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Phasics wrote:

heh big post I only have 3 things to say.

would AM have a problem with a paranoid caster who surrounds himself with meat shields that would block the charge ?

Cleaving finish and the improved version would help.

Also how do you have a meatshield on your head to stop a downward charge.


Talonhawke wrote:

I'm not 100% certian the rules allow Mid-Air Teleport as the empty space is a basic conjuration rule and you are teleporting your self and you arrive at your new space.

At the very least your not taking one or anything other than what counts as you into mid air.

A mid-air teleport in general would be allowed at my table. I'm not 100% certain whether it's RAW, but I'd allow it.

However, the problem here is that scrying only gives a 10' radius bubble of vision. As long as AM isn't within 10' of anything other than his mount, it's going to be impossible to get a fix on his location to teleport to him.


Jason Nelson wrote:
DeathSpot wrote:
A better approach would be a maximized disintegrate at BATTY, unless the caster gets a cohort, in which case the caster's (currently invisible) cohort readies an action of 'move between AM and my buddy the caster as soon as I see him start his charge.' Since you can't charge through a creature, and AM can't see the cohort when he starts his charge...I think he just double moves? Anyway, he's not charging, and the caster gets to throw a couple more spells around. Like, say, a pair of WoE, one of which would need to be quickened, obviously.

Neither disintegrate nor (as someone else suggested) maze on BATTY is going to work, since it's been stated that AM and BATTY travel around on 6-1/2-hour patrols with spell turning in place. Either way, the spell bounces back on you.

The maximized disintegrate would probably kill you, since your Fort save and hp are probably not nearly as high as AM's or BATTY's. Maze is less of a problem, since you can plane shift out of it, and at worst you're "trapped" inside of an extradimensional prison where AM can't RAGELANCEPOUNCE you.

Interesting question: Can AM spell sunder a maze from the OUTSIDE? I would suppose he could, since the specific point where the target disappears is magically relevant to the maze spell (as it's where you reappear), which suggests there's some kind of fixed and locked extradimensional gate or anchor-point right there.

So in theory AM could double-move up to the spot (if he can find it), and on the next round (assuming you haven't escaped) can do a full attack starting with a spell sunder of the maze and then working you like a speed bag when you pop out into reality.

Just sayin it could happen... :)

You know, that would work. He can sunder a rope trick or magnificent mansion by the same technique, so there's no reason maze is an exception.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Trinam wrote:
Jason Nelson wrote:
NeverNever wrote:
I think that it's fair to say that both iron body and holding your breath is a fair counter, however liss you may have been the first generally agreed solution to AM unless some-one else comes up with something we've missed. So 12 rounds, baring in mind save or die spells most likely wont work, what do you do?

Necklace of adaptation is a cheap (9000) solution to the problem. It stipulates any kind of harmful gases or vapors or inhaled poisons, as well as specifically stating that it surrounds you with a shell of fresh air. The dust wouldn't go through.

Agh, but that gives up the scarab.

Well, I guess I can change dependent om the situation.

True. You could also have a custom-made no-slot necklace of adaptation for 18K. AM probably has that much gold in his stool when AM is 20th level!

Liberty's Edge

I'm not scrying. As I've said before, legend lore, discern location, and wish should suffice to find AM. And my cohort can just ask his god 'where will AM be at this time tomorrow?' or 'where will AM sleep tonight?'

...and don't tell me he never sleeps.

AM can't get to the maze to sunder it, because it's up in the air, and he's on the ground.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

NeverNever wrote:
It's not difficult his mount would just have to take the overrun feats.

The problem with the overruns is that they work great for ONE meat shield. Trample lets you move through EVERYBODY in your way.


DeathSpot wrote:

I'm not scrying. As I've said before, legend lore, discern location, and wish should suffice to find AM. And my cohort can just ask his god 'where will AM be at this time tomorrow?' or 'where will AM sleep tonight?'

