Most difficult monster?


Pathfinder First Edition General Discussion

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Spellweavers(aka death by magic missile).

The had six arms, and could cast six levels worth of spells as a standard action. They also had a strange orb that helped their casting.

5 magic missiles per arm is 30d4+30= avg 105 hp

IIRC they were CR 10 or so. They had crappy hp, but most casters survive by not getting hit so that really was a nonfactor.


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Dryder wrote:

That "snake" in that tower from Skinsaw Murders... :)

Oh, and the Drowned, of course. I do really like them, but they are hard! But you had a DC10 CON check each round to hold your breath, with each round increasing it by 1. When a check is failed PC begins to drown. First round 0hp, second -1hp and it starts dying in the third round. Dying at -10hp (3.5).
So it's not that hard as described above.
But they rock! P. 46 MMIII

They might not be dead 1-on-1. Thing is, 2 of them is considered a CR 10

that winds up having more than 300 HPs, undead immunities, and fast healing 10. Lots of opportunity to drown, even for hardcore guys.
This was with Monster Manual II I think, still 3.0, so if somebody was playing the game still relatively core, before a mountain of 3.5 power creep showed up, it could be brutal.

Monster Manual II and III had some "Really?" monsters in it.
Runehounds, chain golems, elemental weirds, etc.

Liberty's Edge

wraithstrike wrote:
Spellweavers(aka death by magic missile).

These were 3.0 weren't they?

If so first round was more than likely Haste + 9 MMs, then 12MMs till done.

The Exchange

Pathfinder Rulebook Subscriber

In playing Pathfinder Society our group got totally screwed by a Worm that Walks. Our spellcaster didn't have any aoe's so we really didn't have enough punch to end him.


In monster manual II and III the game didn't really have an NPC CR=Level-1 and the NPCs got less wealth. Conversely, monsters cast spells as NPC with 3 to 6 levels levels above the CR.

And you're like...

This monster, with all its goodies, that casts as a sorcerer 12 with 20+ Charisma, is CR 9, but just a Sorcerer period is CR 9? What the hell? Really?

Any monster that casts at or above CR and then has another 10 goodies or so immediately has me raising my eyebrows. Also, be very very suspicious of the CR X monster, that has Monster Dice, and Monster goodies, and starts taking "Non-Associated Class Levels" in full spell casting classes. Right, right, the 16d8 aberration that has Cleric 5/Broken Psychopath Prestige Class 3 is really CR 8. Uh...NO.

Probably the most broken thing that you can fight is one of the "non-associated" things that synergizes very well with the base monster.

Satyr Oracle 8, NPC gear, 26 Charisma, yeah. CR 8.


NotMousse wrote:
wraithstrike wrote:
Spellweavers(aka death by magic missile).

These were 3.0 weren't they?

If so first round was more than likely Haste + 9 MMs, then 12MMs till done.

yeah but there was a 3.5 conversion pdf for 3.0.

RPG Superstar 2012 Top 16

Illithid with ten levels in Brain Eater.

Go take a look at that PrC. You can eat something's brain, and then absorb all of a certain class ability (Say, the spellcasting fo a level 20 wizard, or the Feats of a level 20 Fighter), or the innate ability of a creature (like, say, the identity ability of a Greater Doppelganger).

Now, just imagine putting something together with the combined spellcasting ability of 5 characters in their teens or higher, and any five special abilities from other monsters (and hey, heap on the Greater Doppelganger extra level while you're at it).

SKR sort of statted one up as an Epic Foe and basically said, "Never again." I can't even imagine the potential size of a stat block of those things done right.

==Aelryinth


Aelryinth wrote:
SKR sort of statted one up as an Epic Foe and basically said, "Never again."

Where was that?


We had an encounter with a 12 headed pyro hydra that was quite nasty for it's cr of 13 each head has a breath weapon which does 3d6 which can be used every 1d4 rds not much on it's own but all at once 36d6 reflex save DL 21 not the time to roll a 3 as my elf mage found out from max hits to -57 in one round

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I have never found any rules stating that the vampire template is not compatible with the Lycantrope template. I game a half-orc both and levels in monk. I can't remember the CR, but I was able to calculate it to be one or two above the parties average level.

