Help me build a unarmed fighter


Advice


I want to build a monster fighter like el santo see examples here and here and here

I like the unarmed fighter, but I don't like the damage he can do with out serious feat progression.

my dilemma is the feat in UC monastic legacy if I take 3 levels in a monk class I get to add half my non monk level to my unarmed strike damage. EDIT: I know I have to have the still mind as a class feature.

it does require me to take 3 levels in monk and I was thinking of going master of many styles so by 4th level I can have one combat style mastered. if I go just plain monk the minute I put on armor I lose my flurry of blows and fast movement. I don't like to level dip especially with the fighter bonus feats
but I don't see another option to raise damage dice or making my unarmed strike a realistic weapon to use in combat. I also want to build a character around other things than just damage grapple, dodge ect

I think the +5 at 18 th level for damage and to hit is good but not level 18 good more like level 10 ish at 18 if my weapon dice never changes and it is 1d3 at 18 I should have +10 to damage at least .

any suggestions? I may just suck it up and go straight unarmed fighter


I was planning an unarmed fighter myself,

And yes its not easy to build, If you do go pure fighter though, you'll need "Eldritch Claws"(unarmed strikes count as natural weapons) from the APG (page 158), to make your fists be considered Magic and Silver for DR. And if your GM allows it, "Superior Unarmed Strike" from "Tome of Battle:Book of Nine Swords" as this feat will increase the unarmed damage you do by what level you are at.


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I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.


Azure_Zero wrote:

I was planning an unarmed fighter myself,

And yes its not easy to build, If you do go pure fighter though, you'll need "Eldritch Claws"(unarmed strikes count as natural weapons) from the APG (page 158), to make your fists be considered Magic and Silver for DR. And if your GM allows it, "Superior Unarmed Strike" from "Tome of Battle:Book of Nine Swords" as this feat will increase the unarmed damage you do by what level you are at.

I think i will have to ask my dm about that tome of battle book i think we are going straight paizo


TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.

cant do that i need still mind to get the monastic legacy feat


TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.

Agreed, but if you fail the Exploit Weakness check a lot it sucks.

so having the "Eldritch Claws" cuts out some of the DR suckage.

Lobolusk wrote:
Azure_Zero wrote:

I was planning an unarmed fighter myself,

And yes its not easy to build, If you do go pure fighter though, you'll need "Eldritch Claws"(unarmed strikes count as natural weapons) from the APG (page 158), to make your fists be considered Magic and Silver for DR. And if your GM allows it, "Superior Unarmed Strike" from "Tome of Battle:Book of Nine Swords" as this feat will increase the unarmed damage you do by what level you are at.

I think i will have to ask my dm about that tome of battle book i think we are going straight paizo

Tell the GM it will help you keep on par with the rest of the party and you can not magically enhance a unarmed strike, with keen, flaming, or any property that can be applied to normal weapons.

Though if he still disallows it, then use the weapon specializations to increase the damage.


you know what I am going to go Full fighter and just roll with the proverbial punches


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Monk's Robe

Now your unarmed damage is higher, plus a little bonus AC.

Dark Archive

Azure_Zero wrote:
TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.

Agreed, but if you fail the Exploit Weakness check a lot it sucks.

so having the "Eldritch Claws" cuts out some of the DR suckage.

I've been working on this build myself and think I've found a corner case to make the damage output on this build not suck.

First play a changeling (Carrion Crown Players guide race) for the natural claws and +1 to all melee damage.

Second take the adopted trait to pick up the Half-Orc Bite, granting you 3 Natural Attacks per round at twice the damage over unarmed strikes.

3rd, take Unarmed Fighter as your class for 2 levels for the free unarmed strike and style feat (this gives you the +bab you need for weapon focus and the feat to take Feral combat training at 2nd level)

Now at 3rd and 4th level switch to Monk (Master of Many Styles archetype) for the 2 extra style feats and monk abilities.

Now with this build at 4th level you get 3 attacks a round for 1D4 +1 +str (+power attack if you take it) at full BaB and 2 different styles (2 style feats in one and 1 in another) active at the same time.

