TWF (Falchion & Improved Unarmed Strike) in PFS


Rules Questions

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Lantern Lodge

11 people marked this as FAQ candidate. Answered in the FAQ.

In another thread, I conjectured about a Pathfinder character that used two weapon fighting, with a Falchion (or other two-handed weapon) as his primary weapon, and used a Kick (assuming the character has Improved Unarmed Strike) for his off hand weapon. The consensus seems to indicate that this was highly unusual, but not abusive and following rules as written -- but this consensus was not unanimous.

Would a build like this be allowable for PFS play?

Even if it is allowable, would it be desirable, considering the acrimony &/or time wasting discussions it could prompt?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

This is a rules question not a PFS question, you would get more responses there. So you know I flagged your post to be moved over there already.

But to start off to answer your question, as a GM I would not allow it, that is in the purview of "Natural Attacks" not "Armed Unarmed Attacks". Now if you say played a Half-Orc with a "Bite Attack" that would be allowed.

Scarab Sages

Dragonmoon, Klothar asked if it's legal for PFS play, so it is totally a PFS question and should be in that section of the boards.

Klothar, yes, it is a bit unusual but TWF says "You can fight with a weapon wielded in each of your hands." so RAW I would not allow it. If you used a one handed weapon and had the TWF and IUS I'd totally allow a sword/kick combo to be used for attacking.


fray wrote:

Dragonmoon, Klothar asked if it's legal for PFS play, so it is totally a PFS question and should be in that section of the boards.

Klothar, yes, it is a bit unusual but TWF says "You can fight with a weapon wielded in each of your hands." so RAW I would not allow it. If you used a one handed weapon and had the TWF and IUS I'd totally allow a sword/kick combo to be used for attacking.

PRD wrote:
Unarmed Strike Damage: An unarmed strike from a Medium character deals 1d3 points of bludgeoning damage (plus your Strength modifier, as normal). A Small character's unarmed strike deals 1d2 points of bludgeoning damage, while a Large character's unarmed strike deals 1d4 points of bludgeoning damage. All damage from unarmed strikes is nonlethal damage. Unarmed strikes count as light weapons (for purposes of two-weapon attack penalties and so on).

So if you ignore this, you can not use TWF with punches...

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I am assuming the 2 of you who keep bringing up TWF (Two-Weapon Fighting) mean THF (Two Handed Fighting) since that is what the question is about. *or a Mixture of the 2*

And fray it was still a Rules question even if he used PFS as an example of play. PFS uses Core Rules which is what this question was, PFS would be no different on this then PF rules.


Dragnmoon wrote:

I am assuming the 2 of you who keep bringing up TWF (Two-Weapon Fighting) mean THF (Two Handed Fighting) since that is what the question is about. *or a Mixture of the 2*

And fray it was still a Rules question even if he used PFS as an example of play. PFS uses Core Rules which is what this question was, PFS would be no different on this then PF rules.

TWF has no exclusion on THF. Plus, if your willing to take a feat to be able to do this, that is fine, not like it is all that optimal.


I'll never understand why people get so bent out of shape over this combo....


Monk wrote:
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
Imp Unarmed wrote:
You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice

It looks like a non-monk with improved unarmed strike would not be able to use a kick as an offhand. Being able to do that is a monk ability. Unarmed strikes are ordinarily fists. Without the monk's rules exception, an unarmed strike is a light weapon and thus needs to be wielded in a hand.

To use TWF with a 2-handed weapon and unarmed strike, you'd need to either have 3+ hands or be a monk.


Agree with Jake on this one, its legal and not that strong.

Omelite wrote:


It looks like a non-monk with improved unarmed strike would not be able to use a kick as an offhand. Being able to do that is a monk ability. Unarmed strikes are ordinarily fists. Without the monk's rules exception, an unarmed strike is a light weapon and thus needs to be wielded in a hand.

Uh.. what?

Did you read the Definition of an Unarmed Attack before you came to this conclusion?

PRD: Combat: Unarmed Attacks wrote:

Unarmed Attacks

Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following[...]

Of course any character can kick.

The Exchange

Interesting idea. I'd say it is not legal for the following reason:

PRD wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

It specifically calls out "a weapon wielded in each of your hands" and "If you wield a second weapon in your off hand." Since you can't wield two weapons in one hand then RAW - and I would say RAI - this means that you can only get the extra attack if you are wielding your main weapon with only one hand and your second weapon is wielded in your off hand (or an unarmed strike using your off hand) and therefore can't be combined with a Two-Hander.


Belafon wrote:

Interesting idea. I'd say it is not legal for the following reason:

PRD wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

It specifically calls out "a weapon wielded in each of your hands" and "If you wield a second weapon in your off hand." Since you can't wield two weapons in one hand then RAW - and I would say RAI - this means that you can only get the extra attack if you are wielding your main weapon with only one hand and your second weapon is wielded in your off hand (or an unarmed strike using your off hand) and therefore can't be combined with a Two-Hander.

If you read it this literally then you can't even use double weapons to TWF.

