
Hrunndalf Jarlsson |

Hrunndalf is taking a rank of Profession: Wainwright to help with repairs if needed. I can't afford a rank in Perform: Sing for now, but it's definitely on my list.
I believe he is almost entirely leveled. I'd like to be able to adjust feat and revelation choices if I change my mind in the next day or so, though. Need some more pondering...

Kalimac Proudfoot |

Voting.
I'm going to officially change my stance to Increased Damage at 7th, followed by Scavengers at 8th.
I'm in favor of spare horses. We can think about having Kalimac train them some on the side as well. A combat trained horse or two could be of use for those of the players who actually can ride.
Also in favor of the plan of purchasing Royal carriage, upgrading two covered wagons to armored wagons. I don't think I'm ready for a Prisoner Wagon unless we have actual prisoners.
And by all means, let's reinforce as many wagons as we can afford.

Myriana Bayden |

Voting.
I'm in favor of spare horses. We can think about having Kalimac train them some on the side as well. A combat trained horse or two could be of use for those of the players who actually can ride.
Also in favor of the plan of purchasing Royal carriage, upgrading two covered wagons to armored wagons. I don't think I'm ready for a Prisoner Wagon unless we have actual prisoners.
And by all means, let's reinforce as many wagons as we can afford.
re: 2 armored wagons vs 1 armored/ 1 "lookout" wagon
Armored Wagons (I believe) increase AC and hp more
"Lookout" Wagons (I believe) increase Security
what do you think we will need more of?
Myri will also have a little remaining cash. She has been donating to the Caravan and is likely to continue to do so.

Kyrademon |

On the prisoner wagon, I think Ry said it didn't have to be called that, or used for the purpose of transporting prisoners.
This is correct; a "prisoner wagon" is a particular poor name given to a wagon that mostly serves the purpose of increasing your caravan's Security. Call if a Lookout Wagon or a Command Center or whatever the heck you want. Looking through the next module, I will note that you will be making security checks a lot; it will likely prove to be as important as Resolve or hit points. But again, there are a lot of ways to build a Caravan, and if you want to go for Armored Tank that's as valid an approach as add-some-hit-points-here-and-bulk-up-Security-there.
If you get extra horses, it makes the most sense to bring two rather than just one. I will remind you that horses do not take up "space in the wagons", but do add to Consumption, so a pair of horses would increase Consumption by 2.
The final deadline on all of this will be before-you-leave-Kalsgard. That's not a hard IRL date yet, but is visible from here, as it were.

Hrunndalf Jarlsson |

Can we afford two armored wagons and a command center (I like that name)? If people are willing to chip in on it, we might be able to pull it off (especially if people aren't too attached to their Rings of Sustenance). We certainly have enough wagons to stick these upgrades on.

Hrunndalf Jarlsson |

I'd like to point out that wagon reinforcements cost 2000 gp for +40 HP and -4 cargo capacity, whereas upgrading a covered wagon to an armored one costs 4500 gp for +40 HP and +3 AC. So if we're just 1000-2000 gp short for another armored wagon, I'd say we ditch some reinforcement to make it happen.

Melinda Sorn |

Just so everyone can know how our stats are looking at this point.
Current Job line-up:
Drivers (7): Sandru, Bevekek, Jorun, Kelda, Uksahkka, Vankor, Tollin
guards (4): Reta, Zaiobe, Silmemir, Skygni (*this is the minimum guards we can have and still qualify for increased damage)
guide (1): Ulf (+1 security)
entertainers (3): Ameiko, Spivey*, Myriana (+3 Resolve)
scouts (4/8): Shalelu, Buttersnips, Attatoq, Alaric*, Hrunndalf*, Kalimac, Lio*, Melinda* (currently -24 effective consumption)
the * designates the spellcasters
With this setup, and the 6th level feat having gone to Enhanced Caravan (Mobility & Morale) base stats are:
Offense 1 (5), Defense 4, Mobility 5, Morale 3
Attack 9, AC 14, Security 10, Resolve 10
current have 25 travelers and only 24 traveler spaces (which means, yep, need another wagon)
current caravan consumption (not counting travellers) is 9 (11 when we add the new wagon)

