Kyrademon's Transnational PBP -- Discussion, Description, and Preparation


Play-by-Post Discussion

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Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:
The arrow might hit home, if (1) I had actually maxed out my Charisma, or (2) the GM didn't essentially say ... "Uh ... you want to put the Con of the only front-line fighter at *what* now?" Somehow, I think the "optimizing" D&D contingent is not going to adopt that particular paladin build. :)

Hey, I didn't call you an optimizer. ;o) That said, that high Charisma paid off many times now.


Male Human (Ulfen) Oracle of Battle 10
Melinda Sorn wrote:

None... of the other stuff? About who put him there? About all of the fun things that you could learn about the final big bad?

You're GM was much more info stingy than I was.

Maybe I'm just forgetful. Or maybe we just made up our minds about not buying his pitch too quickly to squeeze out the intel. The clock was ticking after all, and that sneaky bastard water creature had left us in a bad mood.


Male Half-elf Barbarian

leveling stuff:

I will correct all that.

I don't think Rhost is likely to take the Moment of Clarity rage power.


Loot division coming up soon -- Hrunndalf, are you passing on the spiked gauntlet since it cannot be used for AoO's in conjunction with a two-handed weapon, or do you still want it?


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:
Loot division coming up soon -- Hrunndalf, are you passing on the spiked gauntlet since it cannot be used for AoO's in conjunction with a two-handed weapon, or do you still want it?

I certainly can't use it while I'm attacking with the guisarme, but it's a free action to take a hand off a weapon or put it back...

I don't know whether that's possible outside of my initiative round, though. I figure I'd have to decide whether I want to threaten adjacent squares or reach squares at the end of my round.


That sounds reasonable. Free means on your turn -- immediate is what can happen off your turn (I've been calling speech "free" action, but technically that is a misnomer and speech in this game is an "immediate" action.)

But yes, you could decide at the end of your turn how you wanted to threaten. So I will assume you are claiming the gauntlet.


Female Quarter-Orc Sorcerer

Ummm... Immediate action is only once per round, and takes up the swift action.


OK. Then speech is a special action falling under no current rules.


Human Ranger

GM:
Okay, regarding wood carving/crafting.
Craft wooden item/carving
1. price in sp
2.DC from table Craft Skills
3. pay 1/3 of item's price for raw materials
4. Make an appropriate Craft ck representing 1/wk of work(divide by 7 for /day)
if the result x DC=double or triple price than have completed in 1/2 or 1/3 time

If I have calculated this right. Myri can carve a medallion about the size of a silver dollar valued at 1sp at a High Quality Item (DC15) at the rate of about 5/hr.

10dice roll+9skill ck=19x15dc=285sp value/wk divided by 7=40.7sp/day divided by 8= 5.08sp/hr

Assuming the above is accurate. My understanding is I can ask Sandru to schedule Myri for morning and afternoon work, go to sleep early, wake up earlier and still get an hour (or two?) in per day. Is this allowable or am I bending things to far? Could I also, therefore work on larger projects a little at a time and not have to ask for a day off? (I will never be doing a masterwork bow or arrow, if I am correct they will take about a 3rd of a year working full days at my current skill level.)


Myriana:
2 things:

1) A High Quality Item would be worth more than 1 sp. A High Quality medallion would need to be worth around 1 gp to be considered High Quality. 1 sp would be more the price of a Typical item.

2) You cannot divide up the time that way. The minimum check is by the day. You can reduce the time by getting the Craft check high enough, but not by producing fewer items. If 30 medallions would take you a day, so do 3. By hitting the "double", you can do it in half a day, but it still doesn't matter if it's 30 or 3.


Human Ranger

GM:

1 medallion high quality = 1gp DC15

at 19skill ck roll x (15dc + 10 voluntary add on to craft more quickly) = 475sp per week /7=67.86 sp/day /10=6.79gp value/day or 1 medallion in 1/6th of a day. If the work day is 8 hours long and we can make one in 1/6th of a day. Can we attempt to make one in 1 hour and 20 minutes and just give up on it if it ends up taking too long?

or am I still doing something wrong?


Myriana:
Sorry, apparently I was not being clear.

What I was trying to say was, basically, you CANNOT take less than a full 8-hour day to do ANY amount of crafting, except in special specific cases like the Cheap Potions rule.

You need to take a day off from Caravan work if you want to craft.


Male Human Cleric 10

..and Rhost inadvertently starts a meme that will sweep Russia.


