Drows


Advice


My GM is letting me play a drow, but I was curious how others have gotten around the "Light Blindness" disadvantage. I mean, if my drow has been on the surface for a while, you think he could get used to the brightness of outside.

I am not wanting to be a buzz kill for the rest of the party ("oh great, we can only travel at night because of our stupid drow ranger!" etc., )

Thanks!


Maybe take away my Dark Vision ability in return?


There are some low level spells that will protect you depending on what version you're playing.


R.A. Salvatore, who pretty much wrote the book on drow lore, explicitly states at one point that his main character, even after spending numerous years on the surface, is still plagued by his sensitivity to light. They simply do not "get used to it".

So I'd say you're stuck with those two words on your character sheet.


It should be mentioned that your party dosnt need to travel only at night. You can both be out during the day, and fight outside. All you get is a measly -1 penalty to attacks. Ofcourse its a disadvantage, but not a deal breaker for any party.


Kriss Lambert wrote:

R.A. Salvatore, who pretty much wrote the book on drow lore, explicitly states at one point that his main character, even after spending numerous years on the surface, is still plagued by his sensitivity to light. They simply do not "get used to it".

So I'd say you're stuck with those two words on your character sheet.

Is it something that means I can't really get out during the day or is it if we were in the dark and someone casts light right then it would screw me up?

If it's the later case, sure I can deal with that. If it's the first... maybe I can get some goggles, cool steam punk looking ones ;) (lol)


nicklas Læssøe wrote:
It should be mentioned that your party dosnt need to travel only at night. You can both be out during the day, and fight outside. All you get is a measly -1 penalty to attacks. Ofcourse its a disadvantage, but not a deal breaker for any party.

Sorry, I posted that other response before seeing this. Well, that is cool! Thanks :)


What the ability does, is blind you the first round you get exposed to bright light. If you already are outside then you wont get blinded.

If someone casts light in a tunnel, you wouldnt be affected, becouse it needs to be bright light. thats the reason daylight is a very good spell vs drows.

The rest of the time your character will just suffer a -1 penalty (or -2 cant remember) to attack rolls and such, while exposed to the bright light. Definately not something that makes it impossible for you to travel during day, or even fight.


Thank you everyone for the help. I really appreciate it!

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Dustin J Cooper wrote:

My GM is letting me play a drow, but I was curious how others have gotten around the "Light Blindness" disadvantage. I mean, if my drow has been on the surface for a while, you think he could get used to the brightness of outside.

I am not wanting to be a buzz kill for the rest of the party ("oh great, we can only travel at night because of our stupid drow ranger!" etc., )

Thanks!

Take the penalties and suck it up. That's the price of playing a monster race.


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Dustin J Cooper wrote:
Thank you everyone for the help. I really appreciate it!

Wear some goggles with dark stained glass for lenses

Riddick style


LazarX wrote:
Dustin J Cooper wrote:

My GM is letting me play a drow, but I was curious how others have gotten around the "Light Blindness" disadvantage. I mean, if my drow has been on the surface for a while, you think he could get used to the brightness of outside.

I am not wanting to be a buzz kill for the rest of the party ("oh great, we can only travel at night because of our stupid drow ranger!" etc., )

Thanks!

Take the penalties and suck it up. That's the price of playing a monster race.

EXACTLY!

+1

(I just hope your GM isn;t allowing "good" drow in Golarion...one of the things I love about Golarion Drow is that they are evil...)


gigglestick wrote:

Take the penalties and suck it up. That's the price of playing a monster race.

EXACTLY!

+1

(I just hope your GM isn;t allowing "good" drow in Golarion...one of the things I love about Golarion Drow is that they are evil...)

HEY! Drow are people too! Evil people, but still! :P

The Exchange

Personally, i love the selfish drow better than the angsty good ones. I played a one shot character that was a level 11 drow wizard that fled from his home city to escape punishment. He was ordered to kill a human wizard that had insulted a matron mother, but refused, not because he cared about the human, but because he was still learning about human magic from him. The only thing that mattered to the character was mastery more magic, no matter what the cost. He did some very good deeds and some very bad deeds, but that obsession was his only motive.


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There once was this story of the awesome drow character that had no wealth limit. Jarlaxle was his name.


The Eskimo people or First people or whatever they are called now use bone goggles with a slit for eye holes on each side so they don't get snow blindness. Works the same way as sunglasses; they do the work of squinting for you.


How we got a Drow to be good is a helm of opposition alignment...


Shizvestus wrote:
How we got a Drow to be good is a helm of opposition alignment...

Oh, I am sure I'll come up with some generic redemption story. It does not matter to me that I am playing something unoriginal (it's a lot easier to play those roles anyway). I have just been reading the Transitions trilogy, that that had a lot to do with this. I was surprised my GM said yes, you can play a Drow.... of course knowing him, he will make me pay for that choice ;)

The Exchange

Ultimate Magic has the Protective Penumbra spell (page 233) specifically to counter light blindness. Or, if you're lucky, your DM may let you use the cantrip version (simply Penumbra) from the Ultimate Cantrips blog on this site.

The APG has smoked goggles (page 183) for 10gp which grant a +8 bonus on saves Vs visual effects, but a -4 penalty on Perception checks and all opponents are counted as having concealment... so they may not be as good an idea as they look at first glance... ;)

Sovereign Court

Dustin If You Learn Darkness Or Deeper Darkness it will solve your problem but you need to be a spellcaster.


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Alistern wrote:
Dustin If You Learn Darkness Or Deeper Darkness it will solve your problem but you need to be a spellcaster.

Just a smidge late on the draw there.


Green Smashomancer wrote:
Alistern wrote:
Dustin If You Learn Darkness Or Deeper Darkness it will solve your problem but you need to be a spellcaster.
Just a smidge late on the draw there.

Your reply was timely, however.


ursinethemadbear wrote:
Personally, i love the selfish drow better than the angsty good ones. I played a one shot character that was a level 11 drow wizard that fled from his home city to escape punishment. He was ordered to kill a human wizard that had insulted a matron mother, but refused, not because he cared about the human, but because he was still learning about human magic from him. The only thing that mattered to the character was mastery more magic, no matter what the cost. He did some very good deeds and some very bad deeds, but that obsession was his only motive.

HEY! What's wrong with Drozzt, the dual scimitar wielding ranger set out to prove himself different from the rest of his monstrous kin?*

*Please don't sue


Elrik Winterwolf wrote:
Green Smashomancer wrote:
Alistern wrote:
Dustin If You Learn Darkness Or Deeper Darkness it will solve your problem but you need to be a spellcaster.
Just a smidge late on the draw there.
Your reply was timely, however.

Ironically unlike yours


This is obviously a very long dead thread, but there is of course now a Drow Alternate Racial Trait called Surface Infiltrator that removes the Light Blindness issue while replacing their Darkvision with Low-light Vision. Not a bad trade.

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