Fighter Class Questions


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Liberty's Edge

Just a few things:

Weapon Focus (Scimitar) is a prerequisite for Weapon Specialization (Scimitar)

Greater Weapon Specialization (Scimitar) requires Weapon Focus (Scimitar), Weapon Specialization (Scimitar) & Greater Weapon Focus (Scimitar)

Not sure if any other feats listed have prereqs which aren't being met...


Callarek wrote:

Just a few things:

Weapon Focus (Scimitar) is a prerequisite for Weapon Specialization (Scimitar)

Greater Weapon Specialization (Scimitar) requires Weapon Focus (Scimitar), Weapon Specialization (Scimitar) & Greater Weapon Focus (Scimitar)

Not sure if any other feats listed have prereqs which aren't being met...

From the site, http://paizo.com/pathfinderRPG/prd/feats.html, I didnt see that Greater Weapon Specialization required Greater Weapon Focus. Deadly Stroke requires Greater Weapon Focus though, but I removed this feat and the others as I didnt see a good place to put them early in the game as they were taken by other more important feats.

Now I will have to incorperate Weapon Focus into my new description, which wont be hard to pull off. Thanks for the reminder on that Callarek.


Thanks to everyone that was able to help get me started and cleared up a lot of things about this game. I think, overall, I managed to make a character worthy of the campain I am about to play. After hammering out all details, here is everything.

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Name: Revan Tilenas

Starting Stats:

Strength: 20 (+2 Racial Bonus)
Dexterity: 18
Constitution: 15
Intelligence: 14
Wisdom: 16
Charisma: 9
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Race: Human
Favored Class: Fighter (+1 HP per Level)
Starting HP: 13 (10 for Hit Die, 2 for Con Bonus, 1 for Favored Class)
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Traits:
Earning Your Freedom

Benefits: Choose one of the three categories of saving throw; you gain a +1 trait bonus on all saving throws of that type. (+1 Will Save)

Description: You've been a slave your whole life, and have passed from master to master more times than you can count. Some of those masters were cruel, others kindly. In all cases, you've yearned to be free. When your most recent master fell on hard times, he sold many of his slaves to the city government, and as luck would have it, a recent opportunity to earn your freedom has manifested. The Pactmasters of Katapesh are looking to revitalize an old trade route to Osirion, and a band of mercenaries and guards is gathering to go out and supplement forces already in place near the ruined village of Kelmarane, now said to be infested by gnolls. You've secured a place among those mercenaries, under the watchful eye of Garavel. If you help in retaking Kelmarane, you've been promised your freedom. In any event, your life as a slave has toughened you and made you more resistant to hardship.

Indomitable Faith

Benefits: You gain a +1 trait bonus on Will saves. (+1 Will Save)

Description: You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive.
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Automatic Feats Gained:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Shield Proficiency
Tower Shield Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiency
Exotic Weapon Proficiency
Weapon Focus (Bastard Sword)

Feats:

Level 1: Two Weapon Fighting (Human Bonus), Improved Shield Slam (Bonus Feat), Power Attack
Level 2: Double Slice (Bonus Bonus)
Level 3: Shield Focus
Level 4: Combat Reflexes (Bonus Bonus)
Level 5: Iron Will
Level 6: Improved Two Weapon Fighting (Bonus Bonus)
Level 7: Shield Slam
Level 8: Greater Shield Focus (Bonus Bonus)
Level 9: Improved Critical (Bastard Sword)
Level 10: Lightning Reflexes (Bonus Bonus)
Level 11: Shield Master
Level 12: Bashing Finish (Bonus Bonus)
Level 13: Greater Two Weapon Fighting
Level 14: Weapon Specialization (Bastard Sword) (Bonus Bonus)
Level 15: Greater Weapon Specialization (Bastard Sword)
Level 16: Critical Focus (Bonus Bonus)
Level 17: Stunning Critical
Level 18: Bleeding Critical (Bonus Bonus)
Level 19: Critical Mastery
Level 20: Two-Weapon Rend (Bonus Bonus)
===========================================================================

===========================================================================
Class Skills:
Knowledge (Dungeoneering): 4
Knowledge (Engineering): 4
Survival: 4

Cross Class Skills:
Perception: 2

Skill Points Spent: 16 (2 + Int Mod * 4 for starting level)
===========================================================================

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Starting Equipment:
Weapon: Bastard Sword
Armor: Agile Breastplate
Shield: Spiked Light Steel Shield
===========================================================================

===========================================================================
Background:

You've been a slave your whole life, and have passed from master to master more times than you can count. Like most slaves, you were brought into slavery from birth. During which time, you were taught the workings of the deity, Iomedae, and have always been teased for believing in such a deity when such practices didn’t exist where you were raised. Even so, you never strayed from what you believed in and managed to maintain your faith during the rough times, which was nearly every day.

