
phantom1592 |

We got a game coming up that.... will basically be a meatgrinder. We're each bringing in 6 characters at 7th level.
Based on some gnome stuff I read, like how there language takes common ordinary words... and gives them entirely new meanings... so people will recognize the words, but never in that context... and their habit ov always wanting to try new things to avoid 'the bleaching'...
I had a fun idea. ONE of my 6 characters will be a gnome, who due to massive ADHD has bounced around from class to class. 7 levels... 7 classes.
I think this would be painfully sucky in a true campaign, but for a one night game could be a lot of fun.
What I'm looking at right now...
Bard - archaelogist
Monk - manuever master
Rogue Sadly no archtype seems to matter at first level and still keeps trapfinding :(
Barbarian - Urban
Sorcerer - Star Soul
Inquistor
Magus
Haven't really looked at archtypes for the last two...
Any better recommendations? Sadly he'll only have 1 BAB, but Saves are 8/6/10
It's a massive dungeon crawl, with limited combat anyway... So I'm not overly worried about combat, Traps will probably be what does him in ;)
Still, just because I don't plan on playing him LONG, doesn't mean I want him to COMPLELTY suck...

Umbral Reaver |

Multiclassing isn't likely to hurt your skills much, and you'll probably end up with every skill as a class skill. So, you may wish to try putting together some classes that do help the inevitable combat while also enabling your skills.
A mix of combat classes is more likely to work than a mix of everything. Is taking only one level of any given class a must?
Fighter, barbarian and ranger might be enough to build on before you start adding lower BAB classes such as rogue.

Starbuck_II |

Bard - archaelogist
Monk - manuever master
Rogue Sadly no archtype seems to matter at first level and still keeps trapfinding :(
Barbarian - Urban
Sorcerer - Star Soul
Inquistor
MagusIt's a massive dungeon crawl, with limited combat anyway... So I'm not overly worried about combat, Traps will probably be what does him in ;)
Still, just because I don't plan on playing him LONG, doesn't mean I want him to COMPLELTY suck...
Can you at least give us some coherence of why that initial choice?
Maybe:Bard - archaelogist
Inquistor-
Cleric-Separatist (choose Magic-Divine, and Void-Dark Tapestry subdomains)
Samurai
Barbarian-Urban
Witch: hexes can be useful

phantom1592 |

phantom1592 wrote:
Bard - archaelogist
Monk - manuever master
Rogue Sadly no archtype seems to matter at first level and still keeps trapfinding :(
Barbarian - Urban
Sorcerer - Star Soul
Inquistor
MagusIt's a massive dungeon crawl, with limited combat anyway... So I'm not overly worried about combat, Traps will probably be what does him in ;)
Still, just because I don't plan on playing him LONG, doesn't mean I want him to COMPLELTY suck...
Can you at least give us some coherence of why that initial choice?
Maybe:
Bard - archaelogist
Inquistor-
Cleric-Separatist (choose Magic-Divine, and Void-Dark Tapestry subdomains)
Samurai
Barbarian-Urban
Witch: hexes can be useful
Sadly, not a LOT of thought in character design... My initial thoughts were based on....
Bard: Lots of knowledge and skills that could come in handy, Not a fan of performaces... love Indiana jones ;) hence Archeologist.
Monk: Flurry of blows, good saves,
Rogue: Trapfinding. Massive dungeon crawl, already warned about traps...
Sorcerer:... I like unlimited cantrips ;) I think we're dealing with Kon-kuthon and Lovecraft stuff... soooo Starsoul
Inquisitor, Magus... Look interesting enough, but I don't ever see me doing a full game with them, curious about a taste...
So.. yeah, not really married to any of the concepts, I just love the idea of 7 seperate classes (preferably with attached archtypes) written down on this sheet... Takes 3 minutes to introduce him ^_^
the barbarian was there, just so i could have a barbarian monk at the same time... Granted I can't level up as a monk anymore... but that's not on the table anyway :P

