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![]() I am making a creature with the Clockwork Automaton Template and I am wondering "How effective would a Coup de Grace be against it?". It would only work if it was held or bound. But what would "Coup de Grace" do and what wouldn't it do?
Can you pleace tell me? Because I don't know and I can't find it. ![]()
![]() In one of the campaigns I play in I have a underground hideout and I want to protect it. It's a long cave tunnel with a said tunnel.
the trap layout: |-----------------------------------------------------------------------| . . . . . . . . . . . . . . . .a2.b1. . . .a1.b2. . . . . . . . . . . . . . . . . . |---------------------------------\.\-----------------------------------| ,',',',',',',',',',',',',',',',',',',',',',',',','\.\',',',',',',',',',',', ',',',',',',',',',',',',', teleport a1 to a2 and b1 to b2. ![]()
![]() Sorcerer wrote: At each new sorcerer level, she gains one or more new spells, as indicated on Table 3–15. Wizard wrote: At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. Aren't thay gained the same way? these are the number of spells known to both classes?One static/fixed (Table 3–15) and the other variable (CL*2+'extra') Mystic theurge wrote: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain other benefits a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day. Everything spellbased should goes up and anything else doesn't. those should include all spell subtypes: Domain, Bloodline, Patron, Mysterie,... and exclude spell-like abilities and other powers.![]()
![]() It says "you can hover UP TO 6 inches above the ground" so you don't have to. So you probably will take falling damage.Otherwise they would say it. As for flying or any ability they always say how long it takes to get it working so it will probebly be part of your movement (like super-chargeing your levitation ability, it's like running compared to walking you don't need a standard action to start running. you just need to walk faster) I neven consider you not being able to walk 6" above the ground with this ability. Quistion: Do you still need a Acrobatics check to move on a narrow
Another quistion:Does the Entangle spell still work on you if you float 6" in the air? |