DM Weezilwizard presents Morpheo's Midnight Menagerie


Play-by-Post

1 to 50 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male (2 balls) Evolved fetus Level 10 mouth breather

Good evening friends! This here is the thread wherein we'll post characters and then proceed directly into a short adventure taking place in Raven's Bluff. Raven's Bluff is a wealthy metropolis in the Forgotten Realms, but the adventure won't go beyond the gates of the city. The city itself is full of wonder and intrigue, and provides ample opportunity for adventurers of any calling to put their various skills to good use.

Before we get into any storyline information, go ahead and post your character's vital statistics below. Most of you will want to create a new forum profile with an avatar name to match your character. Here's an example of what a typical character sheet profile will look like: Example Sheet: Ansurath

Everyone will have 1,000 gold pieces to spend on gear, hit points for your first and second level will be maxed. 2 traits from any source can be used. Use 22 points to purchase ability scores.

Once the whole group shows up we'll dive right in. Feel free to email any questions to coppoldm@mail.uc.edu


"A'rite you varmits, let's get some heroin' doin' and punish some wicked transgressers o' the law."

Spoiler:
Take a look at me profile and let me know what you think Dave. Sucky thing is, So many feats needed.

Rules Info:

Spoiler:

Just to keep it here at the top of the thread for quick access, any rules you need to know about or look up can be done so here d20 Pathfinder System Reference Document. Feel free to look it over, it's like free books and stuff!


"I'm here to find an interesting distraction or move on!"


Male (2 balls) Evolved fetus Level 10 mouth breather
Roderick VonDiablos wrote:

"A'rite you varmits, let's get some heroin' doin' and punish some wicked transgressers o' the law."

** spoiler omitted **

I like it, mang. Does Roderick shoot from the hip?


Weezilwizard wrote:
I like it, mang. Does Roderick shoot from the hip?

"Sometimes."

In regards to Victor:

Spoiler:

I noticed he has almost no gear even though we started with 1000gp? also it said your Base attack was 1 when it should be 2. Also why no traits? Just mentioning.


"...."

Spoiler:
Thanks for the heads up on that stuff, I'm fairly noobish when it comes to making characters but I've made several alterations and fixes and hopefully now its good to go.


*Spits on the ground.*

"That Victor fella looks like quite a spitfire, boy might be strung somethin' a lil' too tight-like. I reckon he might put a hurtin' on someone. I'll be keepin' my eyes on him."

Spoiler:
Macade, I'd highly recommend you drop some of that 300gp on some potions, specifically healing, and things like shield or shield of faith. At 50gp a pop for a 1st level spell there's no reason any adventurer with cash shouldn't have some of these basic potions to buff up with and take care of themselves.Heck it's 25gp a pop for 0 level spells, so detect undead and detect magic and the like are all accessable. Maybe that's me but it's definately a high recommendation.


Male Human Fighter 2

"Well, what a fine lot we have here."

spoiler:
How exactly do we use the point buy system?


Male (2 balls) Evolved fetus Level 10 mouth breather

Page 16 of the pathfinder core rulebook has all the details for purchasing ability scores. We'll get started once a couple more people get their character sheets finished.


Manly Demi-god of Lethargy Lazy Gamer 33
Weezilwizard wrote:
Page 16 of the pathfinder core rulebook has all the details for purchasing ability scores. We'll get started once a couple more people get their character sheets finished.

Also for sake of ease theres THIS!. The internet is grand (*NOTE* use the pathfinder one, and if your human, halforc, or half elf you have to type in your 2 bonus in one of the slots to get your totals.)


Male Human Fighter 2

"Hmmmmm"

spoiler:
I finished it. Check it out and tell me what you guys think. Also, since I dont know what everyone else is playing, Im going to post another character (His brother), and everyone can say which they rather have w/ them.


" You reckon' thar's a human under all that steel?"

Spoiler:
Looks good, and to be honest I think we have everything covered so he's good, although I'm not sure there's a rogue type, but otherwise that's a-ok with me. Does both of your traits give you DR 1/-? or how else did you get the DR 2/-?


Male Human Fighter 2

"I'm all flesh and blood under here I assure you."

spoiler:
Its heavy armor* Focus http://www.d20pfsrd.com/feats/3rd-party-feats/super-genius-games/combat-fea ts/armor-focus-heavy-combat


Hm....well hello there.


Male (2 balls) Evolved fetus Level 10 mouth breather

So far we've got 5 fleshed out characters. I'll make the first legitimate game post tomorrow after I get off work.


I only count 4...Victor, Roderick, Damion, and myself. Who's the fifth?