You can go back to fighter now and use the bonus feats to grab
Weapon Focus Bite (crappy choice but it pays off)
Weapon Specialization (unarmed attack - it works on natural attacks at the same time)
All the extra Style Feats
Multi-attack (this kicks you up to an obscene number of attacks per round and if you went the armor spikes option multiple different cheap enchants at once)

Add this to your weapon training ability and you become a terror to behold in melee combat while still having all better then average saves, defensive options and skills.
If you wanted to you could throw enough feats at a bow (or gun) to be an amazing switch hitter too.


Mathwei ap Niall wrote:
Azure_Zero wrote:
TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.

Agreed, but if you fail the Exploit Weakness check a lot it sucks.

so having the "Eldritch Claws" cuts out some of the DR suckage.

I've been working on this build myself and think I've found a corner case to make the damage output on this build not suck.

First play a changeling (Carrion Crown Players guide race) for the natural claws and +1 to all melee damage.

Second take the adopted trait to pick up the Half-Orc Bite, granting you 3 Natural Attacks per round at twice the damage over unarmed strikes.

3rd, take Unarmed Fighter as your class for 2 levels for the free unarmed strike and style feat (this gives you the +bab you need for weapon focus and the feat to take Feral combat training at 2nd level)

Now at 3rd and 4th level switch to Monk (Master of Many Styles archetype) for the 2 extra style feats and monk abilities.

Now with this build at 4th level you get 3 attacks a round for 1D4 +1 +str (+power attack if you take it) at full BaB and 2 different styles (2 style feats in one and 1 in another) active at the same time.

You can go back to fighter now and use the bonus feats to grab
Weapon Focus Bite (crappy choice but it pays off)
Weapon Specialization (unarmed attack - it works on natural attacks at the same time)
All the extra Style Feats
Multi-attack (this kicks you up to an obscene number of attacks per round and if you went the armor spikes option multiple different cheap enchants at once)

Add this to your weapon training ability and you become a terror to behold in melee combat while still having all better then average saves, defensive options and skills.
If you wanted to you could throw enough feats at a bow (or gun) to be an amazing switch hitter too.

I like that but biting is not my thing and i dont want to draw form to many sources to make my dm's life harder as we dont have all the adventure paths.


Lobolusk wrote:
TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.
cant do that i need still mind to get the monastic legacy feat

Hmmm tis a boggle certainly. Then I think master of many styles might be what you are looking for.


Lobolusk wrote:

I want to build a monster fighter like el santo see examples here and here and here

I like the unarmed fighter, but I don't like the damage he can do with out serious feat progression.

my dilemma is the feat in UC monastic legacy if I take 3 levels in a monk class I get to add half my non monk level to my unarmed strike damage. EDIT: I know I have to have the still mind as a class feature.

it does require me to take 3 levels in monk and I was thinking of going master of many styles so by 4th level I can have one combat style mastered. if I go just plain monk the minute I put on armor I lose my flurry of blows and fast movement. I don't like to level dip especially with the fighter bonus feats
but I don't see another option to raise damage dice or making my unarmed strike a realistic weapon to use in combat. I also want to build a character around other things than just damage grapple, dodge ect

I think the +5 at 18 th level for damage and to hit is good but not level 18 good more like level 10 ish at 18 if my weapon dice never changes and it is 1d3 at 18 I should have +10 to damage at least .

any suggestions? I may just suck it up and go straight unarmed fighter

Look at the Brawler. Unarmed counts as a close weapon as well, and the damage bonus for them starts at +3 at 3rd level. As opposed to +1 at 5th level. So you get more, at an earlier level.

Dark Archive

Lobolusk wrote:
Mathwei ap Niall wrote:
Azure_Zero wrote:
TarkXT wrote:
I would get 4 levels of martial artist first then go unarmed fighter. Seems to be a somewhat stonger path.

Agreed, but if you fail the Exploit Weakness check a lot it sucks.

so having the "Eldritch Claws" cuts out some of the DR suckage.

