Try to solve this riddle, tell me if you think it is fair.


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I gave my players a riddle last session and several didn't think it very fair after they got the answer after MANY hints. Tell me what the rest of you think.

Order from chaos, giver of life.
All love this, yet all seek to mutilate.
Stronger then giants, more beautiful then nymphs.
What am I?

Answer:
Diamonds. Formed from the 'chaos' of pressure and heat, gives life in the form of the resurrection spell. All treasure, yet cut it up when they find it in order to polish it. Obviously very durable and beautiful.

A few hints. I gave far more to my players.
It is tangible. (So nothing like 'nature')

Ignore "giver of life" if you are having trouble.

So what does everyone think?

RPG Superstar 2010 Top 32

SPOILER isn't a giver of life, and is only related to life in a modern-science or obscure-spell-effect way. Cutting a SPOILER isn't mutilating it. SPOILER is hard, not strong.

I can't blame them for not getting it.


Giver of life doesn't fit.


BigNorseWolf wrote:
Giver of life doesn't fit.

Material component for resurrection spells.


Jezai wrote:
BigNorseWolf wrote:
Giver of life doesn't fit.
Material component for resurrection spells.

Then it's not a giver of life but a restorer of life. Every shade of meaning in every word in a riddle matters.


Agreed -- diamonds (indeed carbon) isn't 'classically' associated with being a giver of life.

In large part because it isn't -- it is a building block of life on earth but in and of itself it doesn't give life. After all if that was true we would breath carbon not oxygen.


Jezai wrote:

I gave my players a riddle last session and several didn't think it very fair after they got the answer after MANY hints. Tell me what the rest of you think.

Order from chaos, giver of life.
All love this, yet all seek to mutilate.
Stronger then giants, more beautiful then nymphs.
What am I?

** spoiler omitted **

A few hints. I gave far more to my players.
It is tangible. (So nothing like 'nature')

Ignore "giver of life" if you are having trouble.

So what does everyone think?

Unfortunately, the answer doesn't fit. While diamonds are popular, they are neither universally treasured, nor does everyone seek to cut them--should be replaced with "Loved by many, yet those lovers seek to mutilate" instead. The "order" part relies probably on more scientific knowledge than should be available in the time period where this riddle would be asked, as well.


Joana wrote:
Jezai wrote:
BigNorseWolf wrote:
Giver of life doesn't fit.
Material component for resurrection spells.
Then it's not a giver of life but a restorer of life. Every shade of meaning in every word in a riddle matters.

That is awfully nitpicky. I could also describe resurrect as giving life back to a dead body. Or a dozen different other ways that don't use either restore or give.

But it is interesting to see how people don't like different parts of this riddle, the one player that didn't like that line didn't like that line because it had to deal with D&D, and they felt it should be answerable regardless of D&D knowledge.


Nice. I got it, but the 'giver of life' part is very tricky. I still thought it was a cool riddle.

Shadow Lodge

Abraham spalding wrote:

Agreed -- diamonds (indeed carbon) isn't 'classically' associated with being a giver of life.

In large part because it isn't -- it is a building block of life on earth but in and of itself it doesn't give life. After all if that was true we would breath carbon not oxygen.

By "giver of Life" I think they are refering to them as material components for Res spells.

I agree, it's a poor riddle, mostly because of that. They don't give life, at best they "regive" life, or return life, and such a word twist destroys the riddle.

When the poster was say SPOILER does this, SPOILER does that, they where attempting to not spoil the SPOILER. . . :)

In all honesty, I think Pearls (in reference to Undead Creation) would have been a much better answer with that riddle though. The criteria all fits a lot better. For both, maybe "harder than Adamanitne" rather than "stronger than giants" as diamonds have no strength at all.


Testing the player with a riddle or question of knowledge (or anything really) to see if the character can answer it is bad form.

Additionally, questions like the above assume a lot when it comes to personal knowledge and abilities that are not universally true. Makes it hard to keep things really fair.

IMHO.


