Is there a Paizo Feat that allows a Monk to flurry a non-Monk weapon?


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Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.

Scarab Sages

Gern Blacktusk wrote:
Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.

A Zen Archer can flurry only with a bow (long or short, ordinary or composite). Other. than that, no.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Currently, no. As a DM, I would happily allow such a feat. Perhaps something like this...

Sword Saint
Your have studied an esoteric monastic fighting style, stressing not only mastery of the body, but also mastery of a single weapon, which you fight with as an extension of yourself.

Prerequisites: Monk, Proficiency in selected weapon.
Benefit: Select a single weapon in which you are proficient. That weapon is considered a Monk weapon for you. In addition, you are considered a Fighter of your level for the purpose of selecting Greater Weapon Focus and the Weapon Specialization line in that weapon.
Special: You may not select this feat more than once.

Alternately, a Kensai archetype which fused monk abilities with the Weapon Master fighter archetype might be interesting.

The Exchange

Cestus and temple sword both have a 19-20 threat range.

A Monk of the Empty Hand can snag the Improvised Weapon Mastery Feat at level 6 and gets a 19-20 threat range with anything.

But I don't know any Feat allowing a monk to use non-monk weapon for a Flurry (and if there was you can bet you'd have heard about it on the boards, as that would be an eminently abusable thing to be able to do!).

Sovereign Court

That would be like having a sorcerer cast divine spells, so no. Too much OP.

Scarab Sages

Hama wrote:

That would be like having a sorcerer cast divine spells, so no. Too much OP.

A single weapon at the cost of a feat? Hardly.

Paizo has no such generic feat, but this feat will soon appear in a supplement from Purple Duck Games. (You might have to scroll up, it appears the auto-scroll-correct is broken.)


Tom Baumbach wrote:
Hama wrote:

That would be like having a sorcerer cast divine spells, so no. Too much OP.

A single weapon at the cost of a feat? Hardly.

Paizo has no such generic feat, but this feat will soon appear in a supplement from Purple Duck Games. (You might have to scroll up, it appears the auto-scroll-correct is broken.)

It certainly could be. I have a Hungry Ghost monk in my game, who even with a temple sword never runs out of ki. Which means he gets an extra attack or +4 to his AC on almost every single round, and he can ignore the downside to a vicious weapon because he heals for that small amount of damage on a regular basis. If he could spend a feat to increase his threat range by 2 (dropping to 18, then keen or imp crit), he'd do it in a heartbeat, and then he'd never even have to keep track any more...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

one of the GMs I game with has a house rule here monk weapons are different per different monasteries based on patron deities, martial art style, and trainer. This has created some very unique monks in that world.


Bobson wrote:

It certainly could be. I have a Hungry Ghost monk in my game, who even with a temple sword never runs out of ki.

And that's with the current rule set, unless there's a compelling reason as to why adding the rest of the weapons in the Armory are over the top broken, then I don't see any issue here.


Jeranimus Rex wrote:
Bobson wrote:

It certainly could be. I have a Hungry Ghost monk in my game, who even with a temple sword never runs out of ki.

And that's with the current rule set, unless there's a compelling reason as to why adding the rest of the weapons in the Armory are over the top broken, then I don't see any issue here.

So your stance is that if the current rule set verges on broken, adding more options (and thus more powerful combinations) won't break it?


Gern Blacktusk wrote:
Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.

I think your best bet is the Monk of the Empty Hand. Lets you use any weapon you like (albeit as improvised weapons, but the visual is there).


Slaunyeh wrote:
Gern Blacktusk wrote:
Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.
I think your best bet is the Monk of the Empty Hand. Lets you use any weapon you like (albeit as improvised weapons, but the visual is there).

Fair enough, and thank you all for your input. Just seemed to be something that irked me given that the Monk seems to be one of the few classes in the game that gets ferociously smacked down in terms of weapon usage, specifically their weapon set seems to be relatively bland and uninspiring.

On the other hand, as has been mentioned, giving a Monk access to a weapon like a Kukri or, Gods forbid, an Elven Curve Blade, and then being able to flurry with that, would simply open the door to a nightmare.

