What Pathfinder content would you guys like to see most?


Homebrew and House Rules


I've posted ideas for updating Pathfinder to the Age of Sail and 1890, as well as a suggesting of a Medieval California campaign setting. The issue is that I have a lot of ideas floating around my head, and I'm not sure which to use, so I'm flitting from idea to idea haphazardly.

Well, since the idea of writing these campaign settings is for others to read them, I think the best way to narrow down what I should write is to ask you guys what you would read, and then write that. So here's a list of all the ideas crowding my head at the moment:

Update Pathfinder to the Age of Sail (17th, 18th, early 19th centuries)

Update Pathfinder to Steampunk 1890s Tech

Update Pathfinder to Magitek 1890s Tech

Medieval California Campaign Setting

Greece Campaign Setting

Russia Campaign Setting (Including Native Siberians)

Daimyos and Dragons (My version of Oriental Adventures. Split into Japanese, Chinese, Korean, Southeast Asian, Indian, Tibetan, and Mongolian sections instead of the incredibly Japan centric 3.5 version.)

Fae Leabhar (Remember Libris Mortis and Draconimicon from 3.5.? This is like that, but with Fey.)

Gaelic Adventures (Oriental Adventures, but Celtic.)

I definitely want to write you guys something, but I want it to be something you'll read, so I'd greatly appreciate feedback on which of these you'd most want to see.


If I do decide to go with the Book of Fey, I would perhaps call it Sylvan Glory instead of Fae Leabhar, which, in retrospect, sounds stupid.

Also, I found some information that'll be great if I do decide to write Sylvan Glory.


Evening Glory wrote:


Update Pathfinder to the Age of Sail (17th, 18th, early 19th centuries)

Personally I'd love to see a bit more for in the way of sea fairing adventures. However, if you do, could you *please* try to not make it too European-centric? I know that the major amounts of sailing that we read about, was done by them, but I don't see why we have to confine our fantasy worlds to the same fate as reality. Nor were europeans the only sea-faring peoples. So if you could, variety of flavour would be greatly appreciated. (Though if you don't have the energy or patience, I'd still be interested in a standard euro-centric sea setting [notably since there don't seem to be that many] just less so)

Evening Glory wrote:


Daimyos and Dragons (My version of Oriental Adventures. Split into Japanese, Chinese, Korean, Southeast Asian, Indian, Tibetan, and Mongolian sections instead of the incredibly Japan centric 3.5 version.)

I had noticed that Japan oriented flavour, I have to admit, I LOVED the oriental adventures anyways; but, I would really enjoy seeing that sort of idea branched out to other cultures in the area. Myself, I have a serious love of India. If you include Indian cultural-'flare', I'll want to read it. (You have no idea, how much I'll want to read it. \(*▽*)/ )

**edited because my spell-checker is idiotic. XP

The Exchange

Like Purple Shade, I think that Seas of Golarion would make an excellent sourcebook. Vessel types sailing from Vudra, Tien Xia, the Pyramid Craft of the Azlanti* - also a wide array of new nautical monsters (personally I'd love to see the Giant Nautilus) - and maybe detail a few of the less nomadic undersea cultures, such as the Land of the Sunken Dead* with its nightwave overlord and the air-filled Thassilonian domes under Golarion's northern icecap.* A few statted encounter sites such as the Wandering Island* and the thermal vents where the Kraken gather in the breeding season*. Also, some good tables for determining weather would round out the book nicely.

* (Which I just made up)


Purple_Shade wrote:
Evening Glory wrote:


Update Pathfinder to the Age of Sail (17th, 18th, early 19th centuries)
Personally I'd love to see a bit more for in the way of sea fairing adventures. However, if you do, could you *please* try to not make it too European-centric? I know that the major amounts of sailing that we read about, was done by them, but I don't see why we have to confine our fantasy worlds to the same fate as reality. Nor were europeans the only sea-faring peoples. So if you could, variety of flavour would be greatly appreciated. (Though if you don't have the energy or patience, I'd still be interested in a standard euro-centric sea setting [notably since there don't seem to be that many] just less so)

If I want this way, I was planning to give "China" parts of "South America" as colonies and write in that "California" and "Hawaii" were "Chinese" and "Japanese" colonies at one point in time.


