DM Weezilwizard presents Morpheo's Midnight Menagerie


Play-by-Post

301 to 350 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male (2 balls) Evolved fetus Level 10 mouth breather

The party regroups and recovers for a moment. Izyk's senses are jolted momentarily as one of his eidolons imparts to him an empathic signal of warning.

Looking above you, you see the spiraling brass staircase and a circular walkway that partitions the first and second tier. From the ledge of the walkway, a swirling noxious purple cloud emerges and begins hovering downwards, spreading out to encompass the party. The cloud smells of pungent decay, and the air shimmers with faint magical light.

You hear menacing voices echoing from above. Demonic laughter, guttural profanities, and a babbling of esoteric utterances spoken in a devilish language emanate from the second floor walkway.

Those of you with Spellcraft may roll to identify the cloud or the demonic utterances.

The cloud will descend 10 feet this round (round 3), and it will begin to fill floor one and encompass the party on the following round (round 4). The cloud will move on the dretch's initiative. It is the party's initiative now.
The stairway is 40 feet in front of where victor and damion are standing (the stairway goes up 10 feet before connecting to floor two). The eastern doorway is exactly 30 feet away from all party members, and it leads back into the hallway.

Recapping, it's the party's initiative. Post your actions.


*Sludge's warning startles me, and my eyes move upward, gazing on the purple cloud. The voices are unnerving and not in any language I know of*

"What in the Nine Hells?!"

Spellcraft Check::
1d20 + 7 ⇒ (11) + 7 = 18

Spoiler:
If I can identify the cloud or discern the voices' intent, I will act accordingly, with my eidolons following me.


male Half-Orc Witch 2

I be tinking these guys aren't from any part of the nine hells Izyk. It be time we be moving guys.

*I run over to the stairs trying to get out from under the cloud. i know abyssal if it helps me understand what they are saying*

roll:
1d20 + 8 ⇒ (13) + 8 = 21 spellcraft


"Damnation!"

I'll:
Make a perception check to see if I can see the caster of the fog. 1d20 + 3 ⇒ (12) + 3 = 15 If I see whatever is causing the ruckus I'll take a shot as a standard action 1d20 + 9 ⇒ (14) + 9 = 231d8 + 1 ⇒ (5) + 1 = 6 Vs. AC. And then back away 30'. If I do not see the creature I make a double move out the doorway.


Victor grunts as he sees the cloud approaching from above and without thinking bolts toward the steps up and to the second floor if possible keeping an eye out for any adversaries.

Perception 1d20 + 5 ⇒ (7) + 5 = 12


Male (2 balls) Evolved fetus Level 10 mouth breather

Spellcraft 16+ for Izyk and Morgra:
The cloud is a stinking cloud, a patch of spreading fog that obscures vision and causes nausea if you fail a fortitude save. The demonic utterances seem to be a cause fear spell, although the final words have not been spoken.
one of the demons have a readied an action - casting cause fear on the first person to reach the top of the stairs

Roderick's perception:
Looks like whoever summoned the cloud did so from cover, likely the walkway looming 10 feet above your head. Roderick can choose to move out the doorway, or change his movement since the player's turn hasn't resolved yet.

Victor's movement:
Your companions would likely warn you about the impending spell. If you move up to the top of the stairs anyways you will trigger the cause fear spell (will save DC 13). If you succeed, you will notice 2 more dretches. One of them is on the opposite end of the walkway, 50 feet way. The other dretch is only 10 feet from you. With your enhanced movement, you still have enough actions left to charge if you wish. The second tier is poorly lit, and you will suffer a 20% miss chance without a light source.

Player's initiative will end once Derrick and Ethan post, feel free to act on the information provided in this post and revise your actions accordingly if you wish.


Male Human Fighter 2

I will follow Morgra to the stairs.

perception 1d20 + 1 ⇒ (4) + 1 = 5


What's the area of effect for a stinking cloud?

*Recognizing the foul spell and its effects, Snarl, Sludge, and I will move closer to the stairway, halting at the bottom. After nearly being knocked over by Victor in his haste to cause more damage to the demons, I shout:*

"Victor! Wait, they seem to be readying another spell of some sort...those words are the incantation, but they've not activated it yet...they must be waiting for one of us to get closer..."