Dark Archive

Belafon wrote:

Interesting idea. I'd say it is not legal for the following reason:

PRD wrote:


Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

That is flavour text. It gives no RAW numbers, it only gives a basic idea of how the feat plays out, and should not be taken word for word literally. Yes you can TWF with a Greatsword and Unarmed Strike, but you probably wouldn't want to.

Lantern Lodge

***Comments and restatement of the question(s) by OP.***

>I am assuming the 2 of you who keep bringing up TWF...

In effort for transparency, I, the OP of this thread, want to acknowledge that I may be both of the people "who keep bringing up TWF"; I'm still setting up my account and my postings in the last week have shown up under several aliases/name changes/icon changes.

I will state that I came into this thread convinced that this combo was allowable, but I have to admit since Belafon pointed out that portion of the rules that state "a weapon wielded in each of your hands", I'm now leaning towards rejecting my own thesis. I will add, though, that I have seen and played several characters based on this combo under 3.5 and Pathfinder; I don't find the combination abusive and I would be comfortable with a character like this in a home game.

I will likely be playing my first PFS scenario in the next few weeks, and posting this thread was an effort to get a definitive response that I could print out and show the GM at the table; a similar tactic worked well to reduce discussions at the table, for a controversial but legal character in Living Greyhawk many moons ago.

So.....Let me expand and restate my original question as follows:

1. Rules Is this a legal combination for PFS play? I think Belafon has shown that the answer is "no". Does anyone have any counter arguments?

2. Society Sociology Is it bad form to show up to a table with a controversial but legal character and risk burning up table time with
discussion about the legality of the character?

FWIW, this and others threads have convinced me not to include this combo in any PFS characters I create.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Klothar wrote:

2. Society Sociology Is it bad form to show up to a table with a controversial but legal character and risk burning up table time with
discussion about the legality of the character?

Now this is a PFS question.

It is not a good idea to show up with a questionable Legality character because different GMs will different things.

For example at My Table I would not allow it, But I would allow it if you had a Natural Attack.

Now if one of the developers came into this thread to clear it up and ruled on your side, then you would have something to show the GMs.


Dragnmoon wrote:
Klothar wrote:

2. Society Sociology Is it bad form to show up to a table with a controversial but legal character and risk burning up table time with
discussion about the legality of the character?

Now this is a PFS question.

It is not a good idea to show up with a questionable Legality character because different GMs will different things.

For example at My Table I would not allow it, But I would allow it if you had a Natural Attack.

Now if one of the developers came into this thread to clear it up and ruled on your side, then you would have something to show the GMs.

I don't think you can TWF with natural attacks RAW. However, you can make weapon attacks + natural attacks where the natural attacks become secondary without any feats.


Belafon wrote:

Interesting idea. I'd say it is not legal for the following reason:

PRD wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

It specifically calls out "a weapon wielded in each of your hands" and "If you wield a second weapon in your off hand." Since you can't wield two weapons in one hand then RAW - and I would say RAI - this means that you can only get the extra attack if you are wielding your main weapon with only one hand and your second weapon is wielded in your off hand (or an unarmed strike using your off hand) and therefore can't be combined with a Two-Hander.

You can not fight with your foot with it in your off hand easily so you can not use your foot as an off hand weapon. OKAY now that this is cleared up. Feats =/= actual rules, just descriptions of modifications to rules.


Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

IMO I'd let it fly only because I don't see a problem with it at all. So he hits them with his two hander and uses the momentum of his swing to do a neat kick during his full attack. Considering he's choosing a highly flavorful attack that yields significantly less damage, in our example of falchion 2d4 str 1.5 18-20 vs unarmed strike 1d4 .5 str for off hand 20, sure go for it. My immediate thought upon reading this was Ninja Turtles.

Leonardo uses 2 Katanas and is constantly throwing out kicks as is Donatello who is using a Staff as a mostly two handed weapon. If you take a look at various fighting video games or some movies you can see examples of when a person using a weapon that occupies both hands pulls off unarmed attacks. When using a spear you could stab stab with the spear then drive the butt of the spear into the ground and use it to do a vaulting kick as an example.

I just thought I'd point out a few examples as to why it may not be as outlandish as it first appears, if I'm missing why it's so devastating that it needs to be immediately banhammered please point it out to me.


I'm glad we're all agreed that TWF can only be performed with hands, even though I have already cited above that it is possible to perform a kick (from the actual functionality rules, not flavor text)

Again you can use punches, KICKS & HEADBUTTS when you make an Unarmed Strike. Many more options open up when you're a monk.

Honestly.

What about Armor Spikes? Nope can't TWF with that! Doesn't use a hand! Nevermind that Armor Spikes has explicit language for being used as off-hand weapon.

Cmon... just because most weapons are wielded in a hand doesn't mean all of them are.


{QUOTE]
Blade Boot

Blade boots come with a spring-mounted knife that pops out when triggered with the right combination of toe presses.

Benefit: You can use a blade boot as an off-hand weapon.

Action: Releasing the knife is a swift action; rearming it is a full-round action.

Drawback: When the blade is extended, you treat normal terrain as difficult and difficult terrain as impassable.

