
Kyrademon |

And whilst I am on the subject of leveling - you are projected to reach 8th level when you have rescued the town from the dragon. My guess would be that this will occur somewhere around the end of this week, but it could take somewhat longer or somewhat shorter depending on your pace, decisions, and luck with the dice. But in any event, that'll be happening relatively soon.

Melinda Sorn |

i could certainly use the Staff of Journeys. but before i claim it, how does recharging it work?
Quick and dirty recharge rules:
1) Need to be able to cast at least one of the spells possessed by the staff.2) If so when you prepare spells you can choose to use one 4th level slot to increase the charges in the staff by 1.
3) You can only add one charge to the staff each day and it can have a maximum of 10 charges.

Kyrademon |

Quick question
Are we going to claim the stuff that belonged to the possessed innocent guy?
OOC - I specifically left those on the list rather than inquiring first if you wanted them. If you ask people in town about his equipment, you will quickly discover that the equipment you found on Naquun's body did not belong to the tracker at all, and his relations want no part of it. Feel free to actually ask IC if you wish to play that out, but don't worry about claiming it in the meantime.

liothonae cromvathar |

Just as a quick reminder, Reincarnate requires oils worth 1,000 gp and the version of Restoration that restores negative levels requires diamond dust worth 1,000 gp. While some percentage of either or both of those may be acquirable in a town the size of Iqaliat, you are unlikely to be able to purchase the full amount. One or more of you may, of course, already have these components, or some fraction of them, on hand.
i believe i purchased enough special materials (oils) for one casting of reincarnation, as soon as the spell became available to me, before we left Kalsgard. i also believe i have just enough diamond dust for one casting of restoration.

Kyrademon |

I'm assuming I can't use Profession: Engineer to answer Knowledge: Engineering questions?
It allows you to answer some, but with a narrower focus.
Profession skills automatically give you knowledge of the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems.
You can also answer questions about your Profession with a successful roll, but the questions it covers are more limited than what you can answer with a Knowledge skill, focusing more on practical aspects. You can roll for other types of questions, but they will have a much higher DC for Profession than for Knowledge.
Questions that could be answered by either:
Is this castle solidly built and up to code?
What is the appropriate tool to drill through this beam?
What is the best material to use to make this tool?
Questions that have a higher DC for Profession than Knowledge:
Is this irregular-seeming cavern natural or created?
Where is the most likely spot to put a secret door in this mansion?
What kind of people build this particular type of house?
The more abstract it is, or the further away from day-to-day professional tasks, the harder it will be.
In short, as a rule of thumb, feel free to roll, but bear in mind the DCs can be different, and will often be significantly higher for Profession; it can be extremely useful, and answer questions, but it is not a "back-door" knowledge skill with a one-to-one relationship for the same questions.

Kyrademon |
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LOOT DISTRIBUTION
Staff of journeys, currently with 3 charges (6800 gp) <-- Goes to Liothonae
2 campfire beads (720 gp) <-- Goes to Liothonae
Cloak of resistance +2 (2000 gp) <-- Goes to Alaric
Campfire bead (360 gp) <-- Goes to Melinda
Flask of alchemist's fire (10 gp) <-- Goes to Myriana
5 tindertwigs (2.5 gp) <-- Goes to Myriana
Potion of cure light wounds <-- Randomly assigned to Myriana
Potion of cure light wounds <-- Randomly assigned to Hrunndalf
In addition, all PCs (and the Caravan fund) receive: 740.5 gp

Hrunndalf Jarlsson |

However, looking ahead, you will reach the next reasonably large town in the AP (the capital of Hongal) very, very soon after you reach 10th level. So if you set aside enough money for it over the next couple of levels, chances are relatively good that one will be purchasable right around then. (Finding one for purchase before then will be unlikely, however.)
Fair enough. I'll take the risk. It looks like I'll have to miss out on 5th-level spells for a short time only, while in turn putting my increase into Str will give me a +1 Str bonus for the next 4 levels. Worth it, I'd say.
Just to be sure, though: It's not possible to cast Eagle's Splendor on myself and gain the ability to cast 5th-level spells for its duration? I need a Cha of 15 to cast them, but perhaps not to have the spell slots ready?

