
Kyrademon |

Consumption +5 (assuming 2 Create Food and Drink from Hrunndalf, 2 Create Food and Drink from Alaric, and 2 goodberry from Lio)
So if Lio is willing to use her one high-level spell instead of the two low-level ones, you'll be fine on consumption under this plan.
(the only downside to switching everyone to Morale is that the repair roll is a Security check, damage healed = total of the check, which means assuming an average roll heal 100 hp each day we are stopped at the cost of 5 repair materials per day)
Your DC for these Morale checks is 20+current Unrest. Incidentally, onec the combat ends, I'm going to need to make 2 Morale checks with your current stats for the two wagons that got reduced to zero hit points.

Melinda Sorn |

Melinda Sorn wrote:Consumption +5 (assuming 2 Create Food and Drink from Hrunndalf, 2 Create Food and Drink from Alaric, and 2 goodberry from Lio)So if Lio is willing to use her one high-level spell instead of the two low-level ones, you'll be fine on consumption under this plan.
Melinda Sorn wrote:(the only downside to switching everyone to Morale is that the repair roll is a Security check, damage healed = total of the check, which means assuming an average roll heal 100 hp each day we are stopped at the cost of 5 repair materials per day)Your DC for these Morale checks is 20+current Unrest. Incidentally, onec the combat ends, I'm going to need to make 2 Morale checks with your current stats for the two wagons that got reduced to zero hit points.
And if we can get 10 more magical food consumption points, we can switch the scouts over to Security, which will give us another 5 Security, which will bump our average caravan damage healing to 125.

Hrunndalf Jarlsson |

Consumption +5 (assuming 2 Create Food and Drink from Hrunndalf, 2 Create Food and Drink from Alaric, and 2 goodberry from Lio)
I'm happy to contribute another 1–2 Create Food and Water in these troubled times.
(the only downside to switching everyone to Morale is that the repair roll is a Security check, damage healed = total of the check, which means assuming an average roll heal 100 hp each day we are stopped at the cost of 5 repair materials per day)
We have 12 repair materials.
So if we invested more crew into Security rather than Resolve, we'd (1) get repaired back up faster, and (2) use repair materials more efficiently, is that correct?
Might be worthwhile to risk a point of Unrest for that. Then again, Unrest is hard to remove, from what I remember.
EDIT: Just saw the posts about sacrificing Scouts instead; that seems like the way to go.

Hrunndalf Jarlsson |

Are the three drivers really not good for anything else than driving?
-----
Spending a lot of spell power to bolster the caravan seems like a good idea to me; it's the most renewable resource we have. If we should get attacked during those days, we'd still be in good fighting shape. (Unless you threw so many encounters at us as to deplete our reserves...)
-----
Approach it like a physicist, not like a human being.
That system makes sense. Then again, I'm more of a physicist than a human being. ;o)
So if I attack straight upwards, I can reach 15' off the ground and 30' if enlarged. Neat!
Only... how to treat 3D diagonals? Just round sqrt(3) to 2?

Kyrademon |

Only... how to treat 3D diagonals? Just round sqrt(3) to 2?
For reach purposes, 15' = three cubes away in any direction. There are no diagonals.
(Combat movement behaves very slightly differently, in that every second diagonal movement counts double. That wrinkle does not apply to reach.)

Hrunndalf Jarlsson |

Hrunndalf Jarlsson wrote:Then again, Unrest is hard to remove, from what I remember.Yes indeed, this is an understatement. Not impossible, but very difficult. And it gets more expensive to use Treasure or Trade Goods for this purpose each successive time....
It looks like "spending a day resting" is an easy way to do so. It might cost time, but nothing else. It shouldn't generate new Unrest due to immobility, that only happens when the immobility is due to an adverse event. If we have provisions to burn, we can also just splurge on a feast (double the Consumption) to get an attempt to reduce Unrest. That would cost us on the order of 3 cargo units of provisions. Can't do that often, obviously.
All of this is trivial if we have a settlement at hand.