Hows this fit in to the mix?


donaldsangry wrote:


Hows this fit in to the mix?

As yet another example that the term "off-hand" is not to be taken literally.

The Exchange

Stynkk wrote:

I'm glad we're all agreed that TWF can only be performed with hands, even though I have already cited above that it is possible to perform a kick (from the actual functionality rules, not flavor text)

Again you can use punches, KICKS & HEADBUTTS when you make an Unarmed Strike. Many more options open up when you're a monk.

Honestly.

What about Armor Spikes? Nope can't TWF with that! Doesn't use a hand! Nevermind that Armor Spikes has explicit language for being used as off-hand weapon.

Cmon... just because most weapons are wielded in a hand doesn't mean all of them are.

Pull back a little Stynkk. No one is saying you can't kick as part of a TWF full attack. The question is if you can use a Two-Handed weapon (or a one-handed weapon wielded in two hands) as your main-hand attack and then perform some other action (kick, knee, headbutt, etc.) as the off-hand attack.

As far as the argument about flavor goes, you might want to take a look at alignment channel or elemental channel and see if the first part of the feat description is nothing but "flavor." In the meantime here's a snippet from the rules governing combat:

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Same language - "If you wield a second weapon in your off-hand..."

I can see a way you can try to torture the language into letting you use a two-handed weapon - "It just says I get a penalty to attacks with my primary hand. It doesn't say that I can't use a two-handed weapon in my primary hand (and my secondary hand)." On the other hand I, and most GMs I know, will interpret the description as you use a weapon you wield using only your main hand and then make a second attack using anything that counts as an off-hand attack. (I'm not getting into real world issues of balance, movement, etc. because we're just talking about the Paizo rules.)


Belafon wrote:
Pull back a little Stynkk. No one is saying you can't kick as part of a TWF full attack.

Good.

Belafon wrote:
The question is if you can use a Two-Handed weapon (or a one-handed weapon wielded in two hands) as your main-hand attack and then perform some other action (kick, knee, headbutt, etc.) as the off-hand attack.

Why would you not be able to do this? You have already stated that you would ok a natural attack with this kind of attack, why rally against a Bladed Boot, Armor Spike or Unarmed Strike?

Belafon wrote:


Same language - "If you wield a second weapon in your off-hand..."

So... I the character in question is wielding a second weapon, you've already said that these attacks can function as an off-handed weapon. If they use a Full Attack Action they can choose to two-weapon fight and gain an extra attack just like any other character.

I see nothing in the rules that states anything about not being able to utilize a two handed weapon while two weapon fighting. I'm not seeing your case.

Belafon wrote:
As far as the argument about flavor goes, you might want to take a look at alignment channel or elemental channel and see if the first part of the feat description is nothing but "flavor."

The flavor part holds true as a general rule. There are some feats that parse part of their mechanic into the text that gives the general sense of the feat. Oddly Alignment/Elemental channel's "flavor text" only has the choices available and no actual gameplay/rules impact. The actual mechanics are listed after Benefit: just like all other feats.


Stynkk wrote:


Belafon wrote:
The question is if you can use a Two-Handed weapon (or a one-handed weapon wielded in two hands) as your main-hand attack and then perform some other action (kick, knee, headbutt, etc.) as the off-hand attack.

Why would you not be able to do this? You have already stated that you would ok a natural attack with this kind of attack, why rally against a Bladed Boot, Armor Spike or Unarmed Strike?

Natural Attacks follow a different set of rules. For those, you can go here.

IUS is only considered a natural attack for item and spell effects such as Magic Fang, or creatures who have abilities that specifically state an effect when hit by an unarmed or natural attack. As part of a full attack action after making all of your weapon attacks, your natural attack would suffer a -5 penalty to the attack using your full BAB, with only 1/2 of your Strength modifier added to the damage. That is also assuming it was not a natural weapon which was wielding the manufactured weapon, such as a claw or tentacle. In which case, you would not receive an attack with your natural attack at all.

Please do not confuse Natural Attacks and Unarmed Strike, as they follow different rules altogether.


Vloxas wrote:
Please do not confuse Natural Attacks and Unarmed Strike, as they follow different rules altogether.

What I stated was that we have a precident for other attack forms being used in conjunction with a two-handed weapon, so it's not out of the question that more options may be available.

I have never stated that an Unarmed Strike is a natural attack. I will be more careful with my examples in the future.


your off hand does not literally need to be an off hand. you can use a th weapon and kick or armor spikes. it's hardly optimal and I don't see why people get bent out of shape over it.

Grand Lodge

The focus on the word "hand" within two-weapon fighting's rules is very much a trap. One does not even need hands to two-weapon fight. The player need only be able to effectively wield two weapons. The examples of the blade boot, and armor spikes are good ones. Most weapons are wielded within the hands, but not all. There is no rules that disallow the act of fighting with both handheld and non-handheld weapons at the same time. I am rather confused about the fight against doing so. There is no verisimilitude or balance issue present. Why would one restrict one's fun and imagination when no problem seems apparent? This is not WOW, you can climb trees. Ruleswise, legit. Go forth and enjoy PFS play.