...and don't tell me he never sleeps.

AM can't get to the maze to sunder it, because it's up in the air, and he's on the ground.

The answer is 'on BATTY BAT.'

Liberty's Edge

Trinam wrote:
DeathSpot wrote:

I'm not scrying. As I've said before, legend lore, discern location, and wish should suffice to find AM. And my cohort can just ask his god 'where will AM be at this time tomorrow?' or 'where will AM sleep tonight?'

...and don't tell me he never sleeps.

AM can't get to the maze to sunder it, because it's up in the air, and he's on the ground.

The answer is 'on BATTY BAT.'

No, it's not. And you know it's not.


DeathSpot wrote:

I'm not scrying. As I've said before, legend lore, discern location, and wish should suffice to find AM. And my cohort can just ask his god 'where will AM be at this time tomorrow?' or 'where will AM sleep tonight?'

...and don't tell me he never sleeps.

AM can't get to the maze to sunder it, because it's up in the air, and he's on the ground.

First off legend lore would be useless here

Second For discer location how do you have something of AM since we know you havent seen him without already dying.

Third Discern would be useless as soon as he moves as stated earlier.

And why can't he sleep on BATTY BAT?


Question: Is there any way for AM to get Mind Blank?
That would kill the whole 'I scry on him and then teleport to ambush him' argument. Would also make diviners cry...

Liberty's Edge

Talonhawke wrote:

First off legend lore would be useless here

Second For discer location how do you have something of AM since we know you havent seen him without already dying.

Third Discern would be useless as soon as he moves as stated earlier.

And why can't he sleep on BATTY BAT?

No, it wouldn't be useless. He's 20th level; by the spell description, anyone over 11th level is considered legendary.

Of course I know about AM. I've met him before. I teleported away after getting a good look at him. And the wish is there to modify the discern location and help me find him.

He can sleep on BATTY BAT if he likes...but where is BATTY BAT going to sleep?


VM mercenario wrote:

Question: Is there any way for AM to get Mind Blank?

That would kill the whole 'I scry on him and then teleport to ambush him' argument. Would also make diviners cry...

That argument doesn't exist.

Liberty's Edge

VM mercenario wrote:

Question: Is there any way for AM to get Mind Blank?

That would kill the whole 'I scry on him and then teleport to ambush him' argument. Would also make diviners cry...

Sure there is. He just needs to take 15 levels of wizard.

EDIT: ...I can't even type that with a straight face. :D


DeathSpot wrote:
Talonhawke wrote:

First off legend lore would be useless here

Second For discer location how do you have something of AM since we know you havent seen him without already dying.

Third Discern would be useless as soon as he moves as stated earlier.

And why can't he sleep on BATTY BAT?

No, it wouldn't be useless. He's 20th level; by the spell description, anyone over 11th level is considered legendary.

Of course I know about AM. I've met him before. I teleported away after getting a good look at him. And the wish is there to modify the discern location and help me find him.

He can sleep on BATTY BAT if he likes...but where is BATTY BAT going to sleep?

So your counting on a wish spell with to work in a perfect manner. Thats almost as Risky as trying to kill AM.

Liberty's Edge

Talonhawke wrote:
So your counting on a wish spell with to work in a perfect manner. Thats almost as Risky as trying to kill AM.

Of course I am. It's not an unreasonable use of the spell, and I don't play in an antagonistic, GM-vs-players game. So it'll work just fine.


Wish in one hand....


Depends on what you want it to do to Discern Location.


DeathSpot wrote:
Talonhawke wrote:

First off legend lore would be useless here

Second For discer location how do you have something of AM since we know you havent seen him without already dying.

Third Discern would be useless as soon as he moves as stated earlier.

And why can't he sleep on BATTY BAT?

No, it wouldn't be useless. He's 20th level; by the spell description, anyone over 11th level is considered legendary.

Of course I know about AM. I've met him before. I teleported away after getting a good look at him. And the wish is there to modify the discern location and help me find him.

