About Roderick VonDiablosRoderick VonDiablos
XP:
2550 CG Medium Humanoid(Human) Deity: None Init +4; ----------- DEFENSE:
AC: 19 (+4 Dex, +3 Armor, +1 Dodge) Touch: 15 (+4 Dex, +1 Dodge) Flat-Footed: 14 (+4 Armor) hp 18 (2d10-2) Fort: +2 (+3 B, -1 A) Reflex: +7 (+3 B, +4 A) Will: +3 (+0 B, +3 A) CMD: 17 Armor: MW Chain Shirt +4 AC
------------ OFFENSE:
Base Spd: 30ft BaB: +2 CMB: +3 Melee: Dagger +3 (d4+1) or Longsword +3 (d8+1) or Cold Iron Morningstar +3 (d8+1) Ranged: “Dana” MW Pistol +8 (d8)and/Or “Molly” MW Pistol +8 (d8)
------------ STATISTICS:
STR: 12 +1
Feats:
Skills:
Languages:
Combat Gear:
Other Gear:
Gunsmithing Feat:
You know the secrets of repairing and restoring firearms.
Benefit: If you have access to a gunsmith kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need a check to create firearms and ammunition or to restore firearms. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day). Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day). Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest to restore a broken firearm with this feat. Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type. ----------- SPECIAL:
Weapon and Armor Proficiency:A Gunslinger is proficient with all simple weapons and martial weapons, and with all firearms. They are also proficient with light and medium armor. Gunsmith:At 1st level, a gunslinger gains one of the
Deeds:Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as any appropriate grit is spent to perform the deed.
Grit (EX):A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile and dangerous nature of firearms simply prune the unlucky and careless from their ranks. Whatever the case, all gunslingers have grit. In game terms, grit is a fluctuating measure of the gunslinger’s ability to perform amazing actions in combat, both offensive and defensive. At the start of each day, a gunslinger gains her Wisdom modifier (minimum 1) in grit points. Grit goes up or down throughout the day, but usually cannot go higher than the gunslinger’s Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below) and regains grit in the following ways.
Nimble (Ex): Starting at 2nd level, a gunslinger gains a
----------- BACKGROUND:
Roderick came from a quiet little town that bordered on the edge of human kingdoms and untamed wilderness. A quiet little farming and mining town, there wasn't much excutement for the sickly young boy until a horde of gnolls descended upon the town looking for slaves and loot. The carnage was unfathomable, and would have been total if not for a stranger who had been passing through. An old man wielding twin pistols, he surveyed the devastation and learned of young Rodericks fate. The boy had lost his family in the attack and was likely to starve in the coming winter. The old man took the boy as his own and taught him the way of the gun, to protect those who are weak and to punish those who are wicked. He gave him a code and a purpose. When the old man died Roderick buried him with everything but his hat and his "Fallen Ladies", twin pistols named Dana and Molly after the Old man's wife and daughter he'd lost to villians years before. That day Roderick set out to find his own way, walking the path of the gunslinger and helping the helpless and punishing the wicked. ----------- PERSONALITY:
Roderick is one part Robin Hood, One Part Mal Reynolds, and One Part Doc Holiday. He's rough and angry at the world, and a bit of a cynic, but he is also romantic in his views thinking that with enough moxy and determination the world can be better. He also has no qualms about putting a bullet in the brainpan of any no count so and so that deserves it. |