Lantern Lodge

5 people marked this as FAQ candidate.

The more comments I read, the more unsure I am about the whole matter.

Which of these are legal Two-Weapon fighting combinations?
Listed "Primary Attack"/"Secondary Attack"

Dagger/Improved Unarmed Strike
Falchion/Improved Unarmed Strike
Falchion/Armor Spikes
Falchion/Blade Boot
Improved Unarmed Strike/Blade Boot
Blade Boot/Blade Boot: wearing blade boots on both feet
Improved Unarmed Strike/Improved Unarmed Strike

????


I think what you can take from this thread is that the idea is controversial. You may get a PFS judge who agrees with you and allows it, but you'd better have a back up character to be on the safe side.


Klothar wrote:


Would a build like this be allowable for PFS play?

It is perfectly legal.

Klothar wrote:


Even if it is allowable, would it be desirable, considering the acrimony &/or time wasting discussions it could prompt?

Well that depends on a few things.

Personally I would suggest that you do so as if anything dispelling the random people that think this (or other things) are not rules' legal when they most obviously are.

A good number of organized play players steer clear of anything 'controversial' but in all honesty that is everything as I've seen judges rule things completely different from what the rules actually state.

I would suggest that if this is something that you like that you do it. You will both be playing the character that you want and educating some less rules savvy judges out there.

All in all I'd call that a double win.

-James

Lantern Lodge

James Maissen wrote:


Klothar wrote:


Even if it is allowable, would it be desirable, considering the acrimony &/or time wasting discussions it could prompt?

I would suggest that if this is something that you like that you do it. You will both be playing the character that you want and educating some less rules savvy judges out there.

All in all I'd call that a double win.

-James

In Living Greyhawk is was the norm to either avoid controversial characters or, at least, have written proof that backed your interpretation. Having not yet played a PFS scenario, I'm unsure on what kind of reception a character like this would receive.

My concern is that the character could prompt an extended rules discussion that could eat into the time for the scenario; IMHO this would not be fair to the other players at the table, even if the act would be instructive for the GM.

Unless I can get some unequivalble evidence, such as a message from an authority from Paizo, I intend to stick to characters which are not so controversial.


Klothar wrote:


In Living Greyhawk is was the norm to either avoid controversial characters or, at least, have written proof that backed your interpretation. Having not yet played a PFS scenario, I'm unsure on what kind of reception a character like this would receive.

I know many people in LG did avoid making the PCs that they wanted out of this fear. It saddens me in all honesty.

But more than that, it's a losing proposition as you cannot achieve your goal.

Klothar wrote:


Unless I can get some unequivalble evidence, such as a message from an authority from Paizo, I intend to stick to characters which are not so controversial.

Even if you had such a message, still might not suffice.

Face it you are going to encounter this kind of thing with a few random judges. Rather than not play what you want, I'd suggest that you just get used to dealing with them.

As for 'unequivocal' evidence, I guess I would think that the core rulebook should suffice and the pfsrd after that to back it up.

You can mark where it defines unarmed strike, and have the passages for where there are weapons that 'off-hand' doesn't require a hand to use.

I'd suggest that you just go with that and occasionally you'll have to deal with teaching a judge the rules. And in all honesty this is going to happen with a 'controversial' build or not.

And lastly, I don't see your build as controversial.

-James
PS: Perhaps what you really want to do is figure out where you will be playing this character and see who the judges are, how knowledgeable they are, etc.

I know in LG there were some regions that were VERY strong with the average judge knowledge level just as there were some regions that were quite the opposite.


1 person marked this as a favorite.

Technically when welding a weapon with two hands your are already using your primary hand and secondary hand. {hence the 1.5 x Str mod}

By trying to use a weapon two handed and another off-hand attack that doesn't actual use a hand, you in effect are using your primary hand and two off-hands in making your attacks.

The effect of the strategy is to increase your damage output. (assuming 18 str) by almost an additional off-hand attack over the traditional use.

One hand weapon 1d8+4 and Light off hand weapon 1d6+2 ~= 12 dam if both hit.
Vs
Two hand weapon 2d6 +6, and off hand 1d3+2 ~= 16.5 dam if both hit.

Note if this was allowed, you could also use a shield, sword and other Off-hand attack ( that doesn't use an actual hand) to keep the same damage, but increase your AC.

I would say that you can use the alternate off-hand attacks, but that it replaced the use of your actual off-hand.


Klothar wrote:
2. Society Sociology Is it bad form to show up to a table with a controversial but legal character and risk burning up table time with discussion about the legality of the character?

My two cents: I think it's bad form to argue with the GM beyond gently pointing out a rule in the rulebook. If it were me, I'd have a back-up version of the same character for when a GM disallowed the combination. E.g. I'd have stats prepared for falchion + off-hand kick (possibly dubious, even though I think it's perfectly fine) and scimitar + off-hand punch (which no one can argue with).

Go with your heart, though. :-)


1 person marked this as a favorite.
GlennH wrote:


Note if this was allowed, you could also use a shield, sword and other Off-hand attack ( that doesn't use an actual hand) to keep the same damage, but increase your AC.