Male (2 balls) Evolved fetus Level 10 mouth breather
Izyk Darkwood wrote:

What's the area of effect for a stinking cloud?

stinking cloud:

The cloud has been out for 2 rounds, and it spreads at 20 foot per round, so right now it is at 40 feet, and will be at 60 feet the round after that. On the dretch's initiative the cloud will land in the center of the first floor and continue to spread for several rounds.


You sure it doesn't just make a 20 ft. radius, 20 ft. high bank of fog emanating from the area designated? That's how I understood it from reading it...


Male (2 balls) Evolved fetus Level 10 mouth breather
MyndBulletz wrote:
You sure it doesn't just make a 20 ft. radius, 20 ft. high bank of fog emanating from the area designated? That's how I understood it from reading it...

You're right, I always misunderstood the spread spells to literally spread out every round to encompass more squares. looking deeper into the rules I didn't find anything to back this up. so the cloud is only 20' radius, centered in the middle of the room.


Weezilwizard wrote:
MyndBulletz wrote:
You sure it doesn't just make a 20 ft. radius, 20 ft. high bank of fog emanating from the area designated? That's how I understood it from reading it...
You're right, I always misunderstood the spread spells to literally spread out every round to encompass more squares. looking deeper into the rules I didn't find anything to back this up. so the cloud is only 20' radius, centered in the middle of the room.

No problem. So to clarify, since the cloud was cast on the center of the room the party is in, would we all be subject to a Fort save, or are we going to backtrack that and the demons do something different?


Male (2 balls) Evolved fetus Level 10 mouth breather
MyndBulletz wrote:

No problem. So to clarify, since the cloud was cast on the center of the room the party is in, would we all be subject to a Fort save, or are we going to backtrack that and the demons do something different?

The demons on the second floor walkway summoned the stinking cloud up in the air, so it started drifting down to the first floor. Since they were up on the walkway they couldn't see or target anything on the first floor. As far as I know, everyone has moved out of the area the cloud is landing in.


It's ok Dave, I get this Rules Lawyering from the whole bunch, they question anything used against them. You just shrug make a ruling and go on. It wouldn't be a game without one of them questioning a rule or two-thousand. :P

I will Continue my movement out of the room and wait for them to come down. In the meantime I'll roll perception to see if there are any trying to outflank us.

Perception:
1d20 + 3 ⇒ (16) + 3 = 19


Male (2 balls) Evolved fetus Level 10 mouth breather

I don't mind it. The more informed everyone is, the better things flow. Currently we're still waiting for ethan to declare his action. If he doesn't post by midnight tonight, someone else can fill in for him this round.


Fear Save 1d20 + 2 ⇒ (2) + 2 = 4

If I succeed I will indeed charge the nearest dretch

Attack roll 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 6 ⇒ (4, 3) + 6 = 13 If successful

Health:
27


THIS IS A MOVE FOR ELESSAR at Dave's insistance.

Elessar quickly realizes the danger of the situation, deterred by the walkway from getting a clear shot at the dretches he follows Roderick out the door into the hallway to avoid the stinking cloud.

THIS HAS BEEN A MOVE FOR ELESSAR


Overwhelmed by fear Victor flees down the steps he just came up and full into the path of the Stinking Cloud...

Fortitude Save 1d20 + 7 ⇒ (2) + 7 = 9 vs. DC 13

...and breathes in a huge amount of stinking air and nearly vomits immediately, terror pushing him forward he continues to move toward the door to the aviary where some of the others have fled.


Male (2 balls) Evolved fetus Level 10 mouth breather

The cause fear spell causes Victor to do a quick turn-about, charging headlong down the stairway as quickly as he had at first climbed it. The first dretch descends the stairs, aiming to sink his teeth into the first person who gets in his way.

1d5 ⇒ 4 random character attacked by Dretch 1. 1=Izk,2=Snarl,3=Sludge,4=Morgra,5=Damion.

1d20 + 4 ⇒ (17) + 4 = 21 vs random opponent in melee, 1d4 + 1 ⇒ (4) + 1 = 5 damage if successful.

As suggested by Macade, we're going to do combat rounds a little differently. If a member of the party hasn't posted for 36 hours, the combat will proceed as normal for that round with the late character forfeiting that round. We can change this rule if it doesn't work out.