Some slavery masters were cruel to you and others, from giving you reduced food rations because they felt like it to getting beat for not doing quality work in a short time. But not all slave masters were cruel and mean. Most of those you were owned by were very kind. Some even allowed you to wield and use all kinds of weaponry, but of course, the local guards would whip you for even touching the hilt of any.

In all, you've always yearned to be a free man. Something about doing what you wanted without the fear of a whip or a lashing of a cane made you feel good about yourself as each day went on, at least until recently. As your most recent master fell on hard times, he sold many slaves, including you, at a recent auction in a town, not far from where you are currently at. As luck would have it, you were bought by a wealthy, retired adventurer named Oslo. He is a tough, but fair master and spots talent in any soul, good or bad. Although for some reason, he sees something in you as you were being auctioned off to the highest bidder.

During your enslavement with Oslo, you have a feeling that he is grooming you for some sort of task, although unsure of what that could be. On some days, if things were going good and you didn’t do anything to upset your new master, he would teach you on how to fight with the numerous weapons and armor that he has gathered during his travels as a young adventurer. For some reason, one particular weapon seems to “sing” to you as you were learning how to use it, the Bastard Sword (Exotic Weapon Proficiency). Inquiring how to use this weapon and the more often you use you, you seem to get a good feel of its strengths and weaknesses and prefer no weapon but the bastard sword (Weapon Focus (Bastard Sword).

During your daily tasks, he pulls you aside to tell you that he has an opportunity for you to earn your freedom. As he was trying to tell you about this task he needs to have finished, you do nothing but recap about your life as a slave, and how it made you into a toughened fighter, and more resistant to the problems of daily hardships from everyday tasks. Of course, when he finishes telling you about the task, you heard nothing about what it was that he wanted to you, and you took a punch to the face for the disobedience.

Before setting out on the task that he wants you to complete for him, he suggests that you take whatever equipment that you need before setting out. After hearing this bit of information, you manage to take your favored weapon (Bastard Sword), a modified breastplate (Agile Breastplate) to allow you to move better during your travels, a shield with some nasty looking spikes (Spiked Light Steel Shield), and some gold (1d4x10 starting amount for a fighter) in a special magic pouch (no weight, coins only). Even with this equipment, you still feel uneasy about the task your master, Oslo, has waiting for you.
===========================================================================

Only problem that I am currently having with this all is finding the actual text for the trait "Earning your Freedom" in an actual Pathfinder text. In the iPad app, Character Folio, it is listed there, but I didnt see it listed in PCGen. Maybe it is my inexperience that is not understanding this program, but whatever. My GM was ok with all this.

The two feats, Exotic Weapon Prof and Weapon Focus, was accepted by my GM as learned due to my character background. Normally I do not think that this would be accepted in other's games, but who knows? Over all, I think this is a pretty solid build. Yes, I am going to have problems when it comes to Will saves still, but thats just a boon of a Fighter.

Thanks again to you all. You were a huge help. I will still take suggestions, but I think this is pretty solid for what I was looking for.


Oh, by the way, bonuses of the same type are, with a few specified exceptions, never cumulative. Which implies that trait bonuses are also not cumulative. As such, you can't have 2 traits that give the same bonus (as is the case here, both your traits give a +1 trait bonus to Will saves). Well, you could take both, but you'll only end up with a total trait bonus of +1 to your Will saves.


Ainslan wrote:
Oh, by the way, bonuses of the same type are, with a few specified exceptions, never cumulative. Which implies that trait bonuses are also not cumulative. As such, you can't have 2 traits that give the same bonus (as is the case here, both your traits give a +1 trait bonus to Will saves). Well, you could take both, but you'll only end up with a total trait bonus of +1 to your Will saves.

That is most...unfortunate. Well, in that case, I will probably just take a Reflex save on that instead of Will then. I will look at the choices of Traits again and see if there is anything better than Earning your Freedom or the Indominable Faith. I could remove the faith one and go with something else, but I will research options first.

Thanks for the heads up. I was not aware of this.


Sorry for raising a dead thread, but I thought I would post how our first game went.

Overall, it was fantastic. We are playing a 6 player campaign, meant for 4, and are doing quite well. We havent had any deaths, but one knockout (a straight jacket raped him as he fell unconscience lol). My build, with no traits as no one else was using them right now, is just too good. Plus, the GM had to amp up the difficulty (4 jackets instead of 1), but it still wasnt enough to do any serious harm. I dont think that the GM realised how powerful we all were. So during the next session, the difficulty is even harder than the first, so we will see how it works out.