He can sleep on BATTY BAT if he likes...but where is BATTY BAT going to sleep?

BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.


DeathSpot wrote:
Talonhawke wrote:

First off legend lore would be useless here

Second For discer location how do you have something of AM since we know you havent seen him without already dying.

Third Discern would be useless as soon as he moves as stated earlier.

And why can't he sleep on BATTY BAT?

No, it wouldn't be useless. He's 20th level; by the spell description, anyone over 11th level is considered legendary.

Of course I know about AM. I've met him before. I teleported away after getting a good look at him. And the wish is there to modify the discern location and help me find him.

He can sleep on BATTY BAT if he likes...but where is BATTY BAT going to sleep?

In what way have you met him? Because as I remember it your spider sense tingled and you ported away instantly. You defiantly did not get close enough to see him.

Liberty's Edge

NeverNever wrote:
In what way have you met him? Because as I remember it your spider sense tingled and you ported away instantly. You defiantly did not get close enough to see him.

...huh? Nope, that wasn't me. I was the one who waited, with a readied spell, until just before he got to me with his charge. That must've been some other cowardly caster.


This thread is like a virus. It keeps spreading. Also, BTW, the build is almost complete in Herolab, just need gear now.....MWHAAAAAAHAAAAAHAHAAHHAAHAAAA!


DeathSpot wrote:
NeverNever wrote:
In what way have you met him? Because as I remember it your spider sense tingled and you ported away instantly. You defiantly did not get close enough to see him.
...huh? Nope, that wasn't me. I was the one who waited, with a readied spell, until just before he got to me with his charge. That must've been some other cowardly caster.

No yeah that's you. You even talked about how you teleporting away didn't mean you lost and that's when you started talking about how you'd just scry him and ambush him.

Which we've shown you can't do.

Liberty's Edge

NeverNever wrote:
DeathSpot wrote:
NeverNever wrote:
In what way have you met him? Because as I remember it your spider sense tingled and you ported away instantly. You defiantly did not get close enough to see him.
...huh? Nope, that wasn't me. I was the one who waited, with a readied spell, until just before he got to me with his charge. That must've been some other cowardly caster.

No yeah that's you. You even talked about how you teleporting away didn't mean you lost and that's when you started talking about how you'd just scry him and ambush him.

Which we've shown you can't do.

Where did I say I'd teleport away instantly, before waiting to see what was attacking me? And how can I not scry him with the spells I've mentioned?


How high do you fly on BATTY BAT AM this is important.


DeathSpot wrote:
As I've said before, legend lore, discern location, and wish should suffice to find AM.

Nope. Greater teleport requires "a reliable description of the place you which you are teleporting"; legend lore only tells you legends. Discern location only gives you "the name of the creature or object's location, community, county, country, continent, and the plane of existence where the target lies"; that isn't a description, it's simply a name (or rather, a group of names). Wish doesn't have "give me a reliable description of the location of a person I've never seen" among its automatic effects, and it's more powerful than its automatic effects (discern location is an 8th level spell and we've already established that it doesn't do that), so it's up to DM whimsy.

Also no, you've never seen AM. You specifically said that you ran away the instant you entered the surprise round; if you'd waited, you'd have died.


SMALL PROBLEM.

BARBARIAN AM PC. INFORMATION GIVEN FROM LEGEND LORE AND OTHER SUCH SPELLS AM FROM GM.

AM DEFINITELY ABLE TO GIVE INFORMATION ON WHERE BARBARIAN AM RIGHT NOW, PROBABLY ON WHERE BARBARIAN BEEN, BUT SHORT OF MIND READING AM NO WAY TO DEFINITELY PREDICT WHERE AM AM GOING TO BE.

HECK, BARBARIAN NOT EVEN KNOW.

CASTY FEEL THAT?