Lincoln Hills wrote:

Like Purple Shade, I think that Seas of Golarion would make an excellent sourcebook. Vessel types sailing from Vudra, Tien Xia, the Pyramid Craft of the Azlanti* - also a wide array of new nautical monsters (personally I'd love to see the Giant Nautilus) - and maybe detail a few of the less nomadic undersea cultures, such as the Land of the Sunken Dead* with its nightwave overlord and the air-filled Thassilonian domes under Golarion's northern icecap.* A few statted encounter sites such as the Wandering Island* and the thermal vents where the Kraken gather in the breeding season*. Also, some good tables for determining weather would round out the book nicely.

* (Which I just made up)

I suppose that could be cool, but I have very little familiarity with Golarion (I never did get the setting books or adventure paths), so I'm not the best person to ask. If I go the Daimyos and Dragons route I will make up my own countries, but in such a way that compatibility [at least with prestige classes, feats, archetypes, spells, monsters, and stuff] with Golarion exists.

I could do a Pathfinder version of Stormwrack, and being a former sailor (though one with a short service period do to a medical discharge) I'd take great pleasure in doing so. I wouldn't create any Golarion specific vessels, but I WOULD create ships with Chinese, Greek, Korean (Turtle ships FTW), Norse, and what-have-you flavor and whatever fantasy ships came to mind, so you would definitely get Asian ships. I'd also give you Polynesian watercraft (The Polynesians were once awesome sailors). Nautical monsters? Could give. Rules for what storms do to ships and how ships sink? Could give. Weather tables? Could give. Create medieval implements of naval destruction instead of going the Stormwrack route and giving people cannons? Why yes, I would.

I assume the Azlanti Pyramid Ship is Egyptian? Could make. The Land of the Sunken Dead sounds AWESOME.

...Yes. This sounds good. Right now, this document and Sylvan Glory sound the most attractive. Perhaps I could write both? Ideas for names for this Naval supplement?

EDIT: To be clear, though not expressly designed for Golarion, this naval supplement should easily work with Golarion. I plan for this naval supplement not to have a specific campaign setting, but instead use real life culture bases and non-human (elven, dwarven, gnomish, etc) ones as necessary. That way GMs can apply the rules to their own Campaign Settings. It worked for a lot of 3.5 supplements, so it should work here.


Also, I promise Oceanic Fighters. It's a fighter archetype. For sailors. Need I say more? Perhaps a Barbarian version. LONGSHIPS FILLED WITH NORSE BARBARIAN SEA WARRIORS!


I have an idea for a name for this naval supplement: Hearts of Oak (If you know where I got that name, you get grog for being awesomely familiar with naval culture.).

Grand Lodge

Would love the Gaelic campaign setting as well as a fully cultural Asian Campiagn setting as well as any Arabic based setting. i though a not a fan of sailing adventures (though this is do to a horrible adventure called revenge of the slave lords for DnD 1e) I would love the rules and ideas. All are really interesting ideas.

the fey book peaks my interests as we could then branch off in sadi book for fey races the fey realm, and the seelie and unseelie courts and thier main personalities/godlings!! I can picture it now, with a few extra notations on treants and other sentient plants that are keepers of the woods and for "spirits"

Grand Lodge

Evening Glory wrote:
Medieval California Campaign Setting

Pathfinder without characters?

I would rather see Pathfinder Council of Wyrms or Pathfinder Bunnies and Burrows.

The Fae book sounds interesting, but (IMO) you need to define what you plan to do in a campaign book. New/revised classes and/or archetypes? Revised spell lists? New monsters? Or are you planning to concentrate on background material, possibly with a few new traits?

The Exchange

Evening Glory wrote:
I assume the Azlanti Pyramid Ship is Egyptian? Could make. The Land of the Sunken Dead sounds AWESOME.

Go ahead an' take 'em, I'm not using 'em.


I'm for Seas of Golorian. Don't get fancy with the title. People need to be able to easily recognize what's in the book from the title. I want undead ships, Pirates (a rogue archetype), albatrosses, curses and ill omen, naval military actions, sea witches, etc. Look up Pirates of Dark Water (an old cartoon) for ideas.


