
Lobolusk |

Lobolusk wrote:Then I apologize for the snark and withdraw that comment.
Had no idea, honestly my math skills are legendarily awful. I have Discalculia it is dyslexia with number basically. my dm never said anything thanks for the heads up. i was just going for 1d4 is closer to 1d3 than 1d6?
no snark taken
you didn't know thanks for the heads up
Ashiel |

Had no idea, honestly my math skills are legendarily awful. I have Discalculia it is dyslexia with number basically. my dm never said anything thanks for the heads up. i was just going for 1d4 is closer to 1d3 than 1d6?
Perhaps dealing with mostly static modifiers would be better then, since it would speed up play. Rolling lots of dice and then adding them together can take a bit of time during the average session. Especially true when dealing with stuff like fireballs (we usually try to grab them in multiples of 5-10, such as placing dual 5s together, 4s and 6s, and so forth to speed up caluclations).
With 1d3+modifiers, you have a very comfortable amount of damage. It becomes easier to look at the damage as X + 1d3 instead of 1d3 + X. In otherwords, if you're a 4th level Fighter with a +4 Strength and +2 Weapon Specialization, you know you will deal 6 damage from mods alone, then another 1d3 on top of that. So your damage is 7-9 each hit. Not terrible for a weapon that you cannot be disarmed of, cannot have sundered, and can preform combat maneuvers with (grappling usually requires 2 free hands, disarming with a free hand means you take the disarmed item, etc).
You might not be big into multiclassing, but a 2 level dip in Barbarian will also get you fast movement (which stacks with speed buffs, unlike a monk's speed bonus), rage (+2 to hit and +2 to damage and +2 will saves for a -2 AC is pretty good for those heroic moments of gritty determination), and uncanny dodge (if you're going to be relying on dodge bonuses, it would be nice not to lose them when flat-footed).
Honestly Barbarian 2 / Fighter 18 isn't a very complex build at all, so your bookkeeping would be really convenient. :)

Lobolusk |

SO I have only one more question
If i use the brawler and greater brawler rage power will I not be able to use the monk robes benefit while raging?
and as a unarmed fighter I do not have proficiency in gauntlet.
and i could if i had the proficiency enchant the gauntlet to my hearts desire with a +5 bane if i had the money and resources. and do gauntlets and unarmed strike stack? or they are 2 separate weapons?
correct?

Lobolusk |

Lobolusk wrote:Had no idea, honestly my math skills are legendarily awful. I have Discalculia it is dyslexia with number basically. my dm never said anything thanks for the heads up. i was just going for 1d4 is closer to 1d3 than 1d6?Perhaps dealing with mostly static modifiers would be better then, since it would speed up play. Rolling lots of dice and then adding them together can take a bit of time during the average session. Especially true when dealing with stuff like fireballs (we usually try to grab them in multiples of 5-10, such as placing dual 5s together, 4s and 6s, and so forth to speed up caluclations).
With 1d3+modifiers, you have a very comfortable amount of damage. It becomes easier to look at the damage as X + 1d3 instead of 1d3 + X. In otherwords, if you're a 4th level Fighter with a +4 Strength and +2 Weapon Specialization, you know you will deal 6 damage from mods alone, then another 1d3 on top of that. So your damage is 7-9 each hit. Not terrible for a weapon that you cannot be disarmed of, cannot have sundered, and can preform combat maneuvers with (grappling usually requires 2 free hands, disarming with a free hand means you take the disarmed item, etc).
You might not be big into multiclassing, but a 2 level dip in Barbarian will also get you fast movement (which stacks with speed buffs, unlike a monk's speed bonus), rage (+2 to hit and +2 to damage and +2 will saves for a -2 AC is pretty good for those heroic moments of gritty determination), and uncanny dodge (if you're going to be relying on dodge bonuses, it would be nice not to lose them when flat-footed).
Honestly Barbarian 2 / Fighter 18 isn't a very complex build at all, so your bookkeeping would be really convenient. :)
I was gong urban barbarian, so I lose fast movement for +1 dodge and attack when adjacent to 2 foes and get controlled rage which just gives me a +4 to one of my physical stats with no +2 will or -2 ac. but yeah if the monk robe will work with that, brawler and greater brawler were my plan.

Ughbash |
Well if you just want to ROLL big dice..... teh D3 is fine.
Roll a d6 and divide by 2.
Roll a D12 and divide by 4.
Roll a D30 and divide by 10.
Or roll a D4 adn reroll the 4's.
ALL will give the same results.
D4 will not give 25% since you are rerolling 4's.
Chance of rolling a (1/4) + (1/16) + (1/64) + (1/256).... which comes out to 1 in 3.
So go proud with your unarmed fighter roll a D30 for your d3 +30 damage and when you roll a 15 say 32.

![]() |

ok here is my non-monkey monk
martial artist/tetori
you lose everything but stunning fist. gain fighter levels for feats towards unarmed strikes and would seem very close to what you want. you gain wisdom to ac but since you dont care about running fast you can wear armor np if you don't have a high wisdom. if you ask me, play a dwarf and kick teeth in.
as far as feat builds go, i would say TWF tree with jawbreaker and choke hold. then weapon focus as a filler and you will have a monk that can out grapple a fighter or barbarian and go toe to toe with any class one v one.
there are much better builds out there but this one is pretty sweet for what you want.

