DM Patcher's Jade Regent OOC Discussion Thread


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RPG Superstar 2015 Top 8

DM Patcher || Jade Regent wrote:
You should be aware that I rarely inform my players of what DC they have to beat. Simply preference from my side.

That's fine. But that's why I'm saying I and others might post an untrained Knowledge check, since we don't know whether the DC is 10 or not. :)


DeathQuaker wrote:
DM Patcher || Jade Regent wrote:
You should be aware that I rarely inform my players of what DC they have to beat. Simply preference from my side.
That's fine. But that's why I'm saying I and others might post an untrained Knowledge check, since we don't know whether the DC is 10 or not. :)

Ah, right. Of course, you are free to do so.

Shadow Lodge

DM Patcher || Jade Regent wrote:
DeathQuaker wrote:
DM Patcher || Jade Regent wrote:
You should be aware that I rarely inform my players of what DC they have to beat. Simply preference from my side.
That's fine. But that's why I'm saying I and others might post an untrained Knowledge check, since we don't know whether the DC is 10 or not. :)
Ah, right. Of course, you are free to do so.

That was the main area of confusion for me, and the impetus for my question of posting untrained knowledge checks. Sorry I wasn't clear, I did read the first post but wasn't 100% certain on the area of untrained knowledge rolls since I wouldn't know if the DC was 10 for me to even attempt it.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Is it okay if I update Ceru's equipment a little? Wasn't sure what to outfit her for so now that I know we're going on an afternoon jaunt that could, if goes badly, be an overnighter, want to get her some light sources and food/water. I've got the money for it. She could have stopped and bought them on the way to the gate.


Ceru wrote:
Is it okay if I update Ceru's equipment a little? Wasn't sure what to outfit her for so now that I know we're going on an afternoon jaunt that could, if goes badly, be an overnighter, want to get her some light sources and food/water. I've got the money for it. She could have stopped and bought them on the way to the gate.

Go ahead. As long as I don't find that you spontaneously ended up with a +15 Sword of World Destruction, I'm generally fine with buying stuff now in the beginning phase. Mostly all mundane items are available for sale in Sandpoint - and I will trust that you deduct the right amount of money in turn.

I won't be able to post until later tonight. I apologise for this.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Nope, I imagine the +15 Sword of World Destruction is too big for Ceru to carry. ;)

Equipment list, for the record

Spoiler:

Worn
Explorer’s Outfit (free)
Studded Leather Armor (25 gp; 10 lbs. (+3 armor, max dex 5, ACP -1)
Backpack (2 gp, 1/2 lb)

sheathed at hip
Short sword (10 gp; 1 lbs.) (1d4, 19-20)
Dagger (1 gp, ½ lbs) (1d3, 19-20, range 10 ft.)

slung over shoulder
Short bow (30 gp, 1 lbs.) (1d4x3, range 60 ft.)
40 Arrows (in quiver) (2 gp, 3 lbs)

in backpack
Bedroll (1 sp, 2 lbs)
9 pieces of chalk (9 cp)
Chalkboard (1 gp, 2 lbs)
Hooded lantern (7 gp, 2 lbs)
Waterskin (1 gp, 1 lb)
2 days' rations (1 gp, 1/2 lb)

Distributed in various pockets upon her person
Thieves’ Tools (30 gp, 1 lbs)
1 piece of chalk (1 cp)
Pack of Playing Cards (1 gp)
2 flasks acid (20 gp, 2 lbs)
2 flasks oil (2 sp, 1 lb)
Flint and steel (1 gp)
1 gp, 6 sp

Current load: 28.5 lbs (Max Light Load, 28.5)

not carried
Artisans Tools (Cooking equipment) (5 gp, 5 lbs)

I suck at arithmetic so while I have done my best to add it all up right, there may be errors.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Sadly, one of the rules not carried over from 3.5, is that your clothes worn are no longer weightless. I have looked and can't find the statement anywhere. If I'm wrong and it is written somewhere, please let me know, it will save a bunch of my weak characters 5-8 lbs of weight. I have people wearing traveler's over explorer's outfits just for the 3 extra lbs I get out of it.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Thaddeus Pruitt wrote:
Sadly, one of the rules not carried over from 3.5, is that your clothes worn are no longer weightless. I have looked and can't find the statement anywhere. If I'm wrong and it is written somewhere, please let me know, it will save a bunch of my weak characters 5-8 lbs of weight. I have people wearing traveler's over explorer's outfits just for the 3 extra lbs I get out of it.

