We Be Goblins!


Pathfinder Society

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The Exchange 4/5

With Free RPG Day coming up this Saturday, I was wondering if you guys were going to release a scenario sheet or something for PFS (this seems to be standard practice now for new modules). I plan on running a game of it on Saturday and I would like to be prepared to hand those out should some be released! Thanks!

Paizo Employee Director of Brand Strategy

We hope to have one available sometime this week.

The Exchange 4/5

Mark Moreland wrote:
We hope to have one available sometime this week.

Thanks so much, Mr. Moreland! :)

The Exchange 5/5 5/55/5 *

I've heard rumors that this adventure is designed for 4 gobbo PCs.
If this is the case, is this a hard cap? If not, are the provisions for extra PCs? Just trying to suss out how our tables are going to end up this Saturday.

Shadow Lodge 5/5

Omega Man wrote:

I've heard rumors that this adventure is designed for 4 gobbo PCs.

If this is the case, is this a hard cap? If not, are the provisions for extra PCs? Just trying to suss out how our tables are going to end up this Saturday.

I have had the utter pleasure of playing through this module. I can tell you right now that it is fantastic. It really encourages players to take on the role of the traditional goblin, and with the right group of players you'll be on the floor in stitches for most of it.

That all said...it does play well, and probably best with four gobbo PCs. There are only four included after all. So if you can, you'll want to set the table cap at four. If that is not possible (which is VERY likely), you'll probably need to up your goblin count a little. If this is your desire, write to me directly (the e-mail address is in my profile), and I will get you the two more goblins I'm making for our local game day in case this happens.

Lantern Lodge 4/5

I can only agree with everything Ryan said above.

I ran three GMs through We Be Goblins! last weekend so we'd all be prepared running tables at two events on the 18th and 19th next weekend.

This is by far one of the most fun scenarios I've had the pleasure of GMing! (and that's saying something, because I've run a lot of scenarios).

Because this scenario is a great roleplaying romp, I think players will enjoy it more with an intimate table of four maybe five players, rather than six or seven, so try to get someone else to GM if it looks like your players per table are tending toward the large side ... and it probably will, because I anticipate there will be a lot of demand to play this one!

But don't worry, GMs aren't missing out, as they'll have just as much fun running this as the players will playing it. We Be Goblins! is destined to become one of those classics everyone will look back and talk about for some time to come.

You must play this!

Cheers,
Stephen (DarkWhite)

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Ryan Bolduan wrote:
That all said...it does play well, and probably best with four gobbo PCs. There are only four included after all. So if you can, you'll want to set the table cap at four. If that is not possible (which is VERY likely), you'll probably need to up your goblin count a little. If this is your desire, write to me directly (the e-mail address is in my profile), and I will get you the two more goblins I'm making for our local game day in case this happens.

I would love to see what you come up with!

1/5

I have been asked to run this for free RPG day at our FLGS. I was wondering for those of you who have ran as GM or played through this what was the average play time? I'm being asked how long I think it will run. Thanks for any input.
Angela

Shadow Lodge 5/5

LtlBtyRam wrote:

I have been asked to run this for free RPG day at our FLGS. I was wondering for those of you who have ran as GM or played through this what was the average play time? I'm being asked how long I think it will run. Thanks for any input.

Angela

It took a group of VCs who were really into the roleplaying 3 hours. If your group would rather just hack their way through I'd estimate 2.

Lantern Lodge 4/5

Ryan Bolduan wrote:
LtlBtyRam wrote:

I have been asked to run this for free RPG day at our FLGS. I was wondering for those of you who have ran as GM or played through this what was the average play time? I'm being asked how long I think it will run. Thanks for any input.

Angela
It took a group of VCs who were really into the roleplaying 3 hours. If your group would rather just hack their way through I'd estimate 2.

My sessions always tend to run longer due to roleplay, and be prepared for new or young players who may be attracted by the whole "I'm a goblin!" spin on this adventure, helping new or young players with rules can slow a game down.

True, this scenario looks light and fluffy, like it could easily run under-time, but just be prepared in case it doesn't. Bottom line, play to have fun!

Cheers,
Stephen (DarkWhite)

1/5

Thanks for the input Ryan and Stephen. I look forward to running this as I have heard good things said here and at PaizoCon. Ryan it was nice to put a face to your name and messageboard handle. Stephen thanks for the tip about younger players. We will have two GM's ready to run this so hopefully we can cover any and all players interested!

I have to say the VC's are pretty great. I got to meet several during PaizoCon.

I'll let you guys know how it went at our store.
Angela

Lantern Lodge 4/5

2 people marked this as a favorite.

For anyone who might be running We Be Goblins! next weekend for Free RPG Day, I have Photoshoped some colourful flyers to promote the event, ideal for pinning to store noticeboards or attaching to emails.

You can download them from my Picasa web albums:

[ Pathfinder Society flyers - US Letter page size ]
[ Pathfinder Society flyers - International A4 page size ]

Some helpful advice:
Once you've saved a copy, open these flyers in Photoshop or [ http://pixlr.com ] to add details of your event - eg location, date, contact info etc. There's a couple of examples of these in my web albums to give you an idea.

