Sheriff Belor Hemolock

Jasper Lind's page

106 posts. Alias of Balodek.


About Jasper Lind

Stats
Human Male (Varisian) LG Monk (Master of Many Forms) 1
5'8" 160 lbs 24 years
Pathfinder Heroic Level - 20 point buy
STR - 17
DEX - 14
CON - 14
INT - 10
WIS - 14
CHA - 8

Saving Throws
Fortitude = +5
Reflex = +5
Will = +4

Armor Class = 14
Touch AC = 14
Flat-Footed AC = 12

CM Bonus = +3
CM Defense = 17

HP = 14

BAB = 0
Initiative = +2

In-Game:

Skills
Perception +6
[dice]1d20+6[/dice]

Attack

HP = 14
AC = 14
Speed = 30'
Weapon Equipped = None
Active Style(s) = None
Stunning Fist = 1
Elemental Fist = 1
Status Effects = None

Background:

Personality
As a member of the Sandpoint Militia, Jasper was trained by Shalelu Andosana, but rather than being trained as a traditional fighter or ranger, Jasper took to he teachings of Irori and the monastic traditions of that faith.

Tall, strong, wise, loyal. All of these and more describe Jasper. He is totally devoted to Shalelu and would follow her anywhere. Although quite shy Jasper has a sly sense of humor and is not above the occasional sarcastic comment disguised as "ancient wisdom".

History
Jasper is the younger brother of Sandru Vhiski. Although he doesn't make a big deal of this connection, it is common knowledge in Sandpoint. He goes by his middle name Lind, a custom he adopted upon becomming a monk. He bears a passing resemblance to Sandru, but has inherited none of his brother's charm, being a rather shy man.

Party Role
Jasper is a warrior, his focus is around damaging his opponents and allowing others the opportunity to finish them off. He is not a fighter and lacks the armor and stamina to stand toe to toe with the enemy, but if he can strike unopposed he will be deadly.

As a practitioner of the Snapping Turtle and Panther Styles, Jasper is both difficult to hit and knock over. He is fearsome on offense and difficult to strike on defense.

From a non-combat perspective Jasper is skilled at hunting and foraging. He will serve a vital role in any cross country journey by providing sustenance for the group and helping to find a trail through the wilderness.

Weapons:

Temple Sword
- Attack = +3
- Damage = 1d8+3
Unarmed Strike
- Attack = +3
- Damage = 1d6+3

Feats & Traits:

Improved Unarmed Strike
Monk Weapon Proficiencies
Stunning Fist (1/day) (DC 13)
Toughness
Snapping Turtle Style
Elemental Fist
Militia Veteran (any town or village): Survival
Deft Dodger +1 Reflex Save
Younger Sibling (Sandru) +1 Fortitude Save

Special Abilities:

AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Skills:

Acrobatics +6
Appraise +0
Bluff -1
Climb +3
Diplomacy -1
Disguise -1
Escape Artist +2
Heal +2
Intimidate -1
Perception +6
Ride +2
Sense Motive +6
Stealth +6
Survival +7
Swim +3

Gold & Equipment:

Starting Gold = 60 GP
Current Gold = 2 GP, 6 SP, 5 CP

Total Weight Carried: 22.76/260, Light Load
(Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)

Backpack (5 @ 8 lbs)
Mirror, small steel
Pouch, belt (1 @ 0.2 lbs)
Rations, trail (per day) (2)
Rope, silk (50 ft.)
Sack (empty)
Shaving kit
Soap, Bar (50 uses)