
Bardess |
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Let me introduce to you the latest addition to my in-doing Book of Peaceful Priests, along with the Friar, the priestly Peace Domain and the revised Priestly Vows System. I'd like to create a Pacifist Druid archetype too (and maybe a Pacifist Oracle archetype to complement the mystery) and crown it all with a 3.5 Apostle of Peace conversion.
But since there are already a pacifist monk (Monk of Lotus) and a pacifist cavalier (Order of the Blue Rose)... then what about a pacifist bard, a pacifist inquisitor, a pacifist BARBARIAN...^^ I'm working to expand nonviolence in Pathfinder!^^
Peace Mystery
Class Skills: An oracle with the peace mystery adds Bluff, Linguistics, Perform and Survival to her list of class skills.
Bonus Spells: peacebond (2nd), admonishing ray (4th), qualm (6th), hold person (8th), serenity (10th), oath of peace (12th), mass hold person (14th), euphoric tranquility (16th), mass hold monster (18th).
Revelations: An oracle with the peace mystery can choose from any of the following revelations.
Compassionate Wisdom (Ex): Your sacred meditations on the fundamental harmony of all creatures have granted you a great force of will and insight— and you just keep getting closer to a supernatural wisdom. You gain a +1 inherent bonus to Wisdom upon taking this revelation and another at every third oracle level gained thereafter. You must be at least 7th level to select this revelation.
Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round at the start of your turn, if the bonded creature wounds another sentient being for 5 or more hit points below its maximum hit points, it takes 5 hit points of damage and its victim heals 5 hit points. You may have one such bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Loving Slap (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of nonlethal damage + 1 point for every two oracle levels you possess. You can use the loving slap ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a merciful weapon.
Punitive Transformation (Su): You can transform an opponent into a harmless animal as if using pup shape or baleful polymorph. This transformation lasts 1 round per oracle level. Transforming another creature causes the first to immediately revert to normal. You may use this ability a number of times per day equal to your Charisma modifier. You must be at least 7th level before selecting this revelation.
Shield of Peace (Su): You can surround yourself with a powerful aura of tranquility and sanctity that makes even the crueler enemy hesitate to hit you, granting you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this aura causes all melee attacks against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
Stop This Madness (Su): As a standard action once per day, you can cause a 20-foot-spread to be infused of a supernatural essence of peace for a number of rounds equal to your oracle level. Any creature (friend or foe) who attempts an attack in this area take a –1 penalty on all attacks. At 11th level, this penalty increases to –3. If a creature attacks to defend itself from a foe, the penalty doesn’t apply to that creature.
Swords into Plowshares (Su): Once per day as a melee touch attack, you can temporarily render an enemy’s weapon incapable to cause damage. The weapon doesn’t change in appearance, but can’t inflict any type of damage for a number of rounds equal to your oracle level. If used against a creature, the weapon produces only a pleasant tickling sensation, as of being stricken with a plume. At 5th level, and every four levels thereafter, you can use this ability an additional time per day.
Transcendental Bond (Su): You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies. You may communicate with your allies for a number of rounds per day equal to your oracle level as if using telepathic bond. You may designate a number of creatures as your ally equal to your Charisma modifier. Designating a creature is a standard action that requires a touch. At 10th level, you may use this bond to cast a touch spell on a designated ally once per day.
Truth is my Force (Su): Your ascetic practices have granted you a great resistance and ability to bear any damage and blow. Add your Charisma modifier (instead of your Constitution modifier) to your actual hit points, your Hit Die rolls and all Fortitude saving throws.
Wisdom of the Heart (Ex): Your interior force drives your faith in the divine, more than any religious education. You may use your Charisma modifier instead of your Wisdom modifier on all skill checks.
Final Revelation: Upon achieving 20th level, you achieve perfect harmony with all living creatures. You receive a bonus on all saving throws equal to your Charisma modifier. You are immune to all charm, fear and negative emotions spells and effects. Should you die, you are reborn 3 days later as a shining avatar of peace (treat as the reincarnate spell).

Bardess |

Comment: every revelation was taken as it is or lightly modified from another mystery. Just this one is more "homemade", and maybe this is because it seems too weak. Let's see if this way's better:
Swords into Plowshares (Su): As a melee touch attack, you can temporarily render an enemy’s weapon incapable to cause damage. The weapon doesn’t change in appearance, but can’t inflict any type of damage for a number of rounds equal to ½ your oracle level (minimum 1). If used against a creature, the weapon produces only a pleasant tickling sensation, as of being stricken with a plume. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
PEACH please?

