wraithstrike |
Spellweavers(aka death by magic missile).
The had six arms, and could cast six levels worth of spells as a standard action. They also had a strange orb that helped their casting.
5 magic missiles per arm is 30d4+30= avg 105 hp
IIRC they were CR 10 or so. They had crappy hp, but most casters survive by not getting hit so that really was a nonfactor.
SPCDRI |
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That "snake" in that tower from Skinsaw Murders... :)
Oh, and the Drowned, of course. I do really like them, but they are hard! But you had a DC10 CON check each round to hold your breath, with each round increasing it by 1. When a check is failed PC begins to drown. First round 0hp, second -1hp and it starts dying in the third round. Dying at -10hp (3.5).
So it's not that hard as described above.
But they rock! P. 46 MMIII
They might not be dead 1-on-1. Thing is, 2 of them is considered a CR 10
that winds up having more than 300 HPs, undead immunities, and fast healing 10. Lots of opportunity to drown, even for hardcore guys.This was with Monster Manual II I think, still 3.0, so if somebody was playing the game still relatively core, before a mountain of 3.5 power creep showed up, it could be brutal.
Monster Manual II and III had some "Really?" monsters in it.
Runehounds, chain golems, elemental weirds, etc.
SPCDRI |
In monster manual II and III the game didn't really have an NPC CR=Level-1 and the NPCs got less wealth. Conversely, monsters cast spells as NPC with 3 to 6 levels levels above the CR.
And you're like...
This monster, with all its goodies, that casts as a sorcerer 12 with 20+ Charisma, is CR 9, but just a Sorcerer period is CR 9? What the hell? Really?
Any monster that casts at or above CR and then has another 10 goodies or so immediately has me raising my eyebrows. Also, be very very suspicious of the CR X monster, that has Monster Dice, and Monster goodies, and starts taking "Non-Associated Class Levels" in full spell casting classes. Right, right, the 16d8 aberration that has Cleric 5/Broken Psychopath Prestige Class 3 is really CR 8. Uh...NO.
Probably the most broken thing that you can fight is one of the "non-associated" things that synergizes very well with the base monster.
Satyr Oracle 8, NPC gear, 26 Charisma, yeah. CR 8.
Aelryinth RPG Superstar 2012 Top 16 |
Illithid with ten levels in Brain Eater.
Go take a look at that PrC. You can eat something's brain, and then absorb all of a certain class ability (Say, the spellcasting fo a level 20 wizard, or the Feats of a level 20 Fighter), or the innate ability of a creature (like, say, the identity ability of a Greater Doppelganger).
Now, just imagine putting something together with the combined spellcasting ability of 5 characters in their teens or higher, and any five special abilities from other monsters (and hey, heap on the Greater Doppelganger extra level while you're at it).
SKR sort of statted one up as an Epic Foe and basically said, "Never again." I can't even imagine the potential size of a stat block of those things done right.
==Aelryinth
The Saltmarsh 6 |
We had an encounter with a 12 headed pyro hydra that was quite nasty for it's cr of 13 each head has a breath weapon which does 3d6 which can be used every 1d4 rds not much on it's own but all at once 36d6 reflex save DL 21 not the time to roll a 3 as my elf mage found out from max hits to -57 in one round
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
I have never found any rules stating that the vampire template is not compatible with the Lycantrope template. I game a half-orc both and levels in monk. I can't remember the CR, but I was able to calculate it to be one or two above the parties average level.
He nearly killed the party, and he would have too if I hadn't decided before hand that he wanted to torture his prey instead of kill it. The PCs also got lucky and scored a nearly maximized critical hit with a long bow that was enough to put him into single digit HP. It didn't take long for them to finish him off.
The other ridiculous build was a Gelatinous Cube with the fiendish template and levels in Monk paired with a Drow sorceress who had lots of potions to dump into the G. Cube and an amulet of Ooze Riding. Invisibility, Spider Climb, Flurry of Blows, and someone continuously buffing and healing the cube made a deadly combination of awesome.
Bruunwald |
Scroll down until you see Monstrous Crab.
It's infamous for being a CR 6ish creature labeled as a CR 3. It slaughters entire parties with ease.
Yeah, in 3.x and beyond, anything with the Improved Grab/Constrict combo that also happens to deal higher-than-average damage for its size is a real danger in general.
Giant animals like crabs and turtles are even more dangerous going back to 1st and 2nd editions. I remember our party's gnome illusionist in a 2nd edition game getting cut in half on the first attack from an ambushing giant turtle. We never defeated that thing.
Aelryinth RPG Superstar 2012 Top 16 |
I think it's in one of the FR books, actually. I just looked in the Lords of Madness and Tome of Vile Darkness, and it's not in there. They may have called it something else, too. I'll also note that because of Illithid LA, it's a ten level class that always ended up Epic.
In short, I can't remember what book it's from, or even if 'Brain Eater' is the exact name of it. Basically a PrC for Illithids and perhaps Aboleths.
==Aelryinth
Sloanzilla |
Since Drowned (seriously, wtf were they thinking) and Wisps have already been correctly mentioned:
Shadow Demons are quite a bit harder than their CR indicates.
Also, leech swarms.
3.5 dire apes had a sick rend.
Witchblades! Now that I think about it, a lot of 3.5's MM3 was on crack.
Hell hounds lead the pack in being underpowered. I have never seen a hell hound survive to a second round.
Aelryinth RPG Superstar 2012 Top 16 |
Maerimydra |
In 3.5, the Elder Xorn, a CR 8 monster with 130 hp, AC 25, DR 5/bludgeoning, immunity to cold and fire, resistance to electricity 10, tremorsense 60ft. and 4 attacks per round (+21 4d8+7, +19 1d6+3, +19 1d6+3, +19 1d6+3) was quite a challenge for my players, if I remember correctly. What's even worse is the fact that my players had to fight him in an anti-magic zone (I was running a converted version of Night Below).
Compare it with a Gray Render (3.5) or a Stone Giant (3.5), both CR 8 monsters, and you'll see what I'm talking about. The only thing that the Gray Render has over the Elder Xorn is Improved Grab.