Darkwing Duck wrote:
I'm for Seas of Golorian. Don't get fancy with the title. People need to be able to easily recognize what's in the book from the title. I want undead ships, Pirates (a rogue archetype), albatrosses, curses and ill omen, naval military actions, sea witches, etc. Look up Pirates of Dark Water (an old cartoon) for ideas.

This I can offer. I'm stuck on calling it Hearts of Oak, however.

I promise:

Class Archetypes (Including the Pirate one you wanted. I think there is already a Sea Witch archetype, but if not I'll make one. I also plan fighter, barbarian, and whatever else I can think of.)

Prestige Classes (Including the Admiral, a modified Battle Herald)

Rules for sailing, including how navigation works, how long it takes, crew sizes, supplies carried, and attributes for several different ship types, from galleys to cogs to galleons to frigates to whatever fantasy stuff I think up.

New naval artillery to attack enemy ships with (All medieval tech or magic. There shall be no cannons, although I am using Age of Sail ship designs for the simple reason that they are far better than cogs, and this IS fantasy.)

Rules for how ships sink

Rules for how weather effects sailing

New aquatic creatures

Random weather and sea monster encounter tables

Feats

Spells

RPG Superstar 2013 Top 8

Just FYI there is a 'sea reaver' Barbarian archetype in Ultimate Combat.


As for the campaign settings, they'd be mostly background materiel, traits, prestige classes, equipment, and archetypes. I'd be giving advice for running Gaelic, Asian, or Russian campaigns in general, not a specific campaign, so that it'd be usable with any campaign setting, including Golarion. California, however, would be a campaign setting in it's own right, with all of the above, but tailored for a specific nation.

The Fey book would have everything Libris Mortis has, except for Fey instead of undead:

A chapter about where they come from, what they are, and how they live and govern themselves. This includes info about typical Fey dwellings, diet, reproduction methods, outlook and psychology, religion, physiology, government (including Seelie and Unseelie courts), relations with other creature types, and the like

Strategies for fighting them

Feats

Advice for having Fey in the party

Advice for Fey with character classes (such as which Fey should take what and challenge ratings)

Advice for treating Fey as having levels of monster classes (For playing Fey with high level adjustments)

Class archetypes for Fey to take or for fighting Fey

Prestige classes for Fey to take or for fighting Fey

Spells

Equipment

New Fey

Advice for incorporating Fey into a campaign or encounter

Right now, it's looking like both Sylvan Glory and Hearts of Oak, with Daimyos and Dragons and Gaelic Adventures in the background as secondary projects to work on when I need a break from constructing the two primaries (which means Hearts of Oak and Sylvan Glory will be done long before the other two).


Flak wrote:
Just FYI there is a 'sea reaver' Barbarian archetype in Ultimate Combat.

I really need to start checking the SRD before I come up with ideas, not after. Thanks.


Pretty sure that you can't mention golarion.

And if you plan on selling stuff, make sure that you read the PRD cover to cover!


Cheapy wrote:

Pretty sure that you can't mention golarion.

And if you plan on selling stuff, make sure that you read the PRD cover to cover!

I'd rather not sell anything. I can write just fine, but I can't put together artwork good enough to sell. I also really like making things, which is why I'm doing this. Money is irrelevant. I'll just work off the Community Use License, and create things that would work with Golarion, but would also work in a different campaign setting. It's like how Stormwrack and Libris Mortis (I'm creating what is basically Pathfinder Stormwrack and Fey Libris Mortis, so they seem the best examples to put out.) were compatible with most campaign settings. I am to do the same.


Evening Glory wrote:

As for the campaign settings, they'd be mostly background materiel, traits, prestige classes, equipment, and archetypes. I'd be giving advice for running Gaelic, Asian, or Russian campaigns in general, not a specific campaign, so that it'd be usable with any campaign setting, including Golarion. California, however, would be a campaign setting in it's own right, with all of the above, but tailored for a specific nation.

