What's a Ley Line?


Rules Questions

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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I noticed there's a Druid archetype that has an ability to "tap into ley lines" to gain +1 caster level for 1 round.

So... what's a ley line? Is that just fluff, or do I have to actually find such a thing in order to activate that ability?


Fluff text, good sir


DM discretion, but IRL

http://en.wikipedia.org/wiki/Ley_line


Jiggy wrote:

I noticed there's a Druid archetype that has an ability to "tap into ley lines" to gain +1 caster level for 1 round.

So... what's a ley line? Is that just fluff, or do I have to actually find such a thing in order to activate that ability?

It's fluff. More specifically, during the early 20th century, Ley lines were a theory put forth by a British archaelogist that in prehistoric times, straight-line footpaths developed between natural landmarks as a way of navigating the densely forested island.

Really, they are almost assuredly a statistically insignificant coincidence, but there are straight-line paths between many landmarks. Those are ley lines.

Later, ley lines got seized on by UFOoligists and new age mystics as being proof of aliens and sources of natural magic, respectively. Currently, they are viewed as paths of natural energy, and you see them in supernatural fiction every once in a while (I know, for example, that they feature prominently in Artemis Fowl). They have also become closely associated with the fey, probably because of the confluence of subject matter (natural magic) and sound. So they are a pretty good choice for a bit of druid fluff.

EDIT: Or yeah, just check the wikipedia article.

Liberty's Edge

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It's fluff, but I believe the "theory" is that there are magical energies flowing the world naturally, especially in particular locations (known as Ley Lines), and that the druid archetype simply knows how to draw a tiny amount of that excess energy as they cast their spells.

Mechanically, you get +1 CL a few times a day.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I just came up with another question for that same archetype:

Menhir Savant wrote:
Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.

So... how many times/day can I do that?


Jiggy wrote:

I just came up with another question for that same archetype:

Menhir Savant wrote:
Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.
So... how many times/day can I do that?

If it doesn't give you a limit, then you can do it at will, which seems pretty reasonable since it is replacing 2 always on abilities.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Bascaria wrote:
Jiggy wrote:

I just came up with another question for that same archetype:

Menhir Savant wrote:
Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.
So... how many times/day can I do that?
If it doesn't give you a limit, then you can do it at will, which seems pretty reasonable since it is replacing 2 always on abilities.

That was my first thought, but it's emulating a 1st-level spell and then some, and becomes available at first level. That notion gives me pause, you know?

Shadow Lodge

Fun fact: They also frequently serve as Paizo's example of something NOT to do. (As in, don't use them for class features, because there are no rules governing them.)


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Well, Detect Evil is activated as a Move Action, so a Menhir Savant could activate this ability 28,800 times in a 24 hour stretch (assuming he subbed out all his standard actions for move actions).

Or did I miss the point?


Jiggy wrote:
Bascaria wrote:
Jiggy wrote:

I just came up with another question for that same archetype:

Menhir Savant wrote:
Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.
So... how many times/day can I do that?
If it doesn't give you a limit, then you can do it at will, which seems pretty reasonable since it is replacing 2 always on abilities.
That was my first thought, but it's emulating a 1st-level spell and then some, and becomes available at first level. That notion gives me pause, you know?

ehh. Paladins get detect evil. Inquisitors get detect alignment (although I think one might not be until 2nd level?)

It's a 1st level spell at will, yeah. But its not the most versatile spell to get at will.


Eben TheQuiet wrote:

Well, Detect Evil is activated as a Move Action, so a Menhir Savant could activate this ability 28,800 times in a 24 hour stretch (assuming he subbed out all his standard actions for move actions).

Or did I miss the point?

It doesn't work like a paladin's detect evil class ability, but like the detect undead spell.

It's a standard action to activate. In round 1, he knows if anything of any of those categories is there (but not which categories). In Round 2, he gets the number and strength of things in those categories (but still not which categories). If any have HD > 2xcharacter level, then he is stunned for 1 round and the SLA ends. On Round 3 he gets the location, strength, and type of each aura in the cone.

Shadow Lodge

If you're in your FLGS you might slip over to the used section and thumb through a copy of the RIFTS core book. It has some really good art around the idea of ley lines grown huge due to magical energy.

I tried to find the view from space to link for you here, but my google-fu failed.


Bascaria wrote:
Eben TheQuiet wrote:

Well, Detect Evil is activated as a Move Action, so a Menhir Savant could activate this ability 28,800 times in a 24 hour stretch (assuming he subbed out all his standard actions for move actions).

Or did I miss the point?

It doesn't work like a paladin's detect evil class ability, but like the detect undead spell.

It's a standard action to activate. In round 1, he knows if anything of any of those categories is there (but not which categories). In Round 2, he gets the number and strength of things in those categories (but still not which categories). If any have HD > 2xcharacter level, then he is stunned for 1 round and the SLA ends. On Round 3 he gets the location, strength, and type of each aura in the cone.

Now why would you muck with my bad joke? Math jokes are the best.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Jiggy wrote:

I noticed there's a Druid archetype that has an ability to "tap into ley lines" to gain +1 caster level for 1 round.

So... what's a ley line? Is that just fluff, or do I have to actually find such a thing in order to activate that ability?

It's just flavor text. It carries a soft implication that something like ley lines exist, but also presupposes that they are freely available and criss-cross essentially everywhere. I believe in the original turnover you would get a new terrain type every so many levels and could use the ability there, representing a greater sensitivity to certain kinds of ley lines, but that was dropped in the final version.

In other words, there is no game-mechanical or world-building crunch involved in the term "ley lines" as used by the menhir savant.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Any insight into the times/day of the other power, seeing as you're a contributor and all?


The ley line tapping ability is 3+wis/day.

The other ability the archetype gets (spirit sense) is usable at will.


I thought the "Menhir Savant" his "Spirit Sense" ability was a Constant like the "detect evil" of a Hound Archon and not at-will like that of a Paladin.
And the "stunned for 1 round" only occur if the HD > 10 && HD > 2xcharacter level.(Overwhelming Aura)


shaggy1987 wrote:

I thought the "Menhir Savant" his "Spirit Sense" ability was a Constant like the "detect evil" of a Hound Archon and not at-will like that of a Paladin.

And the "stunned for 1 round" only occur if the HD > 10 && HD > 2xcharacter level.(Overwhelming Aura)

Oh great and unholy necromancer, I do believe that you are mistaken. Spirit sense is a spell-like ability, and it follows that you have to cast it. It is usable at will though. Now please don't turn me into a zombie or other such unholy creature for disagreeing with you :P

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