"Izyk, is it? Where you hail from again?"

Spoiler:
Korvosa is in golarion, aka pathfinder setting. This will be taking place in Raven's bluff, aka Forgotten Realms. Just so you know.


Male (2 balls) Evolved fetus Level 10 mouth breather

Rick is the fifth, but he hasn't posted on this thread yet. Morgra Bonecaller


male Half-Orc Witch 2

Hmm, strange people roam dis land. De man wit de hat especially. Guess it's fair to say dat dey be da type people attracted to adventure.Come Gui, time to try and prove ourselves.


"Thish Orc fella looksh almosht ash hideoush ash me."


Roderick VonDiablos wrote:
"Izyk, is it? Where you hail from again?"

"Er....well, it's quite a long way from here. You probably haven't heard of it."

Spoiler:
I had forgotten that...and am terribly unfamiliar with FR geography....


Male (2 balls) Evolved fetus Level 10 mouth breather

Good evening friends! I'm glad you all got character sheets, kudos for that, I know the interface can be a pain in the ass. Tonight we're going to begin a short adventure taking place in the immense and wealthy trade city of Raven's Bluff.

The city is tucked away in the tail end of the Earthfast mountains, perched on the lips of the Fire River as it spills out into the Dragon Reach. The city is haven to a plethora of peoples ranging from all across Toril. Home to mercenaries, cutpurses, supplicants of the gods, and petitioners of sorcerous powers, Raven's Bluff attracts adventurers from any number of backgrounds. Some come here to retire from the adventuring life, others come here to take advantage of the numerous opportunities to acquire gold, glory, and women.

This introductory adventure, entitled Morpheo's Midnight Menagerie, is an introductory adventure that should take you from level 2 to 3. With 3 chaotic, 5 neutral, and 1 good character composing the roster, your party's general alignment is Chaotic Neutral, which I think complements everyone's playstyle and the general theme and tone of this adventure. Don't be afraid to swindle, cheat, backstab, finagle(sp?), or shmooz your way out of a situation if you think it can give you the advantage. I will award xp based on creativity and roleplaying in addition to simply awarding combat xp.

The Roster!
Izyk Darkwood, human summoner.
Viktor Dakmoor, human barbarian.
Morgra Bonecaller, half-orc witch.
Roderick VonDiablos, human gunslinger.
Damion Ettelbreck, human fighter.

Your characters have spent the waning nights of the last fortnight pursuing various goals relevant to your backgrounds. the tasks leading you to your current location in Raven's Bluff have given you some experience (i.e., your second level):

Izyk - you have made some small progress in evolving your eidolon, but you know there is much more to be learned. your pursuit of knowledge has led you to many strange places, but none as strange as Raven's Bluff. in fact, shortly after entering the city you realized there were some small but fundamental differences between this city and the cities of your home world. looking around, you notice that not only is the architecture strange and foreign, but the inhabitants wear garb and speak with accents that you're unfamiliar with. it quickly becomes evident to you that this is a different, but similar, world than the one you hail from. perhaps in this mysterious city your search will yield some fruit...

skill boost:
Your travels have given you 1 rank in knowledge geography.

Viktor - your recent vocational endeavors have been mostly in the way of bodyguard service, particularly for mages who often recruit you to stand watch for them during ceremonies or rituals. recently, you heard of a half-elven conjuror who routinely communes with devils and other fiends. you've made contact with a gang of street thugs known as the grey urchins who claim to know how to reach this conjuror, but they are charging a "non-negotiable fee" of 500 gold pieces. sadly, you've been out of employment for some time and your purse has grown light as of late, but this could be just the lead you need to find out what forces were behind your brother's demise.

skill boost:
Your employment under sorcerors has given you 1 rank of knowledge arcana.

Morgra - you recently discovered a hidden layer underneath the grime and misery shrouding most of Raven's Bluff: a burgeoning community of artisans, sculptors, and architects. One of these artisans, a gnome by the name of Dirlish Pennywhisker has proven to be a reliable friend, and has offered you a job in the employ of his master, Morpheo Brasshandler, one of the most respected and venerated museum curators in Raven's Bluff. this job would not only be an easy way to make some quick gold, but it would involve visiting the private exhibit owned by Morpheo. You've been instructed to meet with Dirlish this evening at the Gilded Galleon.

skill boost:
Your time spent around artists of the various crafts has given you 1 rank in the craft skill of your choice.

