Numeria in my Golarion


Lost Omens Campaign Setting General Discussion


Alright, Numeria kinda sucks. I mean really, it's a place where you can get Space Age tech in a High Middle Ages World.

So, what did I do? Well, it's MY Golarion and not anyone else's. So I'm pretty sure the Golarion Police (you guys) won't jump down my throat.

Numeria is ruled by psychics. No ifs, ands, or buts. If you have a problem with that, you can go jump in the Eye of Abednego. Most of the wizard cartel controlling mister Despot are psions. After all, it's a place where you can get Space Age technology. And since in Science Fiction magic is regarded as Psionics, then there you go.

As far as I know, PSIONICS UNLEASHED is OGL. I should know, it's right there. So, fun with Space Aged machines, what else can I do? Well, there are the Mecha Knights! Some of the cartel probably solved the problem of "Robotechnology" as regarded by the picture of the mechanical spider in the Inner Sea World Guide.

No problem that a rogue psion or wizard could build a prototype mecha (either a Gundam or something else) and some PC could pilot it. Right? Am I right? Alright, most of you won't let a Gundam run around and mess things up in your Golarion. But this is Numeria, man! The nation just screams -- Gundam, Gundam, Gundam!

:)


I don't think you get Numeria, and it's not Middle Ages World, nor are traditional golems medieval


Numerian wrote:
I don't think you get Numeria, and it's not Middle Ages World, nor are traditional golems medieval

I can freely admit I don't 'get' Numeria. I have trouble thinking of anything interesting for it, and generally do my best to steer even the THOUGHT of adventure away from there.

However, I've been running games for most of my life, and I've encountered few places I didn't eventually warm up to, with a little inspiration. With that in mind...how would you (specific to quoted poster, OR to anyone else) consider Numeria? Can you possibly give me a mishmash of assorted works, or even a single one, from which to draw inspiration? What is your inspiration for Numeria?

HALP! =)

Edit: I totally forgot half my post. OP, I did a Gundam-style thing once in Anima. Considering how 'interesting' (and I use that term facetiously) that game-world is, it was quite a success. But you're right...I'd never put one in Golarian. The psionics thing, though...mmmm, that sings to me. I love psionics.


Apotheosis wrote:
Numerian wrote:
I don't think you get Numeria, and it's not Middle Ages World, nor are traditional golems medieval

I can freely admit I don't 'get' Numeria. I have trouble thinking of anything interesting for it, and generally do my best to steer even the THOUGHT of adventure away from there.

However, I've been running games for most of my life, and I've encountered few places I didn't eventually warm up to, with a little inspiration. With that in mind...how would you (specific to quoted poster, OR to anyone else) consider Numeria? Can you possibly give me a mishmash of assorted works, or even a single one, from which to draw inspiration? What is your inspiration for Numeria?

HALP! =)

Edit: I totally forgot half my post. OP, I did a Gundam-style thing once in Anima. Considering how 'interesting' (and I use that term facetiously) that game-world is, it was quite a success. But you're right...I'd never put one in Golarian. The psionics thing, though...mmmm, that sings to me. I love psionics.

Basically just look at any Robert E. Howard story except instead of dark sorcerers getting dark knowledge or power from evil gods and demons they get their power from the rudiments of scifi tech while getting themselves and others addicted to space sludge.


I´ve never imagined ´Gundam´ ´mecha´ anime robots in Numeria.
Fundamentally, stop focussing on the sci-fi part.
It´s a barbarian hinterland, ruled by a barbarian warlord.
He has an inner circle, who probably controls him, who practice black arts (sorcery).
Not much different then Wormtongue in Tolkien or similar tropes, eg Conan.
There is an ancient, unknown meteor which this inner circle has extracted further powers from,
metal man (i.e. would seem like golems by general description) who run around, enforcing the regime´s rule.
(so again, back to basic barbarian/dark sorcery vibe as basic set-up for the area)
there may be other monsters related to the ´meteorite´ that roam around the area, but monsters roam around everywhere in Golarion, and smithing/selling the skymetal from the ´meteor´ is 1) already establish from normal meteors 2) not disruptive to ´barbarians in league with dark sorcerors who have lots of powers and money´ vibe.

try thinking of the conflict between other strains of traditional barbarian culture and how the ´usurpation´ of the rule/his sorcerous clique has disturbed the balance. think of other mad cults that seek for knowledge and power. etc. exactly what makes the metal men move, or what the creators of the ´meteorite´ THOUGHT about their work / what they designed it to do / how they designed it, is completely tangential to all of the above. most Golarion PCs/NPcs can have an adventure in Numeria without turning the aventure into a ´sci fi´ adventure.


