Spell Perfect & heighten spell


Rules Questions

Scarab Sages

I seem to recall hearing that there was an errata that Spell Perfection could not be used to apply the Heighten Spell metamagic feat. Is that correct or am I mistaken?


I don't recall any errata, but spell perfection doesn't change the spell level, and heighten spell only changes the spell level, wouldn't using the two together kind of defeat the purpose of heighten spell?


1 person marked this as a favorite.
Quantum Steve wrote:
I don't recall any errata, but spell perfection doesn't change the spell level, and heighten spell only changes the spell level, wouldn't using the two together kind of defeat the purpose of heighten spell?

The idea would be that you could use Spell Perfection to cast a Heightened Fireball from a 3rd-level slot but still get the benefits of it being Heightened to 9th level.

It certainly doesn't seem overpowered.


AvalonXQ wrote:
Quantum Steve wrote:
I don't recall any errata, but spell perfection doesn't change the spell level, and heighten spell only changes the spell level, wouldn't using the two together kind of defeat the purpose of heighten spell?

The idea would be that you could use Spell Perfection to cast a Heightened Fireball from a 3rd-level slot but still get the benefits of it being Heightened to 9th level.

It certainly doesn't seem overpowered.

Wouldn't the errata then need to allow heighten spell to work like this?

Spell Perefection let's you apply a metamagic feat to a spell without affecting its level. Heighten spell increases the level of the spell for purposes of effects dependent on spell level.

How can one increase the spell level without affecting the spell level?

I think I understand the intended use, but I don't see how that use would be allowed as written.

Scarab Sages

Ah - I think I must be reading Spell Perfection wrong, then. Basically, the idea is to apply the metamagic without changing the spell level, yes? So the benefit of Heighten Spell (namely, the increased Save DC) cannot be applied using Spell Perfection, because that would necessitate raising the spell level. Have I got that right?


Quote:
Ah - I think I must be reading Spell Perfection wrong, then. Basically, the idea is to apply the metamagic without changing the spell level, yes? So the benefit of Heighten Spell (namely, the increased Save DC) cannot be applied using Spell Perfection, because that would necessitate raising the spell level. Have I got that right?

No.

Quote:
How can one increase the spell level without affecting the spell level?
PRD Spell Perfection wrote:
Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level.

That text uses the term "level" as well as "total modified level" interchangeably. All that means is that spell slot the spell must go into must be 9th or lower *without* Spell Perfection. The actual spell level isn't relevant.


meabolex wrote:
That text uses the term "level" as well as "total modified level" interchangeably.

It does? How do you figure.

Quote:
The actual spell level isn't relevant.

The spell level matters very much for Heighten Spell. For other metamagics, whatever the aspect you're trying to change still functions regardless of level. For Heighten Spell, the level is the thing you're trying to change.


Quantum Steve wrote:
meabolex wrote:
That text uses the term "level" as well as "total modified level" interchangeably.
It does? How do you figure.

Because of inference.

The sentence says:

Quote:
Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level.

That's a long loaded sentence, but the key part in our discussion is:

Quote:
you may apply any one metamagic feat you have to that spell without affecting its level or casting time

What are the two things that typically happen to a spell when you apply a metamagic feat?

1. For spontaneous casters, the casting time increases to a full-round action.

2. For all casters, the total modified level of the spell changes such that it must be placed in a different spell slot. A 3rd level spell Heightened to 5th level must be placed in a 5th level slot. A 3rd level spell Empowered is placed in a 5th level slot. In both cases, the total modified spell level is 5th -- otherwise it wouldn't need to go in a 5th level spell slot. The actual spell level differs: 5th in the first example, 3rd in the second.

If what you're saying is true, you couldn't use Quicken Spell to reduce the cast time of a spell with Spell Perfection. The quote above clearly says the metamagic feat is applied "without affecting its level or cast time". If you don't use inference to understand that they're talking about 2 things above, you misread it.

Quote:
The spell level matters very much for Heighten Spell. For other metamagics, whatever the aspect you're trying to change still functions regardless of level. For Heighten Spell, the level is the thing you're trying to change.

No, I meant the actual level isn't relevant with its interaction with Spell Perfection. Only the total modified level is relevant.


RAW, you can't use Quicken Spell. I happen to think that's an oversight in the language, however.


Quantum Steve wrote:
RAW, you can't use Quicken Spell. I happen to think that's an oversight in the language, however.

