DeathQuaker RPG Superstar 2015 Top 8 |
DM Patcher || Jade Regent |
DM Patcher || Jade Regent wrote:You should be aware that I rarely inform my players of what DC they have to beat. Simply preference from my side.That's fine. But that's why I'm saying I and others might post an untrained Knowledge check, since we don't know whether the DC is 10 or not. :)
Ah, right. Of course, you are free to do so.
Balodek |
DeathQuaker wrote:Ah, right. Of course, you are free to do so.DM Patcher || Jade Regent wrote:You should be aware that I rarely inform my players of what DC they have to beat. Simply preference from my side.That's fine. But that's why I'm saying I and others might post an untrained Knowledge check, since we don't know whether the DC is 10 or not. :)
That was the main area of confusion for me, and the impetus for my question of posting untrained knowledge checks. Sorry I wasn't clear, I did read the first post but wasn't 100% certain on the area of untrained knowledge rolls since I wouldn't know if the DC was 10 for me to even attempt it.
Ceru |
Is it okay if I update Ceru's equipment a little? Wasn't sure what to outfit her for so now that I know we're going on an afternoon jaunt that could, if goes badly, be an overnighter, want to get her some light sources and food/water. I've got the money for it. She could have stopped and bought them on the way to the gate.
DM Patcher || Jade Regent |
Is it okay if I update Ceru's equipment a little? Wasn't sure what to outfit her for so now that I know we're going on an afternoon jaunt that could, if goes badly, be an overnighter, want to get her some light sources and food/water. I've got the money for it. She could have stopped and bought them on the way to the gate.
Go ahead. As long as I don't find that you spontaneously ended up with a +15 Sword of World Destruction, I'm generally fine with buying stuff now in the beginning phase. Mostly all mundane items are available for sale in Sandpoint - and I will trust that you deduct the right amount of money in turn.
I won't be able to post until later tonight. I apologise for this.
Ceru |
Nope, I imagine the +15 Sword of World Destruction is too big for Ceru to carry. ;)
Equipment list, for the record
Worn
Explorer’s Outfit (free)
Studded Leather Armor (25 gp; 10 lbs. (+3 armor, max dex 5, ACP -1)
Backpack (2 gp, 1/2 lb)
sheathed at hip
Short sword (10 gp; 1 lbs.) (1d4, 19-20)
Dagger (1 gp, ½ lbs) (1d3, 19-20, range 10 ft.)
slung over shoulder
Short bow (30 gp, 1 lbs.) (1d4x3, range 60 ft.)
40 Arrows (in quiver) (2 gp, 3 lbs)
in backpack
Bedroll (1 sp, 2 lbs)
9 pieces of chalk (9 cp)
Chalkboard (1 gp, 2 lbs)
Hooded lantern (7 gp, 2 lbs)
Waterskin (1 gp, 1 lb)
2 days' rations (1 gp, 1/2 lb)
Distributed in various pockets upon her person
Thieves’ Tools (30 gp, 1 lbs)
1 piece of chalk (1 cp)
Pack of Playing Cards (1 gp)
2 flasks acid (20 gp, 2 lbs)
2 flasks oil (2 sp, 1 lb)
Flint and steel (1 gp)
1 gp, 6 sp
Current load: 28.5 lbs (Max Light Load, 28.5)
not carried
Artisans Tools (Cooking equipment) (5 gp, 5 lbs)
I suck at arithmetic so while I have done my best to add it all up right, there may be errors.
Thaddeus Pruitt |
Sadly, one of the rules not carried over from 3.5, is that your clothes worn are no longer weightless. I have looked and can't find the statement anywhere. If I'm wrong and it is written somewhere, please let me know, it will save a bunch of my weak characters 5-8 lbs of weight. I have people wearing traveler's over explorer's outfits just for the 3 extra lbs I get out of it.
Ceru |
Sadly, one of the rules not carried over from 3.5, is that your clothes worn are no longer weightless. I have looked and can't find the statement anywhere. If I'm wrong and it is written somewhere, please let me know, it will save a bunch of my weak characters 5-8 lbs of weight. I have people wearing traveler's over explorer's outfits just for the 3 extra lbs I get out of it.
Huh! I'm sure I've seen it somewhere but now can't find it; I know both character generators I usually use do not count the weight of clothes you are WEARING (any additional clothes you carry in your backpack weigh you down)--but don't know if that's correct or an oversight on the part of the char gen designers. You are right that it's not in the Equipment listing--but I can't actually find it in the 3.5 rules now either, so wondering where the heck I got the idea at all.