LOOT DIVISION

1 ounce of Sovereign Glue (1,200 gp) <-- claimed by Myriana
Spiked gauntlet, medium (2.5 gp) <-- claimed by Hrunndalf

Money:

Each character (and the Caravan fund) gets 180 gp

And the dead turtles are not edible. They are disgusting.


Male Half-elf Barbarian
Alaric Graff wrote:
..and Rhost inadvertently starts a meme that will sweep Russia.

Let no one accuse Rhost of being unwilling to talk.


Current Caravan feat voting is tending towards either Circle the Wagons or Lucky Caravan.

Anyone else care to weigh in?


Male Half-elf Barbarian

Okay, I think I have the leveling stuff sorted out.


Male Halfling Cavalier 10

Kyrademon:

Kyrademon wrote:


Kalimac:
Your to hit with your bow should be higher, +7 instead of +4
You did not list your additional languages from Linguistics in the main Block.
Other than that, looks good – once you make the above changes, APPROVED.

I completely forgot that with a bow one uses one's Dex bonus!

Changes have been made.


Male Halfling Cavalier 10

I and Hrithik are off to do some IRL roleplaying. We'll be somewhat missing, posting-wise, for a few hours.

Well, I will. Hrithik might try to sneak in a posting when it's not his turn.

Dark Archive

Male Human (Vudrani) Alchemist (Mindchemist) 5
Kalimac Proudfoot wrote:

I and Hrithik are off to do some IRL roleplaying. We'll be somewhat missing, posting-wise, for a few hours.

Well, I will. Hrithik might try to sneak in a posting when it's not his turn.

Nah. I'm not going to be that guy. That said, I think breaks today have gotten 3rd level ready for GM review, and a quick response to GM/Alaric in camp. Let the torrid, spoilered slash-fic love affair between Hrithik and Alaric begin! ... or perhaps not.

For those vast throngs of humanity holding their breath and biting their knuckles with worry and anxious curiosity, schroedinger's skill rank: Sleight of Hand. Level 5 feat is still a wrestling match between item creation and not, but Level 3 = Point Blank Shot.


Female Elven Urban Druid 9, Brightness Seeker 1

poor turtles, i guess they'll get buried. ;)


Female Quarter-Orc Sorcerer

GM:
Kyrademon wrote:

DC 13 = fine wine 10 gp/bottle

DC 14 = very fine wine 15 gp/bottle
DC 15 = fine spirits 10 gp/glass
DC 16-20 = very fine to amazing spirits 20-500 gp/glass

So if Mel wanted to pick up a bottle of the stuff that goes for 10 gp/glass how much would that be?

Thinking ahead, would it be possible to pick up a few 20 gp bottles of wine from Roderic's Cove?

Also re Roderic's Cove is there a public bath/steam?

I think that is good for now :)

ooo.. any music stores?


Hrithik:
Looks good. APPROVED.


Rhost:
Looks good. APPROVED.


Male Human (Ulfen) Oracle of Battle 10

Are the Elves speaking Taldane?


Yes. ANY time I write in English and do not spoiler a translation, it can be assumed that Taldane is the language being spoken.


Myriana:
I will point out, incidentally, that as the Caravan is stopped for the day and there is no need for drivers, you could Craft on Day 5 without even needing to ask permission from Sandru.

Dark Archive

Male Human (Vudrani) Alchemist (Mindchemist) 5
Hrunndalf wrote:


Nice! :)

Incidentally, is anyone aiming at Romancing Shalelu? I figure with all the competition in the Ameiko department I should keep my options open. ;o)

Unless an "opposites attract" relationship could be made to work on a level of opposites even more extreme than Hrunndalf and Hrithik, there will never be Shalelu romance for Hrithik. Friendship: sure ... but the verbose swarthy boy living in his lab and the terse pale woman living in nature would hardly ever even see each other, let alone have a chance to bond deeply. Mutual nods while scouting will be the bulk of their relationship, I imagine.

Just lay off Sandru, future target of the headband of alluring charisma panties :-)


Male Human (Ulfen) Oracle of Battle 10

Oof, that curry is going to pack a punch. ;)


Female Quarter-Orc Sorcerer

I blame Mel helping. She warned him.


Melinda:
1) A bottle contains about 4 glasses, so 40 gp for a bottle of the Good Stuff.

2) Any mundane item worth 1,300 gp or less is most likely available in Roderic's Cove.

3) There would be a public bath.


Male Half-elf Barbarian

Tonight's Secret Ingredient is Rhost's pride.


Human Ranger

Caravan Feat Vote: Circle


Hrithik:
Decided to take the Crafting discussion to the OOC board rather than continue it on the IC board.