THAT AM FEELING OF FEAR OF DIVINATION SPECIALIST CASTY NOT BEING ABLE TO DETERMINE TIME AND PLACE OF ENCOUNTER.

AM FEELING BARBARIAN HOPE DIVINATION CASTY SAVOR.


Talonhawke wrote:
How high do you fly on BATTY BAT AM this is important.

MINIMUM 100 FEET.


So you are saying you DIDN'T teleport away? So can you explain how you aren't dead?

Liberty's Edge

NeverNever wrote:
So you are saying you DIDN'T teleport away? So can you explain how you aren't dead?

Of course I teleported away. I readied a teleport, and cast it just before Observed State got to me. Simple, huh?

Liberty's Edge

Trinam wrote:


BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.

Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.


DeathSpot wrote:
Trinam wrote:


BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.
Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.

Character in carrion crown who used a charge of Lesser Restoration to remove fatigue every time it sets in.

Note that this worked, and exhaustion never needed removal.

Thus, you're actually the one reaching by arguing this point because canon supports me.


Trinam wrote:
DeathSpot wrote:
Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.

Character in carrion crown who used a charge of Lesser Restoration to remove fatigue every time it sets in.

Note that this worked, and exhaustion never needed removal.

In Crimson Throne, too. So that's twice Paizo has used it. That's definitely enough of a "this works, bro" for me.


I take 5 hour energy, but after about 3 days it gives me the squirtles.

Liberty's Edge

Trinam wrote:
DeathSpot wrote:
Trinam wrote:


BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.
Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.

Character in carrion crown who used a charge of Lesser Restoration to remove fatigue every time it sets in.

Note that this worked, and exhaustion never needed removal.

Thus, you're actually the one reaching by arguing this point because canon supports me.

Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.


DeathSpot wrote:
Trinam wrote:
DeathSpot wrote:
Trinam wrote:


BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.
Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.

Character in carrion crown who used a charge of Lesser Restoration to remove fatigue every time it sets in.

Note that this worked, and exhaustion never needed removal.

Thus, you're actually the one reaching by arguing this point because canon supports me.

Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.


DeathSpot wrote:
Trinam wrote:


BATTY BAT is a Lame Oracle. Natural fatigue immunity, thus no need to sleep.
Fatigue immunity is NOT the same as 'never needs to sleep.' You're kinda reaching here. Okay, more than kinda.

Batty Bat could be an undead of some sort...maybe a lich-synthesist or a dracolich...


"the action occurs just before the action that triggers it"

So in this case i'd assumed that's the charge action right?

So you don't see him since he's still ages away. Actually i'd argue that means since you couldn't see the action go off you just get speared. Lanced. Whatever.

See, as it states you can't use it to actually disappear in the MIDDLE of his charge action. So you could either take the charge then port and hope you don't die, or port before he charges.

EDIT:- "Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move."

Before you say that you can ready it to react too the attack, it's actually said right here, "Charging is a action that lets you move then attack"

Those aren't actions, they are part of the charge action.

EDIT 2:- Y'know this thread has taught me that magic users being so powerful might have quite a bit to do with people just ASSUMING they can do things they can't. It's been very informative.

Liberty's Edge

Trinam wrote:


Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.

The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?


DeathSpot wrote:
Trinam wrote:


Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.

The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?

That explains how it moves you, but not how it allows you to get within 400 ft of AM.


DeathSpot wrote:
Trinam wrote:


Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.

The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?

Nope. You still need to tell it where to send you.


DeathSpot wrote:
Trinam wrote:


Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.

The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?

Go ahead and then take at least 10d6 falling damage unless you have feather fall prepared but thats all your doing that round per falling rules then its AM's Turn

Liberty's Edge

NeverNever wrote:

"the action occurs just before the action that triggers it"

So in this case i'd assumed that's the charge action right?

So you don't see him since he's still ages away. Actually i'd argue that means since you couldn't see the action go off you just get speared. Lanced. Whatever.

