Inquisitor of Pharasma in Carrion Crown (Spoilers)


Carrion Crown

Liberty's Edge

Hello All,

I'm about to start Carrion Crown next weekend and I am looking at what impact an Inquisitor character would have in Ravengro. The PC is an Inquisitor Dhampir (yes nice combination I know), and the more I look at it, the more compelled people in the town will be to "help" him thus preventing the whole "no help for the out-of-towners" that is an overarching theme in the Haunting of Harrowstone.

Thoughts?


While the inquisitors social skills would certainly help gaining the locals trust, the mere fact that you are a Dhampir should be reason enough for the locals to scorn you. They aren't to fond of monstrous creatures in Ustalav, even if they are only partially so. Apart from their bonus to charisma I see now racial bonuses to pass for a human so clearly some trait makes them stand out. I would guess an extremely pale complexion, blood red eyes, and fangs.

My advice would be to max out diplomacy and disguise. Diplomacy should help you gain the locals trust and gather information, disguise should help you hide your monstrous features and pass as a human.


Kalraan wrote:

Hello All,

I'm about to start Carrion Crown next weekend and I am looking at what impact an Inquisitor character would have in Ravengro. The PC is an Inquisitor Dhampir (yes nice combination I know), and the more I look at it, the more compelled people in the town will be to "help" him thus preventing the whole "no help for the out-of-towners" that is an overarching theme in the Haunting of Harrowstone.

Thoughts?

Hmm...Pharasma and Dhampir....not so sure who that would work. Reading up her (Trial of the Beast) I'm not so sure. I have to say I see latly TOO much posts with a Dhampir character...why not a classic race or something totally awkward...the Half-Orc Paladin, the Halfling Inquisitor...

Anyway...I do have a Human Pharasma Inquisotor in my Campain and the impact really depends how he is played. In the beginning he came on hight an might and overarrogant...didnt go down well with the Townfolk. Turning Point was the FalseCrypte. He went to the Pharasma Temple and DEMANDED the key. I had him have a privat conversation with Father GrimSomething(cant remember right now) and put him down to his level. Even if he is an Inquisitor of Pharasma, he is:
a) first level
b) unimportant
c) unknown here
d) and he &%^*#&$@ dosnt give me (Father) and orders.
Atfer that I talked to the Player and ask him if we was a private in the Army and went to a Captain and demanded the Key to the Armory...just what does he think would happend. That finaly DID the trick and he was finaly a bit more nice.

As far as the campain goes....he works out quite well.

Liberty's Edge

I should have clarified - I'm running Carrion Crown and one of the players wants to take a Dhampir Inquisitor.

Dark Archive

Windspirit wrote:


Hmm...Pharasma and Dhampir....not so sure who that would work. Reading up her (Trial of the Beast) I'm not so sure. I have to say I see latly TOO much posts with a Dhampir character...why not a classic race or something totally awkward...the Half-Orc Paladin, the Halfling Inquisitor...

...If Dhampir particularly work anywhere, they work in Carrion Crown. Even before the Twi-tards began to spread, heroic vampires and half vampires (and half-vampires that hunt vampires) are common, and admittedly cool. They exist for the same reason Drizzt clones exist.

1/2-monster characters that hunt monsters are a goldmine of easy angst for new players, and sometimes old players can bring themselves to embrace the cliche and just have fun being Blade/Hellboy/Dante.


One of my players is a Changeling Inquisitor of Iomedae, she was actually raised by her Hag mother (in Ilmarsh) till she was about 14 where upon she ran away and was rescued and after many years of trained and such is now a hunter of evil supernatural creatures. Naturally I am going to use this plot hook when they reach Ilmarsh ;)

Dark Archive

Windspirit wrote:


Anyway...I do have a Human Pharasma Inquisotor in my Campain and the impact really depends how he is played. In the beginning he came on hight an might and overarrogant...didnt go down well with the Townfolk. Turning Point was the FalseCrypte. He went to the Pharasma Temple and DEMANDED the key. I had him have a privat conversation with Father GrimSomething(cant remember right now) and put him down to his level. Even if he is an Inquisitor of Pharasma, he is:
a) first level
b) unimportant
c) unknown here
d) and he &%^*#&$@ dosnt give me (Father) and orders.
Atfer that I talked to the Player and ask him if we was a private in the Army and went to a Captain and demanded the Key to the Armory...just what does he think would happend. That finaly DID the trick and he was finaly a bit more nice.

As far as the campain goes....he works out quite well.

