Is Homebrewing a common thing?


Gamer Life General Discussion

Shadow Lodge

Pathfinder has their annual RPG Superstar. Kobold Quarterly just ran a Relics of Power competition. I have homebrewed weapons, enchantments, races, artifacts, wonderous itmes, even whole worlds. But none of those I game with ever have. My players even range from those who started gaming last year to those who've been gaming almost as long as I've been able to talk.

So here is my question. Is Homebrewing a common thing in your group? I know Paizo gets thousands of entries every year, but I honestly wonder if most groups are like mine or if mine is the oddity.


I do a lot of designing -- some of it gets used by my group some of it is special request by other groups and then it gets used there, and some of it just goes on the pile of stuff that I have sitting around waiting for a day.

Silver Crusade

At least more than half of my crew does homebrew in Pathfinder and elsewhere.

Grand Lodge

Before the PF Beta, I knew nothing of homebrew. No one in any of my prior groups could even thing of altering the rules. If it wasn't in a book, it didn't get used. Kirth's group is the first I've seen it done in, and my current Austin group is too mechanics-unaware to do any themselves.


Sphen wrote:

Pathfinder has their annual RPG Superstar. Kobold Quarterly just ran a Relics of Power competition. I have homebrewed weapons, enchantments, races, artifacts, wonderous itmes, even whole worlds. But none of those I game with ever have. My players even range from those who started gaming last year to those who've been gaming almost as long as I've been able to talk.

So here is my question. Is Homebrewing a common thing in your group? I know Paizo gets thousands of entries every year, but I honestly wonder if most groups are like mine or if mine is the oddity.

I think most gms home brew to one extent or another. GMs who solely run modules are probably far less common. I dunno...maybe 1 in 6 in my experience.

Dark Archive

Back in my early RPG days (80's and whatnot) I saw homebrew being alot more common.

With all the other competitions for gamers's time (videogames, high end board games, etc), I see way more people relying on published materials with their own personal modifications nowadays.

Actually - come to think of it, the people I know whose sole hobby is RPG ... in other words "gamer" to them is strictly someone who plays tabletop RPGs - they homebrew alot.

The people who "gamer" means plays pretty much anything analog or electronic, in my experience, those people rely alot on published materials.

I'm not sure what the breakdown of those people is ... I'd guess probably 10% of "gamers" I know are only into tabletop RPGs.

Grand Lodge

TriOmegaZero wrote:
Before the PF Beta, I knew nothing of homebrew. No one in any of my prior groups could even thing of altering the rules. If it wasn't in a book, it didn't get used. Kirth's group is the first I've seen it done in, and my current Austin group is too mechanics-unaware to do any themselves.

I think just about everyone does a little tinkering even if it's nothing more than a minor house rule. Over time some house rules such as max HP at first level... become core.

It's necessary because the game is never complete at any time, any version, at some point any group will run up against something that's not addressed in the rules or have mutual preference for a change. It'd be very hard to find a group or GM who hasn't made some kind of tinkering, even if only minor ones.

Grand Lodge

True enough. I didn't see my DMs making many changes, but they certainly made rulings along the way. They just never codified any changes beforehand.


I always just assumed it was a common thing. Back when I started, there weren't that many published adventures, so I made my own dungeons, designed my own scenarios, etc, etc. Then I started doing my own gameworlds, gods, magic items, monsters, etc. It was pretty much second nature.


Our group homebrews a lot.


30 years playing various DnD editions played Planescape for 5 years everything else has been homebrew to some amount.

Variation is the norm.


My campaign world has always been homebrew. Since I have been DM-ing since 1989, I will probably keep using it, since I know it like the back of my hand.

I have always had players who came up with their own inventions. These were mostly magic items at first (which then had to be approved and usually first adapted by me), but lately also religions, variations on base classes and races and sometimes even cities and countries in my campaign world. I also encourage this with my players.

Recently I was very proud when my daughter (who is 12 years old and loves playing monks) asked if she could play a sort of "wild monk". So on my advice she swapped the stunning attack (which she did not like anyway) for "track" and we swapped some feats in order to give her "knowledge (nature)", etc. She is already in the habit of wanting to tweak her characters, so perhaps she will be DM with her own homebrew campaign world some day :-).

Dark Archive

Homebrewed a lot. While my campaign(s) can be immediately seen as set in Golarion, there are a lot of minor custom-fit dateails that I added, subtracted and modified.
From fluff, to local geography, to crunchy bits. The ruleset itself has a lot of stuff taken from a number of sources, some not even d20!


Sphen wrote:
So here is my question. Is Homebrewing a common thing in your group? I know Paizo gets thousands of entries every year, but I honestly wonder if most groups are like mine or if mine is the oddity.

With the exception of a Blackmoor game a few years ago and Forgotten Realms sessions back in the 80s, my groups over the years have been primarily homebrew-centric (to varying extents) for generic fantasy-style rpgs.


(Facepalm) I thought this was a thread for gamers who also made their own beer.


Kirth Gersen wrote:
(Facepalm) I thought this was a thread for gamers who also made their own beer.

Does making your own Mead and Muscadine Wine count?

Dark Archive

Sphen wrote:

Pathfinder has their annual RPG Superstar. Kobold Quarterly just ran a Relics of Power competition. I have homebrewed weapons, enchantments, races, artifacts, wonderous itmes, even whole worlds. But none of those I game with ever have. My players even range from those who started gaming last year to those who've been gaming almost as long as I've been able to talk.

So here is my question. Is Homebrewing a common thing in your group? I know Paizo gets thousands of entries every year, but I honestly wonder if most groups are like mine or if mine is the oddity.