Kyrademon |

Just to be sure, though: It's not possible to cast Eagle's Splendor on myself and gain the ability to cast 5th-level spells for its duration? I need a Cha of 15 to cast them, but perhaps not to have the spell slots ready?
1) That is correct. Ability to cast higher level spells is very definitely NOT listed under the very specific set of bonuses conferred by temporary ability increases, and it IS one of the ones granted by constant ability increases.
2) That is incorrect. "To learn or cast a spell, an oracle must have a Charisma score equal to at least 10 + the spell level." You cannot learn 5th level spells without a Charisma of at least 15, and therefore cannot prepare the spell slots. If you are of the appropriate level, you will learn the spells as soon as you boost your ability to the appropriate point in a constant or permanent way, but you will then need to further take the time to prep those spell slots for the first time.

Kyrademon |


Kyrademon |

(If I misread our conversation and messed with your character intentions, then of course you have my apologies and let's discuss how to rectify that.)

Kyrademon |

One quick note as Level 8 approaches ... that will be the first level where it is realistically possible that some of you might hit a Relationship Score of 31 with one of the NPCs (it may or may not happen at 8th, it is almost certain to start happening at 9th.) Please let me know when this happens if I do not notice. Among other things, reaching a Relationship Score of 31 comes with Secret Mechanical Benefits depending on the NPC and your relationship with them.
Unlike the single "friendship" benefit which does not stack, you can eventually end up with multiple "devotion" benefits.

liothonae cromvathar |


Kyrademon |

Unless people spend money to purchase rations, you still need to eat and the spells still need to be cast.
It would probably be good to figure out the set of spells that is going to be necessary to feed the "away team" going to fight the dragon. Under the current plan, it is going to be twelve beings that need to eat, including Attatoq (plus one Outsider who does not need to eat and one familiar who is assumed to share rations with his spellcaster.)

Kyrademon |

As mentioned on the IC forum, the people of Iqaliat will add 3,500 gp worth of upgrades or Caravan equipment to the Caravan while you are out dragon-questing. Although they will do so in your absence, you get to pick here what they will do. You can also spend your own money to add to this (in other words, if you decide you actually want a 4,000 gp upgrade, you can get it by spending 500 gp, etc.) So, please discuss.
This is also a good time to discuss whether you wish to make any Caravan purchases above and beyond that in preparation for your polar journey (e.g., if you choose to spend the 3,500 on or towards a wagon upgrade, for example, you will still probably want to replace the Repair Materials you have used, in addition).
It is also a good time to discuss whether, once the pair of rhinos are trained, you plan to keep the two extra horses or ... well, or either eat or abandon them on the High Ice, most likely, at that point, unless you plan to spend at least an extra week in Iqaliat after dealing with the dragon (you are free to do so, of course, I am simply operating under the starting assumption that you do not plan to.)

Kyrademon |

More humane to kill and eat the horses than abandon them on the High Ice. Mechanically, in a pinch, how many units of provisions would a horse turn into? Or does it not really work like that?
Since you are switching out the horses for the rhinos, which could have been used to provide provisions, I will allow the horses to be used as provisions in their place in this case. Looking at how much the rhinos would have provided, I will say that two horses will provide 2d6 units of provisions.

Kyrademon |

Explanation of points brought up on the IC board:
1) Magic Circle against Evil is explicitly a 10' radius spell, not a spell that extends out 10 feet from your body. According to the rules, the area of an emanation functions like the area of a burst. To be caught in your Magic Circle when you are Enlarged, an ally must be immediately next to you and not in a corner:
XOOX
OMMO
OMMO
XOOX
M = Enlarged character with magic circle
O = Area of spell that extends beyond character's body
X = Space not covered by spell
2) The tactics discussion was introduced to give you some space to discuss the most effective means of attacking and defending against (if it proves necessary) a known and dangerous foe with commonly known strengths and weaknesses, because it just makes sense to do so. And it can certainly continue a bit in flextime, IC, if there are further questions or points that need to be brought up.
But a PBP is not a tabletop game, and further highly specific discussions of "should I cast this spell on X? How about on Y? Or how about on X and Y? Or how about a different spell?", whether IC or OOC, can take days rather than 15 minutes. Now that the tactical discussion has (for the most part) taken place and you have a good idea of who is supposed to be doing what and who will need defending, I would greatly prefer that people simply cast their buff and protective spells according to their judgement - which at this point is quite experienced regarding your seventh level build, after all - and not second-guess themselves by asking the permission and advice of the group for every spell.
To facilitate this, I have essentially set an IRL time in my head at which point Things are going to Start Happening. At that point, whatever spells you have said you have cast up until that point are the spells that you have cast. So the issue is not "do I have seventeen rounds to cast seventeen spells in advance if I want to?" If you post that you did, you had those rounds. The issue is, "do I have the IRL time to make seventeen back and forth posts regarding who I am casting this Resist Energy spell on?" The answer to that is ... you might not.
I assure you I am leaving enough time for everyone to make a spellcasting or prep post, but if it would help people not to feel rushed or harried, I can make it explicit, the same way combat posts and loot claims have an explicit deadline. It's the same principle, really.
I know some of you really like to get your ducks in a row before doing anything, but that was why I introduced the tactics discussion for this one. You know where the ducks are going to be, so cast your spells if you see fit.
I might add, in general going forward ... at times when there isn't a tactics discussion, if you feel like casting a buff or protective spell on someone else when you're entering a dungeon or something, there's probably not the need to be as hesitant about it as some of you have been. If you just post "I cast Magic Circle Against Dirt on blahblahblah, if he allows it", that leaves the space for the other player to say, "Thanks," or "Actually, at 13th level I got natural resistance to dirt, no need," or "My character worships dirt and if you cast that he will kill you." I firmly believe there is a happy middle ground between endless back-and-forth over PBP and the worry that you will waste a useless spell or cast it on someone who doesn't want it.
It's really just a minor adjustment from tabletop - saying "I cast it if you want it" rather than "do you want me to cast it" cuts down back-and-forth that simply isn't a time problem when someone else is right there, but is when someone is in a different time zone.