Melinda Sorn |

We already have reinforcements on two of the wagons: the fortune-teller's and one of the covered wagons.
Money: right now we just have a tinge over 11,000 gp
A: (2) armored wagon and purchase (1) royal = 11,500 gp (no new reinforcements) & need a 500 gp donation to the caravan
B: (1) armored, (1) security and purchase (1) royal = 11,000 gp (no new reinforcements)
C: something else that someone suggests that I will calculate out the money for

Hrunndalf Jarlsson |

Quick thought: Overall, I think the extra armored wagon is more valuable to the caravan than the command center, for now. A +2 to Security is not extremely hard to get. We could, for example, hire more guides, or have some PCs fill in as deputy guides by investing 1 rank into Knowledge Geography. We can't get AC any other way, though, and more hitpoints are always very valuable.

Melinda Sorn |

I think, if we want to use our caravan members to increase security, it makes more sense to switch some of our scouts to Security detail (from consumption) since this is only a +2 swing in consumption (instead of the +3 swing that would occur if reassign scouts to guide duties) AND I don't think we can switch out jobs on command (since we don't know what will be needed when).
I think... Unless you mean something else?
And I don't think there were any other guides willing to go over the crown of the world in winter. And even if there were, they cost 50 gp per month.
On that note, our current monthly expense is 70 gp (10 gp each for our drivers: Jorun and Uksahkka and 50 go for our guide Ulf).

Myriana Bayden |

One more question. After the expected changes and new wagon. How many passenger slots will we have open?
I'm thinking if we somehow continue to pick up NPC's, are we going to have to take another (whatever-it's-called) additional Wagon feat? If that were to be a likely scenario, I would need to consider Scavenger again now instead of later. Sorry for the additional confusion, but I thought I should bring it up.
edit in response to Kyrademon two posts down: Thank you very much, in that case my feat selection (Increased Damage) remains the same.

Hrunndalf Jarlsson |

Good point; I forgot that scouts can be put to Security use without giving up their zero proper consumption. So essentially adding a +2 to Security costs us 1 Goodberry and 1 Create Food and Water. As long as we can afford the loss of spell slots, we should raise the stats as high as we can. Security seems like a particularly good thing to be good at. The typical DCs are 10 + the CL of the encounter, so we're looking at ~17+ here.

Melinda Sorn |

The following is to show the mechanical difference between two armored and armored/prisoner.
It assumes 0 consumption thanks to 11 magic-y consumption spells.
3 entertainers
8 scouts (7 offsetting consumption, 1 boosting security)
1 guide
Current
Offense 1 (5), Defense 4, Mobility 5, Morale 3
Attack +9 (+13 for the 1st round of combat)
AC 14 (18 when circled; which normally happens on round 2)
Security +11 (+19 to avoid surprise)
Resolve +10
HP 150 (that is with 2 wagons reinforced)
Two Armored Upgrades and Royal Carriage
Offense 1 (5), Defense 4, Mobility 5, Morale 3
Attack +9 (+13 for the 1st round of combat)
AC 20 (24 when circled; which normally happens on round 2)
Security +11 (+19 to avoid surprise)
Resolve +14
HP 260 (that is with 2 wagons reinforced)
One Armored Upgrade, One Prisoner Upgrade, and Royal Carriage
Offense 1 (5), Defense 4, Mobility 5, Morale 3
Attack +9 (+13 for the 1st round of combat)
AC 16 (20 when circled; which normally happens on round 2)
Security +13 (+21 to avoid surprise)
Resolve +14
HP 240 (that is with 2 wagons reinforced)

liothonae cromvathar |

Myriana Bayden wrote:Which reminds me. Do we still want to have a decoy "princess/Empress/whatever" in the Royal Wagon?I really think it shouldn't be Ameiko.
Maybe Mel? she's super tough, and she's good with a flute. :) and then she and Alaric won't have like 8 roommates, only 2. Since it holds 4, right?