Roderick VonDiablos wrote:
It's ok Dave, I get this Rules Lawyering from the whole bunch, they question anything used against them. You just shrug make a ruling and go on. It wouldn't be a game without one of them questioning a rule or two-thousand. :P

For me, I only question things when they seem off. If it ends up resolving not in my favor, that's fine. I just want it to be done right. In some cases, s@&& just doesn't make sense. Just saying "That's what he does, just because" seems like a cheap-shot or a joke. Sure, the DM has final say, but if he's talking out of his ass, then clarification is necessary. :p


Male (2 balls) Evolved fetus Level 10 mouth breather

true enough. it's the party's initiative, post your actions. damion, izyk, morgra, and the 2 eidolons are in melee range of dretch 1. the other dretch is up on the walkway, near the top of the stairs.


*With so many of us surrounding the demon, it seems easy pickings for Snarl and Sludge. Sludge moves to flank with Snarl, taking advantage of his serpentine neck's reach*

Spoiler:

Izyk casts Guidance on Sludge before its movement to flank

Snarl's attacks- Bite: 1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 4 ⇒ (5) + 4 = 9 damage if successful
(Attack is +4 +2 for flanking +1 for Magic Fang)

Gore: 1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 2 ⇒ (3) + 2 = 5 damage if successful

Sludge's attack- Bite: 1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 3 ⇒ (6) + 3 = 9 damage if successful
(Attack is +3 +2 for flanking +1 for Guidance)


Step into the room (5' step) and Use my inner Grit to fire at the most wounded dretch.

Attack Vs. Touch AC1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 8 Damage if Succesful. My move action is to reload.

I have 2 Grit left for the day (unless I crit or kill with a firearm.


Male (2 balls) Evolved fetus Level 10 mouth breather

1d4 ⇒ 3 rounds of fear for Victor.


Victor...."AHHHHHHHH DEMONS! SO MANY DEMONS!"


Male (2 balls) Evolved fetus Level 10 mouth breather
Victor Dakmoor wrote:
Victor...."AHHHHHHHH DEMONS! SO MANY DEMONS!"

thanks to your enhanced movement, you manage to clear the 20 foot radius of the stinking cloud. the nauseated condition lasts for 1d4 + 1 ⇒ (2) + 1 = 3 rounds. you'll be in the hallway near roderick next round, still feared and nauseated.


male Half-Orc Witch 2

Ahh! Dis damned demon be tooth and clawing me.
*take the free 5 foot back and swing on him*

roll:
1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 3 ⇒ (8) + 3 = 11


Male (2 balls) Evolved fetus Level 10 mouth breather

Dretch 1 steps forward five feet and tries to claw and bite Morgra.

attack rolls:

1d20 + 4 ⇒ (4) + 4 = 8vs 12 for Claw 1.
1d20 + 4 ⇒ (17) + 4 = 21vs 12 for Claw 2.
1d20 + 4 ⇒ (17) + 4 = 21vs 12 for Bite.

Damage rolls:

1d4 + 1 ⇒ (1) + 1 = 2 for the first claw.
1d4 + 1 ⇒ (4) + 1 = 5 for the second claw.
1d4 + 1 ⇒ (4) + 1 = 5 for the bite.

Dretch 2 descends down the stairs, attempts to engage in melee and bite a random target. 1d5 ⇒ 3 1:Snarl 2:Sludge 3:Izyk 4: Morgra

attack roll:

1d20 + 4 ⇒ (5) + 4 = 9 vs random target.
1d4 + 1 ⇒ (1) + 1 = 2 damage if successful.

Party's initiative again


5' step and Take a shot at Dretch #2.

Attack:
1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (2) + 1 = 3 vs touch ac if successful.


Male Human Fighter 2

I will a protected step, carefully manuevering behind the dretch, and attack.

1d20 + 2 ⇒ (16) + 2 = 18

Damage : 1d8 + 2 ⇒ (4) + 2 = 6

spoiler:
I have activated combat reflexes, and I believe flanked the dretch.


Manly Demi-god of Lethargy Lazy Gamer 33
Damion Ettelbreck wrote:

I will a protected step, carefully manuevering behind the dretch, and attack.

1d20 + 2

Damage : 1d8+2

** spoiler omitted **

Combat Reflexes? As in more AoO? How do you activate that? They work automatically... Combat Reflexes. Just curious what you meant...