Ultrace wrote:


Unfortunately, the answer doesn't fit. While diamonds are popular, they are neither universally treasured, nor does everyone seek to cut them--should be replaced with "Loved by many, yet those lovers seek to mutilate" instead. The "order" part relies probably on more scientific knowledge than should be available in the time period where this riddle would be asked, as well.

I actually agree with this one. The order part does require knowledge above the level of the setting, and I apologized for that one. Going back I would probably re-word it to "Loved by many, yet those lovers seek to mutilate" but I don't think making it 'universal' was going to throw someone off.

Liberty's Edge

Jezai wrote:

I gave my players a riddle last session and several didn't think it very fair after they got the answer after MANY hints. Tell me what the rest of you think.

Order from chaos, giver of life.
All love this, yet all seek to mutilate.
Stronger then giants, more beautiful then nymphs.
What am I?

What about..

...the base of all life. (if going with science theme)
...incantations bring back life. (if going with spell component theme)

Others
All love this, yet more blood has spilled to obtain it.
Harder than rock, more beautiful than nymphs.


Jezai wrote:

But it is interesting to see how people don't like different parts of this riddle, the one player that didn't like that line didn't like that line because it had to deal with D&D, and they felt it should be answerable regardless of D&D knowledge.

Well, was it a riddle for your players or for their PCs? If you put a riddle in a campaign that is something like "creator of apples", does it make any sense for the PCs to guess that the answer is "jobs" (as in Steve)?

Putting a modern-scientific description right next to a fantasy-magic description is anachronistic.

Also, mutilate means to injure, disfigure or make imperfect, a negative connotation that doesn't translate in someone's mind to the precision cutting a diamond needs to make it fit for use in jewelry. If you say your barber mutilated your hair, you don't mean that he cut it to look more attractive.


Jezai wrote:

I gave my players a riddle last session and several didn't think it very fair after they got the answer after MANY hints. Tell me what the rest of you think.

Order from chaos, giver of life.
All love this, yet all seek to mutilate.
Stronger then giants, more beautiful then nymphs.
What am I?

** spoiler omitted **

A few hints. I gave far more to my players.
It is tangible. (So nothing like 'nature')

Ignore "giver of life" if you are having trouble.

So what does everyone think?

It was not even close to being a good riddle, IMO.

Shadow Lodge

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Jarl wrote:
Testing the player with a riddle or question of knowledge (or anything really) to see if the character can answer it is bad form.

I disagree, I think that it can be fun and rewarding, but depends on how it's handled. As an extra reward, a bonus, or something it can be great, if it's not confrontational (DM vs Players). It also shouldn't be something that they can't proceed without answering, unless it is a goal for after a long quest, and the story or adventure allows for them to discover the answer.

Personally, I offer Wis and less commonly Int checks for extra hints or info if they can't figure it out, possibly with other skills (Know: Religion, Nobility, and History are big ones).


Jarl wrote:

Testing the player with a riddle or question of knowledge (or anything really) to see if the character can answer it is bad form.

Additionally, questions like the above assume a lot when it comes to personal knowledge and abilities that are not universally true. Makes it hard to keep things really fair.

IMHO.

So you would never put a riddle in one of your games? I personally believe that it is a very common trope for the fantasy genre and can be entertaining. Of course this riddle was given by a gargoyle on the side of the road for the chance of extra treasure if that helps.

@Beckett.
Arrgh! Should have realized he didn't wan't to spoil the answer. But pearls have the same problem that some people say diamond does in that it does not give life but 'unlife'. I wouldn't see a problem with it personally.

@Joana
It was at the players, but they still felt that needing the knowledge for D&D wasn't fair. And my definition of mutilate seems to differ To cut up OR ..


Beckett wrote:
Jarl wrote:
Testing the player with a riddle or question of knowledge (or anything really) to see if the character can answer it is bad form.

I disagree, I think that it can be fun and rewarding, but depends on how it's handled. As an extra reward, a bonus, or something it can be great, if it's not confrontational (DM vs Players). It also shouldn't be something that they can't proceed without answering, unless it is a goal for after a long quest, and the story or adventure allows for them to discover the answer.