I have a slight problem with how that was handled, in that Inquisitors are members of the church that are set above all the others. rules do not apply to them. A more accurate example would be a rookie secret service agent walking up to a captain in the Army and demanding the key due to a matter of national security.


I'm running a Dhampir Inquisitor of Pharasma in our carrion crown game....

Backstory: From a noble line that has a very "colorfull" reputation, due to their attempts to prolong their lives.
An ancestor managed to turn all existing family members into Dhampir, which actually breed true.
The problem being that many don't mentally handle the extended lifespan well....and are anywhere from excentric to all out mad.
The clan was masacred under suspiciouse circumstances about ninty years ago, with only three members surviving (my character being one of them).

Clerics of Pharasma took them in, and after training as a cleric (1st level) his more militant tendencies moved him towards Inquisitor.

He is almost fanatically devoted to Pharasma, in part because he fears that he may actually become some sort of undead when he dies.


i am playing an Inquisitor of Pharasma in CC right now and we just finished Harrowstone. My story was that I was undercover as a guard in the Professor's household so I was keeping my true job quiet.....GM decided that Father Grimboro would have been told about my arrival by the church.

So the whole 'rules dont apply to me' thing blew up in my face when he got all paranoid about me being in town. Right as we arrived he looks at me and says "what are YOU doing here?" And I rolled a 2 on my Intimidate check trying to get him to back down...............

Overall I thought the inquisitor vs undead thing worked very well in the AP (and I just went ahead and robbed the false crypt without telling him: the Grey Lady would rather these tools were out bringing judgement to the undead than collecting dust in a storage closet)

Dark Archive

So one of the reasons the town gets more and more paranoid as the adventure goes on is because of a magical effect from the ghosts in town.

Also, if you think that the Players concept messes up the story, don't let them play that character.

The easiest way to change things would be to let the party start with an extra couple trust points, but like others here I am confused why you think a Dhampir won't be treated with scorn by the xenophonic villagse.


In my games Pharasma would never accept a dhampir into her church.


Dhampir are not undead. Why would Pharasma not accept one?

That makes no sense, unless you also houserule Pharasma as Neutral Evil.

One of my players actually made a Dhampir Inquisitor of Pharasma, and I think that while the other priests will look at him with suspicion, the clergy of Pharasma are some of the least discriminating given the fact that all are equal in death. I also figured the Dhampir would be friends with my Tiefling (Daemon-spawn!) Cleric of Pharasma.


They are not by the rules but by fluff they are so close they could always change sides.
And pharasma may be one of the least discriminating but she knows no grey about undead, only black and white. And for me dhampirs are not white so they have to be black.

And ingame there's easy proof: Is it hurt when you channel positive energy? Then it's better be destroyed.
But that's just my opinion.


Umbranus wrote:

They are not by the rules but by fluff they are so close they could always change sides.

And pharasma may be one of the least discriminating but she knows no grey about undead, only black and white. And for me dhampirs are not white so they have to be black.

And ingame there's easy proof: Is it hurt when you channel positive energy? Then it's better be destroyed.
But that's just my opinion.

All the living die. All those who die are equal. Only a heretic would claim otherwise, unless Pharasma is Neutral Evil. Which by the rules and the fluff she isn't. Also, using in-game rules to explain fluff actions is easily counterable. The Cleric casts Detect Undead, and the Dhampir does not ping. Thus, no need to destroy. I'm just saying that your arguments for such a lame houserule/interpretation are honestly on thin ice.


How does the character plan on getting healed? If I recall, Dhampirs are harmed by Cure __ Wounds and positive energy, like undead. Without someone able to channel negative energy like a neutral or evil cleric, your PC is going to have some trouble with the whole "staying alive" thing.

EDIT: Just realized this is from June. I assume the issue has worked itself out, one way or the other.


Vazhko Doorsmasher wrote:

How does the character plan on getting healed? If I recall, Dhampirs are harmed by Cure __ Wounds and positive energy, like undead. Without someone able to channel negative energy like a neutral or evil cleric, your PC is going to have some trouble with the whole "staying alive" thing.

EDIT: Just realized this is from June. I assume the issue has worked itself out, one way or the other.

Carry a Wand of Incflict __ Wounds.

Dark Archive

Icyshadow wrote:
Umbranus wrote:

They are not by the rules but by fluff they are so close they could always change sides.

And pharasma may be one of the least discriminating but she knows no grey about undead, only black and white. And for me dhampirs are not white so they have to be black.