It is allowed, and you can do this.

Some examples of weapons that you can do this with:

Armor Spikes
Batezu Beard
Boot blade
Unarmed Strike

It's simply the way the rules work. Its not over-powered, in fact for most PCs it's underpowered.

Consider that the PC in question is spending 2 feats and getting a 15DEX in order to do this, and at 6th level he'll need to spend a 3rd feat to keep up as well as look into an amulet of mighty fists and he's going to be needing to sport a 17DEX now. Also he will need to spend yet another feat on double slice to attempt to make these unarmed strikes worthwhile.

Honestly if the OP were asking whether or not he should do this, I would advise not to from a power perspective. Rules-wise he's perfectly fine, but he's paying far too much for so little in return.

I'm assuming that he wants this for flavor reasons and there's nothing wrong with it beyond uniformed people and his concerns about dealing with them,

James


hogarth wrote:


My two cents: I think it's bad form to argue with the GM beyond gently pointing out a rule in the rulebook.

I've had GMs say things that were completely unsupported by the rules:

1. You need to make a spellcraft check DC20+spell level in order to place an area spell where you want it (to avoid hitting friends) but enemies don't need to do that 'as they are not concerned with friendly-fire'.

2. You can't use a reach weapon.

3. A 20' long 10' high wall effect is 80' by 50'.

4. You can't take an AOO with that weapon because you didn't attack with it in the prior round.

Etc.

I'm sorry, but there is a place for helping the DM understand the rules. In society play they should not be making stuff up, and really should be called on it when they do. People learn from the table and you don't want other players to learn the wrong rules.

Besides if they are going to be getting this (imho very basic) thing wrong, then there are going to be lots of other things that they are going to get wrong.

hogarth wrote:


If it were me, I'd have a back-up version of the same character for when a GM disallowed the combination. E.g. I'd have stats prepared for falchion + off-hand kick (possibly dubious, even though I think it's perfectly fine) and scimitar + off-hand punch (which no one can argue with).

Go with your heart, though. :-)

If you are going to do that (which wouldn't be legal in PFS) then simply swap out all the feats and stats that you are investing in this and deal far, far more damage.

I would say stick to your guns, it shouldn't come up often and when/if it does then it should come up.

-James


james maissen wrote:
hogarth wrote:


My two cents: I think it's bad form to argue with the GM beyond gently pointing out a rule in the rulebook.
I've had GMs say things that were completely unsupported by the rules:

I'd rather have an incorrect GM and a happy table than a correct GM and an unhappy table. YMMV, of course.

The Exchange

james maissen wrote:
GlennH wrote:


Note if this was allowed, you could also use a shield, sword and other Off-hand attack ( that doesn't use an actual hand) to keep the same damage, but increase your AC.

It is allowed, and you can do this.

Some examples of weapons that you can do this with:

Armor Spikes
Batezu Beard
Boot blade
Unarmed Strike

This is definitely allowed - if you're only using one hand on your weapon.

Ludicrous example time!

Let's say I'm playing a Rondelero Duelist (from Inner Sea Primer). At level two I gain the ability to shield bash with a buckler. Per core rules I can wield a weapon in two hands while using a buckler, I just take a penalty and lose its AC bonus until my next turn. So...

If we buy into the "I can TWF with a two-handed weapon" argument, then I can take a mighty swing with my greatsword as my "main-hand attack" and then bash with my buckler because it's "off-hand." Never mind that it's strapped to the arm I just used to wield my mighty greatsword.

Or, heck, I can swing my greatsword and then just elbow someone with my off-hand and don't even need this archetype.

So I submit that one of the following must be true:
1)You can't use a two-handed weapon when TWF (my argument)
2) You can use a two-handed weapon when TWF then punch someone with the off-hand you were just wielding that weapon with.
3) You can use a two-handed weapon when TWF then use any off-hand attack that doesn't use either of your hands.

If you argue (2) then there's nothing anyone can say to convince you otherwise. If you argue (3) please find me any citation that differentiates (for purposes of when you are allowed to attack with it) between attacking with your actual "off hand" and attacking with something that counts as an "off hand weapon" but isn't actually wielded by your off hand.

Lantern Lodge

GlennH wrote:

Technically when welding a weapon with two hands your are already using your primary hand and secondary hand. {hence the 1.5 x Str mod}

By trying to use a weapon two handed and another off-hand attack that doesn't actual use a hand, you in effect are using your primary hand and two off-hands in making your attacks.

The effect of the strategy is to increase your damage output. (assuming 18 str) by almost an additional off-hand attack over the traditional use.

One hand weapon 1d8+4 and Light off hand weapon 1d6+2 ~= 12 dam if both hit.
Vs
Two hand weapon 2d6 +6, and off hand 1d3+2 ~= 16.5 dam if both hit.

Note if this was allowed, you could also use a shield, sword and other Off-hand attack ( that doesn't use an actual hand) to keep the same damage, but increase your AC.

I would say that you can use the alternate off-hand attacks, but that it replaced the use of your actual off-hand.