Sovereign Court

Dunno, monk has pretty powerful unarmed strike, especially on higher levels. For god's sake he finishes with 2d10! And he gets what seven attacks, eight if you count haste.. That's 16d10 + bonuses...a horrible amount of damage.

Liberty's Edge

Hama wrote:
Dunno, monk has pretty powerful unarmed strike, especially on higher levels. For god's sake he finishes with 2d10! And he gets what seven attacks, eight if you count haste.. That's 16d10 + bonuses...a horrible amount of damage.

9 if they burn a ki point. And the 2d10 isn't considering things like monk robe.


Hama wrote:

That would be like having a sorcerer cast divine spells, so no. Too much OP.

That's a good one.

Wait, you were serious?

With the advent of Pathfinder, there's absolutely no difference between a weapon and unarmed strike except the damage dice, weapon traits, and crit range/multiplier. Unarmed Strike has superior damage, manufactured weapons can have traits and better crit effects. That's a fair tradeoff for a feat.

Liberty's Edge

Fozbek wrote:
Hama wrote:

That would be like having a sorcerer cast divine spells, so no. Too much OP.

That's a good one.

Wait, you were serious?

With the advent of Pathfinder, there's absolutely no difference between a weapon and unarmed strike except the damage dice, weapon traits, and crit range/multiplier. Unarmed Strike has superior damage, manufactured weapons can have traits and better crit effects. That's a fair tradeoff for a feat.

And it would be two feats (or at least a level dip), considering you have to first be proficient before you can take the feat


Bobson wrote:


So your stance is that if the current rule set verges on broken, adding more options (and thus more powerful combinations) won't break it?

The first post I responded sounded as through the Temple Sword Issue was already broken, not verge on broken.

The Temple sword is currently a Longsword + Trip weapon, So adding the longsword is not problematic.

In fact, adding most any one handed weapons would not be a problem, because they tend to have smaller damage dice than a temple sword.

The issue starts once you get to Exotic and Two handed weapons, because they have large Damage Dice in addition to high crit ratings.

But honestly, I'm not 100% sure how that breaks things. You already cannot add 1.5 STR when Flurrying, so it might actually peter out in terms of damage.

Dark Archive

Jeranimus Rex wrote:
Bobson wrote:


So your stance is that if the current rule set verges on broken, adding more options (and thus more powerful combinations) won't break it?

The first post I responded sounded as through the Temple Sword Issue was already broken, not verge on broken.

The Temple sword is currently a Longsword + Trip weapon, So adding the longsword is not problematic.

In fact, adding most any one handed weapons would not be a problem, because they tend to have smaller damage dice than a temple sword.

The issue starts once you get to Exotic and Two handed weapons, because they have large Damage Dice in addition to high crit ratings.

But honestly, I'm not 100% sure how that breaks things. You already cannot add 1.5 STR when Flurrying, so it might actually peter out in terms of damage.

a scimitar is one handed and has that 18-20 crit range. keen its 15-20. while flurry cant get str+1/2, it DOES get the 2-handed str on power attack damage if you 2 hand it.

that doesn't need to be a monk weapon


Name Violation wrote:
Jeranimus Rex wrote:
Bobson wrote:


So your stance is that if the current rule set verges on broken, adding more options (and thus more powerful combinations) won't break it?

The first post I responded sounded as through the Temple Sword Issue was already broken, not verge on broken.

The Temple sword is currently a Longsword + Trip weapon, So adding the longsword is not problematic.

In fact, adding most any one handed weapons would not be a problem, because they tend to have smaller damage dice than a temple sword.

The issue starts once you get to Exotic and Two handed weapons, because they have large Damage Dice in addition to high crit ratings.

But honestly, I'm not 100% sure how that breaks things. You already cannot add 1.5 STR when Flurrying, so it might actually peter out in terms of damage.

a scimitar is one handed and has that 18-20 crit range. keen its 15-20. while flurry cant get str+1/2, it DOES get the 2-handed str on power attack damage if you 2 hand it.

that doesn't need to be a monk weapon

Agreed. A single feat for what is effectively doubling your crit range on a Temple Sword is completely OP.

Wait...


