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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Money: as CRB for 3rd level
Races: All core races, other races subject to GM approval
Classes: All CRB and APG, UC and UM by GM approval, 3rd party by GM approval
Feats: CRB and APG allowed, UC and UM by GM approval, 3rd party by GM approval
Abilities: 20 point buy
Traits: None
Alignments: All
Who's interested?
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stormraven |
![Crow](http://cdn.paizo.com/image/avatar/corbin.jpg)
Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?
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stormraven |
![Crow](http://cdn.paizo.com/image/avatar/corbin.jpg)
There are a fair number of ways it could play out, which is why I asked. I wouldn't be surprised if the 'standard' zombie did a grapple&bite routine but I could also see variant feral types that bite as a normal attack which would really dial up the threat level at times - a zombie wolf pack, for example.
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stormraven |
![Crow](http://cdn.paizo.com/image/avatar/corbin.jpg)
Also, it depends on the kinds of zombies you face. Slow, lumbering Night of the Living Dead types - pepper them from a distance and don't let them surround you. Fast 28 Days Later zombies that like to spring out from ambush and sprint like Olympic athletes? You are going to get up close and personal.
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RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
![Grigori](http://cdn.paizo.com/image/avatar/PZO9032-Grigori.jpg)
Ranged attacks was my idea, but, there's no real "slashing" damage ranged weapon. DR would be annoying!
Oh, I hadn't thought about that. Arrows are out, so... spellcasters for everyone!
Seriously, if all we're facing is undead, we just need a half-dozen clerics and we're golden, right? :D
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imjohnnyrah |
![Seagull](http://cdn.paizo.com/image/avatar/gull1.jpg)
Holy poop on wheels!!! I'm definitely interested! I was thinking of throwing out an interest board for d20 Modern Zombie Apocalypse so this is right up my ally.
As much as I realize how obscene a Paladin would be in this type of campaign, I'd like to give the Myrmidarch Magus a go. I'll get some details up in a bit.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?
They attempt to bite when a character is down, staggered, at 0 HP, flat footed, or otherwise unable to fight them off effectively. Otherwise, they use what weapons they have.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Holy poop on wheels!!! I'm definitely interested! I was thinking of throwing out an interest board for d20 Modern Zombie Apocalypse so this is right up my ally.
As much as I realize how obscene a Paladin would be in this type of campaign, I'd like to give the Myrmidarch Magus a go. I'll get some details up in a bit.
Magus is fine.
By the way, Clerics and Paladins run out of smite evil and positive energy uses eventually, so if you do end up playing one, it's not a God cheat.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
stormraven wrote:Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?They attempt to bite when a character is down, staggered, at 0 HP, flat footed, or otherwise unable to fight them off effectively. Otherwise, they use what weapons they have.
Scratch that. They use slam until their prey cannot resist, then bite. They lack the intellect to use weapons.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Is the Soulbolt okay? It's basically a Soulknife, but ranged.
They have 3 forms for their Mind Bolt:
Other than that, there aren't really many differences. There's a Blade Skill that allows them to fire in Melee range w/o AoOs happening, and a slightly altered Enhancement list for their enchanted Mind Bolt, but that's pretty much it.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
These are the zombies I plan to use in this campaign, except their disease is automatic death in 2d6 hours and reanimation in 1d6 hours unless a coup de grace is delivered to the infected individual or the individual's corpse prior to reanimation.
Now, in their entry it says that they grapple and bite in combat and rarely use slam. I don't plan to use that in this campaign. I plan to use one of the following:
Slam until the target is helpless, then bite
Grapple, pin, and bite, rarely slam
Which do you guys think would be better?
Also, their disease effects humanoids, monstrous humanoids, fey, magical beasts, animals, outsiders, and dragons. Aberrations, constructs, oozes, undead, and vermin are immune.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Paladins hit pretty hard even without smite. "Holing up" is a common theme for level characters even in less deadly games.
I have no idea what I will play in this game yet.
Will we be going after the cause of the problem or is it strictly a survival game?
Survival. The cause of the problem is that the good deities lost a fight with a faction led by Urgathoa (the deity of undeath), who unleashed death upon the world. The crisis will end if and when the good deities rally to defeat Urgathoa. There is nothing the PCs can do to help them. They still have enough power for Clerics and Paladins to function, but not enough to stop the undead themselves. They have to beat Urgathoa for that to be doable.
Wouldn't a Fighter hit just as hard as a Paladin who has no smites left?
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Is the Soulbolt okay? It's basically a Soulknife, but ranged.
They have 3 forms for their Mind Bolt:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Other than that, there aren't really many differences. There's a Blade Skill that allows them to fire in Melee range w/o AoOs happening, and a slightly altered Enhancement list for their enchanted Mind Bolt, but that's pretty much it.
Can you link me to it's page in the SRD, please?
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Here's the soulknife, but the Soulbolt archetype isn't on the SRD. It's from the Find the Mark, a part of the WIP Psionics Expanded.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Darksmokepuncher wrote:Ranged attacks was my idea, but, there's no real "slashing" damage ranged weapon. DR would be annoying!Oh, I hadn't thought about that. Arrows are out, so... spellcasters for everyone!