So, after reading your note that you could start making 680 gp/day using alchemist abilities plus Craft rules, I began to suspect that there were rules that made this Not Allowed, as that would rapidly allow for a broken level of money-making if it were. I looked it up, and indeed, this is the case.

Craft actually has two mechanics -- one to make money using the skill, and one to make items for personal use. The money-making mechanic allows you to make "half your check result in gold pieces per week of dedicated work." That is, in fact, the *maximum* amount of money you can make using a craft check.

Now, obviously, you can use Craft to make items which are much, much more valuable than that. If you do, you cannot sell them for more than half your check result in gold pieces per week. Does it make realistic sense? No. If you have two identical items, one you found in a dungeon and one you crafted, would one sell for 10 times more than the other for no particular reason? Yes.

But I'm keeping it that way, because it is the clear intent of the skill in my opinion. Craft is designed to either make characters a *small* amount of money during downtime (comparable with profession or perform) OR to provide an adventurer with useful items -- but not to create specific items for sale. If you churn out buckets of Alchemist's Fire and distribute it to all and sundry, I have no issue with that. If you try and sell them, you have to do so for far less than they are worth.


Now that one feat has finally pulled ahead, I am declaring it the victor, given that everyone has had plenty of time to weigh in. Circle The Wagons is the third level feat. Caravan Keepers, please adjust your sheets accordingly. Thanks!

Don't forget to subtract 1 unit of repair materials. All other supplies should remain the same for the moment.


So, it has been pointed out to me that I misread one of the Relationship rules. Instead of all of your relationships with significant NPC's increasing by 1 per level, it's supposed to be +1 to ONE relationship score per level.

Problem is, that strikes me as ... lame. "Oh, Koya? Yeah, traveled with her for a year. Fought by her side on many occasions. Talked with her every day. Don't know her well enough to have formed a significant opinion of her."

However, I can see how the other way might also be lame. "Koya? Never bothered to speak with her in a year, except once to tell her I thought she was old and that old people were creepy. We're devoted to each other."

Leave your current relationship scores the same, but I will think about how best to handle this. Probably what I will do is make a house rule that you should increase all relationship scores at some levels (as I did from 2nd to third), but at others you only get one "point" to spend. I'll run the numbers to consider the best balance.


Female Quarter-Orc Sorcerer
Kyrademon wrote:

Now that one feat has finally pulled ahead, I am declaring it the victor, given that everyone has had plenty of time to weigh in. Circle The Wagons is the third level feat. Caravan Keepers, please adjust your sheets accordingly. Thanks!

Don't forget to subtract 1 unit of repair materials. All other supplies should remain the same for the moment.

Updated

Changes: Circle the Wagons, -1 repair materials (+1 available space), Available caravan fund +180 gp = 360 gp total


All right. I have decided to handle it this way:

From now on, at every odd-numbered character level, increase your Relationship with ALL the NPC's by +1.

At every even-numbered character level, increase your Relationship with ONE of the NPC's, of your choice, by +1.

(Incidentally, I believe it is theoretically possible that some of you might reach a Relationship Score of 12 (Fellowship or Rivalry) with an NPC at this level. In addition to an XP bonus, getting to 12 or higher with any NPC gives you a +1 morale bonus to all Charisma-based skill checks. Note this does not stack for multiple NPC's, although Devotion/Emnity benefits are more individualized and will stack if you get to that level with multiple NPC's.)

Dark Archive

Male Human (Vudrani) Alchemist (Mindchemist) 5

GM:
GM wrote:

So, after reading your note that you could start making 680 gp/day using alchemist abilities plus Craft rules, I began to suspect that there were rules that made this Not Allowed, as that would rapidly allow for a broken level of money-making if it were. I looked it up, and indeed, this is the case.

Craft actually has two mechanics -- one to make money using the skill, and one to make items for personal use. The money-making mechanic allows you to make "half your check result in gold pieces per week of dedicated work." That is, in fact, the *maximum* amount of money you can make using a craft check.

I'm glad someone at Wizards / Paizo was thinking, because like I said, the people who designed Alchemist totally twinked out in how many bonuses they stacked on.

GM wrote:
Craft is designed to either make characters a *small* amount of money during downtime (comparable with profession or perform) OR to provide an adventurer with useful items -- but not to create specific items for sale. If you churn out buckets of Alchemist's Fire and distribute it to all and sundry, I have no issue with that. If you try and sell them, you have to do so for far less than they are worth.