Name Violation wrote:


a scimitar is one handed and has that 18-20 crit range. keen its 15-20. while flurry cant get str+1/2, it DOES get the 2-handed str on power attack damage if you 2 hand it.

that doesn't need to be a monk weapon

So, I do not see the big deal here. you are still stuck as a monk which means you still have mad and as a pseudo full bab class, you are going to be way behind other melee characters on your hit chance and damage and when you can't flurry, you are going to be even further behind real full bab characters.

And atleast a unarmed strike monk can benefit from strong jaw or a multitude of other buffs that affect both natural and melee weapons.

Liberty's Edge

thepuregamer wrote:
Name Violation wrote:


a scimitar is one handed and has that 18-20 crit range. keen its 15-20. while flurry cant get str+1/2, it DOES get the 2-handed str on power attack damage if you 2 hand it.

that doesn't need to be a monk weapon

So, I do not see the big deal here. you are still stuck as a monk which means you still have mad and as a pseudo full bab class, you are going to be way behind other melee characters on your hit chance and damage and when you can't flurry, you are going to be even further behind real full bab characters.

And atleast a unarmed strike monk can benefit from strong jaw or a multitude of other buffs that affect both natural and melee weapons.

Flurry is functionally full bab twf.

I'm personally on the fence since it would require either two feats or a level dip (need proficiency and the feat)


ciretose wrote:


Flurry is functionally full bab twf.

I'm personally on the fence since it would require either two feats or a level dip (need proficiency and the feat)

If you're allowed to use traits, it would be one feat (the one that allows Weapon use) and one trait (Heirloom Weapon) or be Half Elf with Ancestral Arms.

Scimitar is d6 as opposed to d8 from Temple Sword, and Power Attack does trade off accuracy, which if not properly calibrated for, results in only marginal improvements over normal attacks.

But again, there needs to be some math incrementation before things get finalized.

Dark Archive

Non-high crit levels to me fit the theme of the monk. They are lawful and the low crit base damage and high BAB when using monk abilities shows a monks attitude about compact and how to fight. A chaotic monk archetype I can see having a higher threat range at the cost of ac or attack.

A bigger question would be if there was a feat to replace the damage of a melee weapon with the monk’s unarmed damage.

A lot of Ultimate Combat references "vast array of martial arts" and "Asian weapons" so the answer to you main question at hand could be answered later this month in Ultimate Combat.


ciretose wrote:


Flurry is functionally full bab twf.

Yeah, which is why I said that monks were a psuedo full bab class. Note that all the other full bab classes are getting an extra boost on hit and damage beyond their full bab.

Which is why, I am unsure why a person would go to the effort of making a scimitar using monk as opposed to a scimitar using fighter. All it does is save you the cost of 1 magical scimitar and give you some benefits with power attack. benefits which are likely to not pay off considering your hit chance is lower than other full bab classes and so using power attack is going to push you even further out of your optimal hit zone.


If you can get a copy of it, the Black Company campaign book has a class called the Weapon Master, that is essentialy a monk that uses a non-monk weapon. They can flurry, but it must be a weapon they have the weapon focus feat for, and even if it's two handed, they dont get 1/2 again STR on the damage.

For 3.5 it's not bad, and Owen K. Stephens' name is on the book...


There's the 'Pole Fighter' feat from Paizo's Dragon magazine compendium that lets a monk choose one pole arm as a special monk weapon. I'm sure there's some high damage/ high crit range/ high crit multiplier pole arm that will suit the player's desires.


Oh, I know about that one, and I am tempted to throw it to the player (via a story-reward if he can pull his monk's head out of his ass long enough to accept humility, but that is a different kettle of fish) along with a weapon like the Bill or some other halberd-like weapon.

I am a little concerned about offering him that, as knowing the player he'll take that other feat that allows a Monk to use Deflect Arrows as often as he wants while using a polearm (but can't catch the missiles due to this)


If you are willing to use house rules, I've been using the following and found it works fairly well:

Modified Flurry of Blows wrote:

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows unless the weapon has the Ki-Focus enhancement and the monk has taken the Weapon Focus feat in the chosen weapon's type. A monk with natural weapons cannot make natural attacks in addition to his flurry of blows attacks.

The bolded section allows a monk to use their flurry of blows with other weapons for a price.