I've been working on this build myself and think I've found a corner case to make the damage output on this build not suck.

First play a changeling (Carrion Crown Players guide race) for the natural claws and +1 to all melee damage.

Second take the adopted trait to pick up the Half-Orc Bite, granting you 3 Natural Attacks per round at twice the damage over unarmed strikes.

3rd, take Unarmed Fighter as your class for 2 levels for the free unarmed strike and style feat (this gives you the +bab you need for weapon focus and the feat to take Feral combat training at 2nd level)

Now at 3rd and 4th level switch to Monk (Master of Many Styles archetype) for the 2 extra style feats and monk abilities.

Now with this build at 4th level you get 3 attacks a round for 1D4 +1 +str (+power attack if you take it) at full BaB and 2 different styles (2 style feats in one and 1 in another) active at the same time.

You can go back to fighter now and use the bonus feats to grab
Weapon Focus Bite (crappy choice but it pays off)
Weapon Specialization (unarmed attack - it works on natural attacks at the same time)
All the extra Style Feats
Multi-attack (this kicks you up to an obscene number of attacks per round and if you went the armor spikes option multiple different cheap enchants at once)

Add this to your weapon training ability and you become a terror to behold in melee combat while still having all better then average saves, defensive options and skills.
If you wanted to you could throw enough feats at a bow (or gun) to be an amazing switch hitter too.

I like that but biting is not my thing and i dont want to draw form to many sources to make my dm's life harder...

Understandable (the race is in the Players guide which is a free download) and the point of the bite is to keep your damage up but can be skipped if you want.

This build only requires the Core Book, The Carrion Crown Players Guide and Ultimate combat (the APG is only used if you want the Bite).
It's about the only way I've found to get Natural Attacks and Unarmed strikes to play well together and overcome the horrible BaB Progression monks get.


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Here is what I am thinking
take t levels in barab using the urban rager and taking the raging brawler rage power? then goign fighter the rest of the way i can then just put +4 to str when i rage.

bets part is i can say i am using my luchador power and i get to shout "poder del lobo!" power of the wolf.


I If I take one level of monk for the 1d6
and wear armor and lose my flurry of blows at second level s a fighter level 1
can I then take the TWF feat to use the unarmed strike with TWF I will no longer be a monk I will be a unarmed fighter,

how do you rule this usually?

I read the equipment section as saying unarmed strike is like any other light weapon, but only when a monk uses it does he gain no offhand strike,

but if i want to take eldritch claws, i think i would have to disqualify my self as it would no longer count as a natural weapon by my own reasoning. i cant have my cake and eat it also.


Lobolusk wrote:

I If I take one level of monk for the 1d6

and wear armor and lose my flurry of blows
can I then take the TWF feat to use the unarmed strike with TWF I will no longer be a monk I will be a unarmed fighter,

how do you rule this usually?

I read the equipment section as saying unarmed strike is like any other light weapon, but only when a monk uses it does he gain no offhand strike,

but if i want to take eldritch claws, i think i would have to disqualify my self as it would no longer count as a natural weapon by my own reasoning. i cant have my cake and eat it also.

Unarmed strikes are unique in that they are considered a natural attack, and a light weapon.


Azure_Zero wrote:
Lobolusk wrote:

I If I take one level of monk for the 1d6

and wear armor and lose my flurry of blows
can I then take the TWF feat to use the unarmed strike with TWF I will no longer be a monk I will be a unarmed fighter,

how do you rule this usually?

I read the equipment section as saying unarmed strike is like any other light weapon, but only when a monk uses it does he gain no offhand strike,

but if i want to take eldritch claws, i think i would have to disqualify my self as it would no longer count as a natural weapon by my own reasoning. i cant have my cake and eat it also.

Unarmed strikes are unique in that they are considered a natural attack, and a light weapon.

pg148 says that they don't count as natural atatcks?


Lobolusk wrote:
pg148 says that they don't count as natural attacks?

Refer to page 45 in Ultimate combat, unarmed strike is listed as a natural weapon, which "eldritch claws" requires.

