mix and match modules


Advice


He all, I have looked over the adventure path and none seem to really fit what I want to do. My group does not like to stay in 1 spot too long. So I am going to mix and match some modules together with an over-arching story of my own. I just want to get your thoughts on the modules I have chosen, especially those who have run the below modules. I am running 2 different groups.

group 1
• Crown of the Kobold King level 1
• Carnival of Tears (D&D) level 5
• Realm of the Felnight Queen level 7
• Beyond the Vault of Souls (D&D) level 9
• Tomb of Iron Medusa level 14

group 2
• Souls of Smuggler's Shiv level 1
• The Midnight Mirror level 4 dueout in Feb
• Carrion Hill level 5
• Crucible of Chaos (D&D) level 8
• Curse of the Riven level 10
• Blood of the Dragonscar (D&D) level 15

I have ran and played many games, but this is first time running Pathfinder. However from what I read I think it should not be too hard to get the groups to follow along.

thanks

Silver Crusade

1 person marked this as a favorite.

I don't know the modules but this approach works fine if you come up with your own story to tie them all together. Usually a big evil organization works well and the final few modules are about defeating the Boss and his lieutenants.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / mix and match modules All Messageboards

Want to post a reply? Sign in.