
cibet44 |
We now have 2 bestiaries in print and another on the way and tons of creatures in each AP volume. Dear Paizo, use them, extensively. If a Paizo module or AP volume comes across an editors or developers desk and it contains a single monster that exists in the 3.5 SRD it should be immediately replaced with something new from a bestiary or previous AP volume.
Just paging through "Wake of the Watcher" I do see some new monsters, but I also see: a rogue/assassin, many many clerics, ghouls, an octopus, chuuls, spectres, yellow mold, and shambling mounds. Really? with thousands of new monsters in print this volume has an octopus, ghouls, specters, and yellow mold? An octopus?? Come on guys, use the stuff you print. I should never see another ghoul or specter in a Paizo adventure.

Swordsmasher |

We now have 2 bestiaries in print and another on the way and tons of creatures in each AP volume. Dear Paizo, use them, extensively. If a Paizo module or AP volume comes across an editors or developers desk and it contains a single monster that exists in the 3.5 SRD it should be immediately replaced with something new from a bestiary or previous AP volume.
Just paging through "Wake of the Watcher" I do see some new monsters, but I also see: a rogue/assassin, many many clerics, ghouls, an octopus, chuuls, spectres, yellow mold, and shambling mounds. Really? with thousands of new monsters in print this volume has an octopus, ghouls, specters, and yellow mold? An octopus?? Come on guys, use the stuff you print. I should never see another ghoul or specter in a Paizo adventure.
lol
you noticed some of that going on as well?

![]() |

A LOT of the SRD monsters are some of the classics. NPCs fill a different role than most monsters. And dude? And octopus is a real-life animal.
Besides, what you're asking for is going way WAY beyond the impossible. Take out all the chulls? Yeah, that wouldn't really have too big of an impact. But taking out all the goblins? Suddenly Golarion doesn't feel much like Golarion any more. And it gets worse as you take away more things like kobolds, ogres, orcs, etc.
Hell, my wish for the monsters of the 3.5 SRD is that Paizo finishes them off within a bestiary or two...why ignore a ready-made source? I see no reason NOT to convert every monster in the SRD to Pathfinder eventually.

cibet44 |
I've been playing this game since 1982, I've seen enough goblins and ghouls, thanks.
Look, it is easy for me as DM to swap in a "classic" monster when I want one. I know all about them. What I don't know or have tome to look for in the reams of monsters Paizo publishes is cool new stuff. Thats what I need a Paizo developer to do for me. If I don't like it I can put in a ghoul instead.
"But I'm gonna be honest. I have never, ever seen a published adventure with an octopus before."
I'm not saying I see them in published adventurers all the time. I'm saying its pretty boring an unoriginal to see it in one, especially considering the vast tomes dedicated to monsters already in print.
"Tolkien must really bore you."
A bit, yeah. After all this time the Tolkien well is pretty dry for my group at this point.

hogarth |

I've been playing this game since 1982, I've seen enough goblins and ghouls, thanks.
I can appreciate that; too much of the same thing can be boring. But it doesn't make much sense to get rid of vampires, say, (which have some association for many people) and instead substitute chazzwazzers into any story that would have used vampires (where chazzwozzers are a blank slate); you lose out on the vampire-y flavour in exchange for something that nobody's ever heard of.
Let me ask you: Are you a fan of the kruthik from 3E D&D?

cibet44 |
Besides, what you're asking for is going way WAY beyond the impossible. Take out all the chulls? Yeah, that wouldn't really have too big of an impact. But taking out all the goblins? Suddenly Golarion doesn't feel much like Golarion any more. And it gets worse as you take away more things like kobolds, ogres, orcs, etc.
I never said to take them out of the world. I just said to take them out of the scripted encounters in the AP volumes. That's a big difference. We know Golarian has these creatures in it, cities full of some of them, so they are good for GM placement or wandering/ad hoc encounters. If Paizo is going to bother to script an encounter it should be remarkable and unique.