Roderick - your trademark style has received mixed results in the massive city that is Raven's Bluff. some of these city-dwelling upstarts even get the gumption to speak befouled words regarding the nature of your rural upbringing, from time to time. you don't take too kindly to insults about your roots, so you've gained a small reputation as a brawler in various taverns and places of rest. in fact, recently, you spent your last bullet putting down a s+&~-kicking noble-born gnome who thought it wise to speak cruel words about the craftmanship of your pistols, even going as far to challenge you to a duel in the streets to prove whose hand cannons were truly superior. needless to say, your last bullet was well spent and proved an important point that day. Despite your best efforts, ammunition has proven difficult to acquire after the duel, since most of the nearby ammo vendors happen to be gnomes, who are also related to the one you gunned down. as luck would have it, an employment opportunity recently presented itself to you, and the nature of this employment could help you acquire some ammo for your ladies.

skill boost:
Your time in various tense situations has given you 1 rank in sense motive.

Damion - your civil and humane outlook towards the downtrodden and poverty stricken has won you a reputation as somewhat of a hero among many circles of beggars, street urchins, cripples, and the lot. many of them offer kind comments, declaring it will be a kinder city when you take your father Daymar's place at the head of his mercantile enterprise. yesterday, you received distressing news that a childhood friend of yours, Tanur Dunnefrey, was captured by the town guard and imprisoned for stealing a bread cart and causing a wild chase between the mounted guard and his mule-driven cart. While he was spared the death penalty, the price to free him is a steep sum which your father is unwilling to loan you. Your connections to the town guard have given you some information regarding the cart theft, and also a possible way to get some quick gold. Tanur was stealing bread to feed his family of seven siblings and fourteen cousins, all of whom are undernourished. This news is not surprising, but the news of a simple guard job at a gnome lord's private exhibit seems too easy to pass up, especially considering the amount of gold you could earn. you could exonerate your childhood friend and keep the remainder to put towards future plans.

skill boost:
Your time as a guard, merchant, and anthropologist have given you 1 rank in a profession of your choice (I'd suggest merchant or city guard).


After hearing about the lead from the grey urchins I shake my coin purse and realize that I am woefully short on money. After cursing the Gods for yet another slight I head off in search of work. I scour local notice boards and taverns for signs of any merchants or nobles in need of bodyguards about town. I also look into the possibility of any local mercenary guilds or groups that I could fall into.

Perception 1d20 + 5 ⇒ (17) + 5 = 22

Diplomacy 1d20 - 2 ⇒ (10) - 2 = 8


Male (2 balls) Evolved fetus Level 10 mouth breather
Victor Dakmoor wrote:
After hearing about the lead from the grey urchins I shake my coin purse and realize that I am woefully short on money. After cursing the Gods for yet another slight I head off in search of work. I scour local notice boards and taverns for signs of any merchants or nobles in need of bodyguards about town. I also look into the possibility of any local mercenary guilds or groups that I could fall into.

Perception = 22 : you quickly notice a hanging sheet of vellum scrollwork posted to the tackboard of a watering hole you frequent on your off nights (the last week or so has been full of 'off nights'). it appears to be a 'help wanted' add. it reads:

HELP WANTED : FREELANCE GUARDSMEN, SWORDS FOR HIRE, OR MERCENARIES.
NEED 32 ABLE BODIES TO GUARD LATE NIGHT ESTABLISHMENT. PAY NEGOTIABLE UPON APPROVAL DURING INTERVIEW.
INQUIRE WITH THE BREWMASTER FOR DETAILS.

Diplomacy = 8 : something about your tone of voice, or perhaps manner of speaking, has irked the brewmaster. he gives you an obvious look of disapproval after you inquire about employment. "I can give you your answers, friend, but what be in it for me? most sods give me 25 coppers for the "application fee". he leans on the bar, and extends a hand, palm up, while sneering at you maliciously.


"Hmmm...I think I'll take a tour of the more academic parts of the town...see if I can't find the local Acadamae, or something similar....."

Spoiler:
I'm basically going to seek out the area of Raven's Bluff that houses those versed in magic. I've not summoned my eidolons for now because I don't want to stick out like a sore thumb in the bustle of the city (unless it's not unusual to have 'animal companions' alongside yourself in this city). In which case, I will summon them for added protection.


Male Human Fighter 2

After hearing about the job regarding the gnome's exhibit, I find Tanur's family, assuring them I will do all I can to free him. I offer up a gold piece to his wife to help her and the family get by until he is freed.

I use my contacts to track down more information on the job.

Gather Information 1d20 + 1 ⇒ (6) + 1 = 7

spoiler:
I will take +1 Profession to City Gaurd


Lamenting that I am carrying no copper coins on my person I slide a glittering silver coin into the man's grubby hand and introduce myself. I talk for a few moments about the fights and jobs I've taken around the city and provide a few names he can check up on as references. As I am finishing I say "If you hab any other jobsh that you coub offah I amb not picky about the natshure of the work", as a final gesture I flash a few more silver pieces at him and await his response.

