joeyfixit |
Take these items; Rings of spell turning, boots of speed, Cloak of resistance +5, whatever else you want
Before the fight use these buffs; Echolocation, Rage, Death Ward, Greater Invisiblity, Spell Immunity, Resurgent transformation, Overland flight
You then just need to melee him to death because spell turning (send a nasty spell back at him), Echolocation (find him when he's invisible), Rage (extra STR and CON +1 to will), Spell immunity (immune to 3 4t level or lower sells), Resurgent transformation (survive death once)
Thanks, but the fight's over. Check it out.
Trikk |
Take these items; Rings of spell turning, boots of speed, Cloak of resistance +5, whatever else you want
Before the fight use these buffs; Echolocation, Rage, Death Ward, Greater Invisiblity, Spell Immunity, Resurgent transformation, Overland flight
You then just need to melee him to death because spell turning (send a nasty spell back at him), Echolocation (find him when he's invisible), Rage (extra STR and CON +1 to will), Spell immunity (immune to 3 4t level or lower sells), Resurgent transformation (survive death once)
He wouldn't be able to melee because every round he'd waste his standard action re-activating the rings.
DaedalusV |
Castings of greater planar binding for 2 Erinyes each casting (HD 9)
Castings of greater planar binding for 3 Half-fiend minotaurs each casting (HD 6)
Castings of greater planar binding for 1 Marilith each casting (HD 16)
Castings of greater planar binding for 1 Cornugon each casting (HD 15)
Erinyes, Cornugons + Half-Fiend Minotaurs have natural fly speeds (Erinyes are ranged troops with mobility out the wazoo) (the minotaurs are Large sized cannon fodder)
Erinyes and Mariliths have true seeing.
Mariliths, you don't want to melee those..
Cornugons... You DON'T want to melee those..
You take your army of simulacrum and try getting through an army raised through planar binding spells... You WILL loose that battle.
The fact your opponent failed to prepare properly makes your victory hollow indeed.
@lvl 15 a wizard gains Spell perfection. Say hello to quickened, persistent dazing fireballs (dazing spell from rod) (use the trait that deals 1 point of force dmg to make sure the dazes stick no matter the energy resist and magial lineage) (spell-perfected chain lightning with magical lineage = quickened + dazing (from rod) for even stronger AoE battlefield control)
Or just heightened dazing magic missiles if need be. (preferred spell + dazing rod) (or cast dazing heightened snapdragon fireworks on your familiar)
spell focus
greater spell focus
Craft rod
Craft wondrous
quicken spell
persistent spell
heighten spell
preferred spell
spell perfection
improved initiative
(not an optimal feat list, but it's decent)
I congratulate you on winning against someone who did not prepare, someone who was not playing his class to it's potential (whereas you did)
You won against a lazy player/someone who has no system mastery. You said it yourself, he's using 3.5 as a crutch to cover his lack of knowledge on pathfinder.
The fact he didn't use any of the staple munchkin/powergamer/minmax tactics is why you won.
ShadowcatX |
Thread Necromancy!
Curious, mostly because I play wizards. You had enough prep time to create an army of clones and he didn't have a planar bound army of devils and demons why?
Not accusatory, just curious.
I know people are lazy, but seriously it would have been easier to look at the fact that this thread is 2+ years old, and the fact that the O.P. hasn't posted in a year, than it was to make this post.
/sigh.
Chris Lambertz Digital Products Assistant |