Seriously, if all we're facing is undead, we just need a half-dozen clerics and we're golden, right? :D
Go ahead and try it. I'll just throw zombies at you until you run out of uses of Positive Energy and cure spells :).
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Here's the soulknife, but the Soulbolt archetype isn't on the SRD. It's from the Find the Mark, a part of the WIP Psionics Expanded.
I accept this character.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
I think either tactic is valid. I just wouldn't limit yourself to saying that they ONLY attack in one combo. It becomes to easy to defend against them at that point.
I will probably submit a ranger. Something good at surviving in doors and out. I'm really stoked to try this out.
All right then. Individual zombies use different tactics, then.
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DM Azure_Zero |
![Count Haserton Lowis IV](http://cdn.paizo.com/image/avatar/PZO9231-Hasteron.jpg)
11+ character ideas are in my mind,
Question:
Would you OK content from:
4 Winds
-> PlayersOptionsAasimarsTieflingsAndElementalTemplates
Purple Duck games
->MonstrousRaces 1 & 2
Rite Publishing
-> In The Company of Giants
-> Templates from some of the NPC PDFs
Super Genius Games
-> Godling and Mystic Godling
and Sample Races from the ARG playtest here.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Should I change the Any class restriction and ban Paladins, Clerics, and Druids (You can play a former Paladin or Cleric who exchanged their levels for fighter or a Druid who exchanged for Barbarian or Ranger) and require Rangers to be Skirmishers (See above post about the Gods getting whupped), or just throw undead at divine casters until they have no Undead targeting abilities left?
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
11+ character ideas are in my mind,
Question:
Would you OK content from:4 Winds
-> PlayersOptionsAasimarsTieflingsAndElementalTemplatesPurple Duck games
->MonstrousRaces 1 & 2Rite Publishing
-> In The Company of Giants
-> Templates from some of the NPC PDFsSuper Genius Games
-> Godling and Mystic Godlingand Sample Races from the ARG playtest here.
I'll go through these to check them out.
For those who want to be assistant GMs, there can be more then one, and can run player characters and GM if they want to and can RP a character as if they didn't know things the AGM knows.
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Mr. Swagger |
![Asmodeus](http://cdn.paizo.com/image/avatar/Cheliax_final.jpg)
Should I change the Any class restriction and ban Paladins, Clerics, and Druids (You can play a former Paladin or Cleric who exchanged their levels for fighter or a Druid who exchanged for Barbarian or Ranger) and require Rangers to be Skirmishers (See above post about the Gods getting whupped), or just throw undead at divine casters until they have no Undead targeting abilities left?
Throwing undead out until people run out of powers seem to unrealistic. Having divine powers cut off might work, but I think it should be a flavor thing, and not a power issue.
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![Clanartus Viliras](http://cdn.paizo.com/image/avatar/PZO9046_Clanartus.jpg)
Good idea Stormraven!
Now that I think about it, cutting off divine magic, or magic in general, would make things REALLY gritty. I don't know if that was the intention.
On a related side note: Has anyone heard of and/or played the rpg "Outbreak"? It's basically the modern version of what we're talking about here. I've always been curious...
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Evening Glory |
![Mithral Scarab](http://cdn.paizo.com/image/avatar/MithralScarab_Final.jpg)
Rather than nerf the pally (and let's not forget that monks get immunity to disease as well at 5th) why not change the issue? Since Urgathoa brought this down - why not define it as a Curse instead of a Disease. Pallys and Monks aren't immune to curses.
That works for me. As for Smite and Channel Energy, perhaps these zombies ignore 1/2 of the damage? That makes divine casters less bomb against undead without making them completely useless.
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Lieutenant Addington |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A17_Trina_hires.jpg)
Good idea Stormraven!
Now that I think about it, cutting off divine magic, or magic in general, would make things REALLY gritty. I don't know if that was the intention.
On a related side note: Has anyone heard of and/or played the rpg "Outbreak"? It's basically the modern version of what we're talking about here. I've always been curious...
Never heard of it.
I don't really want to take away magic. I'm thinking of just reducing the effectiveness of positive energy against undead.
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Manx Serimus |
![Simulacrum of Vraxeris the Illusionist](http://cdn.paizo.com/image/avatar/A13_Vraxeris.jpg)
Might I suggest removing or altering animals from your list?
Most movies are woefully unrealistic on what a zombie apocalypse would be like if animals are affected.
One of the movies had birds that were zombies, if they can fly, and dive bomb and stick a beak in...
Do you know just how many rats there are in the average medieval city per humanoid? plus cats and dogs?
If all zombies are aggressive, nobody would be able to get out of a city.
Go to sleep, and some mouse comes along and bites a pinky...
rat swarms that hit automatically...
As for banning divine casters, it would only make sense that nearly all of these would be among the first wave of survivors, because of their divine magic. As noted, they can only cast channel energy so many times a day. Not much different than any other area affect spell.
I might consider actually reducing their capabilities just a bit, maybe minimal HP for the vast majority. Yes they only have 1 hp, but you still can only hit one or two per turn (at start) and there are dozens behind that one.