Personally, I offer Wis and less commonly Int checks for extra hints or info if they can't figure it out, possibly with other skills (Know: Religion, Nobility, and History are big ones).

It's kind of like challenging the player of a barbarian or fighter to overhead press 300 pounds to see if the PC can lift the castle's portcullis...


wraithstrike wrote:


It was not even close to being a good riddle, IMO.

What would you change? Did you like a part of it or what parts did you not like?


Beckett wrote:
Jarl wrote:
Testing the player with a riddle or question of knowledge (or anything really) to see if the character can answer it is bad form.

I disagree, I think that it can be fun and rewarding, but depends on how it's handled. As an extra reward, a bonus, or something it can be great, if it's not confrontational (DM vs Players). It also shouldn't be something that they can't proceed without answering, unless it is a goal for after a long quest, and the story or adventure allows for them to discover the answer.

Personally, I offer Wis and less commonly Int checks for extra hints or info if they can't figure it out, possibly with other skills (Know: Religion, Nobility, and History are big ones).

Yeah I'm cool with the basic idea as long as it isn't going to punish my character for what is my lack if I can't get it.

Shadow Lodge

Jarl wrote:

It's kind of like challenging the barbarian or fighter to overhead press 300 pounds to see if he can lift the castle's portcullis...

Actually it the exact opposite. It's a way of challenging the players, not the characters, though their characters and their abilities can and do help. It's also rewarding to the players if they achieve the answer, because it isn't dependant on dice and luck (much).


Harder than steel yet as fragile as the ear,
Basis of life, and restores what is lost,
Loved by many symbol of purity --
yet a purity never complete raw.

Might work.


Abraham spalding wrote:

Harder than steel yet as fragile as the ear,

Basis of life, and restores what is lost,
Loved by many symbol of purity --
yet a purity never complete raw.

Might work.

You say might work. Besides 'basis of life' which gets into the whole 'characters don't know how diamond are made.' what don't you like about your revised version?

RPG Superstar 2010 Top 32

Jezai wrote:
Is something wrong with the way I am seeing my spoiler? I put the answer as diamonds.

I was just trying to not be a dick by spoiling the answer with the first reply.


A Man In Black wrote:
Jezai wrote:
Is something wrong with the way I am seeing my spoiler? I put the answer as diamonds.
I was just trying to not be a dick by spoiling the answer with the first reply.

Right, I was being dumb, sorry. Beckett was kind enough to point it out to me.


Jezai wrote:
Abraham spalding wrote:

Harder than steel yet as fragile as the ear,

Basis of life, and restores what is lost,
Loved by many symbol of purity --
yet a purity never complete raw.

Might work.

You say might work. Besides 'basis of life' which gets into the whole 'characters don't know how diamond are made.' what don't you like about your revised version?

It's a first draft and I typed it in under 5 minutes without review from someone that doesn't know exactly what we are talking about and isn't considering it from the perspective of a pathfinder player that knows his spells.

The restores part I like because it hints at more spells since the restoration line uses diamonds as well. The basis of life part is the touchiest part for me though.

Also it is very linear in my opinion as far as puzzles go that's a toss up.


Abraham spalding wrote:


It's a first draft and I typed it in under 5 minutes without review from someone that doesn't know exactly what we are talking about and isn't considering it from the perspective of a pathfinder player that knows his spells.

The restores part I like because it hints at more spells since the restoration line uses diamonds as well. The basis of life part is the touchiest part for me though.

Also it is very linear in my opinion as far as puzzles go that's a toss up.

Pretty much all riddles are very linear. And I am all about letting players being able to do everything in their own way I think a riddle is allowed to be linear. If there were many different correct answers the riddle would be much of a riddle then.

I like it.


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Good fantasy riddles should reference the fantastic setting, which would allow for Knowledge skill checks that turn into useful clues. This nicely allows PCs with Knowledge skills to puzzle out things that their players would not because they don't live in a fantasy world.

