Would slipping a grenade into someones pocket be a dirty trick or a modified steal?


Rules Questions

Shadow Lodge

The topic basically says it all but yeah was building an assassin that uses alchemical weapons, poisons, knives, and lateral thinking in his kills and the thought popped into my head of him flipping around, lighting a grenade, and slipping it into one of my PC's pockets without them knowing or before they can react and then... well you get the jist. Now though I'm torn between if it counts as a dirty trick (It sounds pretty dirty to me) or a modified version of steal (he slips something into his pocket instead of taking it out). Anyone have any ideas?


doc the grey wrote:
The topic basically says it all but yeah was building an assassin that uses alchemical weapons, poisons, knives, and lateral thinking in his kills and the thought popped into my head of him flipping around, lighting a grenade, and slipping it into one of my PC's pockets without them knowing or before they can react and then... well you get the jist. Now though I'm torn between if it counts as a dirty trick (It sounds pretty dirty to me) or a modified version of steal (he slips something into his pocket instead of taking it out). Anyone have any ideas?

It's a Sleight of Hand skill check.

Dark Archive

Out-of-combat: Sleight of hand skill check
In-Combat: Mmm... I say Steal (putting your hand inside a pocket...)


Azaneal wrote:

Out-of-combat: Sleight of hand skill check

In-Combat: Mmm... I say Steal (putting your hand inside a pocket...)

This is what I would go with, but with one slight exception. You can sleight of hand during combat if the victim is unaware of you.

Also sleight of hand, victim is unaware; steal, victim is aware (unless you have the greater steal feat).


Is larger size a benefit or a hindrance for the defender?

If larger size is a benefit, it's a maneuver.

If larger size is a hindrance, stick with the sleight of hand skill.

I have serious issues with the existence of steal as a maneuver at all. It makes no sense mechanically, and should have remained a function of the sleight of hand skill.


Evil Lincoln wrote:
I have serious issues with the existence of steal as a maneuver at all. It makes no sense mechanically, and should have remained a function of the sleight of hand skill.

But, alas you can't sleight of hand during combat (unless the victim is unaware of you).


Evil Lincoln wrote:


I have serious issues with the existence of steal as a maneuver at all. It makes no sense mechanically, and should have remained a function of the sleight of hand skill.

I agree, I only allow greater steal in combat, otherwise it sort of steals the rogue's (or anyone else with Sleight of Hand) thunder.

I mean Improved or Greater Steal.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Jeff1964 wrote:
Evil Lincoln wrote:


I have serious issues with the existence of steal as a maneuver at all. It makes no sense mechanically, and should have remained a function of the sleight of hand skill.

I agree, I only allow greater steal in combat, otherwise it sort of steals the rogue's (or anyone else with Sleight of Hand) thunder.

I mean Improved or Greater Steal.

SO TO SPEAK!

:D


Actually, if you're worried you could just make it so that Improved/Greater Steal have a Sleight of Hand ranks requirement. Heck, make the maneuver have that requirement...it'd be unorthodox by d20 standards, perhaps, but it'd be legitimate.

Or make the maneuver a Rogue class feature. There are ways to fix it.


Using steal instead of Slight of Hand to plant a bomb on someone would seem to imply your target would be aware of what you were doing.

Unless you made a Bluff check to create a distraction, as you would to use stealth.


Machaeus wrote:

Actually, if you're worried you could just make it so that Improved/Greater Steal have a Sleight of Hand ranks requirement. Heck, make the maneuver have that requirement...it'd be unorthodox by d20 standards, perhaps, but it'd be legitimate.

Or make the maneuver a Rogue class feature. There are ways to fix it.

Or a rogue talent that lets you use your ranks in Sleight of Hand instead of your BAB, or just replace your CMB with a Sleight of Hand check. If a rogue wants to be the best at taking things from people during combat, it's not that outrageous to have them spend a talent or feat on it.

Shadow Lodge

Ahhh sweet sweet memories of Fallout 2 returning...

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Would slipping a grenade into someones pocket be a dirty trick or a modified steal? All Messageboards

Want to post a reply? Sign in.