Telekinesis Violent Thrust + Ranged Weapon Feats


Rules Questions


Hi everyone.

I was wondering, if someone cast Telekinesis in Violent Thrust mode, (or similar spells like Sonic Thrust) to hurl diferent weapons or objects to one target, ¿Can be applied generic ranged weapon feats to this attacks?
Like "Point-blank Shot", "Precise Shot" or "Deadly Aim". (I assume that things like Rapid and Multi shot are beyond every imaginable limit).

Personally i would think that a rotund "no" should be the answer, but ... well, ask is cheap.

Sorry about my crap-english.


any idea ?


If it involves a ranged attack roll, then feats like point blank shot, precise shot, etc., should apply normally (just like 'shooting into melee would apply normally). Do note that Deadly Aim doesn't work with ranged touch attacks.

Since violent thrust just calls for ranged attack rolls, I'd guess all of those feats could apply.

But you are right, rapid shot and multishot can't be applied in this fashion due to how they work.


Incidentally does anyone disagree that, due to their weight to damage ratio, colossal-sized javelins (4d6 damage each) are the best weapons to hurl via telekinesis?


Ambrus wrote:
Incidentally does anyone disagree that, due to their weight to damage ratio, colossal-sized javelins (4d6 damage each) are the best weapons to hurl via telekinesis?

Disagree:) Medium chakrams are 1d8 damage and 1 lb.


Those are all no good. You should do collosal arrows and add flame arrows to them. Since they are ammo you can enchant all 50 of them with GMW too.

So you do 5d6 + GMW on all of them. Since it appears deadly aim does work you can do some crazy damage. PBS is not worth it though.


Thanks for the tip! I thought it was a lost cause.

Yay, medium chakrams are far more usable with this than colossal jabalins, but even in that case i prefer use arrows, even being just 1d4, they are easy enough to carry around in every situation in your quiver and throw them to the ground easily. Chakrams are big enough to some DM to crap about where you are carying that sharp metal disks.

Of course if you have a dimensional bag and ten ultra-sized jabalins with ten ultra-sized corks in the points (to not broke the bag), well, you can go with them.


Raghart wrote:

Thanks for the tip! I thought it was a lost cause.

Yay, medium chakrams are far more usable with this than colossal jabalins, but even in that case i prefer use arrows, even being just 1d4, they are easy enough to carry around in every situation in your quiver and throw them to the ground easily. Chakrams are big enough to some DM to crap about where you are carying that sharp metal disks.

Of course if you have a dimensional bag and ten ultra-sized jabalins with ten ultra-sized corks in the points (to not broke the bag), well, you can go with them.

Don't worry about that, I just expect a GM to do it as well, just doing it better, so better work on ways to defend against it if you want to use this tactic.


HaraldKlak wrote:
Disagree:) Medium chakrams are 1d8 damage and 1 lb.

But you're limited to 15 objects, so that'd be 15d8 at 15th level. How is that preferable to the 60d6 for 15 colossal javelins?

Gignere wrote:
You should do collosal arrows and add flame arrows to them. Since they are ammo you can enchant all 50 of them with GMW too.

Yeah, though it'd cost you 166+ gp for each arrow and they'd only be useable once. And, being arrows, they'd only deal damage as colossal daggers; so that'd be roughly 1d10+1d6 fire damage each.

Raghart wrote:
Of course if you have a dimensional bag and ten ultra-sized jabalins with ten ultra-sized corks in the points (to not broke the bag), well, you can go with them.

I simply bundle the javelins together and cast shrink item on the lot for easy portability.


Ambrus wrote:

But you're limited to 15 objects, so that'd be 15d8 at 15th level. How is that preferable to the 60d6 for 15 colossal javelins?

Because the total combined weight you can thrust is 25lbs. 15 normal sized javalenins are already 30lbs, more than the spell can throw. 15 colossal javalins is therefore completely out of the question unless you can somehow drastically reduce their weight.