Male Human Fighter 2

*Combat Expertise.


*The second demon moves toward me, trying to sink its foul teeth into my flesh. Luckily I avoid the attack, just in time to move away. My eidolons move to attack the immediate threat to me, remaining in flanking positions*

Spoiler:
I take a 5 foot step back, while Sludge and Snarl move to flank dretch #2, ignoring dretch #1 entirely now. If they provoke attacks, they will accept them and then attack.

Rolls::
Snarl - Bite: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (3) + 4 = 7 damage if successful.

Sludge - Bite: 1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 3 ⇒ (1) + 3 = 4 damage if successful.


Male (2 balls) Evolved fetus Level 10 mouth breather

This round victor is still feared, 2 rounds remaining. Once elessar posts we'll go to the next round. If he hasn't posted by tomorrow sometime I'll post again

Both dretches are wounded, dretch 1 is near death.


I will fire a bolt at Dretch 1 within point blank range.

attack:
1d20 + 1 ⇒ (17) + 1 = 18
1d8 + 1 ⇒ (6) + 1 = 7


Male (2 balls) Evolved fetus Level 10 mouth breather

The first dretch falls, screaming profane curses with its last gasp. The other dretch is suddenly flanked by eidolons and damion, and turns about to face its new opposition.

2 Claws at Damion:

1d20 + 4 ⇒ (3) + 4 = 7 attack vs 24, 1d4 + 1 ⇒ (4) + 1 = 5 damage if successful
1d20 + 4 ⇒ (17) + 4 = 21 attack vs 24, 1d4 + 1 ⇒ (4) + 1 = 5 damage if successful

Bite at Snarl:

1d20 + 4 ⇒ (18) + 4 = 22 attack vs 15, 1d4 + 1 ⇒ (3) + 1 = 4 damage if successful

party's initiative again


male Half-Orc Witch 2

"Time we be ending dis"
*use evil eye on him for -2 ac*


"SO MANY DEMONS!! AHHHH!!"


*Snarl is bitten by the demon and growls ferociously, using both its maw and its protruding horns to try and crush the foul beast. Sludge aids him yet again, serpentine neck striking out at a distance*

Rolls:
Snarl's attacks- Bite: 1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 4 ⇒ (8) + 4 = 12 damage if successful

Gore: 1d20 + 6 ⇒ (7) + 6 = 13
1d6 + 2 ⇒ (5) + 2 = 7 damage if successful

Sludge's attack- Bite: 1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 3 ⇒ (6) + 3 = 9 damage if successful


5' step and fire, reloading afterward.

Attack vs. Touch:
1d20 + 5 ⇒ (5) + 5 = 101d8 + 1 ⇒ (4) + 1 = 5


Throwing my trident at the Dretch attacking it's weak point for massive damage.

attack:
1d20 + 1 ⇒ (13) + 1 = 14 1d8 + 6 ⇒ (4) + 6 = 10


Male (2 balls) Evolved fetus Level 10 mouth breather
Elessar Seabreeze wrote:

Throwing my trident at the Dretch attacking it's weak point for massive damage.

** spoiler omitted **

Your trident impales the dretch, pinning it to the lower stairway. It vomits foul ichor and expires in a spasm of pain.

The stinking cloud dissipates shortly. Victor comes to his senses, though he is literally frothing at the mouth and appears to be quite unsettled. Cleaning the blood from your weapons, you regroup to nurse your wounds and do a quick head count.

The surroundings are poorly lit, and the caged birds are still motionless within their prisons.

There are 4 dretch corpses littering the floor, which is now slick with gore and blood.
After shedding light on the dark corners of the room, you find 3 more corpses. One robed human female, one eldery human in banded mail, and one half-elven youth in studded leather. They have each suffered a grisly fate, each worse than the next. Their belongings appear to be mostly undamaged. These poor saps were likely exterminated before they had a chance to fight back.

There is a stairway leading to the top 3 tiers of the aviary.
There is an exit back to the hallway directly to your right.


