Trying to make a biomancer


Advice


Pathfinder Lost Omens, Rulebook Subscriber

So I'm thinking of making a Wizard whose long term goal is to make a race of creatures loyal to him. Problem is I'm not sure if I should go generalist or specialize. I've consider that Transmutation might be a good and thematic choice to for it, though when I want the race to have innate magic and a symbiotic hive mind.

Anyone have some thoughts on the matter or suggestions for the long term on this character concept?


This is outside the scope of the core rules. 3.0 Epic level had rules for this. This will require so much DM/player cooperation that it really doesn't matter whether you are generalize or specialize.


Second thought, alchemist might be a better route to go:

The PostMonster General wrote:
Alchemical Simulacrum (Su): The alchemist gains the ability to create a lesser simulacrum. This works like the lesser simulacrum* spell, except it costs 100 gp in alchemical materials per Hit Die of the simulacrum, requires 24 hours to grow, and decays into inert flesh rather than ice or snow if killed. An alchemist must be at least 8th level before selecting this discovery. The created simulacrum is a creature, not a supernatural effect.

Work on creating "flawed" or "mutant" simulacrums with alternate powers.


LizardMage wrote:

So I'm thinking of making a Wizard whose long term goal is to make a race of creatures loyal to him. Problem is I'm not sure if I should go generalist or specialize. I've consider that Transmutation might be a good and thematic choice to for it, though when I want the race to have innate magic and a symbiotic hive mind.

Anyone have some thoughts on the matter or suggestions for the long term on this character concept?

Well, you could always cast Summon Monster spells and extract reproductive ummm... cells from them inside the duration of the spell and try to selectively breed them.

It would require possibly polymorph and such to get different genetics (make the argument that cells that are no longer connected to the main body of the summoned/polymorphed won't disappear/unmorph when the spells end)

ie: Dragons can take human form through polymorph and mate with humans to create half-dragons so it's basically the same kinda thing.


Pathfinder Rulebook Subscriber
Hyperion-Sanctum wrote:
LizardMage wrote:

So I'm thinking of making a Wizard whose long term goal is to make a race of creatures loyal to him. Problem is I'm not sure if I should go generalist or specialize. I've consider that Transmutation might be a good and thematic choice to for it, though when I want the race to have innate magic and a symbiotic hive mind.

Anyone have some thoughts on the matter or suggestions for the long term on this character concept?

Well, you could always cast Summon Monster spells and extract reproductive ummm... cells from them inside the duration of the spell and try to selectively breed them.

It would require possibly polymorph and such to get different genetics (make the argument that cells that are no longer connected to the main body of the summoned/polymorphed won't disappear/unmorph when the spells end)

ie: Dragons can take human form through polymorph and mate with humans to create half-dragons so it's basically the same kinda thing.

Not quite, as the flesh would disappear back to the plane it was summoned from


I agree that transmutation is the way to go if you're going for it, but Alchemist also has promise. That being said, enchanter could fill up his ranks with recruits and send them through a "change-machine" or mandatory polymorph to make them all one race. The question becomes: why build from scratch what you can convert from existing resources?


Matt Stich wrote:

Not quite, as the flesh would disappear back to the plane it was summoned from

If something summoned bled all over the floor and maybe sprayed acid or something would you as a GM claim that too disappeared?

I would claim anything severed or removed would stay behind, minus a beheading

or hell, maybe the thing blinks back to it's plain, fully healed, in an essentially new/healed body, and everything severed stays including a head


Hyperion-Sanctum wrote:
Matt Stich wrote:

Not quite, as the flesh would disappear back to the plane it was summoned from

If something summoned bled all over the floor and maybe sprayed acid or something would you as a GM claim that too disappeared?

I would claim anything severed or removed would stay behind, minus a beheading

or hell, maybe the thing blinks back to it's plain, fully healed, in an essentially new/healed body, and everything severed stays including a head

Yes, when it says the creature goes back, I assume that means all of the creature. But whatever works in your campaign. Think how easy it would be to gather certain components.

Silver Crusade

It would require homebrewing and probably isn't an option for you, but finding a way to make use of the Summoner's evolution point mechanic on other beings(or himself) would be wonderful for such a concept.


If you're alright just being a mad scientist, check out alchemist and its archetypes (especially Vivisectionist). If you want to be a mage who changes the physiology of others with magic, go with transmuter. If you want to use magic and SCIENCE! to create wondrous, fantastic, and possibly horrific new life forms I would recommend multi-classing alchemist (vivisectionist)/transmuter. Get a familiar, then improved familiar (homunculus), be sure to max out Craft: Alchemy, Heal, Knowledge Nature/Arcana, and enjoy your amazing character.

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