GM Erich's PFS #6-07 Valley of Veiled Flame (5-9) for NostalgiaCon (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

This is the Discussion thread.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Indranna wishes to buy a Headband of Alluring Charisma+2 before the game starts. It costs 2000gp.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Just rechecked the price of the headband. Its 4000gp not 2000gp.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Since we have someone on the waitlist, go ahead and post your character introduction in the Gameplay thread now so I know you are ready to go and we will start the adventures on Monday.

Also, make sure your character sheet is filled out and up to date.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Hi GM Erich - just letting you know that my post rate will be low this week, returning to normal around Friday. Apologies for any inconvenience this may cause.

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

Just to note: I bought a +1 Mithral shirt and a Headband of alluring charisma +2

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Indranna - still need you to post your character sheet (stats/skills/feats/spells/equipment) and your header info (AC, HP, saves, initiative, anything else you want to track). Let me know if you have any questions.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

How do I do the header info? And I still don't know how to post my character sheet to here. It's on the Myth Weavers web site. Can someone help me with that.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7
Indranna Grace wrote:
How do I do the header info? And I still don't know how to post my character sheet to here. It's on the Myth Weavers web site. Can someone help me with that.

You can edit your class, race and gender lines on your profile to include similar details to the other PCs here. Generally speaking you want to show HP, AC (all three), CMD, saves and perhaps any limited resources such as Sleeping Sword's ki or Catushlara's channels.

You can also copy/paste any of our profile character sheets and edit it in your profile to match your character.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7
Therin wrote:
i have selective channel..so we're good as long as there's not too many bad guys...lol

You can Channel to heal living without hurting Sleeping Sword (he just won't benefit from it), but if you Channel to harm undead you'll need to exclude him please ;)

Cure Wounds spells always cause a dhampir damage (there's a feat that helps, but Sleeping Sword doesn't have it). Inflict Wounds spells always heal a dhampir.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Has anyone played Pathfinder Society Scenario #3: Murder on the Silken Caravan with this character?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Indranna If you want you can just post your link to your character on MythWeavers. I've had someone do that before too.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Combat may be imminent, I need access to your character info somehow, Indranna.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Indranna I found your mythweavers character sheet. Let me know if there are any changes.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Indranna can turn undead. Would this bother Sleeping Sword?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Although dhampirs react to positive and negative energy as if they were undead, they are not actually undead subtype, so no.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

I believe that Sleeping Sword would be subject to the Turn attempt, if in range (30').

However, it allows a Will save to avoid and Sleeping Sword has +11 Will vs your DC of 13. If we get surrounded by undead by all means try Turn.

Sleeping Sword is himself an implacable foe of undead and a priest of the Tian sun goddess Shizuru. Should we face undead Sleeping Sword will enter melee with them.

But yes, Indranna will realise that Turn Undead could affect the dhampir.

ETA: if our GM says no, that's cool with me :) I have seen some disagreement about this question.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Checking the FAQ for Negative Energy Affinity does muddy the issue. I tend to agree with Sleeping Sword's conclusion. It would affect him being a channel effect.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

This adventure promises to get fun and dangerous. Indranna may need to change her memorized spells.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

From Tues. Jan. 25th to Feb. 4th, we'll be getting major electrical work done on our home. They have a plan in place to maintain our internet access, but you never know how these things will go. Feel free to bot me if you don't hear from me in 24 hours.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Can someone move my token for me to just at the bottom of the map. I can't seem to move it properly.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Done. Hopefully I put you where you want to be.

Wayfinders

Female Kitsune Swashbuckler

Thanks Pai Shecks. As a grimspawn tiefling, Indranna has resistance 5 to cold, electricity and fire.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Gamin

Here are the relevant rules...

Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.

Each intelligent item should possess at least one power, although more powerful items might possess a host of powers. To find the item’s specific powers, choose or roll on Table: Intelligent Item Powers. All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes. The caster level for these effects is equal to the item’s caster level. Save DCs are based off the item’s highest mental ability score.

But I think Gamin can only cast guidance on the wielder.

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

yeah...i read the chronicle again..it's only on the wielder....first time using it...

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

@GM Erich: fyi the 10dmg on Red is nonlethal.

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

What do I roll to help put out the fire?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

A Survival check or Reflex save as a standard action while adjacent to the square to put out that square. 

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

got a question for you...kinda weird. would it be possible for me to memorize an infernal healing for SS? i don't think so...but just wanted to ask in case I can...i'll do it of we get a chance to rest and you give me the OK...