Hrunndalf Jarlsson |

I just read the PFSRD explanation on emanations, and it does indeed mention a point of origin on an intersection between squares. However, the Magic Circle spell mentions a creature as the origin, rather than an intersection of squares.
If a Medium-sized creature casts Magic Circle, does he have to pick a corner of his square to be the origin of the circle? That way, it can never be centered on the creature. I don't think this is how we've been playing it.

Kyrademon |

The radius of an emanation, under the rules, specifically and always extends from a grid intersection point, not a box or surface. There are no exceptions, it's the definition of emanation. "Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell's point of origin and measure its effect from that point ... a point of origin, which must be a grid intersection."
"From the touched creature" is indeed a bit of poor phrasing. In this case, it is there to make clear that the point of origin must be within the touched creature's box, and moves with the creature rather than remaining stationary.
A medium sized creature indeed does have to pick a corner of the square. If not specified, the GM will select the corner that covers the most people in the greatest danger, preferentially.

Hrunndalf Jarlsson |

"From the touched creature" is indeed a bit of poor phrasing. In this case, it is there to make clear that the point of origin must be within the touched creature's box, and moves with the creature rather than remaining stationary.
So a Magic Circle around a Medium creature looks like this?
XOOX
OOMO
OOOO
XOOX
And can I choose a corner of my 10'x10' space to be the origin of my spell? I.e., can I affix the spell to my enlarged right hand, and hold it over adjacent allies like an umbrella?

Kyrademon |

How does one decide what to do on a battlefield if the enemy could be anywhere next round? I'm tempted to delay my action until the beginning of next round just so I know what I'm doing. But sacrificing an turn is the Ultimate Crime in D&D. :P
(Your call, of course, but the GM will not feel guilty if you reject an evident solution to the problem because it is Not Done.)

Kyrademon |

As mentioned on the IC forum, the people of Iqaliat will add 3,500 gp worth of upgrades or Caravan equipment to the Caravan while you are out dragon-questing. Although they will do so in your absence, you get to pick here what they will do. You can also spend your own money to add to this (in other words, if you decide you actually want a 4,000 gp upgrade, you can get it by spending 500 gp, etc.) So, please discuss.
This is also a good time to discuss whether you wish to make any Caravan purchases above and beyond that in preparation for your polar journey (e.g., if you choose to spend the 3,500 on or towards a wagon upgrade, for example, you will still probably want to replace the Repair Materials you have used, in addition).
It is also a good time to discuss whether, once the pair of rhinos are trained, you plan to keep the two extra horses or ... well, or either eat or abandon them on the High Ice, most likely, at that point, unless you plan to spend at least an extra week in Iqaliat after dealing with the dragon (you are free to do so, of course, I am simply operating under the starting assumption that you do not plan to.)
So ... thus far we have 2 votes for keeping the extra horses, no votes on anything else.
I can list what I consider some of the good options for Caravan upgrades, if that would be helpful.

Hrunndalf Jarlsson |

Hrunndalf Jarlsson wrote:How does one decide what to do on a battlefield if the enemy could be anywhere next round? I'm tempted to delay my action until the beginning of next round just so I know what I'm doing. But sacrificing an turn is the Ultimate Crime in D&D. :P(Your call, of course, but the GM will not feel guilty if you reject an evident solution to the problem because it is Not Done.)
Fair enough. :) I think I have a less radical solution for the time being.