Spoiler:
Basically I'd like to be involved with the posted guards work as well as any other jobs he may have like shaking down people who don't pay their tab or anything in that vein


male Half-Orc Witch 2

Come Gui, it's time we make our way to da bar. Maybe it be time we have some fun wit da locals and show dem a ting or two about our voodoo brews.


"Dang uppity no good hairy gnomes."
*spits*

I'll check around about this "job" with some diplomacy, keeping an eye on the locals and watching my rear in case another one of those gnomes gets froggy. Afterwards I'll use my know(engineering) and try and repair/recover some bullets.

Rolls:

Knowledge (Engineering) 1d20 + 6 ⇒ (12) + 6 = 18

Perception 1d20 + 3 ⇒ (4) + 3 = 7

Diplomacy 1d20 ⇒ 14


male Half-Orc Witch 2

I'm doing:
After I get to the Gilded Galleon I'll order me a weak drink and an empty plate.I'll pay with a silver. I'll go find a fairly remote place to sit with a table and place Gui on it, sitting next to him. I'll place some night crawlers I've collected ,since I've been in town awhile,on the plate and let Gui chow down.

Ill also try and spot anybody else looking to prove themselves a.k.a adventures 1d20 + 3 ⇒ (11) + 3 = 14

Here be some squirmers Gui. Dey probly not be as tasty as back home, but you just gonna have ta make do for now.


"Hmmm, This city be dangerous, and them gnomes ain't likely to be sellin' me no ammo. I'm guessin' my dagger ain't gonna be enough. Better get something bigger en'tha meantime."

Also I'm:
Going to stop at a weapons shop, Pick up a Longsword to fight with my Dagger. It'll cost me 15gp per the ph unless they want to haggle. Here's rolls just in case

Diplomacy to Find a shop 1d20 ⇒ 16 or Perception to Find it 1d20 + 3 ⇒ (17) + 3 = 20

Diplomacy to haggle if Necessary 1d20 ⇒ 17


After finishing my contract with the ship I just landed with I would check out a local tavern to relax and maybe hear about some jobs in the area.

As I walk into the tavern. Waving at the patrons.

" Nice day for a drink isn't it fellas."

Walk up to the bar and wave the Bartender over to order some of the local brew.

Sitting at the bar ill take a look around for any job posting boards to check out later or anything out of the ordinary.

Perception:
1d20 + 8 ⇒ (7) + 8 = 15


Male (2 balls) Evolved fetus Level 10 mouth breather
Izyk Darkwood wrote:
"Hmmm...I think I'll take a tour of the more academic parts of the town...see if I can't find the local Acadamae, or something similar....."

After poking around various talisman and curio shoppes, you've managed to find directions to the magician's district. Walking the cobbled road, you notice an abundance of spellcasters freely roaming the city. Many of them are garbed in the vestments of clerics, adepts, and acolytes of strange deities. Others are robed in vibrant colors, some adorned in gaudy jewelry or other extravagant trappings. Amongst these strangers you notice at least half a dozen are traveling with finches, squirrels, cats, lemurs, or other exotic animals perched on a shoulder or walking staff. Finally you make it to the magician's district. A flaxen-haired human woman wearing apprentice's robes approaches you shortly after you pass the archway into the main thoroughfare of the mage's quarter. She greets you warmly after approaching.

"Hello there. My name is Inovay, and I couldn't help but notice that you looked a bit lost and confused. Do you need guidance?" She smiles politely and tilts her head to the side.

Damion Ettelbrek wrote:

After hearing about the job regarding the gnome's exhibit, I find Tanur's family, assuring them I will do all I can to free him. I offer up a gold piece to his wife to help her and the family get by until he is freed.

I use my contacts to track down more information on the job.

Tanur's mother thanks you sincerely, and you manage to assure her that her son will be freed as soon as possible. Upon offering her the gold piece, she nearly begins sobbing, bestowing wishes of blessings from the gods upon your house. You nod somberly, wish the Dunnefrey family the best, and head off to gather some information. don't quote me on this, but I think gather information is now just a special use of the diplomacy skill. but you've got the same modifier either way.

Gather Information = 7: thanks to your close connections with the town guard, you manage to confirm the location of the job: a tavern known as the Gilded Galleon, a quiet establishment frequented by sages, scholars, and apprentices. according to your sources, the employer is supposed to be meeting recruits early in the evening. you'd better get moving, it's already four hours past noon!