Grand Lodge

Gern Blacktusk wrote:
Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.

A 19-20 crit range is hardly "craptastic". If it bothers you so much, take Improved Critical once you qualify for it. The high crit weapons are balanced by the fact that they do "craptastic" damage.

RPG Superstar 2010 Top 32

Hama wrote:
Dunno, monk has pretty powerful unarmed strike, especially on higher levels. For god's sake he finishes with 2d10! And he gets what seven attacks, eight if you count haste.. That's 16d10 + bonuses...a horrible amount of damage.

No, it's really not, especially at level 20.

Sovereign Court

A Man In Black wrote:
Hama wrote:
Dunno, monk has pretty powerful unarmed strike, especially on higher levels. For god's sake he finishes with 2d10! And he gets what seven attacks, eight if you count haste.. That's 16d10 + bonuses...a horrible amount of damage.
No, it's really not, especially at level 20.

It is comparable to a 2h fighter.

He(Greatsword) does 2d6+18(Str)+15(Power attack)+5(Enhancement)+5 (Training), +2(Specialisation) for some nice damage...And he can do that damage 5 times which gives us 10d6+225 (roughly)

Monk hits for 2d10+13(Str)+10(power Attack)+5(Enhancement). He can hit 9 times...which is 18d10+262 damage

Fighter (Maximum) 285

Monk (Maximum) 442

REALLY???

Grand Lodge

Should you really be comparing maximums, since those hardly ever happen? Also, Monks get to calculate Power Attack based on their Flurry BAB, not actual BAB.

What was that about sorcerers getting divine spells?


Hama wrote:
A Man In Black wrote:
Hama wrote:
Dunno, monk has pretty powerful unarmed strike, especially on higher levels. For god's sake he finishes with 2d10! And he gets what seven attacks, eight if you count haste.. That's 16d10 + bonuses...a horrible amount of damage.
No, it's really not, especially at level 20.

It is comparable to a 2h fighter.

He(Greatsword) does 2d6+18(Str)+15(Power attack)+5(Enhancement)+5 (Training), +2(Specialisation) for some nice damage...And he can do that damage 5 times which gives us 10d6+225 (roughly)

Monk hits for 2d10+13(Str)+10(power Attack)+5(Enhancement). He can hit 9 times...which is 18d10+262 damage

Fighter (Maximum) 285

Monk (Maximum) 442

REALLY???

somebody is using the power of lies. If you make even a pitiful attempt to factor in that a two handed weapon using fighter has atleast 7 higher bonus to hit(4 weapon training, no twf'ing penalty, and greater weapon focus). If you assume auto-hitting, your conclusions are worthless.

Sovereign Court

TriOmegaZero wrote:
Should you really be comparing maximums, since those hardly ever happen? Also, Monks get to calculate Power Attack based on their Flurry BAB, not actual BAB.

I know, but they don't mulitply it with 1.5...

Dunno...i can compare averages too...

Fighter: 260

Monk:351

@thepuregamer...my are we polite...

Grand Lodge

Is that including the fighter's double Str bonus from Backswing?

He's right tho. You're only looking at theoretical maximums and averages. The Monk will by design have a lower attack bonus, and so will not hit on all attacks. So you can't count his damage as the maximum of all attacks unless you're fighting enemies with 10 AC.

Sovereign Court

Nope...core fighter core monk...

I mean obviously, a fighter is going to hit more often, but the monk has more damage potential...

Grand Lodge

Okay, I thought you were talking about the Two-Handed archetype.

Give me assurance over potential anyday. I'll take a weapon that does 3d4 damage over 1d20 anyday. Just because you CAN roll 20 points on it doesn't mean anything when you roll a 1. And give me more flat bonuses over variables any day as well. When I roll that 1 on the die, I want a big bonus behind it to make sure my attack does something.


Hama wrote:
TriOmegaZero wrote:
Should you really be comparing maximums, since those hardly ever happen? Also, Monks get to calculate Power Attack based on their Flurry BAB, not actual BAB.

I know, but they don't mulitply it with 1.5...

Dunno...i can compare averages too...

Fighter: 260

Monk:351

@thepuregamer...my are we polite...

sorry, I will try the polite version.