I think you make a good argument, but I will point out two issues.

Concerning your point about the 12 vs 16.5 points of damage:
I have not closely examined your numbers, but I ran three scenarios through the DPR calculator from the "Ironsides..." thread: 2-Hand Falchion, TWF 2Hnd Falchion/IUS, 1Hnd Bastard Sword/IUS. Varying teh scenarios, I was never able to find a setup that changed the DPR more than 2 HP. IMHO the DPR differenec is too small to base prohibition on that fact.

Your Reducto ad Absurdum, that permitting my line of reasoning would also permit Sword & shield/IUS, and since this combination is ridiculous or abusive, my argument should be refuted. (Do I understand correctly? Is this right?) In response that I will point out that sword & shield/boot blade is certainly permitted, yes? I find that combination even more silly and subject to any potential abuse. So, I don't think I can reject my argument based on this line of reasoning; though I think you may still end ou being right.

To me the legality of this build is indeterminate.

Based GlennH concept of "prohibiting double dipping strength bonuses", perhaps the rule for these situations should be something like "total up strength bonuses for all attacks. this total can not exceed 1.5 strength" but this doesn't cover cases like Fighter 2Hnd archetypes x2 strength bonus. Perhaps something similar. Hmmm.

Still as confused as ever.


3 people marked this as FAQ candidate. 3 people marked this as a favorite.
Belafon wrote:


James Maissen wrote:

Armor Spikes

Batezu Beard
Boot blade
Unarmed Strike

This is definitely allowed - if you're only using one hand on your weapon.

3) You can use a two-handed weapon when TWF then use any off-hand attack that doesn't use either of your hands.

If you argue (3) please find me any citation that differentiates (for purposes of when you are allowed to attack with it) between attacking with your actual "off hand" and attacking with something that counts as an "off hand weapon" but isn't actually wielded by your off hand.

Alright let's look at each of the ones that I listed here:

The most telling is (and excuse my bad spelling on it from before):

Barbazu Beard wrote:


Source Cheliax: Empire of Devils 27
Description

Popular in Egorian but rarely seen elsewhere, a barbazu beard is an intimidating helm with a full facemask wrought to look like a snarling barbazu’s head. Extending from the chin area of the face guard is a razor-sharp blade much like an actual barbazu’s beard, usually 8 inches long but sometimes longer. A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon. It otherwise follows all rules for using an off-hand weapon. Attacking with a barbazu beard provokes an attack of opportunity. Because it is so close to the wearer’s face, using a barbazu beard against creatures harmful to touch (such as fire elementals and acidic oozes) has the same risks as using a natural weapon or unarmed strike against these creatures.

Now perhaps you are trying to say that a blade boot is held in your hand, or that armor spikes need a hand free, or that to kick and knee someone you have to put your foot/knee in your hand first...

There are weapons that don't need a free-hand to use, both by exact wording in the rules and by common sense.

-James

Lantern Lodge

Belafon wrote:
james maissen wrote:
GlennH wrote:


Note if this was allowed, you could also use a shield, sword and other Off-hand attack ( that doesn't use an actual hand) to keep the same damage, but increase your AC.

It is allowed, and you can do this.

Some examples of weapons that you can do this with:

Armor Spikes
Batezu Beard
Boot blade
Unarmed Strike

This is definitely allowed - if you're only using one hand on your weapon.

Ludicrous example time!

Let's say I'm playing a Rondelero Duelist (from Inner Sea Primer). At level two I gain the ability to shield bash with a buckler. Per core rules I can wield a weapon in two hands while using a buckler, I just take a penalty and lose its AC bonus until my next turn. So...

If we buy into the "I can TWF with a two-handed weapon" argument, then I can take a mighty swing with my greatsword as my "main-hand attack" and then bash with my buckler because it's "off-hand." Never mind that it's strapped to the arm I just used to wield my mighty greatsword.

Or, heck, I can swing my greatsword and then just elbow someone with my off-hand and don't even need this archetype.

So I submit that one of the following must be true:
1)You can't use a two-handed weapon when TWF (my argument)
2) You can use a two-handed weapon when TWF then punch someone with the off-hand you were just wielding that weapon with.
3) You can use a two-handed weapon when TWF then use any off-hand attack that doesn't use either of your hands.

If you argue (2) then there's nothing anyone can say to convince you otherwise. If you argue (3) please find me any citation that differentiates (for purposes of when you are allowed to attack with it) between attacking with your actual "off hand" and attacking with something that counts as an "off hand weapon" but isn't actually wielded by your off hand.

Okay this seems to be a good argument.

The only counter I can think of would be: Imagine a humanoid creature (without natural weapons) possessing the TWF feat and four arms. (I'm keeping this abstract in effort to focus the discussion, but if necessary I can try and come up with concrete examples). In that case would the "You can't use a two-handed weapon when TWF" still apply?

Also, imagine a human that has manacles on his hands, has the TWF feet and IUS. Would he be able to attack twice with kicks or headbuts? The "You can't use a two-handed weapon when TWF" would suggest "yes", correct?