Ambrus wrote:
HaraldKlak wrote:
Disagree:) Medium chakrams are 1d8 damage and 1 lb.

But you're limited to 15 objects, so that'd be 15d8 at 15th level. How is that preferable to the 60d6 for 15 colossal javelins?

Gignere wrote:
You should do collosal arrows and add flame arrows to them. Since they are ammo you can enchant all 50 of them with GMW too.

Yeah, though it'd cost you 166+ gp for each arrow and they'd only be useable once. And, being arrows, they'd only deal damage as colossal daggers; so that'd be roughly 1d10+1d6 fire damage each.

Raghart wrote:
Of course if you have a dimensional bag and ten ultra-sized jabalins with ten ultra-sized corks in the points (to not broke the bag), well, you can go with them.
I simply bundle the javelins together and cast shrink item on the lot for easy portability.

How do you figure that?

Arrows cost 1 gp per 20. Large is x2, Huge is x3, Gargantuan is x4 and collosal is x5. So 5 GP for 20. Not exactly a bank breaking amount.

Arrows do damage as daggers. 1d4-->1d6--->1d8---->2d6---->3d6 Flame arrows adds 1d6 to each arrow. So 4d6 total, sorry for some reason I thought flame arrows add 2d6 originally.

At the levels you get telekinesis DR 15/magic is pretty common. Pretty much negates your collosal javelins.

Also pretty sure shrink item only effects 1 object. A bundle of javelins is not one object.


yeah.. i was looking the Shrink item spell and don't say anything about bundles. You can use it fifteen times, of course!

The description also gives an example of shrinking a fire and it's fuel, but i supose in the case that the "fuel" is a single item, like a burning torch.

aaaand... Roaming shadow, look the description:

Quote:
You can hurl a total weight of up to 25 pounds per caster level (maximum 375 pounds at 15th level).

(That one is with Sonic Thrust)


Raghart wrote:

yeah.. i was looking the Shrink item spell and don't say anything about bundles. You can use it fifteen times, of course!

The description also gives an example of shrinking a fire and it's fuel, but i supose in the case that the "fuel" is a single item, like a burning torch.

aaaand... Roaming shadow, look the description:

Quote:
You can hurl a total weight of up to 25 pounds per caster level (maximum 375 pounds at 15th level).
(That one is with Sonic Thrust)

Whoops, sorry about that. For some reason I stopped reading 25lbs. Apologies. In that case...well...can you put them all into collosal Efficient Quivers and then shrink those? Efficient Quivers do make use of extradimensional space, so I'm not sure how it'd interact.


Roaming Shadow wrote:
Because the total combined weight you can thrust is 25lbs.

Check the spell description: "You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level)."

Edit: Ninja'ed

Gignere wrote:
How do you figure that?

First, your arrows have to masterwork so they can be made magical. To add the flaming enhancement they first need a +1; making them the equivalent of +2 weapons. So, for fifty +1 flaming colossal arrows it'd cost 8,312.5 gp; or 166.25 for 1 arrow. And, being ammunition, the arrow is destroyed after a single shot.

Roaming Shadow wrote:
Also pretty sure shrink item only effects 1 object. A bundle of javelins is not one object.

I disagree. If they're bound together into a bundle, with rope or string, then the bundle is effectively one object until they're unbundled. Would you say that a sack of coins can't be shrunk via the spell?


Ambrus wrote:
Roaming Shadow wrote:
Because the total combined weight you can thrust is 25lbs.

Check the spell description: "You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level)."

Gignere wrote:
How do you figure that?

First, your arrows have to masterwork so they can be made magical. To add the flaming enhancement they first need a +1; making them the equivalent of +2 weapons. So, for fifty +1 flaming colossal arrows it'd cost 8,312.5 gp; or 166.25 for 1 arrow. And, being ammunition, the arrow is destroyed after a single shot.