It is problematic if that is the standard, but if it's the case I'll swap the lantern and oil for a torch or two (since Small Explorers outfit weighs 2 pounds). Whatever DM Patcher rules I will make the adjustment.
Thaddeus Pruitt |
I think in 3.5 it was at the very beginning of the equipment chapter (instead of under the clothing descriptions where it should be). It was in the few paragraphs before the list of GP per class IIRC. It mentioned that you got money, and one set of free clothes that didn't count against encumbrance, or something of the like. I will have to look it up when I get home. I just remember it was in a weird spot, and that I looked at that same spot in the PF CRB just in case they had done the same thing.
EDIT: Sorry if I'm rules lawyer-y, I'm Lawful Lawful Lawful Neutral (with minor good tendencies). I'm the irritating guy that sticks to the rules for good or ill of the party, and have had fellow players get mad at me for reminding the DM that lizardmen (in 2E) did 1d6+1, instead of just 1d6 with their club attacks.
DM Patcher || Jade Regent |
I apologise for my lack of replies this evening - and I apologise once more for not advancing tonight. I just came home from a night of board games, and I am horrendously tired. I also have a stinging headache. I will advance tomorrow.
I will also give my opinion on clothing and encumbrance tomorrow.
Ceru |
FWIW I found this thread here which includes this post by James Jacobs:
In games I run, one suit of worn clothing won't count for encumbrance. I'm relatively sure that the omission of that line from the rules was an oversight, but it's not something that I think warrants a full-blown errata.
So, no official ruling because they felt it wasn't worth adding. But that's the creative director's preference, FWIW.
DM Patcher, hope you feel better. Whatever you rule, it'll work out. :)
No worries, Thaddeus (That is, Troy)--for my own games if not the ones I play in, I'd rather make sure I'm clear on various rulings.
DM Patcher || Jade Regent |
My apologies, truth be told I've been awake for quite some time, I simply found that everything else demanded my attention.
About encumbrance: clothes usually do not have noticeable weight (not for me, at least). I think I will do as Jacobs does and say that one suit of worn clothing does not count for encumbrance.
Thaddeus Pruitt |
I'm good with that. In my own games I stick to the old rule too. As far as weight, I actually found the little folk are better off. The llift 3/4 but all their gear gets dropped by 1/2. So, in essence, the little races get a 1/4 carrying capacity of extra weight allowance. The only thing that bogs them down is the extra gear (50' rope, crowbar) the stuff that isn't made for smaller sizes.
Also, sorry I took so long to post, I was grappling with my 'Honey, do' list, and its CMB was much higher than my CMD.
Gathien Toran |
I'm good with that. In my own games I stick to the old rule too. As far as weight, I actually found the little folk are better off. The llift 3/4 but all their gear gets dropped by 1/2. So, in essence, the little races get a 1/4 carrying capacity of extra weight allowance. The only thing that bogs them down is the extra gear (50' rope, crowbar) the stuff that isn't made for smaller sizes.
Also, sorry I took so long to post, I was grappling with my 'Honey, do' list, and its CMB was much higher than my CMD.
It's especially useful in terms of food, water, weapons and armour -- but the -2 to strength eats most of the 25% "gain" -- so I think (ultimately), it's a wash.
Ceru |
I apologise for the slow pace of this campaign. Do you wish to head south to Brinestump Marsh? Possibly give an indication in-character for that, though if you just want to get on with it tell me here.
Seems fast paced enough to me. And we're only just getting started. :)
I'm fine with fast forwarding to the marshes.
Jasper Lind |
I'm in several PbP, in one we post about once every day or two, at the other extreme I am in one that posts around 5 to 10 times/day/character. I think this one is well paced and I'm sure things will pick up once we're all familiar with each other and really get moving. For now we're still in the "Learning the world" phase.
Thaddeus Pruitt |
I am at work and don't have my books (and they blocked access to pfsrd for some reason). Once I can look at the grapple rules I will post. Maybe, just 2-3 hours from now, at most.
Anen Elaradre |
If it helps:
Move
You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
Damage
You can inflict ability damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
Pin
You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
Tie Up
What Does Tied Up Do?
A creature that is tied up is "bound" which means it has the Helpless condition. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
If You Are Grappled
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
Multiple Creatures
Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.