He nearly killed the party, and he would have too if I hadn't decided before hand that he wanted to torture his prey instead of kill it. The PCs also got lucky and scored a nearly maximized critical hit with a long bow that was enough to put him into single digit HP. It didn't take long for them to finish him off.

The other ridiculous build was a Gelatinous Cube with the fiendish template and levels in Monk paired with a Drow sorceress who had lots of potions to dump into the G. Cube and an amulet of Ooze Riding. Invisibility, Spider Climb, Flurry of Blows, and someone continuously buffing and healing the cube made a deadly combination of awesome.


Umbral Reaver wrote:

Scroll down until you see Monstrous Crab.

It's infamous for being a CR 6ish creature labeled as a CR 3. It slaughters entire parties with ease.

Yeah, in 3.x and beyond, anything with the Improved Grab/Constrict combo that also happens to deal higher-than-average damage for its size is a real danger in general.

Giant animals like crabs and turtles are even more dangerous going back to 1st and 2nd editions. I remember our party's gnome illusionist in a 2nd edition game getting cut in half on the first attack from an ambushing giant turtle. We never defeated that thing.


Toughest monster to fight? A cult of shoggoths who could summon albino penguins. At least until Cthulhu showed up.

Liberty's Edge

Aelryinth wrote:
Illithid with ten levels in Brain Eater.

Where did you find this class?

Inquiring sadistic GMs want to know :D

RPG Superstar 2012 Top 16

I think it's in one of the FR books, actually. I just looked in the Lords of Madness and Tome of Vile Darkness, and it's not in there. They may have called it something else, too. I'll also note that because of Illithid LA, it's a ten level class that always ended up Epic.

In short, I can't remember what book it's from, or even if 'Brain Eater' is the exact name of it. Basically a PrC for Illithids and perhaps Aboleths.

==Aelryinth


Savage Species I believe is the book with that mindflayer prestige class. I think its called Ilithid Savant.


Since Drowned (seriously, wtf were they thinking) and Wisps have already been correctly mentioned:

Shadow Demons are quite a bit harder than their CR indicates.
Also, leech swarms.
3.5 dire apes had a sick rend.
Witchblades! Now that I think about it, a lot of 3.5's MM3 was on crack.

Hell hounds lead the pack in being underpowered. I have never seen a hell hound survive to a second round.


Tarrasque with 10 levels of Barbarian. If the players want to screw with me, THEY WILL PAY.

Liberty's Edge

PwnHammer wrote:
Savage Species I believe is the book with that mindflayer prestige class. I think its called Ilithid Savant.

Just to confirm: Savage Species, Ilithid Savant, page 77, tons of awesomeness.

RPG Superstar 2012 Top 16

Thank you for looking.

Yeah, in terms of hard to run, hard to play, and hard to stat up, I don't think anything is going to touch the Illithid Savant.

==Aelryinth


I recall low CR swarms being death machines to very low level parties.


2 appropriate CR Wilders with Psi crystals, Schism, and the original printing of Energy Missile with the MetaPsionic feats Empower and Maximize.

Basically becomes unsavable Missiles hitting every member of the party for an insane amount of damage


In 3.5, the Elder Xorn, a CR 8 monster with 130 hp, AC 25, DR 5/bludgeoning, immunity to cold and fire, resistance to electricity 10, tremorsense 60ft. and 4 attacks per round (+21 4d8+7, +19 1d6+3, +19 1d6+3, +19 1d6+3) was quite a challenge for my players, if I remember correctly. What's even worse is the fact that my players had to fight him in an anti-magic zone (I was running a converted version of Night Below).

Compare it with a Gray Render (3.5) or a Stone Giant (3.5), both CR 8 monsters, and you'll see what I'm talking about. The only thing that the Gray Render has over the Elder Xorn is Improved Grab.

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