In fact, an appropriate DC check could outright solve the riddle; this might seem 'less fun' than having them puzzle it out, but an INT 25 Wizard should be able to solve things the players could not. Making a riddle into a 'player' conundrum kind of bypasses the whole point of roleplaying - i.e. being something/someone who does things you could not. Riddles should be opportunities to make use of the party's knowledge skills, not make the players spend half an hour scratching their heads.

"I alone cut my brothers,
Born in darkness, washed in blood.
I make real the wizard's desire,
reclaim the hero from his final reward.
Fire eats me, water hides me,
gold binds me, light adorns me."

"I alone cut my brothers"...reference to the fact that diamonds are used to cut other gemstones, being harder than all others. Fairly obscure bit of trivia, unless you have Craft: Jeweler.

"Born in darkness, washed in blood"...diamonds are found underground (dark), and blood is often spilled over them. More of a poetic line, but makes sense given the subject. No skill applies.

"I make real the wizard's desire"...diamonds are component for the Wish spell. Knowledge Arcana or Spellcraft check.

"Reclaim the hero from his final reward"...'final reward' being a reference to death, 'reclaim' referencing Raise Dead, which also has diamonds as a material component. Them being in the same line is a double reference.

"Fire eats me"...diamonds can burn at fairly low temperatures.

"Water hides me"...diamonds are clear and are very hard to spot in water once cut and polished.

"Gold binds me"...as in jewelry settings, of course.

"Light adorns me"...diamonds sparkle, which is why they are coveted so much. These clues probably all add up to a Knowledge Nature skill check.

So there's 3-4 skills that might solve this riddle, and hopefully enough clues that the players might solve it without resorting to skill rolls (which may be more fun, but should not be the only way to solve it - obvious riddle is not always obvious).

Liberty's Edge

Helic wrote:

"I alone cut my brothers,

Born in darkness, washed in blood.
I make real the wizard's desire,
reclaim the hero from his final reward.
Fire eats me, water hides me,
gold binds me, light adorns me."

Very nice!


Jezai wrote:

So you would never put a riddle in one of your games? I personally believe that it is a very common trope for the fantasy genre and can be entertaining. Of course this riddle was given by a gargoyle on the side of the road for the chance of extra treasure if that helps.

Riddles work because the author or scriptwriter who writes the riddle also writes the reply.

You can either use hoary old chestnuts and hope your players know the same chestnuts, or you can avoid the trope because chances are your riddles are under or over specified and the only way anyone will get them is if they've already heard them. You should never make up your own riddle, especially if you think strong means hard and mutilate means facet.


Jezai wrote:
wraithstrike wrote:


It was not even close to being a good riddle, IMO.
What would you change? Did you like a part of it or what parts did you not like?

The diamond being a giver of life. The diamond being mutilated when they are normally finely cut. Mutilated to be is just chopping away with reckless abandon. Stronger than giants, more beautiful than nymphs, is up to interpretation/opinion. The "chaos of heat" is actually based on physics which is pretty orderly so I would not call that chaos.

I would have made it D&D based, maybe even allowing knowledge checks for the players to figure out each line to try to put it together.

PS:I know you did make it D&D based, but at that point the player with the most game experience might figure it out despite his charcter not being able to.


Helic's FTW


Helic is now officially awesome.

Shadow Lodge

Or not so much.

I alone cut my brothers, (could refere to demons/Devils having DR that their brothers overcome or vice versa)

Born in darkness, washed in blood. (duh)

I make real the wizard's desire, (demons/devils/angels are known for granting "desires")

reclaim the hero from his final reward. (as above, but with a more stealing your soul sense)

Fire eats me, water hides me, (hell and holy water)

gold binds me, light adorns me." (expensive powders used to bind outsiders and the fact many outsiders hide behind illusions and disguises of innocence)


Beckett wrote:

Or not so much.