Malignor |

a rogue/assassin, many many clerics, ghouls, an octopus, chuuls, spectres, yellow mold, and shambling mounds
You know what stands out to me as 3.5? Chuuls, Yellow Mold and Shambling Mounds.
Those are AD&D things, which I think have nothing to do with classic monsters, and should be avoided by Paizo.Clerics, Ghouls, Assassins and Octopi are the ones I'm fine with, because they're not AD&D; they're classic legend.
I personally don't care for "random arbitrary monster X" monsters. Giants, dragons, ghouls, trolls and so on are staples, and they should remain staples. I feel nothing from facing off against a "Xandthard" or whatever because they're just ... so arbitrary and made-up. If I want random creatures, I'll just turn on my kid's shows. She loves "In The Night Garden", with it's "Pinky Ponk" and "Tomliboos" and "Upsy Daisy".

Elthbert |
2 people marked this as a favorite. |
I've been playing this game since 1982, I've seen enough goblins and ghouls, thanks.
Funny,I've been playing since 1979 and I haven't. Goblins and orcs and hobgoblins are the bread and butter of the game. Is it nice to have new things in it... sure, but everything should not be new. Maybe goblins are the white bread of D&D, so what. What about dragons? we aren't ever going to use dragons again? really?
No I like the old stuff made new, they really gave goblins and orcs thier own flavor in this world, I like it.

![]() |
8 people marked this as a favorite. |

GM: And you see a grudlink.
Players: WTF is a grudlink?
GM: It's a small humainoid that loves fire, hates writing, horses, and dogs. It has a huge mouth a very wide head.
Players: Why the hell are you calling goblins "grudlinks"?
GM: Some twit convinced Paizo that monsters that have been iconic since before Gygax was even born should be eliminated from the game.

cibet44 |
cibet44 wrote:hogarth wrote:Not really. Don't know much about it. Sorry.
Let me ask you: Are you a fan of the kruthik from 3E D&D?You have concisely summed up how I feel about most new (e.g. non-SRD) monsters:
"Not really [a fan]. Don't know much about it. Sorry."
You have concisely summed my point as well. Maybe I would love the kruthik but since I keep getting specters and ogres in my APs I never get a chance to see them in action, so I don't know.
If I did get a kruthik in an encounter and thought it was sub-par I could easily replace it with an ogre. I would never even think to replace an ogre with a kruthik though, and that's my point.

cibet44 |
GM: And you see a grudlink.
Players: WTF is a grudlink?
GM: It's a small humainoid that loves fire, hates writing, horses, and dogs. It has a huge mouth a very wide head.
Players: Why the hell are you calling goblins "grudlinks"?
GM: Some twit convinced Paizo that monsters that have been iconic since before Gygax was even born should be eliminated from the game.
GM: And you see a goblin.
Players: WTF goblins again?
GM: No this is different. It's a small humainoid that loves fire, hates writing, horses, and dogs. It has a huge mouth a very wide head.
Players: Yeah, a goblin.
GM: Some players feel these things are "classics" so Paizo is forced to keep using them.

Azten |

Azten wrote:With all the made up monster names in this thread so far, I'm starting to think a Willy Wonka game is being made by Paizo...Some purloined notes from the Future of Paizo seminar said something about a new game being sort of 'Call of Cthulhu meets Candyland.'
I would definitely play that, even just out of morbid curiosity.

![]() |
4 people marked this as a favorite. |

GM: Some twit convinced Paizo that monsters that have been iconic since before Gygax was even born should be eliminated from the game.
It bears noticing that these creatures - goblins, kobolds, minotaurs, etc - are part of human history. Go look them up on wikipedia. It isn't as if Tolkien/Gygax/etc simply invented them out of whole cloth. Denying them their place in a fantasy game borders on absurd. You'd do just as well to remove elves.
Or, simply put, if you don't want to play in a 'fantasy' game, then please do enjoy your spin-off. Tell us all about it and we'll probably steal some of the best ideas. Just don't try and shoe-horn that back into the genre.

