Shar Tahl
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What would be the best for a sundering specialist? The two-handed fighter archtype looks pretty good. There is also the Breaker barbarian archtype plus the rage powers that allow bypass of hardness(only once per rage though). Got an adventure coming up for a level 14 character and I am trying to think of a build.
| drbuzzard |
What would be the best for a sundering specialist? The two-handed fighter archtype looks pretty good. There is also the Breaker barbarian archtype plus the rage powers that allow bypass of hardness(only once per rage though). Got an adventure coming up for a level 14 character and I am trying to think of a build.
Actually I wouldn't worry too much about Archetypes personally. Just a vanilla two handed fighter will do well at the job. I would recommend the Improved Sunder and Greater Sunder feats. Then you will want an adamantine weapon with as many plusses as you can afford (have to make sure your weapon has as many or more plusses than the opposition so you can sunder it). The Lucerne Hammer does look good if you want to sunder armor. Also throw in gloves of dueling of course, as that will help as well.
| Sean Mahoney |
Then you will want an adamantine weapon with as many plusses as you can afford (have to make sure your weapon has as many or more plusses than the opposition so you can sunder it).
I do not believe that in Pathfinder you need to have a weapon with a higher or equal bonus in order to sunder the item. Instead each bonus gives the item more DR and HP, so it takes more to sunder them. The result is that you still want to be able to do as much damage as possible, but perhaps a bonus 1d6 to dmg would outweigh a +1 for a sundering focused weapon. (Adamantine will get you through most all the DR and then lost of damage to chop her in half).
| donaldsangry |
I do not believe that in Pathfinder you need to have a weapon with a higher or equal bonus in order to sunder the item. Instead each bonus gives the item more DR and HP, so it takes more to sunder them. The result is that you still want to be able to do as much damage as possible, but perhaps a bonus 1d6 to dmg would outweigh a +1 for a sundering focused weapon. (Adamantine will get you through most all the DR and then lost of damage to chop her in half).
From PRD
"Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck."
Same is true for the Hardness and Hp
"Magic Armor, Shields, and Weapons: Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points."
Also Adamantine ignores hardness less than 20
'Adamantine: Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20"
| Phenix |
Shar Tahl wrote:What would be the best for a sundering specialist? The two-handed fighter archtype looks pretty good. There is also the Breaker barbarian archtype plus the rage powers that allow bypass of hardness(only once per rage though). Got an adventure coming up for a level 14 character and I am trying to think of a build.Actually I wouldn't worry too much about Archetypes personally. Just a vanilla two handed fighter will do well at the job. I would recommend the Improved Sunder and Greater Sunder feats. Then you will want an adamantine weapon with as many plusses as you can afford (have to make sure your weapon has as many or more plusses than the opposition so you can sunder it). The Lucerne Hammer does look good if you want to sunder armor. Also throw in gloves of dueling of course, as that will help as well.
Gloves of dueling provide a bonus against Sunder, not for performing a Sunder CMB.
| Gallo |
Phenix wrote:Gloves of dueling also improves a fighter's weapon training by +2, like a free weapon specialization and greater focus in one item.Gloves of dueling provide a bonus against Sunder, not for performing a Sunder CMB.
Which means the Gloves of Duelling do add a bonus to Sunder CMB checks, as per the PRD :
Weapon Training ........ A fighter also adds this bonus to any combat maneuver checks made with weapons from this group.
| pensworth |
The Lucerne hammer may be good but its only good against armors, and only at 10 feet away because its a reach weapon, while on the other hand the Flambard gets a +2 against any thing and either it becomes a +4 or it adds an additional +4 (not completely sure, it wasn't specific) against wood. So you try to sunder my armor with your lucerne hammer and Ill move in closer so you cant hit me then Ill sunder the wooden haft on your hammer and you will be left with no weapon, then Ill start beating up on your armor.
The only down side is that its an exotic weapon and requires a feat to use it, but if you spend another feat on the bastard sword feat as well you can use it one handed!
Oh and Adamantine is really good!