I alone cut my brothers, (could refere to demons/Devils having DR that their brothers overcome or vice versa)

Born in darkness, washed in blood. (duh)

I make real the wizard's desire, (demons/devils/angels are known for granting "desires")

reclaim the hero from his final reward. (as above, but with a more stealing your soul sense)

Fire eats me, water hides me, (hell and holy water)

gold binds me, light adorns me." (expensive powders used to bind outsiders and the fact many outsiders hide behind illusions and disguises of innocence)

Then it is even more awesome than previously suggested. Two options gives the DM the ability to lengthen or shorten the time frame. Suppose you thought diamonds and they say devils, and it took forever, then say, "Great you did it!" Suppose they say diamonds in like 2 seconds say, "Sorry, that's awesome, but I had something else in mind" roll bluff. Sweet!


Thanks for the compliments. Though I think the first line should be inverted...

"Born in darkness, washed in blood,
I alone cut my brothers.
I make real the wizard's desire,
reclaim the hero from his final reward.
Fire eats me, water hides me,
gold binds me, light adorns me."

It's tempting to go for more flowery english..."Flame consumes me, waters swallow me, bound by golden fetters, adorned by light.", but that would probably be best only if it was a poncy elvish riddle. ^_^


Helic wrote:

Thanks for the compliments. Though I think the first line should be inverted...

"Born in darkness, washed in blood,
I alone cut my brothers.
I make real the wizard's desire,
reclaim the hero from his final reward.
Fire eats me, water hides me,
gold binds me, light adorns me."

It's tempting to go for more flowery english..."Flame consumes me, waters swallow me, bound by golden fetters, adorned by light.", but that would probably be best only if it was a poncy elvish riddle. ^_^

Washed in blood may apply to the real world, but that's because they're mostly mined in less than civilized places. If there happened to be a huge deposit in Canada or Switzerland instead of Africa they wouldn't be blood diamonds. If your setting has gem mining a mostly Dwarven thing, as I think is common in settings with dwarves, and dwarves as lawful, as is alsos common in settings with dwarves, then washed in blood is going to be misleading.

Born in darkness is also problematic in any setting with a world age measured in thousands of years rather than millions or billions. Most fantasy settings I've seen have such ages.


Atarlost wrote:
Washed in blood may apply to the real world, but that's because they're mostly mined in less than civilized places.

Ahem, not so much. It is because the price of diamonds is kept artificially high by bottle necking the supply. Since there are plenty of people around to mines that know that diamonds are actually rather common they can grab the extra and then turn around and sell them on the black market in order to supply their other... habits. Diamond is not a rare material -- only the method in which it is sold creates such insane pricing.

Shadow Lodge

after I got the answer I saw where you were coming from on this...

and then I also saw what everyone said about the riddle...

It's a great start to making riddles! but what has been pointed out a lot is that every word definitely counts!!!! and also how you use those words in connection to the rest of the words...

Riddling is definitely a challenge for anyone not used to it.

Could you write this better? Yes. Is that the answer that any riddler would give you? Yes. Most riddler's that I know say that a riddle needs several and multiple workings before they are ready. A thought is a good start, a good pebble to start the roll, but then when it's pretty much a rock, put it in a river and see what it becomes after being worked hard... does it wash up on the shore the same thing it was or is it gone?

Now, the advice I'd give you, is that the next riddle you use, bounce it off others first for a bit before you bounce it off the PC's... that way you get impressions of what people are going to ask, what knowledge's are needed, and where the weak and strong points are, which words need finesse and if the riddle is too blatant.

Hopefully this helps, and then next time we can help you make a riddle that your PC's can answer at some point and that has the full effect of what most great riddles (in my mind) have, which is 'oh my god, that is SOOOO obvious!'


Atarlost wrote:


Washed in blood may apply to the real world, but that's because they're mostly mined in less than civilized places. If there happened to be a huge deposit in Canada or Switzerland instead of Africa they wouldn't be blood diamonds. If your setting has gem mining a mostly Dwarven thing, as I think is common in settings with dwarves, and dwarves as lawful, as is alsos common in settings with dwarves, then washed in blood is going to be misleading.

Born in darkness is also problematic in any setting with a world age measured in thousands of years rather than millions or billions. Most fantasy settings I've seen have such ages.