Numerian wrote:
I don't think you get Numeria, and it's not Middle Ages World, nor are traditional golems medieval

Well, the golem of Rabbi Loew was from the 16th century.

Another golem was created by the scholar Rava in the 3rd century.

The Sefer Yetzirah which discusses golem-making is 3rd or 4th century in origin and was popular in the Middle Ages.

Clockwork creatures were made in the 17th century onwards; and of course the Greeks and other Classical civilizations are credited with making moving statues.

I'd say the Golem and golems are actually artifacts of a quintessentially medieval (and earlier) philosophical conundrum, which is the distinctiveness of the soul from matter.


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Apotheosis wrote:
With that in mind...how would you (specific to quoted poster, OR to anyone else) consider Numeria? Can you possibly give me a mishmash of assorted works, or even a single one, from which to draw inspiration? What is your inspiration for Numeria?

Expedition to the Barrier Peaks.


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Apotheosis wrote:
What is your inspiration for Numeria?

Thundarr the Barbarian.


demon dogs.

I did like his sword... it would make some since to have a similiar weapon there HOWEVER, in rl, that type of weapon dates waaaaaaaaaaaaay back in china, and even the famed Excalibur may be the same time of weapon.

or atleast I think it was china, cant say I'm big on where each place is in the world.

its whereever CAmbodia is.


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Evil Midnight Lurker wrote:
Apotheosis wrote:
What is your inspiration for Numeria?
Thundarr the Barbarian.

He-Man, Thundarr the Barbarian, Thundercats the original and new, and Vision of Escaflowne.


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I keep toying with the idea that Numeria is a perfect place to introduce the ironborn as PC race in Golarion. I think it'd be great fun to try and elaborate on the otherwordly origins of these sentient metal-men refugees and their crashed/destroyed ship as they try a forge a place for themselves in a strange new world dominated by organic beings.

Were they the masters of the ship or merely its automated (and now free) caretakers? Was the crash intentional or accidental? What was its cause? How do the ironborn feel about the natives who are dismantling what remains of their ship piece by piece? What are the ironborn going to do to get by on Golarion? Do they have any shared goals or are they only looking out for themselves as individuals?


Elton wrote:
Evil Midnight Lurker wrote:
Apotheosis wrote:
What is your inspiration for Numeria?
Thundarr the Barbarian.
He-Man, Thundarr the Barbarian, Thundercats the original and new, and Vision of Escaflowne.

Haven't seen Vision of Escaflowne, but those other four (counting Thundercats twice for both versions) are how I imagine Numeria. Actually, I think the old Thundercats may be a bit too high-tech. The new one is probably closer. (The Thundercats generally fear technology in the new one, but the lizardmen have necromancy and technology.) Very much He-Man though, with the barbarians and castles, but also weird stuff like robot horses and the occasional laser gun, and, in the case of Hordak (from She-Ra), he had a cannon on his arm.


Elton wrote:
Evil Midnight Lurker wrote:
Apotheosis wrote:
What is your inspiration for Numeria?
Thundarr the Barbarian.
He-Man, Thundarr the Barbarian, Thundercats the original and new, and Vision of Escaflowne.

Bingo! Same here and by mentionning it you just gave me a more interesred view of the whole Firearms systems from UC. I find the Mana Wastes/Firearms principle O.K. but I think that a Blaster/Numeria principle would work more form me.

I just just have to use the terms Blasters, Plasma and Loaders with all the same crunch as the different Firearms even keeping some of the canons as they are!


I've always seen it as part Andre Norton space opera, part Leigh Brackett swampy Venus and decadent Mars, and part Northwest Smith/the dark space fantasy of C.L. Moore.

And I'm still hoping we get to see some official coverage of Numeria soon. Some ideas for their high-tech (which I'm seeing as being literally a "sufficiently advanced technology"; so much so that modern Earthlings might not recognize it as technology) and how it should be done would be vastly appreciated.

