
Goldenbraid |

Hello! as unfortunate sa it was, my last character died, so I was thinking on building a "ret pally". dps paladin. no tanky or healer (last char was a healer, really liked her, hope she can be ressed eventually). So... stats: 18, 16, 10, 8, 8, 8, level 12, 180k gold. (that was the gear value of my last char) no craft dicounts for new character as that has been taken into account already. I would like her to be human (female). Every monster race is prohibited.
18 and 16 should go to str and cha imo but in which order? at first i thought 18 str, 20 for being human, +6 belt, 3 stat increases and +6 circlet would finish with 29 str/22 charisma but the more I think I believe it should be the other way? 29 charisma/22 str?
Strength: bonuses against combat maneuvers, can carry more stuff, bonuses at climb, swim, etc, etc. More damage
Charisma: better saves, UMD, diplomacy, bluff, bonus spells (guess she won't be able to use it ): )
Which way should I go? this in purely in terms of optimizing her role as striker /dps or whatever you want to call her.
The 10 is going to CON probably and the rest dumped in dex, int and wis.
Outhbound paladin (vengeance) yes or no? I could have more smite evils per day, but the lvl 11 ability would be severely nerfed (which is more of a teamwork ability). Also i could buff with blessing of fervor.
I will most-likely use power attack w/2 handed weapon + smite evil (i know i wont be doing much against non evil monsters, hopefully there wont be too many, that's where having a good str score helps, i could be semi useful even in those situations). Im very probably going to grab a freedom of movement ring and a locked gauntlet to be immune to disarm and grapple respectively and most likely ill have a wand of dimension door and or boots of teleportation.
Am I missing something? like the über feat every power attacker should have? i was thinking on improved sunder to render most bosses relying on weapons useless. My weapon will most likely be +x (no holy, no reason when ill be slicing them like butter with smite evil, as it bypasses dr). i will take toughness and i believe that's all =0.
(At first i thought of rogue/paladin stacking sneak attack+smite evil, it's harder to build and atm the full paladin deals more damage i think, at lvl 20 the rogue/pally should be king i guess but it stretches morale code by a lot, its harder and more expensive to equip and its more fragile imo, or do you think its way better? it would be the knifemaster or w/e its named, the one that deals d8 sneak attack with daggers/kukris/etc.)
Thanks!
(i hear the ranged pally is pretty much op with multishot/rapid shot/smite evil but im not completely sure that's what i want to play) melee pally?

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Hello! as unfortunate sa it was, my last character died, so I was thinking on building a "ret pally". dps paladin. no tanky or healer (last char was a healer, really liked her, hope she can be ressed eventually). So... stats: 18, 16, 10, 8, 8, 8, level 12, 180k gold. (that was the gear value of my last char) no craft dicounts for new character as that has been taken into account already. I would like her to be human (female). Every monster race is prohibited.
18 and 16 should go to str and cha imo but in which order? at first i thought 18 str, 20 for being human, +6 belt, 3 stat increases and +6 circlet would finish with 29 str/22 charisma but the more I think I believe it should be the other way? 29 charisma/22 str?
Strength: bonuses against combat maneuvers, can carry more stuff, bonuses at climb, swim, etc, etc. More damage
Charisma: better saves, UMD, diplomacy, bluff, bonus spells (guess she won't be able to use it ): )
Which way should I go? this in purely in terms of optimizing her role as striker /dps or whatever you want to call her.
The 10 is going to CON probably and the rest dumped in dex, int and wis.
Outhbound paladin (vengeance) yes or no? I could have more smite evils per day, but the lvl 11 ability would be severely nerfed (which is more of a teamwork ability). Also i could buff with blessing of fervor.
I will most-likely use power attack w/2 handed weapon + smite evil (i know i wont be doing much against non evil monsters, hopefully there wont be too many, that's where having a good str score helps, i could be semi useful even in those situations). Im very probably going to grab a freedom of movement ring and a locked gauntlet to be immune to disarm and grapple respectively and most likely ill have a wand of dimension door and or boots of teleportation.
Am I missing something? like the über feat every power attacker should have? i was thinking on improved sunder to render most bosses relying on weapons useless. My weapon will most likely be +x (no holy, no reason when...
im actually playing a PFS ret pally (i dont call it that)
here is my build:
levels 1-3 pally (oath of vengeance)
4 fighter (2H fighter)
5 pally
6 fighter
7 fighter
8.pally
9. fighter
10. pally
11. pally
12. pally
feats in order(+human):
power attack, cleave, extra layon hands, great cleave,cleaving finish,vital strike,improved cleaving finish,improved crit, devastating strike, improved vital strike.
great sword as my main weapon, agile halfplate as my armor (soon to be upgraded)
by taking the 4 levels of fighter im gaining an amazing field control without giving up very much in the process. and the 3rd level of fighter allows me to apply 2x strength on my cleaving attacks.
i decided to make str my main stat and cha my secondary stat since i want to be more brutish then charismatic. if you dont like vital strike then you can sub them out for improved mercy and ultimate mercy giving you a free resurrection once per day.
oh and i wanted to add, i carry a reach weapon (glave-gusarmi)and a ***sling*** not a bow or cross bow. seeing as though STR is my main stat, a sling nets a better average damage without investing feats.