Viktor Dakmoor wrote:
Lamenting that I am carrying no copper coins on my person I slide a glittering silver coin into the man's grubby hand and introduce myself. I talk for a few moments about the fights and jobs I've taken around the city and provide a few names he can check up on as references. As I am finishing I say "If you hab any other jobsh that you coub offah I amb not picky about the natshure of the work", as a final gesture I flash a few more silver pieces at him and await his response.

The brewmaster's sneer turns into a snarl after you hand him the silver piece. "Oh I see, ye take me fer a fool, do ye?! One silver piece ain't wurt no twenny-foive coppers!" His countenance becomes more relaxed after you flash a handful of coins. Standing up straight, he strokes his chin while a stray housefly lands in a nearby tankard of ale. The brewmaster listens intently to your words of past deeds and exploits. Plucking the fly from the tankard, he squishes it in between his thumb and forefinger, then returns your gaze. "So ye've been in brawls, eh? and ye've worked as a bodyguard for the finger-wigglers? Tell ye what, go in the back and fetch some fresh rainwater from the roofdrains, bring me one barrel right here behind the bar, and with the other barrel, go fill up the front horse troughs. Ye do that, an' I'll not only call it square on the twenny-foive coppers, but I'll recommend yer services for this here job posting!" Whiping his hands on his greasy smock, he jerks a thumb at the back door of the tavern. "Well, git to it if ye want the damned recommendation!"

Morgra Bonecaller wrote:

After I get to the Gilded Galleon I'll order me a weak drink and an empty plate.I'll pay with a silver. I'll go find a fairly remote place to sit with a table and place Gui on it, sitting next to him. I'll place some night crawlers I've collected ,since I've been in town awhile,on the plate and let Gui chow down.

Ill also try and spot anybody else looking to prove themselves a.k.a adventures...

You nestle into your corner of the tavern. You notice the entire bar is empty, aside from a young barmaid who is sitting in the opposite end of the bar, idly inspecting her fingernails. Your compaion, Gui-Choga has been gaining weight during your stay at Raven's Bluff. The recent rainy weather has made the soil rich in grubs, maggots, and nightcrawlers. Sitting on the bar, he inspects the writhing mass of dirt and worms for several minutes before he unceremoniously devours four of the fattest worms with one sudden flick of his powerful tongue. Your drink, a very mild alcoholic tea made with wild roots and barley, is finally brought to you. The barmaid smiles as she sets down the tray, then squeals suddenly upon noticing the immense toad. Startled, she nearly sends the flagon flying, but manages to compose herself. Breathless, she jabs a finger at the squat but impassive spirit animal. "What in the gods' names is that?" Gui-Choga blinks, and continues eating contentedly.

other than the breathless barmaid, there is nobody in the tavern.

Roderick VonDiablos wrote:

"Dang uppity no good hairy gnomes."

*spits*

I'll check around about this "job" with some diplomacy, keeping an eye on the locals and watching my rear in case another one of those gnomes gets froggy. Afterwards I'll use my know(engineering) and try and repair/recover some bullets. Going to stop at a weapons shop, Pick up a Longsword to fight with my Dagger.

Knowledge engineering (18), diplomacy(17), and perception(20):

You've been known to visit several junk shops, antique shops, and pawn shops during your stay in Raven's Bluff. From time to time, these shops will get secondhand firearms or the occasional handful of bullets. During a recent visit to Barnaby's Bygones and Whatnots, you had words with the proprietor and owner, the eponymous Barnaby, and as luck would have it, the old bastard had a meager 5 iron pistol rounds that he had recently acquired. Supposedly, they belonged to the gnome whom was gunned down not 3 causeways from here, not but 2 days ago.
Barnaby grins slyly, then slides the leathern ammo pouch towards you. "Heh. Figure by all rights, these belong to you, Rod'rick. Poor half-pint got picked clean by a gang o' squatters."
After exchanging some smarmy words and tall tales with Barnaby, you manage to procure the purchase of a serviceable, but worn, longsword. Manufactured of old iron, the blade was probably at one time masterwork, but due to disrepair is now essentially a standard quality blade. Barnaby asks a mere 12 gold for the blade. Before you depart, Barnaby shares with you a business opportunity. Apparently a gnomish curator by the name of Morpheo is holding a private showing of a new exhibit. In addition, he is quickly securing the employment of guardsmen to attend his manse while he is away giving the grand tour of his new attraction. There is an additional, higher-paying job that extends beyond simple guard duty. Apparently the gnome is looking for professional, educated, and capable individuals to serve as additional security for his new exhibit during the tour.
"I told ol' Morpheo I knew some interesting people...and you know your way around machinery and architecture, that makes you educated. Iff'n you be interested, he's meeting these qualified individuals at the Gilded Galleon tonight sometime before dusk."
You could always use more gold, and if the curator is a gnome in high standing, maybe he could clear your name, or at least recommend you to an ammo vendor who isn't a gnomish bastard.