Melinda Sorn |

Mel qualifies, but that would mean that I would need to force Myri to go back to being a scout... Mel doesn't want to do that to her. (Since Mel is still assigned as a scout.)
But if people think Mel makes the better decoy, we can go with that.
And Mel and Alaric only have two roommates (Zaiobe and Reta), there is room for two more.
On that note, do people want to shift where they sleep?
Current:
Royal (4) - empty
Armored (6, women's) - Ameiko, Shae, Lio, Myri, Buttersnips, Silmemir
Armored (6, men's) - Hrunndalf, Rhost, Kalimac, Attatoq
Covered (6) - Alaric, Mel, Reta, Zaiobe
Fortune Teller's (2) - Koya and Sandru
Supply Wagon (2) - Bevelek and Vankor
Supply Wagon (2) - Tollin and Kelda
Spivey and Helgavel anywhere (do not require a designated space)
Homeless: Skygni (needs two spaces), Jorun, Uksahkka, Ulf

Alaric Graff |

I really think it shouldn't be Ameiko.Maybe Mel? she's super tough, and she's good with a flute. :) and then she and Alaric won't have like 8 roommates, only 2. Since it holds 4, right?
Plus, sticking Mr. Working Class Hero into something called a Royal Wagon would be a good way to annoy him.

Alaric Graff |

Mel qualifies, but that would mean that I would need to force Myri to go back to being a scout... Mel doesn't want to do that to her. (Since Mel is still assigned as a scout.)
But if people think Mel makes the better decoy, we can go with that.
Well, our enemies do know about the green girl. And Fungdark the Magnificent.

Kyrademon |

Decided votes:
Increased Damage is 7th level feat
14-boot group purchase plan (cost: 3750 gp per character)
Phylactery as party item (cost: 1571.4 gp per character)
Purchasing Royal carriage, upgrading two covered wagons to armored wagons (cost: 75 gp per character)
Hiring Ulf, Uksahkka, and Jorun (cost: 14.3 per character)
TOTAL PER CHARACTER COST SO FAR: 5410.7 gp
As Yet Undecided:
In favor of spare horses: Kalimac, Myriana, Rhost
Opposed: No vote
(Note: Sandru will recommend getting a pair of musk oxen for this purpose, which are cheaper. Two musk oxen would cost each character 6.9 gp)
In favor of group purchase of rings cost: 357.1 per ring per character): No vote
Opposed: Hrunndalf, Liothonae, Kalimac
In favor or reinforcing more wagons (cost: ~71.4 per wagon per character, up to 5): Myriana (?)
Opposed: No vote
Note: Unless informed otherwise, the GM will have the Caravan attempt to flee when it reaches less than 100 hit points

Melinda Sorn |

Decided votes:
Increased Damage is 7th level feat
14-boot group purchase plan (cost: 3750 gp per character)
Phylactery as party item (cost: 1571.4 gp per character)
Purchasing Royal carriage, upgrading two covered wagons to armored wagons (cost: 75 gp per character)
Hiring Ulf, Uksahkka, and Jorun (cost: 14.3 per character)TOTAL PER CHARACTER COST SO FAR: 5410.7 gp
Mel has paid for her share :)
In favor of spare horses: Kalimac, Myriana, Rhost
Opposed: No vote
(Note: Sandru will recommend getting a pair of musk oxen for this purpose, which are cheaper. Two musk oxen would cost each character 6.9 gp)
Pro musk oxen, provided Mel doesn't have to feed them.
In favor of group purchase of rings cost: 357.1 per ring per character): No vote
Opposed: Hrunndalf, Liothonae, Kalimac
opposed to group purchase of rings