Dark Archive Contributor

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Yeah, Northwest Smith, Kull and all that fun pulpy barbarian mash-up stuff is where I see my Numeria.

Or draw on older Warhammer Fantasy/40K crossover stuff- drop plasma weapons, power armour, etc into the villains hands, while the general populace is still very primitive.

That's Numeria.

Liberty's Edge

My inspirations for Numeria:
Barrier Peaks
Blackmoor
Conan the Barbarian
Chronicles of an Age of Darkness
Majipoor
Thundercats
Masters of the Universe


Stargate and Warhammer 40k.


Ambrus wrote:

I keep toying with the idea that Numeria is a perfect place to introduce the ironborn as PC race in Golarion. I think it'd be great fun to try and elaborate on the otherwordly origins of these sentient metal-men refugees and their crashed/destroyed ship as they try a forge a place for themselves in a strange new world dominated by organic beings.

Were they the masters of the ship or merely its automated (and now free) caretakers? Was the crash intentional or accidental? What was its cause? How do the ironborn feel about the natives who are dismantling what remains of their ship piece by piece? What are the ironborn going to do to get by on Golarion? Do they have any shared goals or are they only looking out for themselves as individuals?

That's a pretty neat take on the arrival, you could treat them like Alien Nation, or District 9, or like colonials from another world (with the same consequences of colonials from Europe arriving in america)


Mothman wrote:

My inspirations for Numeria:

Barrier Peaks
Blackmoor
Conan the Barbarian
Chronicles of an Age of Darkness
Majipoor
Thundercats
Masters of the Universe

I just tought of Thorgal (French work of art BD, IMHO) a viking very-low magic/alien-tech setting.


Personally I ignore laser guns and robotic parts, concealing them with nanotech. Guns appear like spear-wands of light, inspired by R. Scott Bakker's the Consult (from Prince of Nothing novels).

Additionally some Tarnsman of Gor elements.


Also the technologist and mechamancy sourcebooks by EN publishing is the most useful for additional Numerian artifacts.


Numerian wrote:
Also the technologist and mechamancy sourcebooks by EN publishing is the most useful for additional Numerian artifacts.

The what where now?


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Golarion is literally made to accomodate almost every major fantasy Genre.


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Cheapy wrote:
Numerian wrote:
Also the technologist and mechamancy sourcebooks by EN publishing is the most useful for additional Numerian artifacts.
The what where now?

For some of the Technic League items and abilities I used these books

link link link


Did anyone read "Prince of Nothing" by R. Scott Bakker?

Spoiler:

The Evil Overlord defeated in ages past is/was some kind of alien technology from a downed spacecraft.
The world itself is not even medieval, it is rather classical antiquity with powerful and rare magic.

just my 2 c


I think of the Swords Trilogy and The Silver Warriors by Michael Moorcock, personally, as well as the aforementioned Barrier Peaks.


I'm surprised no one has mentioned When the Sky Falls by Malhavoc Press, it has good stuff for the technic league casters. Though I suggest look through the entire thing, its good for all themes of space junk crashing. I've used it for a numeria game and a Mi-go focused game.


I did use a few spells and items from there, but not the engrams.

Forgot about this book, about the inventors of Blackmoor. Excellent source, anything with steam can be replaced with plasma.


Freedom16 wrote:
I'm surprised no one has mentioned When the Sky Falls by Malhavoc Press, it has good stuff for the technic league casters.

You're right. It's the perfect setting to introduce some of the material in When the Sky Falls. Thanks for the reminder.

Scarab Sages

hogarth wrote:
I think of the Swords Trilogy and The Silver Warriors by Michael Moorcock, personally, as well as the aforementioned Barrier Peaks.

Are you referring to the Corum stories?

How about the Hawkmoon stories (The Runestaff series, and the Chronicles of Castle Brass)?

Flame lances, ornithopters, an emperor in a life-support tank, ancient humans with dimensional travel, and a hero captured by the Sorceror Scientists of Granbretan, fitted with a living jewel in his forehead, that transmits all he sees, and can be awakened at any time to EAT HIS BRAIN!


The Corum stories. The Hawkmoon stories are more like science fiction with a splash of magic rather than fantasy with a splash of science fiction, IMO.


I think I'm going to be making the Numerian spacecraft part of a race of people who were sworn to defeat the chaotic Dark Tapestry. It just so happens that Golarion is, for some reason, less able to resist the effects of the Dark Tapestry. While trying to land, they ended up crashing instead. Whoops!