Brian James |
Humans, elves, gnomes, and dwarves are old and boring. Why can't they write modules without them? Gosh, why can't they make core rulebooks with anything but those four races in them? Sheesh! Talk about redundant!
Just kidding - sort of.
I was thinking about this a little when drafting plans for a new home made campaign using PF rules. I thought of how cool it would be to create a whole new set of player character core races to replace the humans, etc. Then I just forgot about that, and spent my valuable spare time drafting adventures, not worrying about insignificant details like core race redundancy.

Brian James |
We now have 2 bestiaries in print and another on the way and tons of creatures in each AP volume. Dear Paizo, use them, extensively. If a Paizo module or AP volume comes across an editors or developers desk and it contains a single monster that exists in the 3.5 SRD it should be immediately replaced with something new from a bestiary or previous AP volume. I should never see another ghoul or specter in a Paizo adventure.
I think that we just had our first volunteer! cibet44, you have been assigned to the task of monster replacement. I expect at least a dozen new ones by end of business today. thank you.

![]() |

I thought of how cool it would be to create a whole new set of player character core races to replace the humans, etc. Then I just forgot about that, and spent my valuable spare time drafting adventures, not worrying about insignificant details like core race redundancy.
Yes, that's what I was trying to say. Thank you for putting it better than I could.
The setting is done for you, why re-do work that isn't required when you could work on things as yet unfinished?

Arnwyn |

We now have 2 bestiaries in print and another on the way and tons of creatures in each AP volume. Dear Paizo, use them, extensively. If a Paizo module or AP volume comes across an editors or developers desk and it contains a single monster that exists in the 3.5 SRD it should be immediately replaced with something new from a bestiary or previous AP volume.
...
Come on guys, use the stuff you print. I should never see another ghoul or specter in a Paizo adventure.
.. Pass.
(Though opponent variation is a very good thing. Just not to the degree that the OP implies. But more "classics" from the Tome of Horrors is also good.)

deinol |

At first I thought this thread was about using monsters that exist in the 3.5 SRD but not in the Bestiaries. That list would have to be fairly small.
But to complain about using iconic monsters in adventures? That seems a bit strange. New monsters get used all the time in APs. In fact, there are 6-8 new ones at the back of each AP. Sprinkle them into the adventure to add more flavor if you like.
The adventure writer should be free to use whichever monster fits the adventure best. If you are bored of ghouls or whatever, feel free to substitute them yourself if you really want to.

Dragonsong |

I never said to take them out of the world. I just said to take them out of the scripted encounters in the AP volumes. That's a big difference. We know Golarian has these creatures in it, cities full of some of them, so they are good for GM placement or wandering/ad hoc encounters. If Paizo is going to bother to script an encounter it should be remarkable and unique.
Bolded Bit: And you don't see that as being remarkable and unique
OR
Gee whiz with a global population of 50,000,000 plus goblins and roughly that many Orc's why is it I have never seen one in my life. Yet I am 15th level and Baron of a huge tract of land bordering a mountain system full of caves. From what I hear other kingdoms are overrun with the things.
I will give you a 4/10 for the effort, would support more trolling by this author.

deinol |

(Though opponent variation is a very good thing. Just not to the degree that the OP implies. But more "classics" from the Tome of Horrors is also good.)
I am fairly certain we will continue to see more monsters from Tome of Horrors appear in adventures. Particularly now that they've been updated for Pathfinder for Paizo.

![]() |

But..but..I don't have minis for grindylows or vemeraks or chardas. My poor proxies only have so much range. I mean I can tell my players that fiendish snake is really a reefclaw, but that doesn't give it pincers. And an ogre mini just can't play the part of a seugathi. I don't care how many times it's failed out of Juiliard.
I guess that means those geniuses at Paizo are just going to have to get Wizkids to make minis for all these fancy new monsters they've dreamed up with their opium-clouded minds. Okay. I've got to go break it to the ghoul minis that I need them to play a bunch of blodeuwedds tonight...whatever the hell those are.