Kyrademon |

I thought so too, but it doesn't seem to apply beyond the initial 10':
http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates#TOC-Large-tall-
Maybe they changed it in Pathfinder.
From what I can tell, looking around the web:
1) The reach rules are ambiguous and those templates contain internal contradictions.
2) An initial official comment from James Jacob said that you should just count it like movement. Everyone pointed out that this made no sense whatsoever for medium and small reach weapons.
3) He second reply was: "If you prefer to have reach fill an entire area around you rather than leave 'holes' in the corners, that's fine. That's how most people rule it, I believe, and the sky hasn't fallen yet so it's probably okay."
So I'm going with that.

liothonae cromvathar |

Melinda Sorn wrote:Consumption +5 (assuming 2 Create Food and Drink from Hrunndalf, 2 Create Food and Drink from Alaric, and 2 goodberry from Lio)I'm happy to contribute another 1–2 Create Food and Water in these troubled times.
Quote:(the only downside to switching everyone to Morale is that the repair roll is a Security check, damage healed = total of the check, which means assuming an average roll heal 100 hp each day we are stopped at the cost of 5 repair materials per day)
We have 12 repair materials.
So if we invested more crew into Security rather than Resolve, we'd (1) get repaired back up faster, and (2) use repair materials more efficiently, is that correct?
Might be worthwhile to risk a point of Unrest for that. Then again, Unrest is hard to remove, from what I remember.
EDIT: Just saw the posts about sacrificing Scouts instead; that seems like the way to go.
Lio will cast the 4th Lvl Spell:
Grove of Respite, which creates a comfy grove for 8 people, a spring of water, and fruit that act as the goodberry spell for 8 people. It lasts for 2 hours per level.click here for Grove of Respite
She will also act as entertainer. She can probably tell some wild stories of her misspent youth as a slave. Or perhaps show everyone how to turn into a tree. ;)

liothonae cromvathar |

Wainwrights: Sandru, Hrunndalf, Myriana, Rhost, Tollin
Entertainers: Ameiko, Spivey*, Alaric*, Kalimac, Lio*, Melinda*
guards: Reta, Zaiobe, Silmemir, Skygni
Scouts (all offsetting consumption): Shalelu, Buttersnips, Kelda, Uksahkka, Attatoq
Fortune teller: Koya
Vacation: Bevelek, Jorun, Vankor
Jorun does not get vacation. He will spend his time studying. :P

Melinda Sorn |

Just so I can make sure I have the consumption correct in my calculations:
Lio: grove of respite (4th level) -8 consumption
Hrunndalf: 4 create food and drink (-3 ea) -12 consumption
Alaric: 3 create food and drink (-3 ea) -9 consumption
For a total of -29. (If I am not misinterpreting the spells people offered for the wagon repair version of the caravan)
NICE
If I have that correct (drum roll please and a standing applause for our divine casters) ...
We can switch ALL of the scouts to security and have:
Attack +9
AC 20
Security +15
Resolve +17
AND a consumption of ZERO.

Kyrademon |

(And there's why I wasn't too worried about a TPK. It wasn't exactly a glass cannon, but at 85 hit points, it wasn't going to last too long against the kind of damage you guys can put out now even at reduced strength. The one in the other direction was 149 hit points AND automatic half damage from pretty much all of your attacks.)

Kyrademon |

LOOT DIVISION
Claimable:
Small +1 Breastplate (675 gp)
Medium +1 silver dragonhide banded mail (900 gp)
Elixir of fire breath (550 gp)
Small masterwork heavy crossbow (175 gp)
Three sets of cleats (7.5 gp)
Masterwork fishing net (25 gp)
5 Thunderstones (75 gp)
4 climber's kits (160 gp)
4 healer's kits (100 gp)
Jar of frostbite ointment (25 gp)
5 pieces of polished amber (1000 gp)
14 rose quartzes (280 gp)
Jug of firewine (40 gp)
Not Claimable:
4397 gp

Kyrademon |

It looks like "spending a day resting" is an easy way to do so.
I feel I should point out that it's not quite as easy as it looks. "A day resting" specifies that no one is performing any Caravan jobs - no guards, no scouts, no guides, no heroes, etc. Everyone is on vacation.
While it sounds like you are capable of casting enough spells that this doesn't make Consumption unmanageable, it would drop all of your stats by rather a lot. Doing this outside of a safe settlement is therefore taking a risk.

Hrunndalf Jarlsson |

If Alaric can take care of the group healing, Hrunndalf will spend his 4 first-level and 7 second-level spell slots on Enlarge Person and Bull's Strength for himself, Rhost, Mel, and whoever else has above-average Strength modifiers. Due to the non-linear effect of Strength on digging speed, the strongest characters should get the boost. Each casting lasts 7 minutes. Hrunndalf will get to a Strength of 25 with both spells. If somebody can lend him a shovel, that would help even more. (Actually, if we're going to take a long time with the rescue effort anyway, it's probably most effective to put all of these spells on Hrunndalf sequentially.)
Problem is, there might be people buried inside their wagons under the 40' deep part of the avalanche. How are we ever going to get there? Try to dig a tunnel with supported walls from the side? Can't really see that happening... what does my Profession: Engineering have to say about that?
I know people use long poles to probe for survivors in Avalanches, but I suppose that only works if they are reasonably close to the surface. How buoyant are people, and wagons for that matter, inside an avalanche? If we're lucky, they mostly get pushed rather than buried...
DM: As for that incorporeal monster, yes, 149 HP at half damage efficiency takes a while, but if at least everybody in the group can contribute, things add up quickly. Here only Mel could consistently target the creature.