Edit: The lucerne hammer only gets the +2 on medium and heavy armors.
| Lab_Rat |
Well...since this has been necroed....tisk tisk..I will use the opportunity to add in another peice of info as to why barbarian is the way to go for a sunder specialist. Barbarians have the rage power Smasher which lets them ignore all hardness. So while an adamantine weapon may be great it will not ignore the hardness of other adamantine objects, smasher however ignores it. Take that adamantine full plate fighter.
| Grizzly the Archer |
....Necro thread...lovely... Anyway, on top of what lab rat stated, my DM loves throwing weird, and new customized materials, weapons, magic items, at us. Part of this are objects that have hardness's even into the 40's. Adamantine is only 20, but the smasher rage power will allow me to cut through my DM's diamond encrusted adamantine walls, or armor like butter with a light saber. Lol.
Barbarians also get access to probably the most broken, in a good way, ability or function there is, if you can get a way to replenish your rage rounds... Spell sunder. Depending on build it can destroy a construct, remove harmful effects from allies, dispel black tentacles, and so on. I get a chance now and then to use it, but when I do, my party loves me for it. It saves the casters from having to use a dispel, or for our party to having to deal with the spell at the time. I just rage, spell sunder it, beat its CMD by 10 and poof...it's gone. Combo this with the few ways a barbarian can get rage rounds back, and its practically a dispelling, suppression machine, for free. Spells take up slots, which aren't unlimited. The sunder rage combos are.
Krodjin
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Monk.
Here me out...
Assuming you play that the Sunder combat maneuver is a standard action, the only class that can sunder multiple times in a full attack (FoB's) is Monk.
Martial Artist archetype can ignore an items hardness or DR for a full turn as a swift action.
Would this make the Monk better then a Barbarian or Fighter? I don't know, but it is a viable option to consider, especially if you play that sunder = standard action.
Krodjin
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Brother of the Seal is nice too.
A Martial Artist/Breaker Barbarian going into Brother of the Seal is a strong option.Pick up an Adamantine Monk weapon to finish it up.
I think the Sai gives a +2 bonus to both Sunder & Disarm maneuvres. If I recall correctly the +2 to disarm is from the "disarm" special quality and the +2 to sunder is in the weapon description itself.
| strayshift |
The Lucern Hammer is my preferred weapon here - reach means you can sunder without Improved Sunder and not provoke an attack of opportunity. In response to Pensworth's comments if someone moves in close you simply move 5' back (and be careful not to be caught against a wall).
I favour a Two Handed Fighter/Barbarian Combo - The fact that it is damage you are dealing to the weapon means the 2h Fighter's abilities to increase Power Attack damage and Strength Bonus, as well as their class level bonus with two handed weapons all stack with the Shattering Strike bonus. Add Improved and Greater Sunder and abilities from a Barbarian here and you will end up ridiculously good at sundering at a reasonably low-middling level.
| Heimdall666 |
I dont think you can selectively sunder weapon components Pensworth, so selecting to sunder a Lucerne's shaft to bypass the hardness of wood wont work unless your GM allows it. I would argue the wielder knows his weapons weaknesses and gets the metal in the way of a sunder attempt. Great thread, thought about making the same character. How would you keep sundered items intact (though maybe broken) for a party mage to Make Whole? I want to avoid "Destroyed" to stop my GM from giggling like a loon.
Bardofcyberspace
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Agree called shot is not in the raw; but I agree I would till allow called shots I would make the weapons out of better stuff. I love using the crafting system so that would work for me.
I would also ask if you don't use a called system and I sunder armor. Does that mean every piece of the full platemail armor is broken or just the chest piece. Our my fist so great I craked your boots with my single mighty blow? I think a cording to RAW that is how it would work but to each his own.
| strayshift |
As I said previously however the Two Handed Fighters Shattering strike stacks with their increased power attack, increased strength bonuses, their 2 handed weapon bonuses and any feats they have for the purpose of sundering. And they can wear any armour which the lore warden can't. Shattering Strike kicks in a level earlier than Manouever Mastery, only applies to sunder and is half the bonus generally BUT the other bonuses (double strength bonus damage, double power attack damage) more than compensate for what is at best +3 bonus over the 2h fighter at higher levels. By then the 2h fighter is doing way more damage to items.
