I'm not sure its actually triggering an AoO. It looks like you just have to spend one of your AoO to make an aid another roll
Well no. Only me and my pet would have broken wing gambit, I'd be giving everyone the teamwork feat Paired Opportunists:
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
using the Holy Tactician paladin's 3rd level Battlefield Presence aura.
can In harm's way work with broken wing gambit?
Broken Wing Gambit:
Prerequisite: Bluff 5 ranks.
My issue is the wording, I've already gotten confirmation that the creature has to use the bonus and can't choose not to. What i am worried about is if lets say an animal companion uses broken wing gambit then uses in harm's way to take an attack would it provoke? See with the wording I am not sure because the creature didn't attack the animal companion but it did hit it and would probably still get the +2 damage.
I am past the part where they do the funeral, so what I am thinking is to have them find the body of Father Grimburrow which with a heal check they can find out that the body has been here sense about a week after the professor died. When they get back to town they will find out that the person they thought was Grimburrow is now gone. I am planing on having the priest actually be AA with an illusion on himself to look like the father. Also I am thinking about having AA actually show up after there adventure as a late arrival and is here to pay his respects to the prof. and he will have a long talk with the PCs about what they have been doing in town so that he can be a character witness in the next AP.
They could find a female prisoners outfit and masterwork fuzzy handcuffs in the wardens house. To imply that him and his wife had some role-playing fun ;). Might also help to "humanize" her a bit too. As a ghost I feel its hard for the players to connect with her. maybe even have a side quest to bring her some of her old belongings, some of which could have been stolen by the towns folk. That could give her added strength to slow down TSM. maybe do something like each item pushes back by one day the next time a letter appears.
One of my players is a Changeling Inquisitor of Iomedae, she was actually raised by her Hag mother (in Ilmarsh) till she was about 14 where upon she ran away and was rescued and after many years of trained and such is now a hunter of evil supernatural creatures. Naturally I am going to use this plot hook when they reach Ilmarsh ;)