Kyrademon |

Problem is, there might be people buried inside their wagons under the 40' deep part of the avalanche. How are we ever going to get there? Try to dig a tunnel with supported walls from the side? Can't really see that happening... what does my Profession: Engineering have to say about that?
Your Profession: Engineering tells you that in the time it takes you to build a supported tunnel from the side, everyone buried that far down will be long dead. Digging straight down is faster and easier. Figuring out where people are is probably the most important factor. If you simply dig randomly, even an untrained Knowledge: Healing check tells you that by far the most likely scenario is that they are all going to die.
... if at least everybody in the group can contribute, things add up quickly.
You are making assumptions about the other encounter that are not necessarily correct.

Hrunndalf Jarlsson |

Your Profession: Engineering tells you that in the time it takes you to build a supported tunnel from the side, everyone buried that far down will be long dead. Digging straight down is faster and easier. Figuring out where people are is probably the most important factor. If you simply dig randomly, even an untrained Knowledge: Healing check tells you that by far the most likely scenario is that they are all going to die.
Alright. We can use the cuddly end of Þrumublað as a probe down to a depth of ~10' (or 20' when enlarged). Does anyone else have a long pole at hand?
Lio, can you summon a creature that could glide through the avalanche material with ease? Maybe either Earth or Water elementals would work. Thoqquas could burrow through with extreme ease and leave an actual tunnel for us to use, but they might just accidentally kill people by contact. It would require some restraint from the Thoqquas, and precise instructions. Luckily, some of us speak Terran. :)
You are making assumptions about the other encounter that are not necessarily correct.
Yeah, I can see that happening. An incorporeal creature could hide in walls or the ground. Nasty stuff.

liothonae cromvathar |

Lio can cast summon Nature's ally III, which means she can summon 1d3 small earth elementals.
Hrunndalf would need to convey what Lio wants them to do, since she does not speak Terran.
As they are only around for rounds per level, and Lio can only cast it once (and then she can use the scroll of summon nature's ally II to summon one more small earth elemental) i suggest we do the digging, and the elementals limit themselves to very quickly locating our people, and then marking the top of where ever our people are buried... because according to the text, elementals don't leave a passageway behind them when they travel through dirt.
Let me know what you guys think, unfortunately I'll be at work all day, so unable to respond.

Kyrademon |

Earth elementals can indeed glide through the avalanche debris to look for survivors. However, Hrunndalf conveying instructions would be ineffective. Summoned creatures only obey commands or take instructions directly from the person who summoned them. Either a way must be figured out that Liothonae can communicate with them directly, or they will not be useful for a task this complex.

liothonae cromvathar |

sorry, gotta go to work. Have fun searching! :) In hindsight, could multiple elementals have been summoned with my spell (the 1d3), and the one who understands languages (via use of Alaric's spell, if he casts it) tell the others what I want them to do?
I understand if it doesn't work that way... but if it does, we could have multiple elementals searching, rather than just one.
edit, nevermind, if that would work, then Hurnndalf translating for me would work too. ingnore me... it's early morning.

Kyrademon |

sorry, gotta go to work. Have fun searching! :) In hindsight, could multiple elementals have been summoned with my spell (the 1d3), and the one who understands languages (via use of Alaric's spell, if he casts it) tell the others what I want them to do?
I understand if it doesn't work that way... but if it does, we could have multiple elementals searching, rather than just one.
It would not work; they will not take transmitted instruction from another summoned elemental either, only directly from the summoner.
Edited to add: Jinx.

Melinda Sorn |

If Alaric can take care of the group healing, Hrunndalf will spend his 4 first-level and 7 second-level spell slots on Enlarge Person and Bull's Strength for himself, Rhost, Mel, and whoever else has above-average Strength modifiers.
Lio is actually stronger than Mel. Mel can give two of the diggers and additional +2 morale bonus to strength but it requires her to concentrate.