Assuming successful hits is a simple mistake. Attempting to derive any conclusion from that assumption only results in invalid conclusions.

By the end, a core monk is atleast 7 hit chance behind a core fighter. If he doesn't put his strength at max like a core fighter, he will be even further behind the fighter on hit chance. Note that a monk that puts his starting strength at 18 has already used up most of his point buy alotment and he will thus have a pitiful armor class(making him a very delicate melee character).

So against harder to hit targets( the higher cr and thus more deadly enemies), the monk is going to be hitting much less frequently and by consequence doing a fraction of the potential damage you list.

Sovereign Court

I agree that my monk is an extreme example, but the point is that he has potential to do insanely more damage then the fighter...

Of course, as TOZ says, i will rather take a certain something then a potential something.

Scarab Sages

I've been down this thread before :P

the chance to hit is a HUGE mitigating factor for the monk.

I've got a spreadsheet with numbers from an optimized fighter and monk, which I spent a few weeks working on. The fighter is ahead on average damage at every level but two with no magical gear.

With only magical weapons, an arms race if you will, the monk comes out ahead in average damage.

But when you represent a balanced cost analysis--magical weapons, armor, tomes, wondrous items, the fighter comes out ahead in 14 of 20 levels.

While the monk has a greater potential for higher damage, it also has a greater potential for lower damage as well. 2d10 can deal 20 damage... or 2.

RPG Superstar 2010 Top 32

Hama wrote:

It is comparable to a 2h fighter.

He(Greatsword) does 2d6+18(Str)+15(Power attack)+5(Enhancement)+5 (Training), +2(Specialisation) for some nice damage...And he can do that damage 5 times which gives us 10d6+225 (roughly)

Monk hits for 2d10+13(Str)+10(power Attack)+5(Enhancement). He can hit 9 times...which is 18d10+262 damage

Fighter (Maximum) 285

Monk (Maximum) 442

The monk is at -8 to hit compared to the fighter, paid significantly more for his +5 enhancement, and only crits on a 19-20, as opposed to the fighter's likely 15-20 (since a fighter with any sense is going to be using a falchion, not a greatsword). Also, Bleeding Critical (or whatever crit feats), Greater Weapon Specialization (which you forgot), Critical Focus, and probably a bunch of other stuff I really cannot be arsed to compile are contributors.

Unarmed attacking isn't going to be a lot of raw damage, even at level 20. The main (and only mechanical) reason to use unarmed attacks over a temple sword or whatnot is necessity or the ability to stack secondary effects like Stunning Fist or Enforcer on top. In addition, full-attacking with a melee weapon is a really awful way to accomplish anything at level 20. Doing something really lousy as well as a fighter isn't much to crow about.

Liberty's Edge

Gern Blacktusk wrote:
Can't seem to find one anywhere, but then again I don't have every single manual Paizo makes. Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.

By RAW, there really isn't anything for it. In my games in order to bring monks a little more on par with other classes in damage output terms, I reimagined Flurry...slightly.

Spoiler:
Flurry of Blows (Ex): Starting at 1st Level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon or any melee weapon the monk has the Weapon Focus feat for as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk’s base attack bonus is equal to his monk level plus any base attack bonus from any other classes he may have. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.
At 8th Level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
At 15th Level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with a flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike, a special monk weapon, or a melee weapon for which he has the Weapon Focus feat as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
When a monk uses a weapon as part of a flurry of blows, he uses the damage dice of the weapon or his unarmed damage, whichever is higher.

I never saw the logic in being able to do higher damage with fists or body parts and then to do less damage with a weapon (melee weapon at least), which by definition is a tool, a lever to increase lethality.

I also expanded the weapon proficiency list as follows, which suits my game more.

Spoiler:
Weapon Proficiency: Monks are proficient with the Brass Knuckles, Butterfly Knife, Cestus, Club, Crossbow (Light or Heavy), Dagger, Handaxe, Javelin, Kama, Kukri, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling, Spear, and Temple Sword.

These of course are just suggestions and may or may not work for your game. I hope it helps. :)


I've cooked up a few feats here just for this purpose. I don't think they are broken at all because: a) You're taking 2 feats for any relevance (no automatic proficiency. b) having weapon variety is not that broken. I'm looking for feedback, so let me know.

