Seltyiel

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Greataxe base die is 1d12, not 1d10.
Therefore it is unlikely that a Huge Greataxe would do 3d8, it's morelikely it deals 4d6 damage.


I thought the "Menhir Savant" his "Spirit Sense" ability was a Constant like the "detect evil" of a Hound Archon and not at-will like that of a Paladin.
And the "stunned for 1 round" only occur if the HD > 10 && HD > 2xcharacter level.(Overwhelming Aura)


I am making a creature with the Clockwork Automaton ‎Template and I am wondering "How effective would a Coup de Grace be against it?". It would only work if it was held or bound. But what would "Coup de Grace" do and what wouldn't it do?

    Construct have:
  • Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • No immunity to critical hits(I think)

Can you pleace tell me? Because I don't know and I can't find it.


what about a shadowdancer? It is kind of a rogue but it could work.


In one of the campaigns I play in I have a underground hideout and I want to protect it. It's a long cave tunnel with a said tunnel.
I was thinking of placing a (permanent) Teleportation Circle on both sides and teleport them just past the other circle.
That way they will never see the said tunnel. The problem is that the Teleportation Circle would teleport me to.
My quistion is: "Is there a way to add a bypass (for instance a password) on it, like with other traps?
In what way can I do that and what do I need to do it?

the trap layout:

|-----------------------------------------------------------------------|
. . . . . . . . . . . . . . . .a2.b1. . . .a1.b2. . . . . . . . . . . . . . . . . .
|---------------------------------\.\-----------------------------------|
,',',',',',',',',',',',',',',',',',',',',',',',','\.\',',',',',',',',',',', ',',',',',',',',',',',',',
teleport a1 to a2 and b1 to b2.


Does Diamond Soul 'works exactly like'/'is' SR?


I have a monk/sorcerer and it has the Diamond Soul(spell resistance) ability.
I want to get some things cleared up.
Will the ability:

  • interfere with the spells I cast on myself?
  • have the option to lower the SR?
  • still work when my monk/sorcerer is unconscious?


Sorcerer wrote:
At each new sorcerer level, she gains one or more new spells, as indicated on Table 3–15.
Wizard wrote:
At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook.

Aren't thay gained the same way?

these are the number of spells known to both classes?
One static/fixed (Table 3–15) and the other variable (CL*2+'extra')

Mystic theurge wrote:
When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain other benefits a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.

Everything spellbased should goes up and anything else doesn't.

those should include all spell subtypes: Domain, Bloodline, Patron, Mysterie,... and exclude spell-like abilities and other powers.


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It says "you can hover UP TO 6 inches above the ground" so you don't have to. So you probably will take falling damage.Otherwise they would say it. As for flying or any ability they always say how long it takes to get it working so it will probebly be part of your movement (like super-chargeing your levitation ability, it's like running compared to walking you don't need a standard action to start running. you just need to walk faster)

I neven consider you not being able to walk 6" above the ground with this ability.

Quistion: Do you still need a Acrobatics check to move on a narrow
surfaces?
probably not for uneven ground.

Another quistion:Does the Entangle spell still work on you if you float 6" in the air?