"Thank ye kindly, and hopefully these here gnomes'll be less angry afer this Morpheo feller and me talk. Ammo's pretty hard ta come by."

*Tip my hat to Barnaby, as I walk out the door*

"looks like I'll be needin ta find this here Gilded Galleon joint. Hope they serve good ale and perrty wenches. Reckon I'll have to ask round."

Roll to Find the Place:
Diplomacy 1d20 ⇒ 5


Male (2 balls) Evolved fetus Level 10 mouth breather
Roderick VonDiablos wrote:

"Thank ye kindly, and hopefully these here gnomes'll be less angry afer this Morpheo feller and me talk. Ammo's pretty hard ta come by."

*Tip my hat to Barnaby, as I walk out the door*

"looks like I'll be needin ta find this here Gilded Galleon joint. Hope they serve good ale and perrty wenches. Reckon I'll have to ask round."

** spoiler omitted **

Diplomacy = 5: after inadvertently offending a duchess and getting into a fistfight with a drunken dwarf beggar make a nonlethal melee attack or unarmed attack vs. a flat-footed armor class of 10. if you fail, the beggar will counter-attack, you finally manage to find a kind soul who points you in the direction you need to go.

There it is, the Gilded Galleon! The premises look very quiet. Behind you the sun is still hovering over the horizon by a few lengths. Entering the tavern, you are somewhat surprised by the calm, clean, and quiet atmosphere. Most unlike the bars you frequent! The whole tavern seems to be deserted at first glance, when off in the corner you notice a squealing barmaid, a tribal-dressed orc of some kind, and a plump toad squatting on the dining table.


"why's all these short and hairy people a'ways mad at me fer?"
Attempt to Push him away?

The Rolls:
CMB1d20 + 3 ⇒ (6) + 3 = 9 and Tumble away: Acrobatics 1d20 + 9 ⇒ (3) + 9 = 12

*Entering the bar*
"Hmmm..."

*Walk over and grabs a seat out of the way with my back to the wall and whistles for the barmaid, and eyes her when she walks over*

"Somethin hard miss, and I may return the favor"
*Toss a gold on the table*

Schmooz:
Diplomacy 1d20 ⇒ 8

OOPS:
*EDIT*Man I'm rolling terribly


Male (2 balls) Evolved fetus Level 10 mouth breather
Roderick VonDiablos wrote:

"why's all these short and hairy people a'ways mad at me fer?"

Attempt to Push him away?

*Entering the bar*
"Hmmm..."

*Walk over and grabs a seat out of the way with my back to the wall and whistles for the barmaid, and eyes her when she walks over*

"Somethin hard miss, and I may return the favor"
*Toss a gold on the table*

CMB = 9: Failure! You shove hard against the dwarf's sweat-and-vomit stained upper body only to realize this fella, even while stumbling drunk, has legs like f#@#ing tree trunks. The sudden jolt against his lumbering frame, coupled with his inebriation, causes the disgruntled drunkard to up-heave a stream of powerful dwarven vomit.

1d20 - 4 ⇒ (7) - 4 = 3 Vomit splash attack vs. opposed acrobatics = 12: You nimbly dodge the blast of vomit, and go hurtling through the alleys towards your destination.

shmooz = 13 (8+5 circumstance bonus): The barmaid wrinkles her nose in disgust once she grasps the meaning behind your lecherous words, but upon noticing the gold coin, her attitude shifts to friendly. She curtsies, smiles in an awkward way, and returns shortly with a powerful dwarven brew that smells, for some reason, a little too familiar.


"Hmm, I ain't suddenly as thirsty. Oh well."
*drinks his drink, waiting for a better oppurtunity with the barmaid if nothing more exciting catches his attention in the meantime*

I'll basically just hit on her and drop a few coins to get her to maybe drop something else later, if nothing else occurs. However as long as I'm waiting here for this job bit, I'll probably forget all about her as soon as something exciting occurs like other ne'er do wells like myself start showing up. Makes me a bit on edge when well armed mercs start piling into a bar, need to size up any possible competition for work or trouble makers. If too much time passes I'll continue schmoozing.


male Half-Orc Witch 2

What you mean dat ting. HE be Gui-Choga and dat be his meal. Dat isn't a problem for a payin costumer ta be havin his friend eatin while I be a drinkin is it? If ya dont want da plate back I'll gladly make sure you be havin a replacement.