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I was actually about to refer you to TheSideKick's paladin. I think it's probably exactly the kind of thing you're looking for.
That said, those stats are REALLY weak. Did you roll? Or did you do point-buy? Because the hit to dexerity AND wisdom is gonna hurt. You won't need a 20 as a starting stat... 18... heck, even 16 works just fine. The extra boost to Will saves, Reflex Saves, and AC will be really nice.
That said, I'd recommend the Nodachi as your weapon from Ultimate Combat. 1d10, 18-20/x2, two-handed, if your DM is okay with it. But, then, I'm a big fan of high crit range.
I'd also recommend Channel Smite, just to replicate judgments (I think it's what you're going for). Alignment channel (evil outsider) would work as well.

Goldenbraid |

oh thanks to all of you 3 :D. yeah at a moment i didnt know if multiclassing fighter would help (extra feats and has some really nice bonuses =0 )thank you for the build n___n, yes, i forgot extra lay on hands which is the other part of the combo for oathbound (vengeance) pally. extra smites yay :D, thanks for all the feats
davor: thanks for the weapon and the feats :D, about the stats: i rolled worse stats: i was rolling 11, 9 , 7, 5, 3 , i didn't roll the last one before the DM told me to reroll again and I asked if i could use standard point buy instead @ 28 points as in rpga 3.5. Seriously when i rolled the 5 i thought that was the number id exchange with the 7th (free) roll. It's amazing how i rolled so bad with 4d6 per stat, it's a real story =0. come on, 4 ones in a roll? i never, ever gotten 4 6 when rolling stats. 3 and something else, yes. anyway. My last character didnt have stellar stats tho. Those were rolled, 17, 12, 10, 8, 8, 8. So 18, 16, 10, 8 , 8, 8 sound amazing in comparison. While im a bit concerned about the low dex and 10 con i guess i could just use a belt of 3 physical stats and be playable at least. Would a balanced 14 and 16s work better than getting a single great stat?
black: thanks for the insight , yes :D the bonus to hit would be the same (charisma is added when smiting evil). yes, wouldn't work against nonevil mobs, however i believe id have better deflection bonus to armor and saves (and more spells), perhaps better umd too. But i believe im going for str as you suggest for the better cmb/cmd and overall damage
that all said thanks a lot for your advice :)

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All twelve paladin.
-- You'll thank me at 12th.
I would normally agree with you, but the OP specifically asked for a melee-heavy, damage dealing Paladin without a focus on healing or buffing. Paladin 12 is gonna be more well-rounded, have better spells, and better healing, but lower damage, which means that integrating a few levels of fighter in there is probably close to the desired build for the OP.

The Shaman |

Outhbound paladin (vengeance) yes or no? I could have more smite evils per day, but the lvl 11 ability would be severely nerfed (which is more of a teamwork ability). Also i could buff with blessing of fervor.
I'd say it's about equal. The vengeance oathbound has weaker aura of justice, but it is also cheaper. If you plan on using smite more times per day, it could be handy.

Goldenbraid |

Goldenbraid wrote:Outhbound paladin (vengeance) yes or no? I could have more smite evils per day, but the lvl 11 ability would be severely nerfed (which is more of a teamwork ability). Also i could buff with blessing of fervor.I'd say it's about equal. The vengeance oathbound has weaker aura of justice, but it is also cheaper. If you plan on using smite more times per day, it could be handy.
first of all thanks to all n__n, sorry, it's been a very busy week, would have loved to answer before. Yeah, I was thinking on pretty much smiting evil everything :P. Smite evil is so awesome I don't want to run out of it. Extra to hit, extra damage, extra AC, huge duration, bypass DR. Yes, I'm in.
Thanks :D so I will build her and tell you later if the stupid dragon that wtfpwned my poor healer gets what it deserves ;)

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first of all thanks to all n__n, sorry, it's been a very busy week, would have loved to answer before. Yeah, I was thinking on pretty much smiting evil everything :P. Smite evil is so awesome I don't want to run out of it. Extra to hit, extra damage, extra AC, huge duration, bypass DR. Yes, I'm in.Thanks :D so I will build her and tell you later if the stupid dragon that wtfpwned my poor healer gets what it deserves ;)
i would make STR and CHA both 18 not a 20 str and 16 CHA. the extra 1 strength wont make as big of a deal as the extra layon hands, the extra +1 to saving throws, and spells per day.
at lower levels a high strength is more important, but at higher levels it becomes charisma.
i was rolling 11, 9 , 7, 5, 3 , i didn't roll the last one before the DM told me to reroll again and I asked if i could use standard point buy instead @ 28 points as in rpga 3.5.
so does this mean you're using point buy? if so here is a nice set from a 20 point buy from PFS that would be better over all.
stats pointss 15____7
d 12____3
c 12____3
i 10____0
w 10____0
ch 15___7 (20)
you will have better saves without magic, well slightly better, better hp, and you will get your second skill point from pally. just remember you dont need a 20 ster or cha... its just nice when it happens.