I think players would complain that 'not all diamonds are washed in blood' Born in darkness works though I feel because they are 'born' underground.

I think that from looking at this thread though we can all agree that someone could find an exception to ANYTHING within a riddle. For example, i'm sure someone could find things within the D&D universe that can cut diamond and that not all heroes are given death as a final reward and not all are put into gold etc. Honestly this is nit-picky IMO.

What we can say is that for the most part, MOST people believe certain things possess certain qualities. Diamonds are beautiful, water is life-giving, etc. I think it is OK when giving riddles to take the 'average' thought for qualities attributed to an object.

Because lets be honest here, "Fire eats me" is a lot better then "Fire eats me, unless someone casts a spell to give me fire resistance."

The same goes with the definition of words. I could say "Mark is nice." to some people this means that Mark won't stab you in your sleep, to others it means Mark gives all his free time and money to charity.


Atarlost wrote:


Washed in blood may apply to the real world, but that's because they're mostly mined in less than civilized places. If there happened to be a huge deposit in Canada or Switzerland instead of Africa they wouldn't be blood diamonds. If your setting has gem mining a mostly Dwarven thing, as I think is common in settings with dwarves, and dwarves as lawful, as is alsos common in settings with dwarves, then washed in blood is going to be misleading.

In a fantasy setting, gems are fought over. Dwarves fight over the lands that have the gems, or under the earth where the gems are, with orcs, kobolds, or whatever. Dragons attack the dwarves to rob them. Adventurers kill the dragon and take its hoard. Washed in blood could, of course, apply to ANY valuable in a fantasy setting. As I mentioned, though, it's really just poetic set-up for "I alone cut my brothers".


Jezai wrote:
I think that from looking at this thread though we can all agree that someone could find an exception to ANYTHING within a riddle.

As it should be. Individual clues could be taken any which way; it's only as a whole does it form a 'true' solution. It's a matter of 'what shares all these qualities, not just one?'.

Shadow Lodge

ALSO, I feel that a riddle should definitely point to its answer big time...

and easily the ones that do and jump out to me are the ones from The Hobbit:

Alive without breath,
As cold as death;
Never thirsty, ever drinking,
All in mail never clinking.

and

A box without hinges, key, or lid,
Yet golden treasure inside is hid.

you have a fish and an egg... and these are definitely clever, but clever only gets you so far. Fight Club has a comment on that too... and there should be a secondary way for the PC's to get the situation done even if they do not get the riddle... If Bilbo had been some sort of great warrior or super wizard, Gollum would have been toast when he tried to attack him. So, perhaps a Bard could figure out the riddle, specially if he works with a Wizard since that is the key component that is throwing the riddle. But if your party doesn't have either of those... how would they answer that? And what would be the PC's reaction to not being able to get what they need to do...

my high intelligence type character would suggest leaving and coming back after going through the riddle with other people. Lower intelligence characters would try physical and the like...

And so, many of the "keys" to finishing a quest is, IMHO, having a few different ways to satisfy said situation giving who the party of PC's in question are... but now I am guessing as to why you used a riddle in the first place and going on about backdoors to answers and finishing a quest (as I feel every quest should have)


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I would have said : love. It fits

I will quote Roger Zelazny now :