I agree that the language is vague here. But traditionally with 3.X material when you're speaking about metamagic feats, not affecting the level means the total modified level and not affecting the cast time means the extra time added by spontaneous casting.


meabolex wrote:
Quantum Steve wrote:
RAW, you can't use Quicken Spell. I happen to think that's an oversight in the language, however.
I agree that the language is vague here. But traditionally with 3.X material when you're speaking about metamagic feats, not affecting the level means the total modified level and not affecting the cast time means the extra time added by spontaneous casting.

Traditionally, with 3.X material, metamagic level reducing often did not work with Heighten Spell.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

RAW is somewhat ambiguous on the matter, but the developers have outright stated that Spell Perfection working in conjunction with Heighten Spell was not their intent.

[LINK #1] [LINK #2]

Jason Bulmahn wrote:
I am not sure that Spell Perfection and Heighten Spell work together in any way. Spell Perfection prevents a spell from having its level increased by a metamagic feat, and that is really all that Heighten Spell does. Without the level increase, Heighten Spell does not do anything.
Jason Bulmahn wrote:


I don't have a problem with Spell Perfection as a whole. I do have a problem with using it with Heighten Spell. Its kinda ridiculous.


And if you use spell perfection and heighten spell for an other purpose ?

If for example you use heigten spell to increase a fire ball to a lvl 4 and use spell perfection for a quicken spell. that make 4 + 4 count as 4 with spell perfection. But did the spell perfection double the bonus of the heighten spell (actually +1 lvl to 4 from 3) ?? Who actually would made a lvl 5 fireball quicken for a 4 slot spell ?? (actually the same result as if you had taken the spell focus feat :p).

RAW :

Quote:

Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.

Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell(such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.


The only thing Heighened Spell affects is the spell level. You don't want to double that as you could just heighen the spell some more if you wanted. Reducing flexibiliy would be a strict disadvantage, but fortunately the increase doesn't seem to be a bonus to begin with.


Well, isn't a disadvantage at all. I mean, if you choose to reduce it, it's because you have a reason. For example you can had 3 level on a lvl 1 spell to become a spell lvl 4, for +3 DC and use the others slot to chose an other meta magic feat.

The real question is more about the bonus. On that case for example, did the +3 lvl count as a bonus or not ? In word meaning it is (your spell lvl 1 become lvl 3, a feat adding numerical add-on), but in rules case maybe not.

Just want to be sure of the answer :).


The thing is if it was a bonus your spell would still need a higher slot to cast it as nothing indicates the second Spell Perfection effect circumvents regular spell casting rules (but I don't think it is a bonus to begin with). This means you could never increase a level 1 spell to level 2 as Spell Perfection would push it right to level 3. Or increase the spell by any odd level number for that matter. And you always need the correct spell slot.


Yeah, just wanted to be sure, thx.


Pathfinder Adventure Path, Rulebook Subscriber
Quantum Steve wrote:
RAW, you can't use Quicken Spell. I happen to think that's an oversight in the language, however.

Not sure I understand this. I've taken spell perfection for shocking grasp. I normally apply quicken (as my free one), intensify (+1 level), and enpower (+2 level) -> 4th level spell slot used, and swift action. How is this not RAW?

The total level would have been an 8th level spell slot so less than 9th. What am I missing?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Because Spell Perfection stats that the metamagic feat you apply does not alter the casting time. In generally you assume that means spontaneous casters don't increase the casting time from using a metamagic feat. But it does technically prevent a metamagic feat from shortening the casting time as well as quicken would normally do.

That said in actual play I have seen most GMs do allowing quicken to work as one would expect.


I couldn't find a FAQ on Spell Perfection & Heighten Spell. However, part of the FAQ on Heighten Spell seems relevant:

FAQ for Core wrote:
Another way to look at (2) it is to add Heighten Spell first, then other metamagic feats. Continuing the above example, you'd first heighten the fireball to a 4th-level spell, then quicken it, which requires an 8th-level spell slot (fireball 4th level + quicken 4 levels). Or first heighten the fireball to a 5th-level spell, then quicken it, which requires a 9th-level spell slot (fireball 5th level + quicken 4 levels).

I feel certain that the way to do it is to Heighten Fireball to actually be a 4th-level spell, and then apply Spell Perfection. If your intent is to cast the Heightened Fireball also Quickened, fine -- you're casting a 4th-level Quickened Fireball in a 4th-level slot rather than an 8th.