Goldenbraid |

Goldenbraid wrote:
first of all thanks to all n__n, sorry, it's been a very busy week, would have loved to answer before. Yeah, I was thinking on pretty much smiting evil everything :P. Smite evil is so awesome I don't want to run out of it. Extra to hit, extra damage, extra AC, huge duration, bypass DR. Yes, I'm in.Thanks :D so I will build her and tell you later if the stupid dragon that wtfpwned my poor healer gets what it deserves ;)
i would make STR and CHA both 18 not a 20 str and 16 CHA. the extra 1 strength wont make as big of a deal as the extra layon hands, the extra +1 to saving throws, and spells per day.
at lower levels a high strength is more important, but at higher levels it becomes charisma.
Goldenbraid wrote:i was rolling 11, 9 , 7, 5, 3 , i didn't roll the last one before the DM told me to reroll again and I asked if i could use standard point buy instead @ 28 points as in rpga 3.5.so does this mean you're using point buy? if so here is a nice set from a 20 point buy from PFS that would be better over all.
stats points
s 15____7
d 12____3
c 12____3
i 10____0
w 10____0
ch 15___7 (20)you will have better saves without magic, well slightly better, better hp, and you will get your second skill point from pally. just remember you dont need a 20 ster or cha... its just nice when it happens.
Thanks Side :D yeah, these stats look way more balanced and without penalties. n___n

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TheSideKick wrote:Thanks Side :D yeah, these stats look way more balanced and without penalties. n___nGoldenbraid wrote:
first of all thanks to all n__n, sorry, it's been a very busy week, would have loved to answer before. Yeah, I was thinking on pretty much smiting evil everything :P. Smite evil is so awesome I don't want to run out of it. Extra to hit, extra damage, extra AC, huge duration, bypass DR. Yes, I'm in.Thanks :D so I will build her and tell you later if the stupid dragon that wtfpwned my poor healer gets what it deserves ;)
i would make STR and CHA both 18 not a 20 str and 16 CHA. the extra 1 strength wont make as big of a deal as the extra layon hands, the extra +1 to saving throws, and spells per day.
at lower levels a high strength is more important, but at higher levels it becomes charisma.
Goldenbraid wrote:i was rolling 11, 9 , 7, 5, 3 , i didn't roll the last one before the DM told me to reroll again and I asked if i could use standard point buy instead @ 28 points as in rpga 3.5.so does this mean you're using point buy? if so here is a nice set from a 20 point buy from PFS that would be better over all.
stats points
s 15____7
d 12____3
c 12____3
i 10____0
w 10____0
ch 15___7 (20)you will have better saves without magic, well slightly better, better hp, and you will get your second skill point from pally. just remember you dont need a 20 ster or cha... its just nice when it happens.
glad i could help

Rory |
s 15____7
d 12____3
c 12____3
i 10____0
w 10____0
ch 15___7 (20)
12 stat is 2 pts, so this is an 18 pt build. You get a bonus 2 pts!
S: 15 D: 12 C: 12 I: 12 W: 10 Ch: 15 (20 pt build)
S: 16 D: 14 C: 13 I: 13 W: 10 Ch: 15 (28 pt build) - two-handed
S: 15 D: 15 C: 14 I: 12 W: 10 Ch: 15 (28 pt build) - sword&board
As a "striker" first, put the +2 racial stat to strength.

Goldenbraid |

TheSideKick wrote:s 15____7
d 12____3
c 12____3
i 10____0
w 10____0
ch 15___7 (20)12 stat is 2 pts, so this is an 18 pt build. You get a bonus 2 pts!
S: 15 D: 12 C: 12 I: 12 W: 10 Ch: 15 (20 pt build)
S: 16 D: 14 C: 13 I: 13 W: 10 Ch: 15 (28 pt build) - two-handed
S: 15 D: 15 C: 14 I: 12 W: 10 Ch: 15 (28 pt build) - sword&boardAs a "striker" first, put the +2 racial stat to strength.
thank you for your time and your answer : D. so many advice n__n thank you! haha now i hope i won't get devoured by some random dragon >=(. Thank you all!