![]() |

Bard - archaelogist
Monk - manuever master
Rogue Sadly no archtype seems to matter at first level and still keeps trapfinding :(
Barbarian - Urban
Sorcerer - Star Soul
Inquistor
Magus
...incoming wall of text...
This way you are going to be mad as hell. It would be impossible not to suck really hard. Furthermore a lot of the good class abilitys that you can get from one lvl dips are all swift actions and you can only do one per round.
But i understand the fun reasons to try it out, if it was my character i would:
Abandom the monk lvl, combat manuvers are not your friend, this guy will never be able to pull one on anyone. And flurry doesn't scale with other class lvls. Swipe the monk for ranger trapper arquetype, you get the trapfinding AND +1 BAB. Dump wisdow to 11 or even lower if you abandom the inquisitor dip. You now use light armor, the sorcerer arcane spell failure risk is worth the armor bonus.
Grab the Elven chain armor, its the best light armor around.
For sorcerer go orc bloodline. It's good all your lvls. Grab self buff sorcerer spells, like shield. But i would replace this class for a fighter dip. You can grab those buff spells with your magus and bard lvls.
Use the knife master archetype for rogue with a kukri, you now deal a D8 sneak atq with a weapon with crit 18-20/x2. Grab weapon focus and always be in flanking position.
Good choice on the bard archetype, grab lingering performance feat to increase the rounds you get the bonus.
As a magus you will arcane mark for the second attack all the time with spell combat. The good archetypes abilities only kick in at higher magus lvls so i would not recommend any archetype for him. Dont pick any that trades spell combat, thats the best thing you get from this dip.
While the barbarian dip seems nice at first I belive you can NOT spellcast during rage. That pretty much criple half of your other class abilities making the barbarian a terrible choice. I would replace it with Beastmorph Alchemist for a similar rage effect via mutagens. If, in the future, you pick up more rogues or Alchemists lvls grab also the Vivisectionist archetype for the sneak atq increase. On your second Alchemist lvl pick the vestigial arm discovery and wield a magic darkwood buckler to improve your AC. This guy was born to be a 3 arm freak.
Its probably better to build this guy around Dex and Int. Just be aware, once you start the DEX mutagen you will not be able to cast your inquisitor spell (because you dumped wisdow to 11) as long as its still active so cast it before the combat starts and before you drink the mutagem. You are basicaly a skill monkey who will likely survive in combat throght self buffing.
Have you ever read Goblins? Its an internet comic strip. Check out the Fumbles character.
Good luck and have fun.

Enevhar Aldarion |

Just so you know, by having both a level of barbarian and monk, your character will have to either be a non-lawful ex-monk or a lawful ex-barbarian. And to help you decide which, in case you are using an old version of the Core Book, in later printings it was added that ex-barbarians lose their rage powers.

leo1925 |

If the only reason taking a rogue level is the ability to disable magical traps* then i recommend taking a level in trapper ranger. Still gets you the ability to disable magical traps, it gets you +1 BAB, +2 fort save, better weapons and armor.
As Enevhar said monk and barbarian don't go together unless you go for the martial artist monk archetype.
*Remember that in PF the trapfinding is only needed to disable magical traps, anyone can find any kind of traps (a few spells excluded) and anyone can disable mundane traps.

![]() |

Just so you know, by having both a level of barbarian and monk, your character will have to either be a non-lawful ex-monk or a lawful ex-barbarian. And to help you decide which, in case you are using an old version of the Core Book, in later printings it was added that ex-barbarians lose their rage powers.
He could always use the Martial Artist archtype from UC and be a-ok with having a level in barbarian

leo1925 |

Non-lawful ex-monk was the plan. If a Barbarian becomes lawful, he loses his rage.... if a monk becomes NON-lawful, he keeps his abilities, but can't level up any more in that class.
Leveling up isn't an option for this game ;)
Ah ok then.
Still maneuver master might not be such a good idea, between your BAB and being small sized your CMB is probably going to suck big time.
![]() |

Merck wrote:Urban Barbarian isn't limited like normal when raging.
While the barbarian dip seems nice at first I belive you can NOT spellcast during rage. That pretty much criple half of your other class abilities making the barbarian a terrible choice. I would replace it with Beastmorph...
Yes but are you sure you can spellcast even as an urban barbarian? On the urban barbarian's rage description there is no mention on the original rage sentence that says: "you cannot use any ability that requires patience or concentration." And the last paragraf of the urban barbarian's rage states: "This ability otherwise follows the normal rules for rage."
In case you can spellcast as a barbarian i would still advise picking up the alchemist lvl. Mutagen and barbarian rage bonus stack with each other.

Atarlost |
To hit stuff you have to stack on the full BAB classes. You get nothing from 3/4 BAB so avoid those. Except Monk. The saves from monk are worth it. If cleric1/monk1 can get you crusader's flurry that will let you flurry with a good weapon.
I'd go Ranger (trapper) Fighter (hardly matters at level 1) Sorceror (the bloodline that lets you cast with Wisdom) Monk (something that keeps FoB) Cavalier (musketeer if possible, but you're mainly in this for the BAB) Cleric (no archetype I think, but worship Shelyn so you can be LG, flurry with a glaive, and still threaten adjacent squares with improved unarmed strike) Paladin (Sure you'll probably wind up an ex-paladin soon, but you're in your Paladin phase at level 7 and the saves are nice while bringing full BAB.
Your weakest save is reflex at 4, which compares favorably to a straight classed weak save of 2. Your middle save is Will at 8, better than a pure classed strong save of 5, and your top save is fort at 10. If you're cross-blooded I think your will drops to 6, which is still superb. Your BAB is only 4, but is 5 when flurrying which is as good as a 3/4 BAB class. Str>Wis=Dex>Con>Chr>Int. Chr can probably go to 10 and int to 7.

![]() |

Did anyone else see the title and think this was a search for a recipe?
Indeed. I was wondering where to put the gnome in relation to the guacamole, cheddar and sour cream. :)
A Barbarian/Fighter/Ranger/Monk/Rogue/Battle Oracle/Inquisitor could be intriguing, particularly if you can convince the GM to allow you to use Fractional BAB (and are willing to accept Fractional Saves as a counter). Although I wouldn't do this with a Gnome...