Alright, so for you it's possible ? That can change a lot of thinks, overall for others casters class.


I realize that the last post in this thread is nearly two years old but I've noticed a discrepancy in the way you've all talked about heighten spell and its actual wording.

My thought is that they've probably adjusted the wording since, and I'd be interested in how you guys would interpret things now. Below are my thoughts on the matter.

The actual wording for heighten spell (currently) is found here:
https://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic/

It states:

You can cast spells as if they were a higher level.

Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level.

Level Increase: The heightened spell is as difficult to prepare and cast as a spell of its effective level.

I've bolded the two parts of this I find to be of import, and will discuss them one at a time.

The first indicates that heighten does not care what spell slot is actually used. It increases the effective level, not the actual level of the spell. This is supported by observing what happens when one should stack metamagic feats without using spell perfection.

Ex. Say I take Shocking Grasp (Level 1 spell dealing max 5D6 electricity damage) and decide I wish to heighten it to level 5 (4 level increase) and add Quicken to it (4 level increase) thus increasing the spell's level to 9. Does heighten spell care if I'm not casting the spell with a level 5 slot? It does not.

Conclusion: Heighten spell does not care what level spell slot you actually use. Effective level and actual level are two different things.

But then there's the second line stating that the spell is as difficult to prepare as its effective level. On the surface this suggests that the spell takes a spell slot equal to its effective level no matter what.

But wouldn't that mean that the shocking grasp in the above example would only take a fifth level slot despite the fact that its total spell level was 9th? Seems a bit odd.

And to make matters even more confusing, the only time the rules suggest a greater difficulty in casting a spell based upon its level is in concentration checks. Yet the sideboard in metamagic feats on d20pfsrd specifically states that the spell is as difficult to cast as its total level, not its effective level.

The only other way to interpret this is to say this spell's level increase is equal to the amount you've heightened it. Perhaps they were simply looking for a less wordy way to say it?

And if that's the case I personally see no problem with spell perfection. Heighten spell increases the effective level of the spell for a cost of an equal increase in spell slots. Spell perfection merely negates that cost.

Grand Lodge

I would disagree with your assessment. Heightened spell doesn't say you change the effective level by adding a cost. It says all effects dependent on spell level are calculated according to the heightened level. This is not a "cost" in game terms, and is not negated by spell perfection.

The spell level is given in the spell description. It remains unchanged by metamagic feats, except heightened spell.

In the shocking grasp example, Heighten isn't a 4 level increase, it is a swap to a 5th level spell. Quicken is a 4 level increase.

Heightened spell does care what slot you actually use, it changes the base slot required, and the effective (ie how the spell operates) parameters. The other feats stacked after the fact can change the spell slot level actually required.


Jared Walter 356 wrote:

I would disagree with your assessment. Heightened spell doesn't say you change the effective level by adding a cost. It says all effects dependent on spell level are calculated according to the heightened level. This is not a "cost" in game terms, and is not negated by spell perfection.

The spell level is given in the spell description. It remains unchanged by metamagic feats, except heightened spell.

In the shocking grasp example, Heighten isn't a 4 level increase, it is a swap to a 5th level spell. Quicken is a 4 level increase.

Heightened spell does care what slot you actually use, it changes the base slot required, and the effective (ie how the spell operates) parameters. The other feats stacked after the fact can change the spell slot level actually required.

I would agree with half of your assessment given your interpretation of the rules. But its been stated that specific overrides general. In other words if a specific effect (ability, feat, etc.) overrides the general rules then you use the specific effect.

It certainly appears to me that, given your interpretation, that shocking grasp "is as difficult to prepare as its effective level" clause most definitely overrides the general rules that increase a spells level by adding meta magic feats. The feat does not say that the spell's base level is equal to its effective level. It states that the spell is as difficult to prepare as a spell of its effective spell level.

It seems to me that you are trying to both have your cake and eat it too. You don't want to let spell perfection negate a level increase from a metamagic feat, but neither do you want to follow that logic to its conclusion. No offense.

Lastly, I ask you, what game imbalance would occur with this use? You can't even get spell perfection until level 15, and this requires an investment of 4 feats. That's a serious investment for one spell.

Grand Lodge

Moorningstaar wrote:


In other words if a specific effect (ability, feat, etc.) overrides the general rules then you use the specific effect.
...
Lastly, I ask you, what game imbalance would occur with this use? You can't even get spell perfection until level 15, and this requires an investment of 4 feats. That's a serious investment for one spell.