Feat: Monk’s mastery, simple
Prerequisite: Flurry of Blows Class Feature
Benefit: You may use your flurry of blows ability while attacking with any simple melee weapon. This feat does not provide you with proficiency in those weapons, but it allows you to use them in a flurry.
Normal: You may only flurry with a select list of weapons, which you are proficient with.

Feat: Monk’s mastery, martial
Prerequisites: Flurry of Blows Class Feature, monk level 5
Benefit: You may now flurry with any Martial weapon in your posession. This feat otherwise functions exactly like Monk’s mastery, simple.

Monk’s mastery, exotic
Prerequisites: Flurry of Blows Class Features, monk level 7
Benefit: You may now flurry with any Exotic weapon in your posession. This feat otherwise functions exactly like Monk’s mastery, simple.


Gern Blacktusk wrote:
On the other hand, as has been mentioned, giving a Monk access to a weapon like a Kukri or, Gods forbid, an Elven Curve Blade, and then being able to flurry with that, would simply open the door to a nightmare.

Would it really be a nightmare to give a monk the ability to flurry with a kukri? Because I have already done that as a variant feat.

I have a gnome ranger monk. My ranger multiclassing to monk fit the circumstances in the game and I created an amusing backtory for it. The character ended up underpowered, so the DM and I invented some variants based on his backstory:

Mathmuse wrote:
Abu's ranger combat style has been switched over to "monk" style. This means that at sixth level ranger, he will get to pick from the list of sixth level monk bonus feats for his ranger combat style feat. We replaced his redundant Two-Weapon Fighting feat with a feat that lets him use any light or monk weapon during Flurry of Blows. Yes, those changes are trivial, but we are trying to be fair. The goal is to create a combat style and alternative features compatible with monk limitations, such as no armor, or reducing monk limitations, such as only monk weapons, in non-abusive ways.

Yet this thread suggests that the variant is abusive. What is it about a Kukri (1d4 slashing, crit 18–20/×2) that makes it dangerously more powerful than a Kama (1d6 slashing, crit ×2, monk, trip) or Cestus (1d4 B or P, crit 19–20/×2, monk) during a Flurry of Blows? Is this because of the critical feats or because of some other abuse?

The gnome ranger monk is on hiatus right now, because I have taken over as the DM of that game. Thus, I can correct the variant before he returns in any cameo appearances, if I understand what is wrong with it.


Gern Blacktusk wrote:
Seems to be some of the Archetype Monks' special abilities rely upon causing critical hits, and with the exception of the Temple Sword, every Monk weapon has craptastic criticals.
Bobson wrote:
I have a Hungry Ghost monk in my game, who even with a temple sword never runs out of ki. Which means he gets an extra attack or +4 to his AC on almost every single round, and he can ignore the downside to a vicious weapon because he heals for that small amount of damage on a regular basis. If he could spend a feat to increase his threat range by 2 (dropping to 18, then keen or imp crit), he'd do it in a heartbeat, and then he'd never even have to keep track any more...

I checked through all the Monk archetypes and only the Hungry Ghost Monk cares about critical hits. Is the Hungry Ghost the sole problem with letting a monk flurry with a non-monk weapon? If so, I can relax, because my gnome ranger monk is not a Hungry Ghost Monk.

Liberty's Edge

I would like such a feat because AFAIK, there is currently NO weapon in PFRPG which is both Monk and Reach !!!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'm also curious why it is specified that the monk never runs out of ki even with a temple sword; is there some quality of the temple sword which should cause a monk to use up ki faster?


Revan wrote:
I'm also curious why it is specified that the monk never runs out of ki even with a temple sword; is there some quality of the temple sword which should cause a monk to use up ki faster?

Just the opposite. The Temple Sword has a quality that lets the monk never run out of ki.

Bobson was specifically referring to a Hungry Ghost Monk with the Steal Ki ability:

Quote:
Steal Ki (Ex): At 5th level, a hungry ghost monk can steal ki from other creatures, though this ability is controversial in some circles of monks, who see it as nothing less than a form of vampirism. If the monk scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he can steal some of that creature's ki. This ability replenishes 1 spent ki point to the monk's ki pool, as long as the monk has at least 1 ki point in his pool. He cannot exceed his ki pool's maximum. At 11th level,...