Vuvu |

Comment: every revelation was taken as it is or lightly modified from another mystery. Just this one is more "homemade", and maybe this is because it seems too weak. Let's see if this way's better:
Swords into Plowshares (Su): As a melee touch attack, you can temporarily render an enemy’s weapon incapable to cause damage. The weapon doesn’t change in appearance, but can’t inflict any type of damage for a number of rounds equal to ½ your oracle level (minimum 1). If used against a creature, the weapon produces only a pleasant tickling sensation, as of being stricken with a plume. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
PEACH please?
No save involved? I would say with no save allowed then maybe it should do non-lethal instead of no damage. Just a thought

Vuvu |

Hm. Since it's a 1st-level revelation, maybe the save could do. But a victim could always discard an useless weapon and pick up another, after all, so maybe's better as it is... don't know.
One of my favorite spells is Burning Disarm, which is a first level spell. If they make the save the are disarmed, if they fail then then take damage. But it is not both.
Seems like this revelation is similar, and at 1st level an auto disarm seems overpowered. Not by a lot, but a little.
Then again that is just me. Maybe make the pleasant tickling have some kind of negative effect, as they start giggling instead of taking damage

Bardess |

I read the spell's description... my case is a bit different, though. There's no chance that the opponent takes damage, and at 1st-3rd level the weapon would be useless for a round only. Even if I allow a ST, what could it be? Reflex, to keep the weapon away from the oracle's grasp? But the oracle needs a successful touch (unarmed) attack already to render the weapon useless... that could go for the save. If the oracle can't grasp the weapon, he can't use this power.

Midnight_Angel |

Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round at the start of your turn, if the bonded creature wounds another sentient being for 5 or more hit points below its maximum hit points, it takes 5 hit points of damage and its victim heals 5 hit points. You may have one such bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
I do not understand how this is supposed to work. In the life oracle version (which I assume you drew this from), the oracle automatically gives some of his life if a warded creature lacks hit points.
In your version, just what happens when? A violent creature won't usually wound another being at the start of my turn... does this effect mean a continual drain of HP from the agressor to his victim? What happens if he hits wounds more than one victim? Did you mean an involuntary bond between an agressor and a single creature he already wounded? One he probably is about to hurt?

Bardess |

Oookay. That's badly worded. Sorry. I'm not a mother-tongue English (as I always repeat) and so when I adapted it from the Oracle of Life mystery, I didn't do very well. I'll try rewording it more properly:
Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round in which the bonded creature wounds another sentient being for 5 or more hit points below its maximum hit points, it takes 5 hit points of damage and its victim heals 5 hit points. The victim can be always the same or a different one each round. You may have one such bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
That is: if I use this power on you, the next time you wound me or some other, you get wounded too. If you don't wound someone (or wound someone for 1-4 hp only) in a round, you don't get hurt. I hope it's more clear this way. Thanks for the note!^^

Vuvu |

Like I said I do not have a good answer, and Burning Disarm is not a perfect example, but it just strikes me as overpowered, not game breaking, but overpowered.
Another idea. I do not remember how it works exactly but if you cast Grease on a weapon that is being wielded it gets a save, perhaps that idea works.
If you want to change it, just sharing my opinion.
:)

Bardess |

...Grease doesn't seem a good example either... the item's wielder gets a save, but you don't have to make a successful attack to cast the spell. And it lasts one MINUTE/level, while my revelation lasts 1/2 ROUND/level.
I'll further correct Feel the Pain... This way it should be right.
Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round in which the bonded creature wounds another sentient being for 5 or more hit points, it takes 5 hit points of damage and its victim heals 5 hit points. The victim can be always the same or a different one each round. If the bonded creature doesn't wound anyone in that round, or wounds someone for 1-4 hit points only, nothing happens. You may have one such bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

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interesting.
I don't know if it would cross theme you too much but you might want to look at Dove's powers as well. Don and Dawn are about as 'oracle of peace' as you can get.
Along those lines, shield of peace might work as an insight bonus. Mix it with touch of fatigue type effects, it might keep with the 'war is useless' type of meme you see with peace types.
I'd also thing 'peace' making the Oracle immune to being undead might fit too.
Don Hall of Earth, Ri- Don Hall of Earth at rest.

