Extreme Int based magus 43AC


Advice

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Dragonsong wrote:
Leongorance wrote:
And thats 8 more than that monk,PLUS that monk is made only to havr biggest armor possible,which makes him totally useless due to extremely bad hit and damage,and this Magus would be made to be usefull and with 87 AC which would be kinda disbalanced(if all those stack,and it doesnt i guess).
Love how you didn't look at the other builds some of which are as viable damage wise in that range. Or the one over 100. Does it get tiring to move those goalposts all over the field?

Hmmm i guess you are refering to that fighter and summoner builds?

Well both fighter(60 AC) and summoner(106 AC) are having some insane increases from Improved Natural Armor?What is it anyway?Is that a feat?Can you show me where it is pleas?If i understood corectly,the guy that made fighter build took Improved Natural Armor feat 9 times!!I mean wtf?!If that is feat which comes to my memory,its for monsters only,or at least should be for them only.

And summoner build.Honestly i didnt understood half of it tbh.If i am correct he was building Eidolon with 106AC?I guess that is the case as i dont see how is possible for summoner to have 46dex and 34 wis.And if he is making 106ac eidolon than its very useless,becuase everyone will simply ignore eidolon and kill summoner.

P.S.Yes,i did look at the other builds and still cant see build with 87 AC and still usefull.Even that fighter that took that improved natural armor 9 times(lol),have 60.


jasharen wrote:

I have a question to those that are saying that the Dex bonus is no longer a Dex bonus, and therefore using the ability to add INT to the dex bonus would not work.

Once in play, is that 'still' no longer a dex bonus? Because if its an INT bonus and NOT a dex bonus now, does that mean that the character is immune to effects that deny his dex bonus to AC?

If not, then the INT 'modifier' is now the dex bonus, and should qualify. :)

Interesting point, I think that would indeed be correct. With mind over metal you are no longer using dex to determine your AC. So anything that causes you to lose your dex bonus to AC should have no effect. But if there was something that lowered or caused you to lose your int bonus it would of course affect your AC.


Leongorance wrote:
Dragonsong wrote:
Leongorance wrote:
And thats 8 more than that monk,PLUS that monk is made only to havr biggest armor possible,which makes him totally useless due to extremely bad hit and damage,and this Magus would be made to be usefull and with 87 AC which would be kinda disbalanced(if all those stack,and it doesnt i guess).
Love how you didn't look at the other builds some of which are as viable damage wise in that range. Or the one over 100. Does it get tiring to move those goalposts all over the field?

Hmmm i guess you are refering to that fighter and summoner builds?

Well both fighter(60 AC) and summoner(106 AC) are having some insane increases from Improved Natural Armor?What is it anyway?Is that a feat?Can you show me where it is pleas?If i understood corectly,the guy that made fighter build took Improved Natural Armor feat 9 times!!I mean wtf?!If that is feat which comes to my memory,its for monsters only,or at least should be for them only.

And summoner build.Honestly i didnt understood half of it tbh.If i am correct he was building Eidolon with 106AC?I guess that is the case as i dont see how is possible for summoner to have 46dex and 34 wis.And if he is making 106ac eidolon than its very useless,becuase everyone will simply ignore eidolon and kill summoner.

P.S.Yes,i did look at the other builds and still cant see build with 87 AC and still usefull.Even that fighter that took that improved natural armor 9 times(lol),have 60.

Improved Natural Armor is a Monster Feat but as the rules state:

Most of the following feats apply specifically to monsters, although some player characters might qualify for them

In order to qualify you have to have Natural armor. So if the Fighter has natural armor he meets the prerequist and can take feat and it states in feat description that it can be taken as often as you want increasing NA each time.

As for the summoner build. It is all about the Synthesist Summoner which allows the summoner and his eidolon to merge into 1 being. and the rules state:
While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions.The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear.

So he pumps up the dex and natural armor using the evolutions and there you go. Insane high ac.. not hard to figure out.


Might I suggest a dip of a level or two of MasterofManyStyles or Unarmed Fighter variant? The Kirin Style feat chain is particularly interesting and immensely flavorful for a katana wielding Kensai and synergy with the student of war

The MasterofManyStyles dip would yield good saves,unarmedstrike,easy access to Kirin tree, evasion, and stunning fist, with the added bonus of Wis to AC if you get caught without armor...

Bladebound Kensai15/StudentofWar2/MoMS2/PrecientWizard1


Tharg The Pirate King wrote:
Leongorance wrote:
Dragonsong wrote:
Leongorance wrote:
And thats 8 more than that monk,PLUS that monk is made only to havr biggest armor possible,which makes him totally useless due to extremely bad hit and damage,and this Magus would be made to be usefull and with 87 AC which would be kinda disbalanced(if all those stack,and it doesnt i guess).
Love how you didn't look at the other builds some of which are as viable damage wise in that range. Or the one over 100. Does it get tiring to move those goalposts all over the field?

