So they have a ton of options and few resources? That just seems messed up. Wouldn't it make more sense to give them fewer Deeds and more Grit?
It's essentially a 1/day mechanic, but you have to choose between three things, unless you spend tons of feats and money, and then maybe you have some 2/day stuff. Gunslingers are weird, man.
It's just flavor text. If it were actually a size Large blade, it would have capitalized, as so. It is in a fact, a large blade compared to weapons of it's type, but the blade itself is not actually Large-sized within game terms.
That's true, but considering that if you have the Cha for it, and the Ki, you can eventually disappear at will during most encounters, I would rather play a higher Charisma ninja.
I just think there are stronger options, that's all. Plus being a halfling has some nice perks (like +1 saves)
Yes, it does. He's messing with you :)
Halfling is a good choice, as you will ideally be Dex-based and small, in order to give you additional bonuses to stealth. Human, half-elf and elf are also all good choices. Half-orc if you wanna be a counter-culture ninja.
You want to focus on Dexterity and Charisma, as they determine your abilities as a ninja.
Ah, I see.
Well there you go then; knowledge pool = free spells known.
Just so it's here to reference:
At 7th level, when a magus prepares his magus spells, he can decide to expend 1 or more points from his arcane pool, up to his Intelligence bonus. For each point he expends, he can treat any one spell from the magus spell list as if it were in his spellbook and can prepare that spell as normal that day. If he does not cast spells prepared in this way before the next time he prepares spells, he loses those spells. He can also cast spells added in this way using his spell recall ability, but only until he prepares spells again.
Spending a single point from his arcane pool allows him to prepare a spell from his spell list. A spell list is the entire list of spells available to his class. Now, the ability says that it is as if it were in his spellbook for the day. Note that it is not actually in his spellbook, but merely as if it were. I think that this means you do not actually gain the written spell -- you may only cast it as if you had written it.
To put it more simply: the spell was never in the spellbook. The magus merely casts the spell, following all normal rules of casting it, by spending a point from the knowledge pool, but never has it actually written down.
EDIT: turns out it does give you free spells; see Grick's post, below
The "report to authorities" depends, as you say, on what you do to intimidate them. If you threaten to kill them or break their fingers or ruin their store; yes, they'll report you.
If you threaten to expose their own crimes, or threaten to embarrass them in front of their family, or threaten to ruin their daughters birthday party, then no; they cannot report you to the authorities, as you have not committed a crime.
Remember, the strongest arm the inquisitor can gain is the arm of the Law. Put a few skill ranks into Knowledge: Local Laws.
And it's brother, of course.
IT MUST BE DONE.
Alex Smith 908 wrote:
It is rather durable, but pathfinder uses no durablity system so unless you want to argue that it is harder to sunder a moot point.
Yes and no. The edge was very brittle and delicate, moreso than a European sword, but the spine was a softer metal and much more forgiving of impacts.
It is exceedingly good at giving grievous wounds to unarmored or lightly armored targets so possibly bonus damage against such targets and animals with low natural armor. However on the flip side it is horrible at penetrating armor so heavily armored foes would get DR against it.
Probably, yeah. It should be classified at a S (slashing) weapon, because of the curvature of the blade. This is how most of the weapons have been treated in PF.
Additionally when wielding it you either have to be lunging or adopt an exceedingly wide stance to your opponent so your touch armor should take a penalty.
What the what?
All in all however these special sort of rules aren't used for any other sort of weapon in pathfinder(rapiers reducing your profile, scimitars carrying the momentum of a horse's charge, etc.) so going with a masterwork bastard sword is easier for everyone.
Two-Handed: Two hands are required to use a two-handed melee weapon effectively.
The best part of this is that it is a binary statement; if you reverse the positive and negative tenses, it remains the same thing, while becoming clearer on the issue.
If you do not use two hands with your two-handed weapon, it is ineffective.
The Bladebound archetype replaces your 3rd level magus arcana.
You also have a lessened arcane pool.
Your arcane pool is always 1/3 level + Int modifier, as an archetype is what you are for all of your levels in that archetype class, even if you haven't reached the 'replaced feature' yet (in this case, the 3rd level arcana).
Session this evening ended, my GM and I were disagreeing on a rules question -- he quickly made a ruling and moved on (like a good GM should) but I still want to have the question resolved for next time.
Regarding two-handed weapons; the text referring to using them in a single hand says
Two hands are required to use a two-handed melee weapon effectively.
My GM ruled that it is as a wrong-sizing rule, and is a -2 penalty. I think that it means that you cannot make attack rolls at all, and is it "ineffective". What do you guys think?
Atsushi Moriki wrote:
* cassisian angel
CASSsee-shin angel (like Grecian, or Phoenician, or pediatrician).
* brijidine azata
bree-jhi-deen ah-ZAH-tah (like the soft 'j' of jihad).
CHAR-da (that or SHAR-da)
SEU-sto-demon (or a hard 'c', and is KYOO-sto-demon)
OH-LEI-thro-demon (like 'olé!')
* demon: kalavakus, omox, vrolikai
KAH-LAH-VA-kus, OH-mox, VRO-li-KAI (like bro, but with a 'v')
dih-zeeree-ak (the 'd' is just hard, not 'dee', but dih!, like a little exclamatory exhalation.
* gremlin: nuglub, pugwampi, vexgit
NUG-lub, pug-wampi, VEX-jit
* lhaksharut inevitable
laaaaaak-shahr-ut (looong open 'a', like in 'flat', and the second 'a' is breathy)
neh-THAALg-goo (like 'meh', then you have lots of phlegm)
* qlippoth: augnagar, chernobue, cythnigot, iathavos, nyogoth, shoggti, thulgant
og-na-gar, chair-no-boo, sith-niggot, eye-a-tavoss, nye-o-goth, shog-tee, thul-gan-tee
Ok, so I have some more thoughts on this.
1. This doesn't actually add anything. Having some wound points on the bottom end of these altered hit points isn't adding anything to gameplay, other than making everyone more delicate.
2. This makes everyone more delicate at all levels, but especially high levels.
3. It rewards a high Con at first level only. After that, Con can be almost ignored, because at most it adds only 6-8 wound points (if your character focuses on increasing Con).
I think because spellstrike delivers the spell through your attack, it counts as the delivery. If the delivery fails, as with normal touch spells, you can attempt again.
Spell combat is free two-weapon fighting, but a spell in your off-hand. So you need to have a one-handed weapon in one hand, and you have to full-attack to get this off. You attack with each (if the spell requires a roll) at a -2 penalty. You may attack with your weapon or cast your spell first, at your discretion.
Spellstrike is when you cast a spell with the range of touch, you get a free attack to deliver it. Like other touch spells, if it doesn't go off, you hold the charge for another attempt.
This means you can smack someone in the face with your sword, then cast a touch spell, and deliver it via spellstrike for another sword-smack, and the chance to crit your spell. The reason you might not always do this is that you have a lower chance to hit with a sword versus normal AC than with your fingertips versus touch AC. So that's the offset there.
What you suggested was spellstrike - attack, in that order. Careful with that; you're provoking an AoO with that spell, or you need to cast defensively (hard in early levels, easy pass at higher ones). So yes, two bites of the bite-sized cherry to deliver that spell.
TLDR: TWF with spells, and maybe crits for your touch spells.