Roaming Shadow wrote:
Also pretty sure shrink item only effects 1 object. A bundle of javelins is not one object.
I disagree. A bundle is effectively one object until they're unbundled. Would you say that a sack of coins can't be shrunk via the spell?

I think he intended to flame the arrows whit spells, not buying them.

And if shrink a container shrinks the things contained, i would say "Hell, no!". That could end shrinking an entire house with people inside! xD (There is a limit to what you can shrink but aniway... ) the spell is intended to shrink a single items, put all of them together and asume it's one doesn't seem to work. Else, it would be easy to shrink as many items as you want.


Shrink item on a boulder that is the exact weight your telekinesis can throw. use permanency if you're at max level. it'll do 1d6 per 25 lbs. I do this with my mages and rings of telekinesis as a very nice weapon that doesn't use spells (assuming telekinesis comes from ring).


Ambrus wrote:
I disagree. If they're bound together into a bundle, with rope or string, then the bundle is effectively one object until they're unbundled. Would you say that a sack of coins can't be shrunk via the spell?

Jeez, I had someone try to make the same arguement with the Abundant Ammuniton spell from Ultimate Combat, that the cylinder of a revolver counted as a "container" and so created an auto-reloading weapon because the "container" kept refilling after every shot. While I don't believe the revolvers in Pathfinder work that way, as the cylinder and gun are one entity, and I don't agree with that interpretation, I might allow that for repeating crossbows, as those bolts are stored in a "container" which is then attached to the weapon. In that case, the two are seperate entities, and I would consider that usage.


Tiny Coffee Golem wrote:
Shrink item on a boulder that is the exact weight your telekinesis can throw. use permanency if you're at max level. it'll do 1d6 per 25 lbs. I do this with my mages and rings of telekinesis as a very nice weapon that doesn't use spells (assuming telekinesis comes from ring).

Why bother? If you change the the volume and mass of the boulder, you're also changing the weight. That shrunken boulder would be no more powerful thrown than a natural stone of the exact same size, so you're really wasting spells.


Roaming Shadow wrote:
Tiny Coffee Golem wrote:
Shrink item on a boulder that is the exact weight your telekinesis can throw. use permanency if you're at max level. it'll do 1d6 per 25 lbs. I do this with my mages and rings of telekinesis as a very nice weapon that doesn't use spells (assuming telekinesis comes from ring).
Why bother? If you change the the volume and mass of the boulder, you're also changing the weight. That shrunken boulder would be no more powerful thrown than a natural stone of the exact same size, so you're really wasting spells.

He shrinks it only for transport... shrinked items return to their size just by letting them fall to the ground, easy enough for a quick "Giant-stone-in-your-face"


Raghart wrote:
Roaming Shadow wrote:
Tiny Coffee Golem wrote:
Shrink item on a boulder that is the exact weight your telekinesis can throw. use permanency if you're at max level. it'll do 1d6 per 25 lbs. I do this with my mages and rings of telekinesis as a very nice weapon that doesn't use spells (assuming telekinesis comes from ring).
Why bother? If you change the the volume and mass of the boulder, you're also changing the weight. That shrunken boulder would be no more powerful thrown than a natural stone of the exact same size, so you're really wasting spells.
He shrinks it only for transport... shrinked items return to their size just by letting them fall to the ground, easy enough for a quick "Giant-stone-in-your-face"

Um, yea that. I didn't mean for you to use the item in it's shrunken form as a weapon. At that point you may as well throw a handkerchief at the enemy.


Raghart wrote:
I think he intended to flame the arrows whit spells, not buying them.

Ah. My mistake then; I'd misunderstood.

Raghart wrote:
That could end shrinking an entire house with people inside! xD

Sure... if the house is only 1 cubic foot per caster level; though not the people since they're creatures rather than objects and so can't be shrunk via this spell. So you could maybe shrink a big dollhouse full of dolls if that's your thing. ;)

Raghart wrote:
the spell is intended to shrink a single items, put all of them together and asume it's one doesn't seem to work.