Vuvu |

...Grease doesn't seem a good example either... the item's wielder gets a save, but you don't have to make a successful attack to cast the spell. And it lasts one MINUTE/level, while my revelation lasts 1/2 ROUND/level.
It's your archetype. Certainly don't have to take my opinion. No need to defend it. All good. I will be curious to see how it goes on a test

Midnight_Angel |

Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round in which the bonded creature wounds another sentient being for 5 or more hit points, it takes 5 hit points of damage and its victim heals 5 hit points. The victim can be always the same or a different one each round. If the bonded creature doesn't wound anyone in that round, or wounds someone for 1-4 hit points only, nothing happens. You may have one such bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Hmm... you place that power on me, and I chuck a Fireball at a couple of people, doing well in excess of 5 points. Or whirlwind attack a group of opponents.
Will I lose 5 hp per target I damaged, healing all of them for 5?Oookay. That's badly worded. Sorry. I'm not a mother-tongue English (as I always repeat)
No Problem. Neither am I :)

Bardess |

sieylianna wrote:Hold Person is a 2nd level spell. The bonus spell at 8th level should be a 4th level spell. Nothing jumps out at me as a replacement though.Early access to hold monster comes to mind.
I'll replace hold person with hold monster (strange, I knew that was 2nd-level... why did I write it? Maybe I meant hold monster from the beginning), and qualm with pain strike.
Hmm... you place that power on me, and I chuck a Fireball at a couple of people, doing well in excess of 5 points. Or whirlwind attack a group of opponents.
Will I lose 5 hp per target I damaged, healing all of them for 5?
Good point. The Oracle of Life's power had not this question. I'd say yes, or maybe I could state that the power applies just to weapon damage. But this way could be too under-powered...
What's your mother tongue? Mine's Italian^^It's your archetype. Certainly don't have to take my opinion. No need to defend it. All good. I will be curious to see how it goes on a test
Sorry if I seemed a bit harsh, it wasn't my intention. I just wanted to discuss objectively.
I re-read the two spells and also heat metal that's similar but 2nd-level. None of them uses an attack roll, and all use a saving throw. All of them last more than my revelation.Maybe if I allow a saving throw for magical weapons, making the effect last longer but reducing the number of times per day?
Swords into Plowshares (Su): As a melee touch attack, you can temporarily render an enemy’s weapon incapable to cause damage. Magical weapons are allowed a saving throw on Will to resist the effect. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher. The weapon doesn’t change in appearance, but can’t inflict any type of damage for a number of rounds equal to your oracle level. If used against a creature, the weapon produces only a pleasant tickling sensation, as of being stricken with a plume. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Midnight_Angel |

Midnight_Angel wrote:Hmm... you place that power on me, and I chuck a Fireball at a couple of people, doing well in excess of 5 points. Or whirlwind attack a group of opponents.
Will I lose 5 hp per target I damaged, healing all of them for 5?Good point. The Oracle of Life's power had not this question. I'd say yes, or maybe I could state that the power applies just to weapon damage. But this way could be too under-powered...
What's your mother tongue? Mine's Italian^^
German here :)
Hmm... if I need just a single bond to deal some 20 points of damage to someone who splits his four attacks between four targets every time, healing all of them, the ability gets considerably more powerful than the life bond (which only gave the benefits to a single creature)...

Bardess |

...True.
But if you have four attacks, this means that you are an high-level combat-type character, and taking 20 points a round could not be too much. On the other hand, halving the received damage from a weapon is a great boon for the healed victims.
On the other hand, a wizard that casts a fireball doing 30 hp of damage to 6 people takes 30 hp of damage himself, while his victims take 25 each, which is not too much. Uhm.
What could be a good way to distribute damage to make the power balanced? Limiting it to only one victim doesn't feel good. What about a minimum and maximum damage received/healed?
Like this:
Feel the Pain (Su): As a standard action, you may create a sympathetic bond between a violent creature and its victims. Each round in which the bonded creature wounds one or more other sentient beings for a total of 5 or more hit points, it takes damage for a number of hit points equal to 1/2 your oracle level and its victims heal of the same amount. If the victims are more than one, the healing is equally divided between them (round up). The victims can be always the same or change each round. If the bonded creature doesn't wound anyone in that round, or wounds someone for 1-4 total hit points only, nothing happens. You may have only one such bond active at a time. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

Vuvu |

It's your archetype. Certainly don't have to take my opinion. No need to defend it. All good. I will be curious to see how it goes on a test
Sorry if I seemed a bit harsh, it wasn't my intention. I just wanted to discuss objectively.
I re-read the two spells and also heat metal that's similar but 2nd-level. None of them uses an attack roll, and all use a saving throw. All of them last more than my revelation.Maybe if I allow a saving throw for magical weapons, making the effect last longer but reducing the number of times per day?
No Offense taken. I was not sure what emoticon to put to communicate that, though the save for magical weapons is interesting. Maybe if the Oracle is required to say coochie-coo in a high pitched voice when it is cast