Almost everyone in the larger gaming circle in my area has been a GM at some point. I would have to say that a good half of the players/GMs I've known have done some level of homebrewing. Worlds, races, weapons, feats, almost everything has been attempted by the people I know.


I have never been part of a group who didn't homebrew. DMs, anyway. Players haven't always been that into it.


Over the years, I've created a few entire worlds, though I only got to use the first one, back in the days of 1E, post Unearthed Arcana. Our group did collaborate to make up a world together in 2E, but we only got to play in it a little unfortunately; we keep talking about updating it to the current edition. We just finished a great campaign in Deathquaker's homebrew. I keep having a hankerin' to go re-do the last homebrew world I built, a world built from the corpses of the gods who fell in the original Divine War. Never quite gotten back to it yet....


Kirth Gersen wrote:
(Facepalm) I thought this was a thread for gamers who also made their own beer.

+1


Every campaign I have ever run has been in a homebrew setting. I'll sift and lift things from published settings if I think they're neat and would add something to my setting, though.


My group plays almost exclusively homebrew races I've come up with, except for one human and two elves. I have numerous homebrew monsters to call on and things of that sort.

On the other side of the screen, my Oracle player is playing an oracle mystery he homebrewed and ran past me since there wasn't one fitting the theme he wanted.


Lathiira wrote:
Over the years, I've created a few entire worlds, though I only got to use the first one, back in the days of 1E, post Unearthed Arcana. Our group did collaborate to make up a world together in 2E, but we only got to play in it a little unfortunately; we keep talking about updating it to the current edition. We just finished a great campaign in Deathquaker's homebrew. I keep having a hankerin' to go re-do the last homebrew world I built, a world built from the corpses of the gods who fell in the original Divine War. Never quite gotten back to it yet....

Now this sounds interesting. I'd like to see info on both DeathQuaker's stuff and your corpses-of-the-gods world.

Can't forget shameless self-promotion!!


Freehold DM wrote:
Lathiira wrote:
Over the years, I've created a few entire worlds, though I only got to use the first one, back in the days of 1E, post Unearthed Arcana. Our group did collaborate to make up a world together in 2E, but we only got to play in it a little unfortunately; we keep talking about updating it to the current edition. We just finished a great campaign in Deathquaker's homebrew. I keep having a hankerin' to go re-do the last homebrew world I built, a world built from the corpses of the gods who fell in the original Divine War. Never quite gotten back to it yet....

Now this sounds interesting. I'd like to see info on both DeathQuaker's stuff and your corpses-of-the-gods world.

Can't forget shameless self-promotion!!

You'll have to ask Deathquaker for details on her world. I have described things in our campaign journal (here on Paizo), but she has for more information than the little I've detailed. If you post over in the journal, she'll likely notice.

For my world, I only barely began considering conversion to 3E before finally tossing it. I keep meaning to rebuild it, I really do :) But the idea was that a world formed of the elements on its own and many gods came to it in order to populate it and whatnot. Gods got into a war for reasons no longer remembered, and literally hundreds of deities fought and died till they finally called a truce when about 20 gods were left. The world itself was reduced to a ball of magma by that point (think of the primordial Earth or what's left after Galactus eats a world maybe). So the remaining gods took that rubble and the corpses of the fallen gods were interred there, making up the majority of the world's surface. It was terraformed into something that resembled most worlds, but the divine power left over had a way of manifesting in strange locales. There were spots with an aura linked to a domain where domains were more powerful (nowadays, higher caster level for domain spells, higher save DCs too). Really strongly aligned regions (think of hallow or unhallow) existed as well, plus the oddball place that manifested unusual abilities (like the Well of Remembrance, which would let anyone who drank of its waters remember everything they ever knew; could cure exposure to the Styx; even could let you remember a past life if you were reincarnated).

The Exchange

I have probably came up with more ideas than I have ever used. I readily admit that some of them are best kept that way.

RPG Superstar 2015 Top 8

Freehold DM wrote:
Lathiira wrote:
Over the years, I've created a few entire worlds, though I only got to use the first one, back in the days of 1E, post Unearthed Arcana. Our group did collaborate to make up a world together in 2E, but we only got to play in it a little unfortunately; we keep talking about updating it to the current edition. We just finished a great campaign in Deathquaker's homebrew. I keep having a hankerin' to go re-do the last homebrew world I built, a world built from the corpses of the gods who fell in the original Divine War. Never quite gotten back to it yet....

Now this sounds interesting. I'd like to see info on both DeathQuaker's stuff and your corpses-of-the-gods world.

Can't forget shameless self-promotion!!

I will note my homebrew campaign setting is almost entirely fluff, very little homebrewed rules (next time round I'll probably have some homebrewed traits and maybe some PrCs).

Grand Lodge

I tend to run published campaign settings (Forgotten Realms, Golarion, Planescape, etc.), but I will cannibalize from multiple sources. So my versions of these setting tend to start looking a bit different from what was originally published...

But I do create other things for use in my games; from adventures, to new magic items, spells, monsters, etc...


I do a LOT of homebrewing but most of it never sees use in my Campaigns. I do share my homebrew stuff on the web though. Some of it has been posted in the homebrew section of these forums while some of it can be found HERE.


A figure I've seen is that 50% of RPGs are played in homebrewed worlds. That was certainly the figure we saw when we polled people at a convention I used to be involved with, pretty consistently. By comparison, no published settings get as much as 10% when it came to D&D games - if the rules were strongly associated with a particular setting, that figure would be quite a lot higher. Certainly I've always run a homebrew setting and usually used my own adventures in D&D games, but I've often run other games using published settings.

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