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

I think that's a no, Therin, although you are allowed to activate a wand of infernal healing. (Good clerics can't cast Evil spells, but they can activate Evil items).

I asked the online VOs about this when I was GM'ing a Good-aligned cleric who carried a wand of infernal healing.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

SS is right. From the Core rulebook (under cleric)...

Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one).

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

If pink is still alive on my turn I attack again. If not I move towards purple and attack.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

Zzorn, I keep thinking that there ought to be some way we can combo your Breaker Rush and Sleeping Sword's Punishing Kick :)

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Sweet! very similar abilities you are right!

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

ok...for buff, I can bless, and go shield of faith on two people..and cay can do SOF on two as well...i can do spiritual weapon again...to help...i wish i could use my fireball...but chances are theyre gonna be immune to fire...lol. I'm basically a healbot this time..with chipping in melee a bit...thoughts?

and i vote side door...

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

Sleeping Sword has wands of Shield of Faith and Bless, and a Divine Favour prepared. Only sticking point - all of those will last 10 rounds only.

Fireball might still be handy. GM, do we need to make Knowledge checks about Ifrit to gauge their fire resistance?

Oh and I vote for the secret door approach.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

I can take a SOF Therin... every bit helps!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

You'd know they generally have some fire resistance, although some individuals don't (due to alternate racial traits).

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

Cheers GM.

If the party's other two clerics want to borrow Sleeping Sword's wands to speed our buffing prep please do.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai will always be happy to receive Bless. Shield of Faith would be awesome too. She doesn't have anything left to do to prep otherwise.

If it looks like smoke/gas will be a problem, she'll activate her Air Shroud and share it with everyone in the group for 7 minutes so we don't have to hold our breath.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Indranna casts Mage armor on herself, raising her AC to 19.

Grand Lodge

2 people marked this as a favorite.
Fate in the Future ||| xxx2 ||| xxx3

For everyone's benefit, I assumed all the talking once you opened the door took about three minutes. Yes, I got bored and timed it. I also assumed the bless and 2 shield of faiths were from Therin so they lasted longer than that. I basically only took off the minute or less buffs.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7
Therin wrote:
I only have so many actions in one round, SS...

Indeed. It's a very nasty setup :O

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

If you didn't kill Tygora last turn (or reduce her to 10 hp to make her plane shift away) I was going to have her cast another wall of flame on Amiri and Merisiel pointing the other direction. :O

But seriously, pay attention to the potential amount of damage by range and how much each character will take trying to go through the sheet of flame. Don't forget the spell has a limited duration too. It would also be safe to assume that the other two prisoners are sitting on their own red flame trap as well.

Kyra is now safe. You do have a flyer and carrying capacity is a thing. Drag or grapple (then move) are also legal ideas.

We are basically rolling dice based on your plan for that secondary success point.

(Note though that even though I've named the pathfinder NPCs for narrative benefit they aren't actually who they are so they can't rage/channel/etc and have identical stats).

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2, shield of faith +2, gravewatch pendant
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 25 T 19 FF 23 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 6/6 | kick 5/5 | rest 7/7

We've got two channeling clerics - one with Selective Channel - and a bunch of healing wands. Sleeping Sword has no positive healing resources but can use a wand of cure light wounds if given one.

We have two of us with Fire Resistance - so my suggestion is the fire resistant PCs get the captives freed on the hot side of the wall whilst everyone else who can performs healing duties. Pai should toss about as much water as she can :)

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Yup! She gets to hog wild with dousing folks. Wahoo!

Grand Lodge

1 person marked this as a favorite.
Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

gotcha...Therin and Cat go nuts with the good touching and the squirt goes squirting with her magical pew pew water finger guns...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

When all this is done, Pai might Create Water to make it look like Tygora peed her pants. Maybe. (Snicker!)

And then she'll dry off all her allies, 'cause she's got the magical dog shake ability too (she can dry things that are wet, like with prestidigitation).

Grand Lodge

1 person marked this as a favorite.
Fate in the Future ||| xxx2 ||| xxx3

Hey everyone, as you can probably guess, we are almost done.

Everyone can roll a d20 for a boon. A 19 or 20 wins, winners need to then roll 1d2 to see which boon.

After you do that, give me your Day Job roll if you need to do that too.

boon roll: 1d20 ⇒ 18

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

I can haz boon?: 1d20 ⇒ 4

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