Mournblade94 |

Kthulhu wrote:I never said to take them out of the world. I just said to take them out of the scripted encounters in the AP volumes. That's a big difference. We know Golarian has these creatures in it, cities full of some of them, so they are good for GM placement or wandering/ad hoc encounters. If Paizo is going to bother to script an encounter it should be remarkable and unique.
Besides, what you're asking for is going way WAY beyond the impossible. Take out all the chulls? Yeah, that wouldn't really have too big of an impact. But taking out all the goblins? Suddenly Golarion doesn't feel much like Golarion any more. And it gets worse as you take away more things like kobolds, ogres, orcs, etc.
NO NO NO!!!
Definitely still want to see the Classics in the PAIZO adventure Paths. I don't need to see monsters for the sake of them being new. Most of those are redundant anyway.
If the classics work, use them please!

KrispyXIV |

DeepCrows it is ! nothing but deep crows
Hey now! If I had stats for deep crows, I'd be running one next session. As a replacement for a terrifying dragon or something.
And I wouldn't have to describe it or anything; my whole group would be like, "Oh crap! Its a DEEP CROW!"

Mournblade94 |

Kthulhu wrote:GM: Some twit convinced Paizo that monsters that have been iconic since before Gygax was even born should be eliminated from the game.It bears noticing that these creatures - goblins, kobolds, minotaurs, etc - are part of human history. Go look them up on wikipedia. It isn't as if Tolkien/Gygax/etc simply invented them out of whole cloth. Denying them their place in a fantasy game borders on absurd. You'd do just as well to remove elves.
Or, simply put, if you don't want to play in a 'fantasy' game, then please do enjoy your spin-off. Tell us all about it and we'll probably steal some of the best ideas. Just don't try and shoe-horn that back into the genre.
Simply put and I agree!

Joana |

Lobolusk wrote:DeepCrows it is ! nothing but deep crowsHey now! If I had stats for deep crows, I'd be running one next session. As a replacement for a terrifying dragon or something.
And I wouldn't have to describe it or anything; my whole group would be like, "Oh crap! Its a DEEP CROW!"
3.5 stats are in PF #16 Endless Night, but they're not OGL.

![]() |
1 person marked this as a favorite. |

Kthulhu wrote:I never said to take them out of the world. I just said to take them out of the scripted encounters in the AP volumes. That's a big difference. We know Golarian has these creatures in it, cities full of some of them, so they are good for GM placement or wandering/ad hoc encounters. If Paizo is going to bother to script an encounter it should be remarkable and unique.
Besides, what you're asking for is going way WAY beyond the impossible. Take out all the chulls? Yeah, that wouldn't really have too big of an impact. But taking out all the goblins? Suddenly Golarion doesn't feel much like Golarion any more. And it gets worse as you take away more things like kobolds, ogres, orcs, etc.
So:
take out a common creature to place something unique in each encounter in a adventure/AP series? It is what you want?When you go around on the street of your city, what you expect to encounter? Humans and dogs or yetis and dodos?
If I travel a caravan route in Varisia I can expect an attack from bandits or goblins, an encounter with a new monster should not be routine, it should be something special.

cibet44 |
Kthulhu wrote:GM: Some twit convinced Paizo that monsters that have been iconic since before Gygax was even born should be eliminated from the game.It bears noticing that these creatures - goblins, kobolds, minotaurs, etc - are part of human history. Go look them up on wikipedia. It isn't as if Tolkien/Gygax/etc simply invented them out of whole cloth. Denying them their place in a fantasy game borders on absurd. You'd do just as well to remove elves.
Or, simply put, if you don't want to play in a 'fantasy' game, then please do enjoy your spin-off. Tell us all about it and we'll probably steal some of the best ideas. Just don't try and shoe-horn that back into the genre.
Then I guess Paizo can stop publishing all those new monsters in the AP volumes and the hundreds of pages of bestiaries too, right? Since you're not interested in seeing them in the APs?
For me, like I've said many times in this thread already, the GM can handle the mundane stuff and pepper it in when appropriate, that's easy. The extraordinary is what I want Paizo to deliver. I don't want to pay $20 for an AP volume and have 60% of the scripted encounters be "Specters(4"). I can do that myself.