Cheapy wrote:
I think I'm going to be making the Numerian spacecraft part of a race of people who were sworn to defeat the chaotic Dark Tapestry. It just so happens that Golarion is, for some reason, less able to resist the effects of the Dark Tapestry. While trying to land, they ended up crashing instead. Whoops!

So it's a flumph ship?

Scarab Sages

I use Dragon #258 "Mage vs. Machine", Barrier Peaks, Thundarr and Chaositech for inspiration.


martinaj wrote:
Cheapy wrote:
I think I'm going to be making the Numerian spacecraft part of a race of people who were sworn to defeat the chaotic Dark Tapestry. It just so happens that Golarion is, for some reason, less able to resist the effects of the Dark Tapestry. While trying to land, they ended up crashing instead. Whoops!
So it's a flumph ship?

It is now.


Cheapy wrote:
It is now.

That's some sort of awesome!

I've been toying with the idea of having the crashed ship be an indirect inclusion of some Star Wars elements; meaning that Golarion is in fact part of an uncharted star system somewhere in the furthest reaches of the Outer Rim and which happens to be positively awash in primitive sentient races with one of the largest concentration of force users (i.e. spellcasters) in the galaxy. So the gearsmen are in fact droids; likely 4º military and/or 5º labourer models.

I love me some droids! As an alternative, it might be more interesting to have the gearsmen be the ship's original shard crewmen.


Cheapy wrote:
I think I'm going to be making the Numerian spacecraft part of a race of people who were sworn to defeat the chaotic Dark Tapestry. It just so happens that Golarion is, for some reason, less able to resist the effects of the Dark Tapestry. While trying to land, they ended up crashing instead. Whoops!

Do we know for certain whether the wreckage spread across Numeria is a single craft or perhaps it comes from two or more craft? If the latter, it could be the wreckage from a pair of enemies, possibly a conflict that could arise within the Technic Order.


HappyDaze wrote:
Do we know for certain whether the wreckage spread across Numeria is a single craft or perhaps it comes from two or more craft? If the latter, it could be the wreckage from a pair of enemies, possibly a conflict that could arise within the Technic Order.

Autobots and Decepticons?


Ambrus wrote:
HappyDaze wrote:
Do we know for certain whether the wreckage spread across Numeria is a single craft or perhaps it comes from two or more craft? If the latter, it could be the wreckage from a pair of enemies, possibly a conflict that could arise within the Technic Order.
Autobots and Decepticons?

Sure, why not?

Now we need to get Sam as a Summoner with a techno-eidolon.


HappyDaze wrote:
Ambrus wrote:
HappyDaze wrote:
Do we know for certain whether the wreckage spread across Numeria is a single craft or perhaps it comes from two or more craft? If the latter, it could be the wreckage from a pair of enemies, possibly a conflict that could arise within the Technic Order.
Autobots and Decepticons?

Sure, why not?

Now we need to get Sam as a Summoner with a techno-eidolon.

One of my players actually did this, except summoned entropic creatures in the name of the chaos bringer. as a fun chaacter, was friendly to old cults too.

In my own opinion, I'd love to see a 'dark science' style of archtype for the alchemist. That would be a wonderful numerian creation, summon up swarms of metalic locust and tear things to shreds with a mixture of scientific principles.


Freedom16 wrote:
HappyDaze wrote:
Ambrus wrote:
HappyDaze wrote:
Do we know for certain whether the wreckage spread across Numeria is a single craft or perhaps it comes from two or more craft? If the latter, it could be the wreckage from a pair of enemies, possibly a conflict that could arise within the Technic Order.
Autobots and Decepticons?

Sure, why not?

Now we need to get Sam as a Summoner with a techno-eidolon.

One of my players actually did this, except summoned entropic creatures in the name of the chaos bringer. as a fun chaacter, was friendly to old cults too.

In my own opinion, I'd love to see a 'dark science' style of archtype for the alchemist. That would be a wonderful numerian creation, summon up swarms of metalic locust and tear things to shreds with a mixture of scientific principles.

I'd rather see something built on the Druid that switches out reverence of nature for reverence of the alien tech. Spells like the mechanical locusts could be done as cosmetic changes to the druid list, and a mechanical (animal) companion would be great.

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