And ingame there's easy proof: Is it hurt when you channel positive energy? Then it's better be destroyed.
But that's just my opinion.

All the living die. All those who die are equal. Only a heretic would claim otherwise, unless Pharasma is Neutral Evil. Which by the rules and the fluff she isn't. Also, using in-game rules to explain fluff actions is easily counterable. The Cleric casts Detect Undead, and the Dhampir does not ping. Thus, no need to destroy. I'm just saying that your arguments for such a lame houserule/interpretation are honestly on thin ice.

I don't think a houseruling saying that the godess of all undead must die not granting divine spells to a half vampire spawn is unreasonable in the slightest. Though I don't think her being cool with one honestly seeking redemption is unreasonable either.

Let's try not to call each other's ideas "lame" or other names. The forum rules exist for a reason, and there can be consequences for breaking them.


I have a dhampir cleric of Pharasma NPC in my Ustalav campaign. (Not Carrion Crown.) He's an NPC meant to replace the town cleric around level 4, when the town cleric vanishes under mysterious circumstances. Because Pharasma is the goddess of prophecy, the new cleric will know he is needed to come to the town, and the old cleric will have known something was going to happen to him, so he will have left things in perfect order for a new cleric to take over.

Dhampirs aren't undead, they're living creatures, and Pharasma isn't just goddess of death and prophecy, but also goddess of birth. That a dhampir can be born is unnatural, perhaps, but it's a birth nonetheless.

There are two dhampir NPCs planned for the campaign. The other one is an evil one that serves his undead "father." (Who is not actually his birth father.)

None of my PCs are playing dhampirs. The party right now is a human alchemist, half-elf rogue, aasimar paladin (of faith to be discussed next session), and a tiefling (rakshasa-spawn) sorcerer. Campaign has only had one session so I hope the players show up again.

One thing about a dhampir servant in any faith, they can gain a lot of respect in the faith through tenure of service since dhampirs have such long lives.


Victor Zajic wrote:
Icyshadow wrote:
Umbranus wrote:

They are not by the rules but by fluff they are so close they could always change sides.

And pharasma may be one of the least discriminating but she knows no grey about undead, only black and white. And for me dhampirs are not white so they have to be black.

And ingame there's easy proof: Is it hurt when you channel positive energy? Then it's better be destroyed.
But that's just my opinion.

All the living die. All those who die are equal. Only a heretic would claim otherwise, unless Pharasma is Neutral Evil. Which by the rules and the fluff she isn't. Also, using in-game rules to explain fluff actions is easily counterable. The Cleric casts Detect Undead, and the Dhampir does not ping. Thus, no need to destroy. I'm just saying that your arguments for such a lame houserule/interpretation are honestly on thin ice.

I don't think a houseruling saying that the godess of all undead must die not granting divine spells to a half vampire spawn is unreasonable in the slightest. Though I don't think her being cool with one honestly seeking redemption is unreasonable either.

Let's try not to call each other's ideas "lame" or other names. The forum rules exist for a reason, and there can be consequences for breaking them.

With the way Pharasma has been written and portrayed thus far, it would conflict with Golarion canon for her to shun the Dhampir in such a way. Clerics who don't know better or who lack ways of telling if a Dhampir is undead or not might attack one, but a priest who worked as a midwife and had seen the Dhampir born wouldn't kill the baby just because it looks like an undead or doesn't like positive energy. Everyone on this thread should actually check out this blog telling Imrijka's backstory, since she's a Half-Orc Inquisitor of Pharasma.

As to why I used the word lame, it was an expression of my honest opinion. It's only uncalled for if you choose to see it as such.

Liberty's Edge

In my Carrion Crown campain the Dhampir has been a Horable race. 3 out of six party members had channel possitive energy. trying to keep him out of range during healing was a choure.


Bavin Badgerheart wrote:
In my Carrion Crown campain the Dhampir has been a Horable race. 3 out of six party members had channel possitive energy. trying to keep him out of range during healing was a choure.

Remember, when a cleric channels positive energy s/he has to decide if it heals the living or harms undead. It doesn't do both on a single use. A dhampir in the area of effect for a healing positive energy burst wouldn't be healed, but he wouldn't be harmed either. He would only be harmed if he were in the area of a positive energy burst channeled to harm undead since the Negative Energy Affinity trait means he's affected as undead for how it affects him.

The Exchange

Once a dhampire talks his pointy teeth will be known. Even if they assume you are human they will scorn you. So, stay quite and don't be the face. Other books might not be so bad.

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