Huh! I'm sure I've seen it somewhere but now can't find it; I know both character generators I usually use do not count the weight of clothes you are WEARING (any additional clothes you carry in your backpack weigh you down)--but don't know if that's correct or an oversight on the part of the char gen designers. You are right that it's not in the Equipment listing--but I can't actually find it in the 3.5 rules now either, so wondering where the heck I got the idea at all.

It is problematic if that is the standard, but if it's the case I'll swap the lantern and oil for a torch or two (since Small Explorers outfit weighs 2 pounds). Whatever DM Patcher rules I will make the adjustment.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

I think in 3.5 it was at the very beginning of the equipment chapter (instead of under the clothing descriptions where it should be). It was in the few paragraphs before the list of GP per class IIRC. It mentioned that you got money, and one set of free clothes that didn't count against encumbrance, or something of the like. I will have to look it up when I get home. I just remember it was in a weird spot, and that I looked at that same spot in the PF CRB just in case they had done the same thing.

EDIT: Sorry if I'm rules lawyer-y, I'm Lawful Lawful Lawful Neutral (with minor good tendencies). I'm the irritating guy that sticks to the rules for good or ill of the party, and have had fellow players get mad at me for reminding the DM that lizardmen (in 2E) did 1d6+1, instead of just 1d6 with their club attacks.


I apologise for my lack of replies this evening - and I apologise once more for not advancing tonight. I just came home from a night of board games, and I am horrendously tired. I also have a stinging headache. I will advance tomorrow.

I will also give my opinion on clothing and encumbrance tomorrow.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

FWIW I found this thread here which includes this post by James Jacobs:

James Jacobs wrote:


In games I run, one suit of worn clothing won't count for encumbrance. I'm relatively sure that the omission of that line from the rules was an oversight, but it's not something that I think warrants a full-blown errata.

So, no official ruling because they felt it wasn't worth adding. But that's the creative director's preference, FWIW.

DM Patcher, hope you feel better. Whatever you rule, it'll work out. :)

No worries, Thaddeus (That is, Troy)--for my own games if not the ones I play in, I'd rather make sure I'm clear on various rulings.


My apologies, truth be told I've been awake for quite some time, I simply found that everything else demanded my attention.

About encumbrance: clothes usually do not have noticeable weight (not for me, at least). I think I will do as Jacobs does and say that one suit of worn clothing does not count for encumbrance.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Thanks for the ruling.

That will make things easier, especially for us little folk. :)


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

I'm good with that. In my own games I stick to the old rule too. As far as weight, I actually found the little folk are better off. The llift 3/4 but all their gear gets dropped by 1/2. So, in essence, the little races get a 1/4 carrying capacity of extra weight allowance. The only thing that bogs them down is the extra gear (50' rope, crowbar) the stuff that isn't made for smaller sizes.

Also, sorry I took so long to post, I was grappling with my 'Honey, do' list, and its CMB was much higher than my CMD.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
Thaddeus Pruitt wrote:

I'm good with that. In my own games I stick to the old rule too. As far as weight, I actually found the little folk are better off. The llift 3/4 but all their gear gets dropped by 1/2. So, in essence, the little races get a 1/4 carrying capacity of extra weight allowance. The only thing that bogs them down is the extra gear (50' rope, crowbar) the stuff that isn't made for smaller sizes.

Also, sorry I took so long to post, I was grappling with my 'Honey, do' list, and its CMB was much higher than my CMD.