Liberty's Edge

Azure_Zero wrote:
Lobolusk wrote:
pg148 says that they don't count as natural attacks?
Refer to page 45 in Ultimate combat, unarmed strike is listed as a natural weapon, which "eldritch claws" requires.

That's a list of fighter weapon groups. It doesn't have anything to do with Eldritch Claws. The general rule, quoted by Lobolusk, is the correct one. Monks override that test with a unique class ability, but the fighter weapon group does not. (Note: the same weapon group appears in the core book, and it doesn't override page 148 there either.)

Shadow Lodge

I made the following as a brawler NPC for my campaign:

Quote:


Sabepa
CR 4
Male Human Fighter5
CE Medium Humanoid (Human)
Init +2; Senses ;
Languages Common

AC 12, touch 12, flat-footed 10
    (+2 Dex)
hp 70 (5 HD)
Fort +9, Ref +3, Will -1

Speed 30 ft. (6 squares)
Melee Unarmed Strike +11 (1d3+7)
Base Atk +5; CMB +8 ; CMD +20

Atk Options - You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you., You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Abilities - STR 17, DEX 15, CON 20, INT 8, WIS 7, CHA 6

Feats - Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Cleave, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency Output, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike)

Skills - Acrobatics +3, Appraise +1, Climb +7, Disguise +1, Handle Animal +2, Heal +1, Profession (Sailor) +3, Ride +6, Stealth +6, Swim +8


So I was thinking of doing an unarmed fighter with 2 levels of a Master of Many Styles Monk to get the bonus combat styles without meeting prereqs.

Also getting Evasion, which is awesome...

I just realized 2 levels of Ranger would be amazing, too, for favored enemy and a bonus feat like 2 weapon fighting. Especially useful considering Master of Many Styles gives up flury.

Sound good?

Dark Archive

Three levels of Master of Many Styles is worth it for Still Mind, considering Monastic Legacy, which, with the aid of a Monk's Robe, can make as big a difference as 2d8 versus 1d6. Grab two combat styles that will work well together, considering they can be fused, but I wouldn't go for Two-Weapon Fighting. Concentrate on STR and CON, and I'd suggest Dragon Style and Boar Style (for the ability to use Pierce and Slash with your unarmed strike).

Eldritch Claws is by RAW illegal, but you can have magic attacks with an Amulet of Many Fists.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Shisumo wrote:
Azure_Zero wrote:
Lobolusk wrote:
pg148 says that they don't count as natural attacks?
Refer to page 45 in Ultimate combat, unarmed strike is listed as a natural weapon, which "eldritch claws" requires.
That's a list of fighter weapon groups. It doesn't have anything to do with Eldritch Claws. The general rule, quoted by Lobolusk, is the correct one. Monks override that test with a unique class ability, but the fighter weapon group does not. (Note: the same weapon group appears in the core book, and it doesn't override page 148 there either.)

Correct. Unarmed strike =/= natural weapon, except for monks. Its presence in a fighter weapons group called "natural weapons" doesn't make it a natural weapon any more than the fact that mace and morningstar are in the fighter weapons group called "hammers" makes them hammers.

Likewise, Weapon Focus must be for a specific weapon. Weapon Focus (natural weapons) is not allowed. Weapon Focus (unarmed strike), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (wing buffet), etc. must be taken for each weapon.

I think taking 2 levels of straight barbarian with the raging brawler rage power might be the best thematic choice, but urban barbarian works as well.


Well, I have an update I have Lvl 1 unarmed fighter with monkey style,

I am at the crossroads I dont like "style" feats it doesn't fit with my african luchador character type

I want to take 3 levels of monk for the still mind/monastic legacy feat/evasion

I can take terori or style master

I have monkey style, I can take 2 other style feats what would be a good mix?

panther or crane?

the problem with tetori is that I already have improved grapple i am sure my dm would let me switch out a bonus feat?

what would be a better option?
which one should I choose which style feats? are good? I can take a combat style and a following style feat, or I can go straight monkey style

I honestly cant choose ranger and barb are out
any feedback would help besides my grammar and spelling


Talk with your GM about improved grapple, he might allow an apprpriate replacement.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've been thinking about unarmed fighter builds myself... for me, the single biggest problem I can't get around is the piddly 1d3 unarmed damage... Yes, I know that with an Amulet of Mighty Fists and decent Str, the base weapon damage doesn't matter as much, but still... It's always bugged me that there's no feat or non-monk archetype to make your fists do more than 1d3. The Unarmed Fighter archetype is a lot of fun, but when he grapples, he still only does 1d3 + Str...