*After the fighting has ended, I will move over to Snarl, taking a flask from my pack, unstoppering it, and feeding it to him.*

Potion of Lesser Rejuvenate Eidolon: 1d10 + 1 ⇒ (6) + 1 = 7

"Should we go up to the top of the aviary and see if there are any survivors of the western wing's protectors? Or should we venture into the dark of that new exhibit? And where is Morpheo? Surely he has heard this commotion from wherever he is....why has he not come to our aid?"


I will look around the area for clues, while gathering any possessions that could be of use to us.

perception:
1d20 + 8 ⇒ (4) + 8 = 12


Victor bursts back in the room a few moments later in a torpor of anger spitting curses. He proceeds to maim the corpses of the demons at hand and looks around for any more.

Perception 1d20 + 5 ⇒ (10) + 5 = 15


Roderick moves to the three adventurer corpses and check them for any valuables, specifically useful stuff like masterwork gear and potions but money is fine. Also if there is any sort of identification. After wards I'll cover them and lay them in less grotesque position.


Male (2 balls) Evolved fetus Level 10 mouth breather

Elessar and Roderick tend to the corpses and begin searching for any kind of valuable information.

I'll only be listing the gear they have that may be judged important. Personal effects are present on each body, but I won't be listing trivial mundane items. Items in italics will radiate magic under inspection of a detect magic spell. Potions and scrolls will be identied automatically unless they are higher level than the party.

Dretch bodies:

One of the dretches was wearing a grisly mask decorated with tiny red runes.

between the 3 dead adventurers, you each gain 156 gold.

Female human:

Leatherbound spellbook
Folding metal cage, 18 in.
Wax-sealed scroll tube
50 gold pieces worth of scribing ink
potion of cure light wounds
arcane scroll of chill touch
wand of hold portal

Male human:

damaged half-plate armor, medium sized
masterwork steel bastard sword
grey metal morningstar (closer inspection reveals it is cold iron)
masterwork heavy steel shield
2 blue glowing potions (spellcraft or alchemy dc 16 to identify as cure moderate wounds)
silver holy symbol of Tyr
2 vials of clear liquid (alchemy check dc 15 to identify as holy water)
divine scroll of bless

Male half-elf:

masterwork studded leather armor, medium sized
masterwork rapier, medium sized
masterwork thieves tools
masterwork short bow, medium sized
potion of cure light wounds

You don't find much in the way of information, although these are undoubtedly mercenaries or adventurers, hired for the same task as you. The dead woman was certainly a wizard, her spellbook and wax-sealed scrolltube signify that much.
The spellbook is bound in leather and writ in a fine, elegant script. It is full of the standard cantrips, plus identify, magic missile, icicle dagger (UM), jump, vanish (APG), expeditious retreat, color spray, bungle (UM), and burning hands.
The wax-sealed scroll tube is made out of burnished bronze, and has beeswax sealing the cap. The scroll tube does not radiate magic.


Weezilwizard wrote:

Elessar and Roderick tend to the corpses and begin searching for any kind of valuable information.

I'll only be listing the gear they have that may be judged important. Personal effects are present on each body, but I won't be listing trivial mundane items. Items in italics will radiate magic under inspection of a detect magic spell. Potions and scrolls will be identied automatically unless they are higher level than the party.

** spoiler omitted **

between the 3 dead adventurers, you each gain 156 gold.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

You don't find much in the way of information, although these are undoubtedly mercenaries or adventurers, hired for the same task as you. The dead woman was certainly a wizard, her spellbook and wax-sealed scrolltube signify that much.
The spellbook is bound in leather and writ in a fine, elegant script. It is full of the standard cantrips, plus identify, magic missile, icicle dagger (UM), jump, vanish...

Unless elessar objects I'll take the cold iron morningstar. Nothing else is much use to me as I can't identify the potions and have no need of anything else.


"Hmm...these are interesting..."

*I'll cast detect magic and attempt to identify all the items I can*

Rolls:
Knowledge: Arcana -1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft -1d20 + 7 ⇒ (2) + 7 = 9

"If no one objects, I'd like to keep this book. It seems full of interesting and useful spells. As for the scroll tube, I'd like to open it and see what's inside...perhaps she kept some sort of last resort she never got to use...."


male Half-Orc Witch 2

Hmm lets be seeing what dis mask is. Every great witch docta be having a mask.

301 to 350 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Weezilwizard presents Morpheo's Midnight Menagerie All Messageboards

Want to post a reply? Sign in.