Candleke |
Hello everyone, I am starting my first pathfinder game soon and have pretty much finished my character except for the fact I took the rich parents trait(although it was refluffed for my character) and have about 200Gp left and cant seem to find anything to spend it on. My character is a witch and we are starting at level 1, also I have bought plenty of scrolls of my utility spells.
So my question is what should i spend the rest of the money on?
pipedreamsam |
Add some fluff to your character buy a masterwork instrument or some jewelry perhaps. For the more practical how about some universal solvent, a smokestick, tanglefoot bag or alchemist's fire. If nothing else just bank it I have had several campaigns that took place within one city and its immediate area and owning your own house/mansion was a great way to plan out our next moves and store our hard earned loot.
Candleke |
Rich Parents really isn't as good as it seems, IMO. I mean, great. You'll get a lot of extra starting gold.
But what about at level 2? You'll have made that much money already, and the difference of 900 gp isn't all that much.
I had this same discussion with one of my party members and in my usually group it always seems no matter who the DM is we always have really poor games and wanted to get around that by taking this trait and i needed to buy 2 masterwork studded leather barding(s?) for 2 wolves.
Ice Titan |
Cheapy wrote:I had this same discussion with one of my party members and in my usually group it always seems no matter who the DM is we always have really poor games and wanted to get around that by taking this trait and i needed to buy 2 masterwork studded leather barding(s?) for 2 wolves.Rich Parents really isn't as good as it seems, IMO. I mean, great. You'll get a lot of extra starting gold.
But what about at level 2? You'll have made that much money already, and the difference of 900 gp isn't all that much.
Not to be insulting, but maybe you don't have enough cash because you seem to be buying armor for forest animals instead of magic items.
No, but really, why do you need masterwork (wow) studded leather armor for wolves out of all things?
Candleke |
Candleke wrote:Cheapy wrote:I had this same discussion with one of my party members and in my usually group it always seems no matter who the DM is we always have really poor games and wanted to get around that by taking this trait and i needed to buy 2 masterwork studded leather barding(s?) for 2 wolves.Rich Parents really isn't as good as it seems, IMO. I mean, great. You'll get a lot of extra starting gold.
But what about at level 2? You'll have made that much money already, and the difference of 900 gp isn't all that much.
Not to be insulting, but maybe you don't have enough cash because you seem to be buying armor for forest animals instead of magic items.
No, but really, why do you need masterwork (wow) studded leather armor for wolves out of all things?
My DM gave me permission, thanks to a page of back story, that I could take a hit to spell progression in exchange for an animal campanion(fits the fluff of the character) and apply the pack lord archetype for druids to it. I want to turn them into high ac/high speed flankers because our party has alot of melee
Shadow_of_death |
My DM gave me permission, thanks to a page of back story, that I could take a hit to spell progression in exchange for an animal campanion(fits the fluff of the character) and apply the pack lord archetype for druids to it. I want to turn them into high ac/high speed flankers because our party has alot of melee
Why not just be a ranger? and if you stick with witch, think about taking beast bonded.
Helaman |
Rich parents works best for those characters who are equipment intensive - Witches as a rule dont really need to be. If the party is planning AS a party then investing in a butt load of scrolls and potions without thought of repayment or to party kitty the items is good too.
Fighters on the otherhand can buy a MW Weapon, mount, and still have enough for some decent armour, like Field Plate (ie MW Banded). Caviliers can feel like Caviliers straight out of the gate with decent armour (mount is free) and some spending money.
Or twin MW Weapons for the TWF-ers out there.
Otherwise, as someone said, by the time you hit level 2, any benefit is largely gone unless the DM runs his game on tight purse strings... in which case, this trait is a good 'un that may see you get some benefits until 2nd/3rd level.
Muser |
Yeah, Rich Parents is a nifty trait for equipment intensive classes like Alchemists. Seriously, portable lab, alchemist's kit, waterproof recipe book, decent armor(since you have no spell failure chance), couple of extra starting spells(scrolls) and naturally a weapon will eat your funds. That's without taking along some mainstay mundane equipment, like a hammer, masterwork backbag and powders and chalks and all.
That said, having extra cash facilitates simulating pedigree and taste. You can easily get a courtier's outfit and silvered weapons, for instance. Or being a cavalier and getting a snappy looking saddle and mithril spurs.
Kolokotroni |
Ice Titan wrote:My DM gave me permission, thanks to a page of back story, that I could take a hit to spell progression in exchange for an animal campanion(fits the fluff of the character) and apply the pack lord archetype for druids to it. I want to turn them into high ac/high speed flankers because our party has alot of meleeCandleke wrote:Cheapy wrote:I had this same discussion with one of my party members and in my usually group it always seems no matter who the DM is we always have really poor games and wanted to get around that by taking this trait and i needed to buy 2 masterwork studded leather barding(s?) for 2 wolves.Rich Parents really isn't as good as it seems, IMO. I mean, great. You'll get a lot of extra starting gold.
But what about at level 2? You'll have made that much money already, and the difference of 900 gp isn't all that much.
Not to be insulting, but maybe you don't have enough cash because you seem to be buying armor for forest animals instead of magic items.
No, but really, why do you need masterwork (wow) studded leather armor for wolves out of all things?
Ok so you are a witch with limited spell progression? What is it like a bards? And in exchange you got animal companions, is that correct? What other equipment besides armor for the wolves have you already accounted for? Do you have any idea what kind of adventure you are in store for? I find that there is a huge difference between what I buy for a wilderness adventure then an urban mystery for example. So some clue there might be useful.
Handy things that come to mind that are often forgotten:
Basic survival equipment - bedroll,waterskin,tent, masterwork backpack(from the adventurer's armory), trail rashions, rope, grappling hook, climbing gear, firestarting gear (tindertwigs or flint/steel) and a hatchet, torches (not just important as a lightsource, but sometimes at low levels you need a club with fire on the end of it).
Useful Nicknacks - Ink, paper, sealingwax and a seal, chalk (seriously this can save lives in a complex dungeon), alchemist fire, acid flasks, taglefoot bags, thunderstones.