cibet44 |
If I travel a caravan route in Varisia I can expect an attack from bandits or goblins, an encounter with a new monster should not be routine, it should be something special.
The routine any GM can handle on their own. Paizo developers should deliver the extraordinary. I don't want to pay for routine but I will pay for the extraordinary. YMMV.
When you go around on the street of your city, what you expect to encounter? Humans and dogs or yetis and dodos?
You might have missed what I said above:
I never said to take them out of the world. I just said to take them out of the scripted encounters in the AP volumes. That's a big difference. We know Golarian has these creatures in it, cities full of some of them, so they are good for GM placement or wandering/ad hoc encounters. If Paizo is going to bother to script an encounter it should be remarkable and unique.

Mournblade94 |

Arnwyn wrote:(Though opponent variation is a very good thing. Just not to the degree that the OP implies. But more "classics" from the Tome of Horrors is also good.)I am fairly certain we will continue to see more monsters from Tome of Horrors appear in adventures. Particularly now that they've been updated for Pathfinder for Paizo.
I don't really want to see Third Party publisher monsters in adventure Paths. I just played through Crimson throne, and not having all of the monsters available was annoying. Now I want to look forward to AP's where I have all of the creatures available. not just a stat block in the AP but the actual monster entry whether it is from a Bestiary or an adventure Path.
I don't generally buy third party products except for adventures. When I was running 3rd edition I bought from Paizo because of Dragon and Dungeon. I am sure the Tome of Horrors is great, but I don't want the monsters there included in AP's. Where will it stop. I buy Pathfinder because I trust the developers. I found alot of 3rd party support to be no better than a homebrew I could do myself.
Not passing judgement on necromancer games. I never used their source material products, only adventures. I

ThatEvilGuy |

Lobolusk wrote:DeepCrows it is ! nothing but deep crowsHey now! If I had stats for deep crows, I'd be running one next session. As a replacement for a terrifying dragon or something.
And I wouldn't have to describe it or anything; my whole group would be like, "Oh crap! Its a DEEP CROW!"
While my group was playing in a modified Savage Tide game, our party came across a Deep Crow, managed somehow to kill it, and looted its Deep Crow eggs. Our party ranger was scheming as to how he was going to make one his animal companion.

Fozbek |
Then I guess Paizo can stop publishing all those new monsters in the AP volumes and the hundreds of pages of bestiaries too, right? Since you're not interested in seeing them in the APs?
Here's the hole in your tirade: Paizo already uses roughly half (or more) of the creatures in each AP module's bestiary in that adventure. Using PF4 Fortress of the Stone Giants as a random example, that module uses the Deathweb, Hound of Tindalos, Scanderig, Shining Child, and Runeslave, all of which were brand new for that adventure (although of course the Hound is an established Lovecraft creature).

![]() |
1 person marked this as a favorite. |

There's one more important factor: GM prep time.
Every "new" monster is a new statblock and new tactics which the GM must familiarize himself with before running the encounter. With high CR statblocks, it gets ugly. You have to remember dozens of feats, special abilities and spells in order to run the combat competently and give your players a challenge. That takes time, and every GM is time-starved. I can spare maximum 2 hours prepping for an AP session, and that's very busy time. I prefer a healthly mix of new monsters which I have to learn beforehand and tired and tested classics which I can run with one hand and eye missing, such as ghouls, giants, driders or glabrezus.

Chuck Wright Frog God Games |
5 people marked this as a favorite. |

I simply don't believe that making new creatures is a yardstick of imagination. Heaping on new monsters just for the sake of it would get tedious and boring once they "new" creatures become other old creatures with a new paint job and a small twist. (That would happen faster than you think).
Writing kick-ass adventures utilizing what many believe to be staples of the fantasy genre in interesting, new ways is a far superior process.