*I'll watch the new guy make his move on the bar maid and point out what's happening to Gui, while laughing*


Male Human Fighter 2

I will quickly proceed to the Gilded Galleon. Once there I will attempt to find the gnome, or what would be an emissary of the gnome.

Perception 1d20 + 1 ⇒ (1) + 1 = 2

If I find someone about the job, I apologize for my tardiness and explain my interest. "There's no one here better suited to deal with criminals then me, I have had experience as you can see. "


Weezilwizard wrote:


"Hello there. My name is Inovay, and I couldn't help but notice that you looked a bit lost and confused. Do you need guidance?"

*I'm a little caught off-guard by the many wonders to see in this place, and even more so when the girl introduces herself*

"H-Hello, Inovay. Sure, that'd be nice...I have no clue where things are in this city. It's nothing like home...Do you know where the Acadamae is? Er...what do they call the school of magic here?"

*I can't help but blush a bit at both the girl and my lostness.*


Izyk Darkwood wrote:

*I can't help but blush a bit at both the girl and my lostness.*

As you blush and turn away you realize that Inovay isn't a girl at all but a GIANT ENEMY LOBSTER CRAB.

Before you realize what is happening he attempts to grab you with his massive claws 1d20 + 9001 ⇒ (6) + 9001 = 9007


Giant Enemy Lobster Crab wrote:
Izyk Darkwood wrote:

*I can't help but blush a bit at both the girl and my lostness.*

As you blush and turn away you realize that Inovay isn't a girl at all but a GIANT ENEMY LOBSTER CRAB.

Before you realize what is happening he attempts to grab you with his massive claws 1d20+9001

Trolling already, Ethan?


Izyk Darkwood wrote:

Trolling already, Ethan?

Pinch, Pinch?

Spoiler:
Yes.


Male (2 balls) Evolved fetus Level 10 mouth breather

Now that everybody is here, I'm going to fast track everybody (or as some people say, rail road) to get everyone on the front door of this adventure. If you feel the irresistible urge to jump off the rails, feel free. just be ready to get run over!

Elessar Seabreeze wrote:

After finishing my contract with the ship I just landed with I would check out a local tavern to relax and maybe hear about some jobs in the area.

As I walk into the tavern. Waving at the patrons.
" Nice day for a drink isn't it fellas."
Walk up to the bar and wave the Bartender over to order some of the local brew.
Sitting at the bar ill take a look around for any job posting boards to check out later or anything out of the ordinary.

Your old mentor told you stories about Raven's Bluff in years past, and the only tavern you recall by name from his stories is the Gilded Galleon, a tavern designed to entertain educated and cultured scholars and artisans. Very little riff-raff, always peaceful and clean, and always enough candlelight to study your books by. It's only a short walk from the docks to the sage's quarter, and according to your medical journal it's a good idea to exercise your land-legs after a prolonged journey at sea.

Perception = 15: it doesn't take you long to find the Galleon, and upon stepping inside your hopes for a peaceful place of rest and drink are affirmed. you don't notice any job listings on the corkboard, but perhaps the other bar patrons could offer some insight. other than the blushing barmaid, there is a weather-beaten human traveller in the left corner of the tavern, a tribal orc conspiring with a toad in the opposite corner, and a young, armored human lordling who seems to be deciding who he should speak to about getting a drink. well, at the very least, you can relax and get a drink and maybe even a foot wash in the common room. perhaps some of these interesting individuals can help you find employment?

Damion Ettelbreck wrote:

I will quickly proceed to the Gilded Galleon. Once there I will attempt to find the gnome, or what would be an emissary of the gnome.

If I find someone about the job, I apologize for my tardiness and explain my interest. "There's no one here better suited to deal with criminals then me, I have had experience as you can see. "

Perception : Nat 1! You arrive at the wrong tavern, and it takes you a couple minutes to realize you've made some mistakes in your choice of roads and back alleys. After some backtracking, you find the Gilded Galleon. By now it is nearing dusk, and you are dusty, sweaty, and your feet are tired. You could use a good cold drink. Upon entering the tavern you notice a flustered and bemused barmaid who is dealing with a flirtatious patron who looks somewhat weather-beaten himself. Off in the far corner is an orc of some kind, holding a silent conversation with his pet toad. Shortly after you enter the tavern, another stranger enters the bar: a traveling physician (you can tell by his unique attire i.e., the cool doctor's mask), perhaps human. He surveys you quickly and quietly.