Here is everything:

Name: Revan Tilenas

Starting Stats:

Strength: 20 (+2 Racial Bonus)
Dexterity: 18
Constitution: 15
Intelligence: 14
Wisdom: 16
Charisma: 10
===========================================================================

===========================================================================
Race: Human
Favored Class: Fighter (+1 HP per Level)
Starting HP: 13 (10 for Hit Die, 2 for Con Bonus, 1 for Favored Class)

Leveled up to 2

HP now 22 (got a 6 on the HP roll, +2 for CON bonus, +1 for Favored Class)
BAB: +2
AC: 20
===========================================================================

===========================================================================
Traits: (May add these in during the next gathering as the GM now knows where these are located. Right now, no Traits)

Reactionary

Benefits: You gain a +2 trait bonus on Initiative checks.

Description: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Indomitable Faith

Benefits: You gain a +1 trait bonus on Will saves. (+1 Will Save)

Description: You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive.
===========================================================================

===========================================================================
Automatic Feats Gained:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Shield Proficiency
Tower Shield Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiency
Exotic Weapon Proficiency
Weapon Focus (Bastard Sword)
Bravery 1

Feats:

Level 1: Two Weapon Fighting, Improved Shield Slam, Power Attack
Level 2: Double Slice

===========================================================================

===========================================================================
Skills:

Climb: 1
Intimidate: 1
Knowledge (Local): 1
Knowledge (History): 1
Knowledge (Dungeoneering): 1
Knowledge (Engineering): 1
Survival: 1
Perception: 1

===========================================================================

===========================================================================
Equipment:
Weapon: Bastard Sword (Total Attack Bonus - +7, Damage 1d10+5)
Armor: Agile Breastplate
Shield: Spiked Light Steel Shield (Total Attack Bonus - +3??, Damage 1d4+5)
Gold: 40g

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===========================================================================
Other:

No Encumberment, but nothing extravagent (Carrying 14 Longswords for example)
No coin weight
No bag necessary for coins

===========================================================================

===========================================================================
Background:

You've been a slave most of your life, and have passed from master to master more times than you can count. Like most slaves, you were brought into slavery from birth.

During which time, you were taught the workings of the deity, Iomedae, and have always been teased for believing in such a deity when such practices didn’t exist where you were raised. Even so, you never strayed from what you believed in and managed to maintain your faith during the rough times, which was nearly every day.

Some slavery masters were cruel to you and others, from giving you reduced food rations because they felt like it, to getting beat for not doing quality work in a short time. But not all slave masters were cruel and mean. Most of those you were owned by were very kind. Some even allowed you to wield and use all kinds of weaponry, but of course, the local guards would whip you for even touching the hilt of any.

In all, you've always yearned to be a free man. Something about doing what you wanted without the fear of a whip or a lashing of a cane made you feel good about yourself as each day went on, at least until recently. As your most recent master fell on hard times, he sold many slaves, including you, at a recent caravan auction in Ravengro.

As luck would have it, you were bought by Professor Petros Lottimor. After the funds were transferred, Professor Lottimor told you that you were no longer a slave, but rather will be groomed to be his personal bodyguard. He would pay for your training and teach you how to read.

During your training days your teacher would mentor you on numerous weapons and armor. For some reason, one particular weapon seems to “sing” out to you as you were learning about how to use it, the Bastard Sword (Exotic Weapon Proficiency). Inquiring how to use this weapon and the more often you trained with it, you seemed to get a good feel of its strengths and weaknesses and prefer to not use any other weapon, other than the bastard sword (Weapon Focus (Bastard Sword).

When you’re not spending time training you spend your days assisting the Professors daughter Kendra with day to day activities. 3 days ago Kendra came running into the house yelling for you to help a mysterious woman that was found just outside the house. You scooped up the women not knowing who she was and brought her inside and laid her in bed. As Kendra takes care of the woman and the professor has not returned from his exploration, she has asked you to prepare for the arrival of some of the professors “friends”.
===========================================================================

If you know which campaign we are playing, please do not talk about it. I dont want any spoilers. But playing the game and trying to figure out what you want to start are two different things. I know that my feat choices still worked out well, but the campaign is still young. It's going to get good later...I am sure of it. Oh, and the first time I took damage, was the only time I took damage due to a pair of manticles hitting me for 9. Didnt stop me as I hit it with 15 (rolled a 10 on damage) and again after that for 9. It was a great day.

Thanks to you all for the help and input for making me understand this or that. Without this knowledge, I might have been running blind.

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