It's especially useful in terms of food, water, weapons and armour -- but the -2 to strength eats most of the 25% "gain" -- so I think (ultimately), it's a wash.


Male Half-Elven Paladin of Abadar, 1 [Campaign Ended (Jade Regent)]

Or I could post with my wrong alias, since I'm thinking about small sized creatures. Sorry, folks. :)


I apologise for the slow pace of this campaign. Do you wish to head south to Brinestump Marsh? Possibly give an indication in-character for that, though if you just want to get on with it tell me here.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
DM Patcher || Jade Regent wrote:
I apologise for the slow pace of this campaign. Do you wish to head south to Brinestump Marsh? Possibly give an indication in-character for that, though if you just want to get on with it tell me here.

Seems fast paced enough to me. And we're only just getting started. :)

I'm fine with fast forwarding to the marshes.


Thank you, Ceru. Am glad you don't feel it is too slow.


I'm in several PbP, in one we post about once every day or two, at the other extreme I am in one that posts around 5 to 10 times/day/character. I think this one is well paced and I'm sure things will pick up once we're all familiar with each other and really get moving. For now we're still in the "Learning the world" phase.


Parsifal:

Could you please send me an email?

likegreyskies at gmail dot com


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

I am at work and don't have my books (and they blocked access to pfsrd for some reason). Once I can look at the grapple rules I will post. Maybe, just 2-3 hours from now, at most.


Female Half-Elf Bard 1 (Dervish Dancer)

If it helps:

Grapple Rules:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition. If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Move

You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

Damage

You can inflict ability damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Pin

You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

Tie Up
What Does Tied Up Do?
A creature that is tied up is "bound" which means it has the Helpless condition. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

If You Are Grappled
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Multiple Creatures
Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Yes it did, thank you very much. I hate that they blocked the site here. I did all my best non-work while at work. ;)

Shadow Lodge

I'll be out of town most of Saturday and Sunday working for my fiance on a paleontological dig, will post as I can.


I apologise for my infrequent posting and my slow pace of this game. I am currently overburdened by real life, and it won't quiet down until next weekend. I will do my best to respond to your posts - and I will resolve this fight and take care of the aftermath. But my pace will be slower, and as a result I ask that you compensate and maintain momentum with character interaction.

I apologise for the inconvenience.


Female Gnome Oracle (Dual-Cursed Time) 1

Sorry for the error in my first combat post. You shouldn't actually be able to understand Kili unless you know Aklo. Fortunately, it was just flavor text and not a command or suggestion. Downside of the tongues curse in PbP...I have to work harder to add color in battle. I'll do my best not to screw up again. Hopefully with a few rounds under my belt in this fight, I'll have the hang of her in combat.

Btw, this particular battle also caused a question for me on Kili's remove from time ability. Would you rule that her using it would have broken the grapple or that it would have resumed once the effect passed?


I'd assume it would return to its former position. That wouldn't necessarily mean Thaddeus would be there to be clung on, though, so it would likely fall - so yes, it probably would break the grapple.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

I may be a slow posting this weekend as well, though should be able to check in.


Female Gnome Oracle (Dual-Cursed Time) 1
DM Patcher || Jade Regent wrote:
I'd assume it would return to its former position. That wouldn't necessarily mean Thaddeus would be there to be clung on, though, so it would likely fall - so yes, it probably would break the grapple.

Great, that's kinda how I was thinking it would work too. Hadn't thought of that particular potential utility until this fight. Watch it be the only grapple we face in the whole AP :)


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Am going away for part of the weekend--should be able to post, but the storm coming on the East Coast may waylay travel (or Internet access) so please bear with me (and bot if necessary) if I disappear longer than expected.


Thank you for warning us, Ceru.

I have a busy day today, though the stress has mostly subsided. I'll try to get back on routine come the morrow.


Female Gnome Oracle (Dual-Cursed Time) 1

Glad to hear it Patcher. I think we're all having a great time. Really enjoying how you're running this.

Good luck with your travels Ceru. I hope it's just inconvenience and that everyone out that way makes it through without problems.