Hmmm i guess you are refering to that fighter and summoner builds?

Well both fighter(60 AC) and summoner(106 AC) are having some insane increases from Improved Natural Armor?What is it anyway?Is that a feat?Can you show me where it is pleas?If i understood corectly,the guy that made fighter build took Improved Natural Armor feat 9 times!!I mean wtf?!If that is feat which comes to my memory,its for monsters only,or at least should be for them only.

And summoner build.Honestly i didnt understood half of it tbh.If i am correct he was building Eidolon with 106AC?I guess that is the case as i dont see how is possible for summoner to have 46dex and 34 wis.And if he is making 106ac eidolon than its very useless,becuase everyone will simply ignore eidolon and kill summoner.

P.S.Yes,i did look at the other builds and still cant see build with 87 AC and still usefull.Even that fighter that took that improved natural armor 9 times(lol),have 60.

Improved Natural Armor is a Monster Feat but as the rules state:

Most of the following feats apply specifically to monsters, although some player characters might qualify for them

In order to qualify you have to have Natural armor. So if the Fighter has natural armor he meets the prerequist and can take feat and it states in feat description that it can be taken as often as you want increasing NA each time.

As for the summoner build. It is all about the Synthesist Summoner which allows the...

Ah i see...but is it actually usefull as all eidolon’s special abilities and evolutions are used for AC improving.Never played one actually.


sorry to bring up 3.5 again but there was a feat that let you sub Int for reflex saves... plus monk Evasion= awesome


jasharen wrote:

I have a question to those that are saying that the Dex bonus is no longer a Dex bonus, and therefore using the ability to add INT to the dex bonus would not work.

Once in play, is that 'still' no longer a dex bonus? Because if its an INT bonus and NOT a dex bonus now, does that mean that the character is immune to effects that deny his dex bonus to AC?

If not, then the INT 'modifier' is now the dex bonus, and should qualify. :)

That's a good question as the wording on the abilities is specifically different in that regard.

PRD: "Nature's Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class."

FoxAdriftAtSea: "Mind Over Metal (Ex): A 2nd-level student of war is skilled at taking blows such that her armor or shield deflects them harmlessly. When using armor or a shield, she can use her Intelligence modifier in place of her Dexterity modifier for determining her Armor Class. The armor’s normal maximum Dexterity bonus still applies (limiting how much of the character’s Intelligence bonus she can apply to her AC)."

From the specific text, it does not appear that you'd lose the INT mod to AC from Mind Over Metal any time you'd lose your DEX mod. Whether that is an oversight or not, I have no idea.


I doubt any developer even looked at student of war when they created magus/kensai


Some Random Dood wrote:
jasharen wrote:

I have a question to those that are saying that the Dex bonus is no longer a Dex bonus, and therefore using the ability to add INT to the dex bonus would not work.

Once in play, is that 'still' no longer a dex bonus? Because if its an INT bonus and NOT a dex bonus now, does that mean that the character is immune to effects that deny his dex bonus to AC?

If not, then the INT 'modifier' is now the dex bonus, and should qualify. :)

Interesting point, I think that would indeed be correct. With mind over metal you are no longer using dex to determine your AC. So anything that causes you to lose your dex bonus to AC should have no effect. But if there was something that lowered or caused you to lose your int bonus it would of course affect your AC.

That’s an interesting effect of interpreting it as such and leads to some odd scenarios. If it acted as such (which I don't believe) it would lead to an ability that grants pseudo free uncanny dodge with the extra benefit of keeping int to AC when immobilized, unconscious or on a feint attempt. That seems more than a little strange to me.

Shadow Lodge

Adventure Path Charter Subscriber

I think they would need to stack, substitution rules assume the substituted stat still functions as the equiv of DEX mod. If your DEX bonus is lost when it is replaced, ie I use INT/CHA rather than DEX, so I no longer have a DEX bonus that I can add too. That leads to the extreme where a character is now either:

A) Completely immune to most instances of sneak attack - since they no longer have a DEX bonus to be denied, it's now an INT/CHA bonus and sneak doesn't reference that.

B) Always able to be sneak attacked since they have no DEX bonus, it's denied by the replacement with CHA or INT.


Exept for the Dodge feat it looks fine.
Good built.


Just wondering how the other party members feel about the monsters ignoring you as they can't hit you and laying down their hurt against them instead?

All these crazy AC builds I see make me laugh, any non-stupid monster is going to ignore you and mash your mates.

Your saves are poor and will likely result in you mashing your mates too! But hey, you'll be alive so who cares right?


What happened to Prestige? Qualifying for one would normally mean taking ALL the levels, at least it does at my table.
Class dipping isn't something I'm particularly fond of but Prestige dipping is never going to fly.


Necromancy!

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