The Fey book would have everything Libris Mortis has, except for Fey instead of undead:

A chapter about where they come from, what they are, and how they live and govern themselves. This includes info about typical Fey dwellings, diet, reproduction methods, outlook and psychology, religion, physiology, government (including Seelie and Unseelie courts), relations with other creature types, and the like

Strategies for fighting them

Feats

Advice for having Fey in the party

Advice for Fey with character classes (such as which Fey should take what and challenge ratings)

Advice for treating Fey as having levels of monster classes (For playing Fey with high level adjustments)

Class archetypes for Fey to take or for fighting Fey

Prestige classes for Fey to take or for fighting Fey

Spells

Equipment

New Fey

Advice for incorporating Fey into a campaign or encounter

Right now, it's looking like both Sylvan Glory and Hearts of Oak, with Daimyos and Dragons and Gaelic Adventures in the background as secondary projects to work on when I need a break from constructing the two primaries (which means Hearts of Oak and Sylvan Glory will be done long before the other two).

I for got some stuff. I also promise some cleric domains specifically for Fey and some new Fey designed specifically as 0 Level Adjustment races for players who really want to be Fey in a campaign where the GM doesn't want to deal with LA.


Evening Glory wrote:
Cheapy wrote:

Pretty sure that you can't mention golarion.

And if you plan on selling stuff, make sure that you read the PRD cover to cover!

I'd rather not sell anything. I can write just fine, but I can't put together artwork good enough to sell. I also really like making things, which is why I'm doing this. Money is irrelevant. I'll just work off the Community Use License, and create things that would work with Golarion, but would also work in a different campaign setting. It's like how Stormwrack and Libris Mortis (I'm creating what is basically Pathfinder Stormwrack and Fey Libris Mortis, so they seem the best examples to put out.) were compatible with most campaign settings. I am to do the same.

Oh, I thought you were one of the new 3PP start ups!


Evening Glory wrote:
Darkwing Duck wrote:
I'm for Seas of Golorian. Don't get fancy with the title. People need to be able to easily recognize what's in the book from the title. I want undead ships, Pirates (a rogue archetype), albatrosses, curses and ill omen, naval military actions, sea witches, etc. Look up Pirates of Dark Water (an old cartoon) for ideas.

This I can offer. I'm stuck on calling it Hearts of Oak, however.

I promise:

Class Archetypes (Including the Pirate one you wanted. I think there is already a Sea Witch archetype, but if not I'll make one. I also plan fighter, barbarian, and whatever else I can think of.)

Prestige Classes (Including the Admiral, a modified Battle Herald)

Rules for sailing, including how navigation works, how long it takes, crew sizes, supplies carried, and attributes for several different ship types, from galleys to cogs to galleons to frigates to whatever fantasy stuff I think up.

New naval artillery to attack enemy ships with (All medieval tech or magic. There shall be no cannons, although I am using Age of Sail ship designs for the simple reason that they are far better than cogs, and this IS fantasy.)

Rules for how ships sink

Rules for how weather effects sailing

New aquatic creatures

Random weather and sea monster encounter tables

Feats

Spells

Oh, and it also come with rules for Ghost Ships and undead crews, as well as elven ships. What's special about elven ships? They are alive. Elves mold trees into ships with magic instead of cutting them down. Some elves even live on giant versions of these ships (they are alive, so they can grow crops and raise livestock). I love the idea of an entire subrace of elves that lives on gigantic city ships. This elven subrace is non-campaign setting specific, so it should fit in Golarion or anywhere else, like everything else I plan on writing.


Cheapy wrote:
Evening Glory wrote:
Cheapy wrote:

Pretty sure that you can't mention golarion.

And if you plan on selling stuff, make sure that you read the PRD cover to cover!

I'd rather not sell anything. I can write just fine, but I can't put together artwork good enough to sell. I also really like making things, which is why I'm doing this. Money is irrelevant. I'll just work off the Community Use License, and create things that would work with Golarion, but would also work in a different campaign setting. It's like how Stormwrack and Libris Mortis (I'm creating what is basically Pathfinder Stormwrack and Fey Libris Mortis, so they seem the best examples to put out.) were compatible with most campaign settings. I am to do the same.
Oh, I thought you were one of the new 3PP start ups!

Nope. I work purely for the joy of it. I don't mind my stuff being used for free.

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