The rule seems reasonable and consistent to me, but how do we justify where it came from? I do not know of anything like that rule in the rules.

I think I'll think a bit on this.

Just to reitereate, I originally asked this question in regards to an idea for my first PFS character (Half-Orc Inquisitor of Irori) for role playing fluff reasons. Seeing the response in this and other threads, I intend to play this character without TWF, just straight 2Hnd Falchion, because I think bringing the original concept to a table couldd be disruptive. I'm now continuing this discussion simply to try and clarify the TWF rules in my own head.

Lantern Lodge

james maissen wrote:


<A bunch of stuff.>

Well, huh.

I was buying belafon's arguement until I read that.

My head hurts; I'm going home and cogitate on this a bit.


Checking through the 3.5 FAQ, I find that using two handed weapons and an other off-hand weapon such as an armor spike or unarmed attack was valid. As well as the shield, sword and other off-hand attack combo. I assume its valid in Pathfinder, not being aware of any changes in the wording of the rules that would change it.

OK, I'm convinced that its allowable, but you will probably run into people who will balk at it.

The Exchange

james maissen wrote:
A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon. It otherwise follows all rules for using an off-hand weapon.

Now that is a good argument.

OK. Since we've got the word "thus" in there it follows by extension that any weapon that requires no hands to use (including unarmed strikes from an untrained combatant) can be used as part of TWF in conjunction with a two-handed weapon.

I am convinced.


james maissen wrote:


Now perhaps you are trying to say that a blade boot is held in your hand, or that armor spikes need a hand free, or that to kick and knee someone you have to put your foot/knee in your hand first...

-James

That is funny, I said the same thing! LOL

-Hexen


Belafon wrote:

Now that is a good argument.

OK. Since we've got the word "thus" in there it follows by extension that any weapon that requires no hands to use (including unarmed strikes from an untrained combatant) can be used as part of TWF in conjunction with a two-handed weapon.

I am convinced.

Wow. Just. Wow. I'm glad they wrote this into the rules somewhere. *shakes head in dismay*

I'd like to extend a personal thanks to james for finding that rules nugget.


Klothar wrote:

In another thread, I conjectured about a Pathfinder character that used two weapon fighting, with a Falchion (or other two-handed weapon) as his primary weapon, and used a Kick (assuming the character has Improved Unarmed Strike) for his off hand weapon. The consensus seems to indicate that this was highly unusual, but not abusive and following rules as written -- but this consensus was not unanimous.

Would a build like this be allowable for PFS play?

Even if it is allowable, would it be desirable, considering the acrimony &/or time wasting discussions it could prompt?

Just gonna pop in to say that you're going to have problems enchanting your foot with anything less than expensive jewelry (assuming you aren't a monk)

The Exchange

james maissen wrote:

4. You can't take an AOO with that weapon because you didn't attack with it in the prior round.-James

Popular in Egorian but rarely seen elsewhere, a barbazu beard is an intimidating helm with a full facemask wrought to look like a snarling barbazu’s head. Extending from the chin area of the face guard is a razor-sharp blade much like an actual barbazu’s beard, usually 8 inches long but sometimes longer. A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon. It otherwise follows all rules for using an off-hand weapon. Attacking with a barbazu beard provokes an attack of opportunity. Because it is so close to the wearer’s face, using a barbazu beard against creatures harmful to touch (such as fire elementals and acidic oozes) has the same risks as using a natural weapon or unarmed strike against these creatures.

With the new distinctions on wielding vs carrying a weapon, I think your interpretation may now be wrong, James. It certainly isn't as clear as it was formerly.

Suppose you have a 2h Great sword and a rod of silence in the other hand. And someone provokes. Can you AoO with the 2H great sword?

I would rule, yes. But I supposed I would treat it as an inappropriately sized weapon (-2 to hit).

Let me throw in a few rules, which I think can extrapolate on on how this should be ruled:

"Light, One-Handed, and Two-Handed Melee Weapons
This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

Light: A light weapon is used in one hand. It is easier to use in one's off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only. An unarmed strike is always considered a light weapon.

One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.

Weapon Size
Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all."

So, TWF allows you to use a one-handed weapon and a light weapon.
However, a small creature cannot wield a (medium) two handed weapon at all *because of the amount of effort required to wield*.

In this case, the user attempts to argue that he can wield a two handed weapon - and an additional weapon.

The rules of TWF are presuming a weapon in each hand - and the wording of the feats and rules is based theron. Having a weapon in each hand by definition (and assumption) precludes a 2hw.

I think the logic on double weapons follows this principle:

"Double Weapons: A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round"

So, in this case a double weapon may be treated as a 1h weapon and a light weapon. The character can ALSO choose to attack with a double weapon two handed - attacking with only one end of it.

So there are two important principles: double weapons are made to conform to the idea of a light weapon and a one-handed weapon; (I would say due to the inference of effort); AND the user is free to wield it two handed - but treats it as a one handed weapon or light weapon.

Finally, returning to your batezu beard example: Its funny how two people reading the same thing can draw two different conclusions.