| Claxon |
Oh and I should've mentioned Come and Get Me. They attack you with their weapon, you get an attack of oppurtunity that resolves before they hit. You use your attack of oppurtunity to sunder their weapon! Haha! Don't forget to take Strength Surge so you never ever fail a sunder check. You will also probably want to take a level of Oracle with the Lame curse and 1 level of Rage Prophet so you can Rage cycle before level 17. Levels 19 and 20 of barbarian don't provide anything too amazing, so you don't miss much. Being able to use all your once per rage powers every round it totally worth the loss.
| Grizzly the Archer |
I would use the piston maul if I was in the mood for complete destruction of the items/objects I'd be attacking. The extra damage is good, but is not as important in use for giving the broken condition. If you want to get to the broken condition for an item, that's fine, but if you decide to destroy it, it will take powerful magic to bring it back. That's not including the magical abilities, if it had any. Also, if I destroy the item, and have greater sunder, then the extra damage will go to the enemy. Under that specific circumstance I'd use the piston maul. An extra +4 damage per attack is a nice boost. If I have that extra damage however and don't really need it, if I decide to just break the item and not destroy it, than its wasted use to just reach the broken condition.
Still, just a thunder stone to charge it, it's cheap, but over time adds up. Have a party member, or up yourself make the stone for 1/3 price.
It is a nice weapon, just not sure I'd use it every time.
| Grizzly the Archer |
For barbarians, since they are the best at it...
Imp sunder, greater sunder, str surge, spell sunder,
Not too many feats add to sunder, besides the actual sunder feats, of which there is the two. anything that can increase your attack roll, or CMB roll, will increase your sunder.
Will write more about it later.
| Thomas Long 175 |
For barbarians, since they are the best at it...
Imp sunder, greater sunder, str surge, spell sunder,Not too many feats add to sunder, besides the actual sunder feats, of which there is the two. anything that can increase your attack roll, or CMB roll, will increase your sunder.
Will write more about it later.
There's one from cheliax that lets you heal one point of damage and regain a round of rage per round for a successful sunder attempt.
| Blueluck |
For barbarians, since they are the best at it...
Imp sunder, greater sunder, str surge, spell sunder,Not too many feats add to sunder, besides the actual sunder feats, of which there is the two. anything that can increase your attack roll, or CMB roll, will increase your sunder.
Will write more about it later.
I just joined a campaign with such a character, a level 11 human barbarian, Spell Sunder, Improved Sunder, Strength Surge, etc. I haven't had a chance to sunder anything yet, but I'm looking forward to it.
| strayshift |
For barbarians, since they are the best at it...
Imp sunder, greater sunder, str surge, spell sunder,Not too many feats add to sunder, besides the actual sunder feats, of which there is the two. anything that can increase your attack roll, or CMB roll, will increase your sunder.
Will write more about it later.
For Two-Handed Fighters (since THEY are best at it): Power Attack (with additional class bonuses), Shattering Strike (class feature), Doubled Strength bonus (class feature), Improved Sunder and Greater Sunder. You could add Sundering Strike for more chances to sunder and if you are a Half-Orc (or Human with the Racial Heritage feat) there is also Smash which reduces Hardness by 5. You also could be using a big 2h weapon with Sunder bonuses like a Lucerne Hammer and if you want to cover ALL your bases you could take a few levels in Barbarian just to acquire some of their abilities, but the 2h Fighter is the way to go.
| Blueluck |
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Grizzly the Archer wrote:For barbarians, since they are the best at it...For Two-Handed Fighters (since THEY are best at it). . .
When it comes to sundering inanimate objects, there's a good argument for either Barbarians or Two-Handed Fighters being the best. The reason I think Barbarians are better is that Spell Sunder, especially when combined with Strength Surge, makes a Barbarian the best dispeller in the game.
My 11th level, 20 point-buy, barbarian uses the following math: 1d20+34 vs. 15+CL to suppress +10 to dispel.
