Why no Dirty Tricks / Steal / etc Weapons?


Pathfinder First Edition General Discussion

Sovereign Court

So - with Ultimate Combat released (along with the APG and UM) we have 4 new Combat maneuvers (Drag, Reposition, Steal, and Dirty Tricks) that were not in core.

Oddly, though - despite Ultimate Combat introducing new weapon abilities, new weapons and the Adventurer's Armoury and APG coming out with weapons, not one of these weapons have been given a special ability.

For reference we have (in the books + Core)
Tripping
Disarming,
Sunder,
and Grapple.

In the same area we also have Distracting weapons.

Now some Combat Maneuvers don't lend themselves to weapons in general cases - Like Bull Rush, Overrun and such. But why do none of these maneuvers get one? A Drag weapon makes sense - a variant of the whip maybe or a hooked polearm. Dirty Tricks doesn't take much imagination with how broad it is.

So why is it that we don't see any of these weapons out so far in all the books that have come out - 1 of them focused mainly on combat?


this is a game based on your imagineation (i know i cant speel) make one up.

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Liongold wrote:
this is a game based on your imagineation (i know i cant speel) make one up.

Thank you for your very helpful commentary.

This message is automated to tell you that it while the DM in question does and will continue to make homebrew items he prefers when possible to use the stuff that's already there as it would make life easier and less time is spent on a side thing. Additionally, the fact is not all GMs like having players submit homebrew due to the largely varying quality of it.


your welcome i do enjoy throwing my 2 cents in.


I can't imagine any true weapon being helpful in a stealing action... however you could add Dirty Trick to something like a sap. I can see a sap being used to attack the genitals or to give somebody a nice knock in the head that dazes them.

Go to Google. Start finding images of the weapons. If you can imagine a use for them in a Maneuver... add it. And post it here.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I can see using a whip or similar weapon to use the Steal maneuver, possibly with another whip feat to add to that chain presented in UC.

Also, the poison sand thrower is somewhat similar to the dirty trick maneuver.

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Talynonyx wrote:

I can't imagine any true weapon being helpful in a stealing action... however you could add Dirty Trick to something like a sap. I can see a sap being used to attack the genitals or to give somebody a nice knock in the head that dazes them.

Go to Google. Start finding images of the weapons. If you can imagine a use for them in a Maneuver... add it. And post it here.

Alright - Whip - I'd say Drag and Steal both fit with it.

Monk's Spade - Dirty Tricks - the Crescent blade is perfect for tossing dirt up or cutting someone's pants as you attack (both examples in the manuever)

Ogre Hook - Drag.

Scythe - Drag regardless of whether War or Farm built as the hook end there can pull someone in. This is a bit of a reach on the War Scythe though.

Katar, Tri-Bladed for Steal. Wouldn't be unreasonable that with the threat of the other two you can use one to pull off the item.

How about Thorn Bracer for Steal (This is a touch of a reach here I will say) given it lets you threaten and possibly knock the item out with thorns or grab it.

ManCatcher - Drag and Reposition for it both scream out.

Lasso - Drag and Reposition again.

Thats all off the top of my head here on a quick run through of the weapons list.

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I'd say you should read again the "steal" entry in the APG.

APG page 322 wrote:

Although this maneuver can only be performed if the

target is within your reach, you can use a whip to steal an
object from a target within range with a –4 penalty on the
attack roll.

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Darkorin wrote:

I'd say you should read again the "steal" entry in the APG.

APG page 322 wrote:

Although this maneuver can only be performed if the

target is within your reach, you can use a whip to steal an
object from a target within range with a –4 penalty on the
attack roll.

Okay I forgot about that. So... one weapon gets that for that. Still doesn't answer why its not been backwards or forwards supported anywhere else really though.

Really what worries me about it is it shows one of the biggest issues wotc splat books had - failure to integrate stuff between books.

Not only that - the way its place there - its easy enough for people not to know it - thats why those 'special' tags were invented in the first place.


Well they aren't going to fix it in the Core Rulebook, as you are supposed to need only that and the Bestiary to run a game. Adding references to the APG means you can't do that.

However, I bet in Ultimate Equipment, that will be added to the Whip entry.

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They could in the text of it or such put something like - the following weapons gain the Tricky trait if you are playing with the Dirty Tricks combat maneuver in the APG:

They aren't shy about referencing the other books in the supplementals and such so I don't see why it'd be an issue. So no you don't add it in the core rulebook but in the APG - and any other weapons you add later on.


I'd guess that no weapons have the Dirty Trick ability because the maneuver itself is so wildly flexible. The maneuver allows you to apply one of six different penalty effects to your enemy. I mean, the maneuver is designed around the idea of taking advantage of your opponent to get a minor boon- to the point that the text even points out that you'll have to convince your DM that this is something you should be able to do.

There's no weapon in any of the books that should/could provide a flat bonus to the maneuver as each time you perform it you'll likely do something different. Case in point, the maneuver text even makes the following suggestions: yanking down your enemy's pants, kicking sand in her face, or hitting her in a sensitive spot. Additionally, the text goes on to say that a penalty can usually be removed by taking a move/standard action, but this again leads back into DM arbitration.

So really, you're probably not seeing "tricky" weapons because the maneuver was designed to be a debuff catch-all for clever players and never really lays itself out beyond the base mechanics. Your best bet is to convince your DM that you deserve a bonus to the dirty trick you're currently attempting.

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