Yes specific overrides general. The specifics of how heightened spell work override the more general spell perfection.

Most metamagic feats don't change the effective spell level. They add to the spell slot. Heightened spell is specifically different.

This FAQ: https://paizo.com/paizo/faq/v5748nruor1fm
is more in line with my interpretation than yours.

game imbalance? Do you seriously not see the problem??
All 16+ daily fireballs a sorcerer (Lv 15) can cast now have a save DC of easily 25+ (10+9+CHA+ other modsx2), bypass all kinds of magical protection (spell immunity, spell turning (mostly)) and get a +8 to penetrate spell resistance. Requiring only a few feats the sorcerer would likely already pick-up: (greater) spell penetration, Spell focus.

Feel free to eat your own cake your own way, and pathfinder your own way. However, you asked your people's opinions and I respectfully gave one to you.


Jared Walter 356 wrote:
Moorningstaar wrote:


In other words if a specific effect (ability, feat, etc.) overrides the general rules then you use the specific effect.
...
Lastly, I ask you, what game imbalance would occur with this use? You can't even get spell perfection until level 15, and this requires an investment of 4 feats. That's a serious investment for one spell.

Yes specific overrides general. The specifics of how heightened spell work override the more general spell perfection.

Most metamagic feats don't change the effective spell level. They add to the spell slot. Heightened spell is specifically different.

This FAQ: https://paizo.com/paizo/faq/v5748nruor1fm
is more in line with my interpretation than yours.

game imbalance? Do you seriously not see the problem??
All 16+ daily fireballs a sorcerer (Lv 15) can cast now have a save DC of easily 25+ (10+9+CHA+ other modsx2), bypass all kinds of magical protection (spell immunity, spell turning (mostly)) and get a +8 to penetrate spell resistance. Requiring only a few feats the sorcerer would likely already pick-up: (greater) spell penetration, Spell focus.

Feel free to eat your own cake your own way, and pathfinder your own way. However, you asked your people's opinions and I respectfully gave one to you.

I'm afraid I have to disagree. Heighten spell does not override spell perfection in any way. In fact it separates effective spell level with spell level quite clearly. If you interpret the level increase in your manner then it clearly overrides any other increases via other metamagic feats. That's the straight wording, and that's why I have an issue with that interpretation.

As to that faq, I actually found it yesterday after posting my response. It specifically states that the odd wording is actually a hold over from 3.5 and that it should have indicated a one level increase per enhanced level.

Lastly, when you consider that at level 15 a character's wealth should be ~240,000 Gold, its not hard for any of them to make a DC 25 save easily. Being that Dex is the most important stat (It helps ac, touch ac, reflex saves, CMD, and can be used for melee or ranged combat) its not any stretch of the imagination to expect a player to have a +8 in dex, and a +5 cloak of resists. Even with a class that has a bad dex progression that's another +5. That's a roll of 5 to make the save of your fireball.

But wait, there's more; when you consider the plethora of classes, archetypes, prestige classes, and wonderous items granting evasion you could easily expect a character to make that save to take no damage at all. I'm sorry but I don't see a 25% chance that your one spell that turn will have any effect as overpowered. Even with spell perfection and adding quicken that's a 50% chance to have done anything.

I appreciate your input, but I don't find your arguments convincing. Could be that by allowing my players to do as such I'll end up being sorry, but I don't see how. One of my players is a gestalted Mystic Theurge who is currently relegated to healing because any spell with a save is worthless. And I've checked his build. It's solid.

I've also discussed this with my group (that's 4 dms). None of us can understand what seems to be the prevailing attitude. I still don't understand it. Guess we'll see.

Grand Lodge

1 person marked this as a favorite.
Moorningstaar wrote:


I'm afraid I have to disagree. Heighten spell does not override spell perfection in any way. In fact it separates effective spell level with spell level quite clearly. If you interpret the level increase in your manner then it clearly overrides any other increases via other metamagic feats. That's the straight wording, and that's why I have an issue with that interpretation.

As to that faq, I actually found it yesterday after posting my response. It specifically states that the odd wording is actually a hold over from 3.5 and that it should have indicated a one level increase per enhanced level.

Lastly, when you consider that at level 15 a character's wealth should be ~240,000...

Well best of luck to you then. We'll have to agree that we disagree.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Spell Perfect & heighten spell All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions