Massive Damage Inquisitor


Advice


Hi everyone I am trying to build an Inquisitor that can deal a massive amount of damage or maximum damage possible. Per my character concept he carries a Great Sword and will the entire adventure. And I plan on using Power Attack every round. We are currently at level 2 and I have Toughness and Combat Casting for my first level feats.
Current stats are Str:18/Dex:13/Con:12/Int:14/Wis:18/Cha:10.

Feats I plan on taking for now. Level 1: Toughness and Combat Casting/ level 3: Power Attack, Team Work Feat- Precise Strike/ level 5: Weapon Focus (Great Sword)/ level 6: TWF- Outflank/ level 7: Furious Focus/ level 9: Vital Strike, TWF- Paired Opportunist/ level 11: Extend Spell/ level 12: TWF- Duck and Cover/ level 13: Improved Critical/ level 15: Improved Vital Strike, TWF- Swap Places/ level 17: Dreadful Carnage/ level 18: TWF- Lookout/ level 19: Quicken Spell?
Note: Extend Spell will be for spells like Magic Vestment and Greater Magic Weapon so they run all day long. That stays.

But my problem with this build is by using Vital Strike I would only get one attack every round. However, by using Power Attack would it make my second and third attacks almost useless anyway? Should I switch out the Vital Strikes for Cleave and Greater Cleave? Or would it be best to go with something like Dazzling Display and Shatter Defenses to give me a better chance of hitting with the second and third attacks?

I am not planning on tanking like a fighter with this character. He will be more like a rogue, when he hit’s the creature will feel it.
I am fairly new to paper and pencil RPG’s so any advice would be appreciated. Thank You.


Vital Strike is generally not considered the greatest feat tree to go down.Instead,I would recommend getting Cleave(but not Great Cleave).YOu can either grab Improved Init or Lightning Reflexes/Iron Will/Great Fortitude after that,BUT I would reccomend going falchion instead of greatsword and going down the critical chain.

Also,if allowed,you may want to drop your Wis to a 17 or 16,boost at level 8,and raise your Dex/Con.


If you're not tanking and you don't want to be, I recommend:
Dodge > Mobility > Spring Attack

Combat Casting is unnecessary at level 1 and IMO against what you're trying to do with the build. If you're not tanking, you probably shouldn't be casting spells "in combat" and potentially provoking attacks of opportunity anyway.

Toughness is never a bad choice, but again not really focused on what you're trying to do, since you don't want to tank. Dodge would start you on the secondary path of avoiding damage.

You might want to ask your DM to swap your feats out for something more oriented towards your "dealing damage" or "avoiding damage" goals. And keep in mind the inquisitor gets tricks to deal additional damage via class features, teamworks/bane/etc. You have a limited number of feats (being non-fighter) and should try to plan them out(focus on goals) as best as possible, if nothing else to your desired theme.

Also be sure to keep your Acrobatics skill as high as possible so you can attempt to tumble/maneuver your way around combat without provoking. The 13 dex is going to sting in that department, but I'm guessing there's a hefty armor in the plan. You're still applicable for the dodge/mobility/spring attack tree though.

Anyhow, good luck! :)


Yeah, the level one feats I wanted were Weapon Focus and Power Attack but the Inquisitors BAB starts at +0 and the DM wouldn’t let me save the feats for level two. So I took some stuff I thought would be useful for the entire game. My domain is Travel so I want to stick to light armor, I’m hoping to pick up a Mithral Breastplate eventually (I hate wasting turns getting into combat range).
Thanks for the advice so far. My level four stat increase will be Dex… Maybe I will take Cleave and the Spring Attack tree? Lets see what other kind of advice I get.
Is one maxed out attack better than three normal attacks, two of which have a lessened chance of hitting?


I think I will go with vital strike. I did some checking and it looks like this. Every challenge rating 10 creature has around 100 to 150 HP.
With vital strike my normal attack at level 10 would be: Weapon2d6+ Vital Strike2d6+ Power Attack+6 Strength+6
Damage: Min:16 Max:36 Avg:26
With Boosts, which I don’t think I would have a problem saving for important battles, damage would be:
Weapon2d6+ Vital Strike2d6+ Bane+2d6+2 Power Attack+6 Strength+6 Greater Magic Weapon+2 Judgment+4 Wrath+3
Damage: Min:29 Max:59 Avg:44
Which means if I connect with three or four attacks I could take out a CR10 creature by myself. And I get True Strike as a first level spell. So if I can avoid rolling 1’s I should be ok with connecting.
This damage doesn’t even take into account Precise Strike which gives +1d6 when flanking and a weapon ability like flaming another +1d6.
On the occasions I do get a full attack and feel confident about connecting with the second attack I could choose to forgo the vital strike and do more damage.

Dark Archive

Why would you want Combat Casting? The way inquisitor spellcasting works (full caster level but only 6th level spells, Combat Casting becomes pretty redundant at higher levels).
Vital Strike is a pretty bad choice for an inqusitor. You get tons of bonus on damage on each attack, so a full attack is much better when it comes to DPR. And when you can't full attack, Vital Strike isn't going to make much of a difference either.
For a similar reason, Furious Focus isn't something I'd recommend. Even at 20th level, it's only +4 on the first attack.
Don't use True Strike. You're wasting a round without increasing your chance of hitting that much.
If you really want to deal damage, play a half-elf instead of a human and take falcata proficiency. If it's DPR you want, the feat choice at first level isn't that great anyway. You might want to take a look at the Judgement Surge feat, though.


My race is human. We are level two so that is set in stone. I will talk to the DM, I don’t think he will have an issue with changing Combat Casting to Dodge since I have not even used Combat Casting yet. Though I could see in the future Combat Casting a Quickened True Strike or Wrath.
On a full attack would I be able to make my first attack, cast a Quickened True Strike then make my second attack?
Why all the hate for Vital Strike? As far as I can tell it helps dish out good damage even when you can’t full attack. How often does a full attack even come up? Once or twice per battle? And it gives a good way to save boosts for when I need them.
So if this build looks like it sucks…that’s seems to be what those here are saying. I will ask again What would you do to build a max damage inquisitor giving the things I have set in stone here.
Level 2 human Str18/dex13/Con12/Int14/Wis18/Cha10 Feat: Toughness Domain: Travel Weapon: Great Sword.

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