I don't see how it can be otherwise. Most every object is simply an amalgamation of multiple different objects bound together in one fashion or other. A piece of clothing is made of woven fabric held together with thread with additional buckles, buttons and whatnot sewn together. Weapons, tools, furniture; they're all made up of multiple parts glued or tied together. So what's the difference between using a rope to tie different objects into a bundle and sewing panels of cloth together with thread to make a shirt? Does the spell disallow some objects based on their relative craftsmanship or aesthetics?


Tiny Coffee Golem wrote:
Um, yea that. I didn't mean for you to use the item in it's shrunken form as a weapon. At that point you may as well throw a handkerchief at the enemy.

Well, you did say use permanency, which I assumed made the shrinking, you know, permanent. Personally though, I think throwing 15 objects is likely to do more damage than that sinlgle boulder. Even with a couple misses, those static damage modifiers add up.


Ambrus wrote:


Raghart wrote:
the spell is intended to shrink a single items, put all of them together and asume it's one doesn't seem to work.
I don't see how it can be otherwise. Most every object is simply an amalgamation of multiple different objects bound together in one fashion or other. A piece of clothing is made of woven fabric held together with thread with additional buckles, buttons and whatnot sewn together. Weapons, tools, furniture; they're all made up of multiple parts glued or tied together. So what's the difference between using a rope to tie different objects into a bundle and sewing panels of cloth together with thread to make a shirt? Does the spell disallow some objects based on their relative craftsmanship or aesthetics?

¿Probably? Yes.

Magic is not logic, and the rules to use it are not always logical. But you could try to nail the jabalins together! that should make "one" item. There are many examples for logic going to take a walk over rules. ¿why can't you put more than two rings or more than one amulet? Because the rules say yo can't, not by logic.


Raghart wrote:
Magic is not logic, and the rules to use it are not always logical. But you could try to nail the jabalins together! that should make "one" item.

So, nails good, rope bad?

Raghart wrote:
There are many examples for logic going to take a walk over rules. ¿why can't you put more than two rings or more than one amulet? Because the rules say yo can't, not by logic.

Fair enough; let's ignore logic. So is there anywhere in the rules that says that a bundle shouldn't count as a single object?


Ah, yes, the semantics arguement as to what constitues an "object". Glad to see this little debate alive and well.


don't mistake me, i like logic, well... it's logical, but some rules are done to put limits, so, i don't think that rope some items togueter is enough to consider it one only item, or that shrink a container would shrink the contained (Logic, in the last, speak of something crushed or ripped).

At the end? It's the GM who will have a word in that until someone put a rule about that XD.

Anyway, i'll be glad if someone more express his opinion in the original discussion about ranged weapon feats applied to this or not xD.


Raghart wrote:
Anyway, i'll be glad if someone more express his opinion in the original discussion about ranged weapon feats applied to this or not xD.

Sorry about the thread jack.


Roaming Shadow wrote:
Tiny Coffee Golem wrote:
Um, yea that. I didn't mean for you to use the item in it's shrunken form as a weapon. At that point you may as well throw a handkerchief at the enemy.
Well, you did say use permanency, which I assumed made the shrinking, you know, permanent. Personally though, I think throwing 15 objects is likely to do more damage than that sinlgle boulder. Even with a couple misses, those static damage modifiers add up.

Permanent shrink items can be shrunk and unshrunk infinite times, but only by the original caster. just depends on if you want to re-use the boulder. Maybe it's special, or maybe it has other properties. Just a matter of preference.


Ambrus wrote:
Roaming Shadow wrote:
Because the total combined weight you can thrust is 25lbs.

Check the spell description: "You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level)."

Edit: Ninja'ed

Gignere wrote:
How do you figure that?