Roderick VonDiablos wrote:
"Hmm, I ain't suddenly as thirsty. Oh well."

The barmaid plays hard to get for about 20 minutes, and will accept up to 5 gold coins as "gifts". During those 20 minutes, you've noticed 2 other strangers pile into the bar, an armored human noble (possibly town guard or ex-guard), and about a minute later a thin elven physician enters, wearing trappings and gear that signify his trade as a scientific healer. Also during these 20 minutes, the barmaid has been refilling your cup. You're not drunk yet, but one or two more might do the trick.

Morgra Bonecaller wrote:


What you mean dat ting. HE be Gui-Choga and dat be his meal. Dat isn't a problem for a payin costumer ta be havin his friend eatin while I be a drinkin is it? If ya dont want da plate back I'll gladly make sure you be havin a replacement.

The barmaid doesn't offer any argument, and leaves you in peace with a quizzical look on her face. After some time passes, more strangers enter the bar. read above for descriptions, derrick and ethan have officially joined the metaphorical party.

Your toad is now full, and somewhat bloated. Your brain receives a deep empathic feeling of contentedness emanating from Gui-Choga. Sated, the wise toad turns to regard these new strangers. Toads, you've heard from a toothless witch doctor, are very good judges of character.


Male (2 balls) Evolved fetus Level 10 mouth breather
Izyk Darkwood wrote:


*I'm a little caught off-guard by the many wonders to see in this place, and even more so when the girl introduces herself*
"H-Hello, Inovay. Sure, that'd be nice...I have no clue where things are in this city. It's nothing like home...Do you know where the Acadamae is? Er...what do they call the school of magic here?"
*I can't help but blush a bit at both the girl and my lostness.*

Inovay smiles lightheartedly, and leans forward as though to share a portentous secret.

She glances from side to side, then whispers: "Yes, m'lord, I know where this "Acade-may" is...but these secrets have a cost."
Despite your unfamiliarity with this new land and culture, you're fairly certain this young woman of mixed elven heritage is taking a shining to you, in a fairly odd and coy way. Strange people indeed!
But, she claims to know where this land's Academae is. Perhaps it's best to play along for now.
"A fellow lost, far from home, and who doesn't have a name? You are a true mystery. So...are we to exchange secrets?" She smirks mischievously.


Weezilwizard wrote:


Inovay smiles lightheartedly, and leans forward as though to share a portentous secret.
She glances from side to side, then whispers: "Yes, m'lord, I know where this "Acade-may" is...but these secrets have a cost."
Despite your unfamiliarity with this new land and culture, you're fairly certain this young woman of mixed elven heritage is taking a shining to you, in a fairly odd and coy way. Strange people indeed!
But, she claims to know where this land's Academae is. Perhaps it's best to play along for now.
"A fellow lost, far from home, and who doesn't have a name? You are a true mystery. So...are we to exchange secrets?" She smirks mischievously.

"Ah, how silly of me. My name is Izyk. It's a secret location? That seems...odd. Everyone knows where it is back home. Is it hidden for any particular reason?"

Spoiler:
I'm slightly suspicious of her now, but I'll keep chatting her up to see if she'll let it slip.


Male Human Fighter 2

I interrupt the flirtatious patron, and ask the barmaid if she has seen seen a gnome, or a man drawing a crowd of adventurers recently in the bar.

I wink at her, and if the patron gets grabby or handsy, I remind him that this is no house of ill repute.

Intimate 1d20 + 2 ⇒ (7) + 2 = 9


male Half-Orc Witch 2

Ya Gui. Me thinks dese people are defiantly da adventuring type. Dey seem rag tag ta me, but if ya got a good feelin bout dem I guess I'll be given dem a chance. Maybe one needs company as dey travel.

*Ill head over to the patron with hitting on the bars maid*

Hey brudda. Me and Gui here wonderin if ya mind if we have a seat here. Dis bar be gettin full fast and I don't want to be gettin stepped on.


*Shoots the tin can a mean look that'd strip the skin offa rattlesnake and go back to my drink*
Intimidate Back 1d20 + 5 ⇒ (18) + 5 = 23
"I repute this here house has a fine build."
*Wink at the barmaid and swig my beer, while regarding the orc and his fat toad as they approach*

Morgra Bonecaller wrote:
Hey brudda. Me and Gui here wonderin if ya mind if we have a seat here. Dis bar be gettin full fast and I don't want to be gettin stepped on.

"I reckon it'd be fine, I'm waitin on some hairy gnome named Morpheen or somesuch anyway."

1 to 50 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Weezilwizard presents Morpheo's Midnight Menagerie All Messageboards

Want to post a reply? Sign in.