The sphinx cleared its throat. “Are you ready?” it asked.
“No,” I said. “But I’m sure that won’t stop you.”
“You’re right.”
I felt an uncontrollable desire to yawn and did so.
“You seem to lack something of the proper spirit,” it observed. “But here it is: I rise in flame from the earth. The wind assails me and waters lash me. Soon I will oversee all things.”
I waited. Perhaps a minute passed.
“Well?” the sphinx finally said.
“Well what?”
“Have you the answer?”
“To what?”
“The riddle, of course!”
“I was waiting. There was no question, only a series of statements. I can’t answer a question if I don’t know what it is.”
“It’s a time-honored format. The interrogative is implied by the context. Obviously, the question is, ‘What am I?”’
“It could just as easily be, ‘Who is buried in Grant’s tomb?’ But okay. What is it? The phoenix, of course, nested upon the earth; rising in flames above it, passing through the air, the clouds, to a great height-“
“Wrong.”
It smiled and began to slit.
“Hold on,” I said. “It is not wrong. It fits. It may not be the answer you want, but it is an answer that meets the requirements.”
It shook its head.
“I am the final authority on these answers. I do the defining.”
“Then you cheat.”
“I do not!”
“I drink off half the contents of a flask. Does that make it half full or half empty?”
“Either. Both.”
“Exactly. Same thing. If more than one answer fits, you have to buy them all. It’s like waves and particles.”
“I don’t like that approach,” it stated. “It would open all sorts of doors to ambiguity. It could spoil the riddling business.”
“Not my fault,” I said, clenching and unclenching my hands.
“But you do raise an interesting point.”
I nodded vigorously.
“But there should only be one correct answer.”
I shrugged.
“We inhabit a less than ideal world,” I suggested.
“Hm.”
“We could just call it a tie,” I offered. “Nobody wins, nobody loses.”


edwardcd wrote:
Helic wrote:

"I alone cut my brothers,

Born in darkness, washed in blood.
I make real the wizard's desire,
reclaim the hero from his final reward.
Fire eats me, water hides me,
gold binds me, light adorns me."
Very nice!

Helic's riddle I agree is far better. Riddles in general tend to be a gamist thing, since they're generally there to exercise the player's attributes rather than the character's. Also there's the implicit contract that it should be advantageous to answer a riddle correctly---were I an evil overlord making riddle tricks and traps, I'd probably be MORE worried about someone who can answer the riddle than someone who couldn't :-) So in simulationist settings, such things are mostly the province of the somewhat less than sane and those who are so obscenely powerful that they can actually afford to toy with their lesser foes.


Abraham spalding wrote:
Atarlost wrote:
Washed in blood may apply to the real world, but that's because they're mostly mined in less than civilized places.
Ahem, not so much. It is because the price of diamonds is kept artificially high by bottle necking the supply. Since there are plenty of people around to mines that know that diamonds are actually rather common they can grab the extra and then turn around and sell them on the black market in order to supply their other... habits. Diamond is not a rare material -- only the method in which it is sold creates such insane pricing.

"Other... habits" aren't what get them the moniker "blood diamonds". Their use to fund political violence of various forms is. You don't get that sort of violence eg. Canada even around say Victor Diamond Mine in Ontario even though that mine is owned by the arch-villain DeBeers. Anyone stealing diamonds there would spend them on booze rather than AK-47s. The same can't be said of Angola.

Of course there aren't any international diamond cartels in most fantasy worlds at all.


I think Helic and Jezai both have good riddles. I agree knowledge checks should be allowed to solve riddles completely, at least give enough clues. As for the original riddle, you could make some small improvements to make the riddle clearer.

Order from chaos, giver of life.
All love this, yet all seek to mutilate.
Stronger then giants, more beautiful then nymphs.
What am I?

"Giver of life" could be replaced with "price of life" which will connect in players minds much easier a material component since you can buy life.

"All love this, yet all seek to mutilate." could be "All seek this, but only to cut down." which i think would lower the difficulty level for a person in trying to understand the concept of stone or gemcutting by using the word cut.

I might change stronger than giants to harder than golems, but that's just nitpicking.

Good luck on the next one!


The Mines of Bloodstone (from the H1-H4 series of modules back in 1st/2nd edition) come to mind as far as infernal powers controlling the gem trade :-)

Sovereign Court

Breaking it down:

Order from chaos,
Makes no sense to me, I don't see intense pressure as obviously chaotic. This is also not something a dnd character would understand (how diamonds form over thousands of years)

giver of life.
Are your characters high enough level to be monkeying around with ressurection spells? Have they had experience of this?

All love this,
love?

yet all seek to mutilate.
mutilate is misleading, and few people cut gems, it is a specialised craft.

Stronger than giants,
better.

more beautiful than nymphs.
Is it? Surely this is too subjective.

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