For a caster level of 20, suppress the effect on a roll of 2
For a caster level of 11, dispel the effect on a roll of 2
That's . . . amazing! It's way better than casting Dispel Magic. With rage cycling, or simply when outside of combat so that I can take 18 seconds per spell, I can do this 27 times per day. As a bonus, when in magical darkness I get to say, "I'm attacking the darkness!"
| Grizzly the Archer |
Grizzly the Archer wrote:For Two-Handed Fighters (since THEY are best at it): Power Attack (with additional class bonuses), Shattering Strike (class feature), Doubled Strength bonus (class feature), Improved Sunder and Greater Sunder. You could add Sundering Strike for more chances to sunder and if you are a Half-Orc (or Human with the Racial Heritage feat) there is also Smash which reduces Hardness by 5. You also could be using a big 2h weapon with Sunder bonuses like a Lucerne Hammer and if you want to cover ALL your bases you could take a few levels in Barbarian just to acquire some of their abilities, but the 2h Fighter is the way to go.For barbarians, since they are the best at it...
Imp sunder, greater sunder, str surge, spell sunder,Not too many feats add to sunder, besides the actual sunder feats, of which there is the two. anything that can increase your attack roll, or CMB roll, will increase your sunder.
Will write more about it later.
I totally disagree with fighters being better than barbarians. One single rage power, strength surge, puts anything the fighter could get as a boost, and puts it to shame. But let's see what the true highest numbers for both fighter and barbarian are, and you will see how the barbarian wins.
Let's compare shall we...
Level 20 for both
Fighter: BAB 20+ (18 base str + 2 racial bonus + 5 inherent book bonus + 5 level bump + 6 enhancement item= 36 (+13) + imp. Sunder 2+ grt. Sundr 2+ weapon training 5 + weapon focus/grtr weapon focus 2+ gloves of dueling 2+ bracers of skilled manuever 2 + ioun stone resonate ability in wayfinder 2+ shattering strike 5 + dueling weapon (with+5 enhancement) 15 + devastating blows trait 2= +67....this is including multiple items, including the +15 total CMB bonus from a dueling-fg weapon.
Barbarian: BAB 20 + str. Mod +13 (look to fighters str score to see how I got +13) + str surge 20+ IMp. Sunder 2. + grt. Sunder 2 + rage mod 4 + wayfinder ioun stone 2 + bracers of skilled manuever 2 + furious dueling weapon (+5 base weapon, furious increases enhancement to +7, dueling-fg doubles and adds enh. So 7x2=14+7= +21 weapon total) 21 added + devastating blows 2= +88!
Non raging barbarian: all the same as above, just no +4 rage, no str surge, and the weapon is +15 not +21 for overall CMB addition. So, +88- 4-20-6= +58.
Non rage barbarian = +58; fighter +67... The barbarian is only +9 less on his sunder, when not raging than the fighter is, at top form. That's ridiculous.
Now... The str score, BAB, imp/grt. Sunder, bracers, ioun stone, and trait are all identical... Without those...
Fighter : Wepon training with gloves +7 , + shattering strike +5, +15 dueling weapon=+27
Barbarian: str. Surge +20, + rage +4, dueling furious weapon +21= +45,
-difference between both weapons is only a +6 (dropping barbarian to a +39 diff, if lowered to match fighter. That is still a +12 difference in favor of the barbarian.
So as you can see, the barbarian clearly out sunders the fighter. Now, the fighter might be able to do some more damage due to double str. Or double power attack for more damage. But as for the to hit, barbarian wins hands down.
Lucerne hammer is only for armor or shields, not that great overall.
Barbarians gain spell sunder which is just way too amazing to list all the juicy details of its awesomeness. Also, witch hunter which can help with sunset attempts on spell caster like enemies. Also, smasher rage power, ignores all hardness. The fighter might be able to ignore 5, or even the wrecker oracle to ignore 10 or 15 hardness, but the barbarian ignores ALL hardness. That alone is better than all other sunder types. Not including spell sunder, or the +88 CMB to sunder, plus rage cycling to boot. Throw in the few feats that can allow you to get back rage rounds when you make a sunder attempt, and you never run out of rage.