Hrunndalf Jarlsson |

Lio is actually stronger than Mel. Mel can give two of the diggers and additional +2 morale bonus to strength but it requires her to concentrate.
So she is! I guess I got the wrong impression from Mel's very impressive performance in the head-punching contest. :)

Kalimac Proudfoot |

Normally I'd go for any small armor/weapons we find, but the +1 Breastplate is no better than what I already have on. So I'll pass on that.
Kalimac will claim:
*Small masterwork heavy crossbow
*2 pieces of polished amber
*7 rose quartzes
If anyone wants some of the gemstones, Kalimac does not need all of them. He's keeping them as supplies for his Craft: Jewelry activities.

Melinda Sorn |

Hrunndalf Jarlsson wrote:So she is! I guess I got the wrong impression from Mel's very impressive performance in the head-punching contest. :)Mel fights smarter, not stronger. Also sexier.
...I'll stop now.
Here I thought it was motivation in that instance.

Hrunndalf Jarlsson |

I'm in pre-holiday time in Switzerland now and will have fewer opportunities to post (and probably less time at each opportunity). DM knows Hrunndalf's strategy though.
Assume he helps with the digging to the best of his abilities and follows the smarter people's instructions. He uses his ears and the butt of his spear to probe for live bodies under the dirt.
I've also posted his intentions for the bear hunt. Remember the double damage of a polearm set against a charge. With all the buffs and Power Attack, we're looking at 50+ damage.

liothonae cromvathar |

ON THE PATH OF AGANHEI – Week 9
DATES: Kuthona 2 through Kuthona 8
LOCATION: Gaarjuk Hills (Lake Nallishoot)
SPECIAL ENCOUNTERS: FROZEN DEAD
WEATHER: Snowstorm
WIND: Severe (40 mph)
DAY/NIGHT CYCLE: Polar Twilight
AVERAGE TEMPERATURE: -30 degrees Fahrenheit / -34.4 degrees Celsius
DISTANCE TRAVELED THIS WEEK: 0 miles
TOTAL DISTANCE FROM SANDPOINT: 2580
TOTAL TIME SINCE LEAVING SANDPOINT: 100 days
Before I post, I have some questions...
0 lvl spells... mending and spark.
1st lvl spells: Are the winds too strong for Alter Winds to have any effect? alter winds
2nd lvl spells (i have 4 a day)
Campfire Wall is this spell worth it, or should I stick to casting 4 web shelters, so everyone at least has a decent place to sleep for 7 hours?
web shelter for example.
3rd lvl spells (i have 3 a day)
Stone Shape - is it possible to shape a cave for shelter, that we could then more easily heat and fit everyone inside?
Burrow - maybe cast it on someone repeatedly to help dig out supplies or the caravan?

Kyrademon |

Spark is not particularly useful here; fires you lit would be blown out again. The Caravan is too large to be affected by Mending; not sure if you were thinking of using it for something else.
The winds are too strong for alter winds - they are severe, requiring you to be at least 16th level to have an effect on them.
Campfire wall doesn't look worth it to me. And you also cannot keep a fire source lit anyway, which is necessary for the spell.
A bunch of web shelters, however, would probably be extremely useful and make everyone more comfortable at least while they are in existence.
Stone Shape at your level affects 17 cubic feet. Three times a day is therefor 51 cubic feet. A single 5'x5'x5' cube of stone contains 125 cubic feet. It would take you many many days to carve out a shelter even large enough for a few people.
It is already assumed that spells like Burrow are being used to help dig out the Caravan. This does not take up actual spell slots. (There are rules for how long it takes in the module, that assumes the characters are making all sensible efforts including magic.)

Kyrademon |

I'm in pre-holiday time in Switzerland now and will have fewer opportunities to post (and probably less time at each opportunity). DM knows Hrunndalf's strategy though.
Assume he helps with the digging to the best of his abilities and follows the smarter people's instructions. He uses his ears and the butt of his spear to probe for live bodies under the dirt.
I've also posted his intentions for the bear hunt. Remember the double damage of a polearm set against a charge. With all the buffs and Power Attack, we're looking at 50+ damage.
Thanks for the heads-up! Digging and probing occurred. For the bear, if you do not have time to post, I will assume your usual pole-arm attacks, including power attacks and buffs, on your behalf unless I hear otherwise from you.

Kyrademon |

On a related note, I expect a bit of a slowdown for the holiday season as people what does stuff for the holidays go do stuff for the holidays. Would people mind giving me an idea of when they might be "off"? That'll help me figure out the best way to handle things, be it a slowdown, an actual break, a little side subplot for a few people who will still be on, or what have you. Thanks in advance!