![]() |

Not sure what books are allowed or if you able to grab some 3.5 stuff but heres an option your looking for.
D and D wiki / alternate class features/fighter
Boxer (3.5e Alternate Class Feature)
You have trained in the esoteric art of unarmed combat.
Class: Fighter
Level: 1st
Replaces: If you select this class feature, you do not gain a fighter bonus feat at first level.
Benefit: Not all unarmed combatants are monks. You have developed your own body as a deadly weapon. You gain the Unarmed Strike ability of the monk. You use your Base Attack Bonus as your monk level when determining unarmed damage. Do not add the BAB derived from any class that grants unarmed damage improvements, such as the monk. Instead, add their unarmed progression to the BAB.
At any level where you receive a fighter bonus feat, you may take the monk class feature Flurry of Blows instead. You may only flurry with your unarmed strike or light weapons, and the -2 attack penalty does not improve at later levels like a monk's does.
Note -
This substitution level provides a non-alignment restricted path into unarmed combat. These fighters make more appropriate bouncers and bruisers than monks.
There are several ways to calculate your effective monk level. This is so that a fighter may choose a martial prestige class and still retain a level-appropriate unarmed progression. This method does not cover all possible combination of prestige classes. Hopefully, it sufficiently covers those classes that an unarmed fighter or fighter/monk is likely to pursue.

Lobolusk |

Not sure what books are allowed or if you able to grab some 3.5 stuff but heres an option your looking for.D and D wiki / alternate class features/fighter
Boxer (3.5e Alternate Class Feature)
You have trained in the esoteric art of unarmed combat.
Class: Fighter
Level: 1st
Replaces: If you select this class feature, you do not gain a fighter bonus feat at first level.
Benefit: Not all unarmed combatants are monks. You have developed your own body as a deadly weapon. You gain the Unarmed Strike ability of the monk. You use your Base Attack Bonus as your monk level when determining unarmed damage. Do not add the BAB derived from any class that grants unarmed damage improvements, such as the monk. Instead, add their unarmed progression to the BAB.
At any level where you receive a fighter bonus feat, you may take the monk class feature Flurry of Blows instead. You may only flurry with your unarmed strike or light weapons, and the -2 attack penalty does not improve at later levels like a monk's does.
Note -
This substitution level provides a non-alignment restricted path into unarmed combat. These fighters make more appropriate bouncers and bruisers than monks.
There are several ways to calculate your effective monk level. This is so that a fighter may choose a martial prestige class and still retain a level-appropriate unarmed progression. This method does not cover all possible combination of prestige classes. Hopefully, it sufficiently covers those classes that an unarmed fighter or fighter/monk is likely to pursue.
that is exactly what i like
thanks
Lobolusk |

feel like most of my question have been answered thanks for your feedback,
everybody, I mean it.
I think for my nest build it will be a brawler with a gauntlet specialization.
I still have my previous question, if i take raging brawler and then use the monk robe will the unarmed damage stay at d6 or go past to 1d8

Jaatu Bronzescale |

feel like most of my question have been answered thanks for your feedback,
everybody, I mean it.
I think for my nest build it will be a brawler with a gauntlet specialization.
I still have my previous question, if i take raging brawler and then use the monk robe will the unarmed damage stay at d6 or go past to 1d8
You need to ask your DM Lobo. We can give our opinions all day, but it's the DM's opinion that matters for whether they stack or not in your game.
As written, they don't stack, because the monks's robe gives +4 levels to MONK unarmed strike, or sets your damage to equal a lvl 4 monk.

Lobolusk |

Lobolusk wrote:feel like most of my question have been answered thanks for your feedback,
everybody, I mean it.
I think for my nest build it will be a brawler with a gauntlet specialization.
I still have my previous question, if i take raging brawler and then use the monk robe will the unarmed damage stay at d6 or go past to 1d8
You need to ask your DM Lobo. We can give our opinions all day, but it's the DM's opinion that matters for whether they stack or not in your game.
As written, they don't stack, because the monks's robe gives +4 levels to MONK unarmed strike, or sets your damage to equal a lvl 4 monk.
Forgive me, I dont quote get what you are saying, are you saying RAW that the unarmed damage would stay at 1d6 when raging? I would like a RAW understanding of it. I can always change my character accordingly.

Jaatu Bronzescale |

Jaatu Bronzescale wrote:Forgive me, I dont quote get what you are saying, are you saying RAW that the unarmed damage would stay at 1d6 when raging? I would like a RAW understanding of it. I can always change my character accordingly.Lobolusk wrote:feel like most of my question have been answered thanks for your feedback,
everybody, I mean it.
I think for my nest build it will be a brawler with a gauntlet specialization.
I still have my previous question, if i take raging brawler and then use the monk robe will the unarmed damage stay at d6 or go past to 1d8
You need to ask your DM Lobo. We can give our opinions all day, but it's the DM's opinion that matters for whether they stack or not in your game.
As written, they don't stack, because the monks's robe gives +4 levels to MONK unarmed strike, or sets your damage to equal a lvl 4 monk.
Raging Brawler does not give you Monk unarmed strike damage. It gives you 1d6 damage, IF you have improved unarmed strike already.
The monks robe does not increase unarmed damage by a step, it gives you unarmed damage at a set value, UNLESS you are a Monk, in which case it increments it.
Now, the robe was written before Raging Brawler, so many people would let the robe affect the brawler's damage, but that is up to the DM to decide.

Lobolusk |

SO are you saying the damage type is different? I am in no way trying to be a nitpicker, but how I read it is they both augment Unarmed damage.
I will have any levels in monk so it will just be a straight d8. On a side note I have asked my dm and waiting for a reply, I know bonuses of the same type don't stack. so In my mind the 1d8 would superseed the 1d6.
A caviat I am super tired it is very early. so I hope I am reading what you said right. I could see a clause that would say if i was raging the damage would go down to 1d6 but if i was calm i would get 1d8
MY character is a level 1 unarmed fighter/1 urban barabarian. I dont have the monk robe yet (WBL) this is all hypothetical.