Spell Storing and Arrows...


Advice


I don't doubt that someone's already come up with this, but when I was thinking through archery matters for a juju oracle of all things, I stumbled across the notion of carrying around +1 spell storing arrows. Is it just me or is it perfectly legal to load up each individual one with a spell? Certainly, they would be expended afterward, but it still seems like an effective trick to take a few days of casting and then proceed to have 15 +1 spell storing arrows each with a Bestow Curse in them, let's say.

Nothing about spell storing suggests it is melee-only and this would seem to be how ammunition would work.


It's under "Melee Weapon Special Abilities" and theres an extra list for Ranged weapons, where Spell storing is not mentioned.
I would assume ammunition can only be enchanted with those from the ranged list.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Also the decision to discharge the stored spell is made by the wielder after the hit is determined. Its fairly rare for someone to still be wielding ammunition after its hit its target.


Allia Thren wrote:

It's under "Melee Weapon Special Abilities" and theres an extra list for Ranged weapons, where Spell storing is not mentioned.

I would assume ammunition can only be enchanted with those from the ranged list.

That's only a table of random items, not really a ruling of any kind. By that logic, ranged weapons and ammo also couldn't be ghost touch or keen, which makes very little sense


Maezer wrote:
Also the decision to discharge the stored spell is made by the wielder after the hit is determined. Its fairly rare for someone to still be wielding ammunition after its hit its target.

Mmm, not sure if I buy that. That would also mean that evil people could use holy arrows without having a negative level, since it would leave the moment they fired. And that's probably only one of many things that such an interpretation would cause. I'm pretty sure you're considered the wielder of an arrow you shoot, even RAW.

The Exchange

Pathfinder Rulebook Subscriber
Drake_rocket wrote:
Allia Thren wrote:

It's under "Melee Weapon Special Abilities" and theres an extra list for Ranged weapons, where Spell storing is not mentioned.

I would assume ammunition can only be enchanted with those from the ranged list.

That's only a table of random items, not really a ruling of any kind. By that logic, ranged weapons and ammo also couldn't be ghost touch or keen, which makes very little sense

Only melee weapons can be enchanted with ghost touch and ammo is not a melee weapon. Similarly crits key off the weapon that shot them so keen would be wasted on ammo.

The Exchange

Jaryn Wildmane wrote:


Only melee weapons can be enchanted with ghost touch and ammo is not a melee weapon.

Thank the Gods for Ghost Touch Weapon Blanch

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