Happy to live with that. In particular, as adventuring gear within the group, there is probably enough demand to sock away a couple days of Crafting (at what are likely to be slightly less twinked out levels), even just of alcohol as gifts. Hrithik can work on that DC 25 uber-liquor entirely for team role-play, significant NPC relationship gifting, Diplomacy bonuses at places we stop, or personal use.

Hrithik at high levels can also singlehandedly crush the market for high-end liquor in some towns. Mwa ha ha! *cough*


Melinda Sorn wrote:

Updated

Changes: Circle the Wagons, -1 repair materials (+1 available space), Available caravan fund +180 gp = 360 gp total

Similarly updated.


Quick note -- Any third level gifts or insults will need to be made, for various reasons, before you start investigating Brinewall. Basically, you have the rest of the Caravan trip there to do it, but there likely won't be an opportunity once you enter the settlement. Thought I'd let you know in case this affects anyone's shopping plans in Roderic's Cove.

You'll probably have around a week of Caravan travel after Roderic's Cove.


Male Human (Ulfen) Oracle of Battle 10

I'll be on vacation for two weeks now. Does anyone want to play Hrunndalf? His character sheet is online, and I think the DM knows what I'm planning for 4th level.

Try not to kill me. :P


Female Quarter-Orc Sorcerer

wait... Two weeks of getting to insult Hrunndalf and get the last word...

That is no where near as much fun. :)

Edit: have a good vacation thou


Hrunndalf, I'd rather no one else played your character. I have a suggestion below as to how to handle it.

Hrunndalf:
If you don't get back before the party gets to Brinewall, there is going to be an EXCELLENT, very in-character reason for Hrunndalf to stay guarding the Caravan instead of going in; it has to do with Ameiko. And if you come back before they're done with the place, it'll be fairly easy for you to come charging in to the rescue, too.

The only thing I'd say is, it might be good before you go to give me a quick rundown of third level gifts/insults, and if you don't get back in time I can handle them "ooc". It won't be as much fun a roleplaying them out, but I'd rather you didn't get screwed over on the mechanic for going on vacation.

Incidentally, when you get back, don't stress to hard about catching up on the 10,000 posts made in your absence. I can give you a summary, and if you like you can read up at leisure; I think it'd be better if it weren't a chore for you, so to speak, as much as possible.


Male Human Cleric 10

Have fun!


Male Half-elf Barbarian
Hrunndalf Jarlsson wrote:
Try not to kill me. :P

What's that strange wailing noise coming from the crypt? Why don't you check and see, Hrunndalf.

Who wants to test-drive this delicious fugu that Melinda prepared? Why Hrunndalf, how thoughtful.

You want to hide Rhost's hammer to figure out how long it will take him to find something when he's really motivated? Hrunndalf, you scamp!

Dark Archive

Male Human (Vudrani) Alchemist (Mindchemist) 5

Have an awesome vacation!

Hrunndalf & GM:
But before you go ... Hrithik doesn't just gift NPCs! On Day 5, long after the dinner, Hrithik would have an oil for Hrunndalf: oil of stride expeditiously (expeditious retreat), caster level 1.

Skipping the roleplay since you will be gone, but basically, draw it as a move action, apply it as a standard action, and base speed is +30 for 1 minute, for base speed 60 ft. Speed in heavier armor would be 40 ft, I believe, for the minute in question.

If Hrunndalf ever wants more of the stuff (or any other 1st-level formulae Hrithik knows put into oils), the financing costs are 25gp per caster level in the final oil.


Hrithik and those he has just given potions to --

Sorry I did not catch this sooner, but Expeditious Retreat cannot be made into a potion. It has a Range: Personal/Target: You. Those spells cannot be made into potions.

Might I suggest Anticipate Peril or Endure Elements as possible substitutions?

Dark Archive

Male Human (Vudrani) Alchemist (Mindchemist) 5
Kyrademon wrote:

Hrithik and those he has just given potions to --

Sorry I did not catch this sooner, but Expeditious Retreat cannot be made into a potion. It has a Range: Personal/Target: You. Those spells cannot be made into potions.

Might I suggest Anticipate Peril or Endure Elements as possible substitutions?

Doh! Nuts. 1st caster level Anticipate Peril is too weak to be a decent gift. Wouldn't mind a higher level potion later, but not on current finances.

Hrithik would go for Endure Elements, on the same presumption of "get attacked at night in snow" = "no time for proper gearing up". (Can't edit post to Hrunndalf, but public post edited.)


Male Halfling Cavalier 10

Can I go on record as saying this is the 901st post of this thread?

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