Armor as DR vs guns only...


Homebrew and House Rules

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so how balanced is this idea:

Whenever a gun is hitting touch ac with a non called shot, or a called shot to an armored area the target gets to add 1/2 base armor bonus (rounded down) + armor enhancement bonus as dr/- vs guns, and it stacks with any existing DR (apply first).

Creatures with natural armor add 1/3 the NA bonus (round down) to DR/- vs guns.

Shields other than bucklers ad their total shield bonus as DR vs guns if they are not flat footed.

so a creature with a +3 NA, a +1 chain shirt and a +1 heavy shield has DR 7/- vs guns.

The worst i can figure for a PC is 13 na, +5 admantine full plate, +5 tower shield, 2 feats for =1 shield ac giving DR 27/- to guns at 20th or 32/- for a fighter, or 45/- for a full tilt barbarian .

it makes gunslingers the best gunmen even more so since they should be the only ones hitting high end things with guns anyway

Opinions?

too harsh? only use 1/2 base shield bonus +feats + enhancement?

Liberty's Edge

Wouldn't this be a killer for low lvl gunslingers? They already suck before lvl 5 due to non existant damage. A two pistol Gunslinger is now rolling 1D6 per expensive shot with no bonus and even a chain Shirt is resisting 2 of the damage.


Name Violation wrote:

so how balanced is this idea:

Whenever a gun is hitting touch ac with a non called shot, or a called shot to an armored area the target gets to add 1/2 base armor bonus (rounded down) + armor enhancement bonus as dr/- vs guns, and it stacks with any existing DR (apply first).

Creatures with natural armor add 1/3 the NA bonus (round down) to DR/- vs guns.

Shields other than bucklers ad their total shield bonus as DR vs guns if they are not flat footed.

so a creature with a +3 NA, a +1 chain shirt and a +1 heavy shield has DR 7/- vs guns.

The worst i can figure for a PC is 13 na, +5 admantine full plate, +5 tower shield, 2 feats for =1 shield ac giving DR 27/- to guns at 20th or 32/- for a fighter, or 45/- for a full tilt barbarian .

it makes gunslingers the best gunmen even more so since they should be the only ones hitting high end things with guns anyway

Opinions?

too harsh? only use 1/2 base shield bonus +feats + enhancement?

How about categorizing weapons according to damage dice they inflict?

Here is a chart I've hastily constructed

Step: Damage
0 0 hp
1 1 hp
2 1d2
3 1d3
4 1d4
5 1d4+1
6 1d6
7 1d6+1
8 1d8 or 2d4
9 1d8+1 or 2d4+1
10 1d10
11 1d10+1
12 1d12 or 2d6 or 3d4
13 1d12+1 or 2d6+1 or 3d4+1
14 1d12+2 or 2d6+2 or 3d4+2
15 1d12+3 or 2d6+3 or 3d4+3
16 2d8 or 4d4
17 2d8+1 or 4d4+1
18 3d6
19 3d6+1
20 2d10
21 2d10+1
22 2d10+2
23 2d10+3
24 2d12 or 3d8 or 4d6
25 2d12+1 or 3d8+1 or 4d6+1
26 2d12+2 or 3d8+2 or 4d6+2
27 2d12+3 or 3d8+3 or 4d6+3
28 2d12+4 or 3d8+4 or 4d6+4
29 2d12+5 or 3d8+5 or 4d6+5
30 3d10 or 5d6
31 3d10+1 or 5d6+1
32 3d10+2 or 5d6+2
33 3d10+3 or 5d6+3
34 3d10+4 or 5d6+4
35 3d10+5 or 5d6+5
36 3d12 or 6d6

First step is to decide which category of damage your firearm inflicts, then do a touch attack but "down shift" the damage a number of steps equal to the armor bonus. How does that sound?

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