Is camel spit really so vile?


Pathfinder First Edition General Discussion

The Exchange

6 people marked this as FAQ candidate.

So the camel druid animal companion has a ranged touch attack that sickens the target with no saving throw.

If a balor, a horrific, perverse demon from deep in the abyss, that does nothing but torture souls for its pleasure, is standing knee-deep in blood and gore, and a level 1 druid commands her camel to spit on it, the balor's reaction will be, "eww, gross!" Then be sickened for 1d4 rounds.

Same thing would happen to a zombie, ancient black dragon, stone golem, jelly, or another camel. They would just be so grossed out, regardless of their anatomy, level of sentience, or own putridity, that camel spit would sicken them enough to hamper their ability to perform their everyday abilities.

Is camel spit really so vile?


1 person marked this as FAQ candidate.

Camel spit allows a save--see the Herd Animal entry. Note also that some creatures are entirely immune to this due to creature type (Constructs and Undead being good examples).

The Exchange

1 person marked this as FAQ candidate.
erian_7 wrote:
Camel spit allows a save--see the Herd Animal entry. Note also that some creatures are entirely immune to this due to creature type (Constructs and Undead being good examples).

But that is a completely different camel. According to the FAQ animal companions are not identical to the animals in the bestiary and do not receive all the same racial bonuses, feats, or abilities as their counterparts.

Undead and constructs are immune to effects that grant fortitude saves, but not the sickened condition itself. So when in contact with something like a camel animal companion's spit, which does not grant a save, they are still grossed out.

(edited to remove mistakes)


That entry specifies abilities (i.e. Ability Scores), skill modifies, and bonus feats. It says nothing regarding the mechanics of how special attacks work. For example, without referencing the Bestiary one would have no way of knowing how Rake works for Big Cats. Any GM would be reasonably within bounds to require a save for the Spit attack by referencing how it works in the Bestiary.

The Exchange

erian_7 wrote:
That entry specifies abilities (i.e. Ability Scores), skill modifies, and bonus feats. It says nothing regarding the mechanics of how special attacks work. For example, without referencing the Bestiary one would have no way of knowing how Rake works for Big Cats. Any GM would be reasonably within bounds to require a save for the Spit attack by referencing how it works in the Bestiary.

But the Herd Animal Camel didn't show up until Bestiary II. There was no reference at all for Camel Spit for more than a year between when the core rules came out and when the second bestiary came out.


And now there is an entry for reference. I could see this as a FAQ candidate (will tag it as such) but beyond that I wouldn't allow camel spit to become some unstoppable weapon even without official support.

Silver Crusade

That spit... isn't really spit....

It's more half digested, foul smelling, eye burning camel barf, and can cover the whole upper half of a human.


Mystic_Snowfang wrote:

That spit... isn't really spit....

It's more half digested, foul smelling, eye burning camel barf, and can cover the whole upper half of a human.

Yeah...animals that spit (like llamas or camels) are basically giving you spit plus stomach acid plus partially digested feed.


I completely understand the discrepancy you're pointing out. A CR 20 creature shouldn't be fazed in the least by a level 1 ability. But personally, I'm wondering how your 1st-level druid is:

A) gonna manage to get his 1st-level camel within 10 feet to actually spit on the balor,

B) going to keep the balor from realizing that the sickened condition only gives it a -2 to some rolls, and

C) going to deal with the balor when its turn is up (assuming you managed to win out initiative in the first place).

It's. A. Balor.

Paizo Employee Creative Director

3 people marked this as a favorite.

I actually think the animal companion version of the camel's spit is way too powerful. As written, a camel can spit on the tarrasque or a dragon or a balor and automatically sicken it. That seems ridiculous to me, so I gave camel spit an easy save to resist in Bestiary 2. I suggest you do the same for druid animal companions.

Shadow Lodge

1 person marked this as a favorite.

Now we know why Conan loves to punch them so much.


Kthulhu wrote:
Now we know why Conan loves to punch them so much.

He won inititive, he didn't want to wait for the camel to spit on him.

Liberty's Edge

Waffle_Neutral wrote:


Is camel spit really so vile?

No, not really.

-Kle.


Well, considering my avatar, it's kind of ironic, but judging from the llama that vomited on me (and ruined a tuxedo) back in college, it's gross, but not sickening.

RPG Superstar 2015 Top 8

Try irritating one and determine the result for yourself. ;)

The Exchange

Jeff de luna wrote:
Well, considering my avatar, it's kind of ironic, but judging from the llama that vomited on me (and ruined a tuxedo) back in college, it's gross, but not sickening.

It's the reason I chose my avatar.


Damn! I was hoping I would be the one to crack the Camel Avatar joke! You win this round Talking Llama!

RPG Superstar 2011 Top 8

I was spit on by a llama once. I agree, I wasn't sickened. A better effect would be to have the affected creature make a Will save or go into a rage for 1d4 rounds. I know that's what I wanted to do.

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