Imagine a 8th level Hungry Ghost Monk using a Temple Sword. Ordinary the sword crits on 19-20, but this monk purchased a Keen Temple Sword costing 8000 gold pieces that crits on 17-20, 20% of all attacks. He ordinarily gets four attacks during a Flurry of Blows at +6/+6/+1/+1, and he spends a ki point to get a fifth attack at +6. At five attacks per run, the monk on average rolls one attack per round in the 17-20 range. If he always confirms the critical hit, he gains one ki point per turn, the same amount he is spending. He never runs out of ki. And at 11th level, he gains another attack and starts recharging ki faster than he uses it.

I had to read Bobson's comment twice to realize that is what he meant.

This monk would want to confirm his critical hits as often as possible. He would prefer to attack the weak minions rather than the Big Bad Evil Guy. This character might get a reputation as a coward or a bully.

All monk weapons except for the Cestus and the Temple Sword crit only on a nat 20. The Cestus and Temple Sword crit on 19-20.

For this thread, now suppose that the Hungry Ghost Monk could use a weapon with a crit range of 18-20, such as a kukri, and improve it to 15-20 with a Keen enchantment. 30% of his attacks are in the critical range. That percentage is more than 25%, so he recharge his ki faster than he uses it even if he can ordinarily make only three attacks per round with a Flurry of Blows. That is at 6th level.

The Exchange

Mathmuse wrote:


I checked through all the Monk archetypes and only the Hungry Ghost Monk cares about critical hits. Is the Hungry Ghost the sole problem with letting a monk flurry with a non-monk weapon? If so, I can relax, because my gnome ranger monk is not a Hungry Ghost Monk.

The problem is not just the hungry ghost monk, it's overall equipment balance, especially in the mid-game levels. When the monk flurries, he can use a single weapon to do all his attacks. A normal 2 weapon fighter has to enchant two weapons, while the monk only has to pay for one. To make up for this advantage, the monk is limited to lower damage and crit weapons for the most part.

Similarly (without doing the math) this is the same reason the amulet of mighty fists is so blasted expensive. When the monk is in the 1D10 or more unarmed strike damage range, that starts to be preferrable to almost any weapon she can use. The high cost keeps weapons competitive.
As usual, it's a case of "if you want to allow it, go ahead and make up a feat." Also as usual, it seems to me to be a case of "I want the abilities of class x, but I want her to do damage iust like a strength based fighter." I won't tell anyone how they should want to play, but Paizo seems to be making an effort to keep classes somewhat distinct. (See: Why is there no feat that lets you use Dex for Damage instead of Strength?)


Belafon wrote:
Mathmuse wrote:


I checked through all the Monk archetypes and only the Hungry Ghost Monk cares about critical hits. Is the Hungry Ghost the sole problem with letting a monk flurry with a non-monk weapon? If so, I can relax, because my gnome ranger monk is not a Hungry Ghost Monk.

The problem is not just the hungry ghost monk, it's overall equipment balance, especially in the mid-game levels. When the monk flurries, he can use a single weapon to do all his attacks. A normal 2 weapon fighter has to enchant two weapons, while the monk only has to pay for one. To make up for this advantage, the monk is limited to lower damage and crit weapons for the most part.

Similarly (without doing the math) this is the same reason the amulet of mighty fists is so blasted expensive. When the monk is in the 1D10 or more unarmed strike damage range, that starts to be preferrable to almost any weapon she can use. The high cost keeps weapons competitive.
As usual, it's a case of "if you want to allow it, go ahead and make up a feat." Also as usual, it seems to me to be a case of "I want the abilities of class x, but I want her to do damage iust like a strength based fighter." I won't tell anyone how they should want to play, but Paizo seems to be making an effort to keep classes somewhat distinct. (See: Why is there no feat that lets you use Dex for Damage instead of Strength?)

actually, he monk has access to a high quality weapon. It is called brass knuckles. He gets unarmed strike damage and he doesn't need to use the expensive amulet of might fists.

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