My main beef is, is there absolutely any way to boost the unarmed damage die without multiclassing into monk and without some magic item? If not, there should be...

I've usually solved it with a house rule that anyone can take Improved Natural Attack (unarmed strike), and can take it up to once every 5 levels, with it stacking every time. You get monk-like unarmed damage progression, but at the cost of four feats.


I wear a monk robe and it fixes the problem quite nicely, Also don't be fooled by the 1d3 yes it is small but I do +7 with my build and it is killer,.

here is what I did after running a build for a few months.

1. barbarian rage power brawler and improved brawler gets you to twf and 1d6 while raged. and the brutal pugilist is a great 5 level build to throw in front of the 15 levels of unarmed fighter.

buy a monks robe you get 1d8.


or you can be a claw claw bite monster PC and take monster feats and feral training and you can claw claw bite your way as a unarmed fighter.


I'm planning to build a unarmed fighter2/monk1, too and I happen to have some questions:

1)Power attack states: if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.

So the dragon style says I get 1-1/2 strength modifier on my first attack per turn. So is my unarmed attack a primary natural attack for that purpose or do I only geht the onehanded bonus for power attack?

2) Dragon ferocity states: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus.

Does that mean that I now get 1-1/2 strength modifier to all attacks instead of only on the first? Or is that really a bonus so I get 1-1/2 strenght mod + 1/2 strength mod on the first attack per round and for the other attacks normal strenght mod +1/2 strength mod?

3) In addition to dragon style and dragon ferocity I'll have crane style.
If I use it I get +1 AC in addition to the normal +2 and only get -2 attack. So if I use a weapon with the blocking special I'll be at -2 attack and +4 AC all in all, right?

4) If I use a kama, double chained to attack with reach it counts as a two handed weapon for power attack, right?

5) I took belier's bite, too. As no duration for the bleed is given it will go on till it is treated, right?

Thanks in advance.
I hope you understand what I'm trying to say, english is not my native language.


I also have a dragon style fighter build and

1. on the beginning of the round your first unarmed strike not natural but unarmed gets 1-1/2 bonus

and for the dragon ferocity you add half your str to the damage regardless so the first attack of the round would +1-1/2str bonus +half your str bonus +modifiers

i have an 18 str and weapons specialization and weapon training and a monk robe So i would do 1d8+12 my first attack and then 1d8+10 other attacks

Dark Archive

Lobolusk wrote:


any suggestions? I may just suck it up and go straight unarmed fighter

Straight Unarmed Fighter sounds like a good plan. Just get some Cesti, get 'em Masterwork, then make 'em magic.

Or brass knuckles. Whatever. :)


Perosnally for an unarmed fighter I prefer Brawler archetype to the "Unarmed Fighter" Archetype. You deal a shade more damage and at higher levels ruin a casters day when you get close.

IF you choose to dip monk, might as well stay with it til 4 rather than 3. This makes your attacks magical and does not cost you any BAB, though I would recommend going 20 brawler over 16 brawler/4 monk.

The Exchange

Pathfinder Rulebook Subscriber

Unarmed fighter would be much more viable if it just had some unarmed strike progression as a monk.

Silver Crusade

It's been said a lot of times than the monk's unarmed progression is not better than the sheer bonus to damage a fighter gets on his attacks.
If you have 2d8+10 (7 Str + 3 AoMF) vs 1d4+18 (7 Str + 2 WT + 2 GD + 4 WS + 3 AoMF) at level 12, it's 19 average damage for the monk and 20.5 for the fighter, who in addition gets the best BAB.

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