"A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon. It otherwise follows all rules for using an off-hand weapon. Attacking with a barbazu beard provokes an attack of opportunity."

To me most important words are "a warrior could combine use of a b.b. with a 2h weapon **IT OTHERWISE FOLLOWS ALL RULES FOR USING AN OFF HAND WEAPON** - this is entirely akin to armor spikes, shield spikes.
Ie., what the text is saying is that the barbazu beard can be *used* while you wield a two handed weapon, for example a bow.

Summing up:

If the character were large, the 2h weapon would become 1h for the size class, and would be eligible for an off hand attack. The larger creature can handle the weapon with the appropriate amount of effort.

If the character had 3 hands, the 2h weapon could be used with the appropriate amount of effort again, (carefuly considering TWF penalties).

If the character were using a 1h weapon, a knife boot, a shield spike, and an armor spike, and a barbazu beard he could attack with the 1h weapon and choose his off hand attacks from any of the available off-hand weapons.

But nothing in the OP write up as written supports the idea of a 2HW+knifeboot, or by extension, kick.


Klothar wrote:

In another thread, I conjectured about a Pathfinder character that used two weapon fighting, with a Falchion (or other two-handed weapon) as his primary weapon, and used a Kick (assuming the character has Improved Unarmed Strike) for his off hand weapon. The consensus seems to indicate that this was highly unusual, but not abusive and following rules as written -- but this consensus was not unanimous.

Would a build like this be allowable for PFS play?

Even if it is allowable, would it be desirable, considering the acrimony &/or time wasting discussions it could prompt?

I'd allow it.

Its flavorful, interesting and not game-breaking.

Also,
It's not against the rules, IMHO.


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cp wrote:


With the new distinctions on wielding vs carrying a weapon, I think your interpretation may now be wrong, James. It certainly isn't as clear as it was formerly.

Suppose you have a 2h Great sword and a rod of silence in the other hand. And someone provokes. Can you AoO with the 2H great sword?

I would rule, yes. But I supposed I would treat it as an inappropriately sized weapon (-2 to hit).

I'm not sure what 'new' rules you are referring to here.

You would be incorrect however. The weapon is not inappropriately sized it is a medium great sword and you are a medium creature. You need to use two hands to attack with it, and you don't. Re-read over all that you quoted.

Your PC has a great sword in one hand. Can they currently attack with this weapon? No, they would first need to have the weapon in two hands. The rules you quote will demonstrate this.

Thus you do not threaten squares with the greatsword, so its moot whatever the 'someone' does that provokes from squares you threaten as you don't threaten any.

cp wrote:


If the character had 3 hands, the 2h weapon could be used with the appropriate amount of effort again, (carefuly considering TWF penalties).

So your position is that in order to be able to kick you need to have a hand on your foot? ;)

It is comical, but also illustrates how choice of wording in the D&D rules misleads people.

If instead of calling it TWF it was called 'Florentine style fighting' and the words 'off-hand' were replaced entirely with 'secondary' there would be no confusion (or at the very least far less confusion) here.

Let's go through things here:
1. A PC is holding a great sword in both of their hands.

Can the PC make an attack with this great sword? It requires two hands, and they have two hands holding it. So: YES.

2. A PC has the improved unarmed strike feat.

Can the PC make an armed attack by kicking an opponent?

A kick is an unarmed strike. The feat makes the unarmed strike considered an armed attack (don't confuse 'arm' here... kicks are with legs). So: YES.

3. A PC is wearing a barbazu beard.

Can the PC make an attack with the beard?

Yes, though by the write-up it provokes AOOs for doing so.

So if a PC satisfied all 3 of the above, they would threaten adjacent squares with all 3 attack forms. If something provoked an AOO from those threatening that square the PC could choose which of the three to make the AOO with.

It would not matter which weapon(s) if any the PC attacked with in the prior round, only that the PC threatens squares with those weapons. So unless the PC were flat-footed or had gone full defensive they can do this.

Now is that much clear?

Now lets move from AOOs to a full attack action.

There's no problem with a Fighter with BAB 6 and the above from attacking with one of the 3 with the BAB 6 attack and then attacking with another of the 3 with the BAB 1 attack. This does not require 'Florentine style' (as I'm calling it) or have any associated penalties.

Is that perhaps confusing? If not...

After that we move on to 'Florentine style' combat. There is no restriction in 'Florentine style' on the primary weapon. The secondary weapon gives penalties based on the kind of weapon it is. In this case the secondary weapon will be of the light weapon category. Thus with the feat the penalties for making a full attack and getting a bonus secondary weapon attack in the sequence would be a -2 on all of the attacks in this sequence. This penalty would not apply to AOOs later in the round btw.

Does this also make sense?

When you remove certain terms because their names are misleading this becomes more readily followed. If you have a snag with any of the above we can go through it in more detail,

Good gaming,

James


For what its worth I can quite easily visualize, someone with a great sword swinging, then bringing there hands up for a hammer fist against the same opponent right after as part of a TWF concept, or even just doing a straight forward Mule Kick after swinging. I would suggest allowing it any any table I sat at, would make for interesting combats.

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