First, your arrows have to masterwork so they can be made magical. To add the flaming enhancement they first need a +1; making them the equivalent of +2 weapons. So, for fifty +1 flaming colossal arrows it'd cost 8,312.5 gp; or 166.25 for 1 arrow. And, being ammunition, the arrow is destroyed after a single shot.

Roaming Shadow wrote:
Also pretty sure shrink item only effects 1 object. A bundle of javelins is not one object.
I disagree. If they're bound together into a bundle, with rope or string, then the bundle is effectively one object until they're unbundled. Would you say that a sack of coins can't be shrunk via the spell?

Pretty sure GMW grants the enhancement bonuses without needing the weapons to be masterwork. Second I am using the Flame Arrow spell that adds 1d6 fire damage to ammo.

So like I said it costs 5 gps for normal collosal arrows and not much more for adamantine/silver/cold iron ones so you can go through DR.

DR is your achilles heel for this use of the spell, you need a way to cut through it or this spell is basically useless against most CR 10+ creatures.

Arrows or bolts are the best for violent thrust because of their portability, good damage when combined with other spells, and ease of cutting through DR because arrows of different materials is cheap.


Right, back to the original question. After looking at it, I'd be inclined to say no. My interpretation of the wording is that you aren't really using a ranged weapon to attack; you're using magic to launch an object, even if that object may be a ranged weapon in its own right. For the purposes of attacks, I would consider the violent thrust application of Telekinesis to be a magic attack, not a ranged weapon attack, so most ranged feats, such as Point Blank Shot and the feats that derive from it, do not work.

To restate, you are making a magic attack roll, that happens to be ranged, not a ranged attack roll. I believe that is a distinction, and one that prevents most such feats that you seem to be eyeing.


Roaming Shadow wrote:


To restate, you are making a magic attack roll, that happens to be ranged, not a ranged attack roll. I believe that is a distinction, and one that prevents most such feats that you seem to be eyeing.

humm. Magical rays are affected by them, even being it a "magic attack roll", at first i thought that it would work partially like a one-use spiritual weapon, the spiritual weapon don't use feats or anything because it's It who does the attacks, not you, you only direct it to the enemy you want in little pieces, but with telekinesis... "you" are hurling the objects, and esentially a thrown object is affected by Ranged Weapon Feats.

Of course most rays come from "you", or your hand or another appendage, and in this case the objects hurled need not being wielded or anything, that is, the genesis of mi doubts :P.


Raghart wrote:


humm. Magical rays are affected by them, even being it a "magic attack roll", at first i thought that it would work partially like a one-use spiritual weapon, the spiritual weapon don't use feats or anything because it's It who does the attacks, not you, you only direct it to the enemy you want in little pieces, but with telekinesis... "you" are hurling the objects, and esentially a thrown object is affected by Ranged Weapon Feats.

Of course most rays come from "you", or your hand or another appendage, and in this case the objects hurled need not being wielded or anything, that is, the genesis of mi doubts :P.

The violent thrust of Telekinesis is not a ray effect however. And where does it say that about rays, by the way? Looking at the magic rules, I see that rays can scor critiacals like a weapon, and while it is a ranged touch attack, most ranged feats, if I recall correctly, specify ranged weapons, which making a ranged attack and using a ranged weapon are two different things.

Granted, I don't play spellcasters often, so my knowldge of the details of spellcasting is shaky.


here

Quote:

Ray: Do rays count as weapons for the purpose of spells and effects that affect weapons?

Yes. (See also this FAQ item for a similar question about rays and weapon feats.)

For example, a bard's inspire courage says it affects "weapon damage rolls," which is worded that way so don't try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they're from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.

The same rule applies to weapon-like spells such as flame blade, mage's sword, and spiritual weapon--effects that affect weapons work on these spells.


All right, thanks. That being said, I still don't think the feats you're looking at apply to a telekinetic launch, but again, I can see where you're coming from, so there really isn't an easy answer here.

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