See, as it states you can't use it to actually disappear in the MIDDLE of his charge action. So you could either take the charge then port and hope you don't die, or port before he charges.

Two things with this:

1. Why can't I see him? He's never made any claim to invisibility or stealth, and the perception skill is used to detect 'fine details.' I don't need a perception check to see BATTY BAT and AM. He's in plain sight.

2. My readied action is 'teleport away when AM gets within 50 feet.'


DeathSpot wrote:
NeverNever wrote:

"the action occurs just before the action that triggers it"

So in this case i'd assumed that's the charge action right?

So you don't see him since he's still ages away. Actually i'd argue that means since you couldn't see the action go off you just get speared. Lanced. Whatever.

See, as it states you can't use it to actually disappear in the MIDDLE of his charge action. So you could either take the charge then port and hope you don't die, or port before he charges.

Two things with this:

1. Why can't I see him? He's never made any claim to invisibility or stealth, and the perception skill is used to detect 'fine details.' I don't need a perception check to see BATTY BAT and AM. He's in plain sight.

2. My readied action is 'teleport away when AM gets within 50 feet.'

As per the rules you can only take the readied action JUST BEFORE his action.

So go ahead, it still wouldn't go off in the middle of his charge action, go read the rules yourself if you don't believe me.

And it also includes "Alerting you to danger"

Further i'd argue trying to see what something over 600 feat away is, is a pretty fine detail. No-one else out of everyone who's come in here with ideas has tried to argue this point so i'm not sure exactly why you are.

EDIT:- In fact, in the perception section noticing a visible creature is marked as a score of 0. Then we add the +60 for him being 600 feet away.

It's all in the RAW.

Liberty's Edge

Trinam wrote:
DeathSpot wrote:
Trinam wrote:


Never played it. Okay, I'll concede the point that BATTY BAT never sleeps. But I'll still assert that the divination combo I mentioned will suffice to spot AM, and put me close enough to surprise him.

Assertion is fine, but I would like to know how exactly this is supposed to work.

Assertion without evidence would let me say AM can ride a giant robot into the sunset after destroying everything that is.

The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?
That explains how it moves you, but not how it allows you to get within 400 ft of AM.

Yes, it does. It's a wish. I realize the spell description says it may pervert the spell, but at that point we're already at GM fiat to decide who wins the fight.


Yeah, noticing that the thing flying up in the air is a barbarian on a bat 600 feet away and not a hawk 200 feet away, etc, is definitely a Perception check. Sure, you see it. The check is for whether you realize what it is.

Liberty's Edge

Talonhawke wrote:


The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?
Go ahead and then take at least 10d6 falling damage unless you have feather fall prepared but thats all your doing that round per falling rules then its AM's Turn

What, I can't cast fly and several other spells before the wish?


DeathSpot wrote:
Talonhawke wrote:


The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?
Go ahead and then take at least 10d6 falling damage unless you have feather fall prepared but thats all your doing that round per falling rules then its AM's Turn
What, I can't cast fly and several other spells before the wish?

Sure however AM's location is now close to a quater mile from where you discerned him in a direction you don't know.

Liberty's Edge

Talonhawke wrote:
DeathSpot wrote:
Talonhawke wrote:


The spell description of wish states, in part: "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." That good enough?
Go ahead and then take at least 10d6 falling damage unless you have feather fall prepared but thats all your doing that round per falling rules then its AM's Turn
What, I can't cast fly and several other spells before the wish?
Sure however AM's location is now close to a quater mile from where you discerned him in a direction you don't know.

Um, no. I've cast the other spells first, then the discern location and wish. Maybe you wouldn't have thought of doing that, but I certainly did.


DeathSpot wrote:
stuff

The point you're missing here, spot, is that you have not found a way to account for AM's constant movement. You can find his location, sure. But in the time you spend doing that, and then cast the next spell to get to that location, he's moved a quarter mile away. THAT is the problem.


Basing it off the fact you said before the wish not before both.

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