I should have mentioned this in my previous in-character post: the cloak is a Cloak of Resistance +1.

I apologise for my slow posting still. I woke up today with an aching shoulder, and have been subdued by painkillers to maintain my concentration. I also have a RL Pathfinder game tomorrow, but I will try to squeeze in a post tonight (no promises) and a post tomorrow afternoon after uni.

Thank you for your patience.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

No problems about the pace, I'm training a new person at work, and just started my three fall classes today. As it was I thought I was being the slow poster.

EDIT: Oh, DQ, how'd you fare with the weather? My lights didn't even flicker.

RPG Superstar 2015 Top 8

I was very lucky--had one slightly harrowing drive on Saturday but otherwise was fine and was apparently in one of the few neighborhoods that didn't lose power.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

I was out driving Sat night as well, a friend had a Murder Mystery party down in Chesapeake Beach. I drove home around 10 PM.


I wish to apologise for my lacklustre participation the last two weeks - which does not help since I'm supposed to be the DM.

I am physically not doing very well and am perpetually exhausted. I am mentally stressed. I don't know when this will subside. I want to be more active but I have a lot of commitments IRL as well: studies, pets, ect. I know I said I would be returning earlier, but then I got sick. I'm sorry.

Having said that, I will try to participate more. You deserve that.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Patcher, if you want to put the game on hiatus for a week so you can get some rest, I would be fine with that. An exhausted GM does not make for a happy game. I've heard great things about your games and would like to see you at your best.

Your reputation precedes you well enough that I am confident this game will continue and finish. If taking a break helps ensure it, I am all for it.


Male Half-Elven Paladin of Abadar, 1 [Campaign Ended (Jade Regent)]

I'll echo what Ceru is saying -- take time for you if you need it and just let us know. We'll be here when you get back. :)


Female Gnome Oracle (Dual-Cursed Time) 1

I definitely agree. If a break would help, please take one. We're here for you anytime you want to continue.

Liberty's Edge

Male Rat Editor 3/Grammarian 3

Glad to hear you guys telling Patcher what I've been telling him on IM. He's got quite the full plate at the moment.

See, P? People are cool. We'll deal. Don't get stressed.

Generic post for all my games:

I am travelling to Washington, DC this weekend (of all weekends, right?) and will have limited internet and even more limited leasure time. I'll post updates for all games when I return on Sunday night.

RPG Superstar 2015 Top 8

Patcher, when you get back online: Apparently there is some way to tie PbP campaigns into a central management system now. You may wish to look into it! :)


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

I like the new system, but it will take some getting used to as I normally wishlist all my campaigns (played and DM'd). The only problem I have run into thus far, however, is that I took over running a CoCT campaign, but it doesn't "belong" to me to be able to campaign it. Other than that I think it's a neat addition.


You can email them and they'll give you ownership.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thank you, I read the thread after posting and saw that. It has already been fixed for me.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

I know we're waiting for Patcher to get back and make the call on Kili's speak with animals but should we RP anything out in the meantime?

Patcher, hope you're alright. We said to take a break but haven't heard from you even to say when you'd be back so I hope everything is okay. Take the time you need, please, but check in when you can just so we know you haven't fallen off the face of the Earth. :)


Female Gnome Oracle (Dual-Cursed Time) 1

I'm happy to keep up on the roleplay if you guys want to pick it up. I keep checking in about once a day. I hope Patcher is ok too. He hasn't been back in the other game that I'm in with him either. I'm willing to wait as long as he needs.


Sure thing, I'm still around.


Male Half-Elven Paladin of Abadar, 1 [Campaign Ended (Jade Regent)]

Patcher (and everyone) --

With the optimistic hope that this will restart soon, I just thought I should inform people that if it does between the 22 and 30th and I don't respond, it's not that I've lost interest -- it's that I'm on vacation. I'll be back and full of my usual reply-filled goodness at that time.

(What can I say, I keep hoping, I like the party, the character and Patcher's GM-ing style...)

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