DM Patcher || Jade Regent |
I apologise for my infrequent posting and my slow pace of this game. I am currently overburdened by real life, and it won't quiet down until next weekend. I will do my best to respond to your posts - and I will resolve this fight and take care of the aftermath. But my pace will be slower, and as a result I ask that you compensate and maintain momentum with character interaction.
I apologise for the inconvenience.
Kili Klippenshell |
Sorry for the error in my first combat post. You shouldn't actually be able to understand Kili unless you know Aklo. Fortunately, it was just flavor text and not a command or suggestion. Downside of the tongues curse in PbP...I have to work harder to add color in battle. I'll do my best not to screw up again. Hopefully with a few rounds under my belt in this fight, I'll have the hang of her in combat.
Btw, this particular battle also caused a question for me on Kili's remove from time ability. Would you rule that her using it would have broken the grapple or that it would have resumed once the effect passed?
Kili Klippenshell |
I'd assume it would return to its former position. That wouldn't necessarily mean Thaddeus would be there to be clung on, though, so it would likely fall - so yes, it probably would break the grapple.
Great, that's kinda how I was thinking it would work too. Hadn't thought of that particular potential utility until this fight. Watch it be the only grapple we face in the whole AP :)
Ceru |
Am going away for part of the weekend--should be able to post, but the storm coming on the East Coast may waylay travel (or Internet access) so please bear with me (and bot if necessary) if I disappear longer than expected.
DM Patcher || Jade Regent |
I should have mentioned this in my previous in-character post: the cloak is a Cloak of Resistance +1.
I apologise for my slow posting still. I woke up today with an aching shoulder, and have been subdued by painkillers to maintain my concentration. I also have a RL Pathfinder game tomorrow, but I will try to squeeze in a post tonight (no promises) and a post tomorrow afternoon after uni.
Thank you for your patience.
Thaddeus Pruitt |
No problems about the pace, I'm training a new person at work, and just started my three fall classes today. As it was I thought I was being the slow poster.
EDIT: Oh, DQ, how'd you fare with the weather? My lights didn't even flicker.
DeathQuaker RPG Superstar 2015 Top 8 |
DM Patcher || Jade Regent |
I wish to apologise for my lacklustre participation the last two weeks - which does not help since I'm supposed to be the DM.
I am physically not doing very well and am perpetually exhausted. I am mentally stressed. I don't know when this will subside. I want to be more active but I have a lot of commitments IRL as well: studies, pets, ect. I know I said I would be returning earlier, but then I got sick. I'm sorry.
Having said that, I will try to participate more. You deserve that.
Ceru |
Patcher, if you want to put the game on hiatus for a week so you can get some rest, I would be fine with that. An exhausted GM does not make for a happy game. I've heard great things about your games and would like to see you at your best.
Your reputation precedes you well enough that I am confident this game will continue and finish. If taking a break helps ensure it, I am all for it.
Jeremiziah |
Glad to hear you guys telling Patcher what I've been telling him on IM. He's got quite the full plate at the moment.
See, P? People are cool. We'll deal. Don't get stressed.
Generic post for all my games:
I am travelling to Washington, DC this weekend (of all weekends, right?) and will have limited internet and even more limited leasure time. I'll post updates for all games when I return on Sunday night.
DeathQuaker RPG Superstar 2015 Top 8 |
Patcher, when you get back online: Apparently there is some way to tie PbP campaigns into a central management system now. You may wish to look into it! :)
Thaddeus Pruitt |
I like the new system, but it will take some getting used to as I normally wishlist all my campaigns (played and DM'd). The only problem I have run into thus far, however, is that I took over running a CoCT campaign, but it doesn't "belong" to me to be able to campaign it. Other than that I think it's a neat addition.
Ceru |
I know we're waiting for Patcher to get back and make the call on Kili's speak with animals but should we RP anything out in the meantime?
Patcher, hope you're alright. We said to take a break but haven't heard from you even to say when you'd be back so I hope everything is okay. Take the time you need, please, but check in when you can just so we know you haven't fallen off the face of the Earth. :)
Parsifal Foghain |
Patcher (and everyone) --
With the optimistic hope that this will restart soon, I just thought I should inform people that if it does between the 22 and 30th and I don't respond, it's not that I've lost interest -- it's that I'm on vacation. I'll be back and full of my usual reply-filled goodness at that time.
(What can I say, I keep hoping, I like the party, the character and Patcher's GM-ing style...)