Pixlr is a free online Photoshop look-alike, built in Flash there's nothing to install, just visit the page and start editing, perfect for quick tasks such as adding a layer of text to a graphic flyer. Once you have the text laid out the way you like, and maybe your store logo in place, you can save it in .pxd format which keeps all the layers editable for your next gameday. Just save a .jpg copy out for printing or emailing to your player-base.

I recommend the Papyrus font for that authentic lost treasure map look, though you could use a marker if you've got clear handwriting and/or no computer/graphics savvy.

I printed several of these at A3 size (double normal page size) and laminated them at my local Officeworks. They're pinned to my local gamestore's noticeboard, and I can write-on/wipe-off scenario/date details with erasable pens each week.

I also attach a down-sized flyer to my emails to Pathfinder players on my store mailing list each week to advise players which scenario is being played next.

I'll add and replace flyers to my Picasa web albums from time-to-time with new characters/creatures from the [ Paizo Blog ] (as per the Community Use Policy) for variety, though there's already plenty to choose from.

I hope these flyers help attract more players to your event.

Cheers,

Stephen (DarkWhite)
Pathfinder Society 4-Star GM
Venture-Captain, Australia

2/5

Goblins uses pregens? Or are there special rules for rolling up a goblin?
My crew is excited to play this and we're already plotting up our characters (which we will probably play regardless of the fact). They include, but are not limited to:

The Scribblemancer. A wizard who casts off scrolls which he makes crude drawlings on (Words are evil! They'll steal your soul!)

The Summoner, who's summon is....a bigger goblin!

The Cavalier: Because goblin dogs need to be ridden.

The Pyrotechnician. WE'VE GOT EXPLO-*BOOM!*. Nevermind....

The Exchange 4/5

Lord Twitchiopolis wrote:

Goblins uses pregens? Or are there special rules for rolling up a goblin?

My crew is excited to play this and we're already plotting up our characters (which we will probably play regardless of the fact). They include, but are not limited to:

The Scribblemancer. A wizard who casts off scrolls which he makes crude drawlings on (Words are evil! They'll steal your soul!)

The Summoner, who's summon is....a bigger goblin!

The Cavalier: Because goblin dogs need to be ridden.

The Pyrotechnician. WE'VE GOT EXPLO-*BOOM!*. Nevermind....

The module comes with pregens. They are VERY fleshed out.

Liberty's Edge 5/5

Joseph Caubo wrote:
Lord Twitchiopolis wrote:

Goblins uses pregens? Or are there special rules for rolling up a goblin?

My crew is excited to play this and we're already plotting up our characters (which we will probably play regardless of the fact). They include, but are not limited to:

The Scribblemancer. A wizard who casts off scrolls which he makes crude drawlings on (Words are evil! They'll steal your soul!)

The Summoner, who's summon is....a bigger goblin!

The Cavalier: Because goblin dogs need to be ridden.

The Pyrotechnician. WE'VE GOT EXPLO-*BOOM!*. Nevermind....

The module comes with pregens. They are VERY fleshed out.

That being said, the module does touch on what page in the Bestiary you can use to craft your own Goblin characters. Strangely enough, your crew seems to fit the pre-gen themes pretty well.

Shadow Lodge 5/5

I personally would stick to the pregenerated goblins myself. They are extremely flavorful and fleched out and fit the.module themes very well - as in they are designed to let everybody feel like the champion of the table at least once. When I built two pregen goblins for this (oldies the inevitable fifth and sixth player) I did so knowing we would use them only in emergencies because it is extremely difficult to mesh them in as well.

Sovereign Court 5/5

Ryan Bolduan wrote:
I personally would stick to the pregenerated goblins myself. They are extremely flavorful and fleched out and fit the.module themes very well - as in they are designed to let everybody feel like the champion of the table at least once. When I built two pregen goblins for this (oldies the inevitable fifth and sixth player) I did so knowing we would use them only in emergencies because it is extremely difficult to mesh them in as well.

OK, how come we get fully fleshed out goblin pre-gens but can't get new player character pre-gens?

The Exchange 2/5

Todd Lower wrote:
Ryan Bolduan wrote:
I personally would stick to the pregenerated goblins myself. They are extremely flavorful and fleched out and fit the.module themes very well - as in they are designed to let everybody feel like the champion of the table at least once. When I built two pregen goblins for this (oldies the inevitable fifth and sixth player) I did so knowing we would use them only in emergencies because it is extremely difficult to mesh them in as well.
OK, how come we get fully fleshed out goblin pre-gens but can't get new player character pre-gens?

I think, in deference to how responsive the paizo staff is in regards to other matters with organized play, maybe people should give that particular dead horse a rest from its semi-regular beating.

Shadow Lodge 5/5

Todd Lower wrote:
OK, how come we get fully fleshed out goblin pre-gens but can't get new player character pre-gens?

The author of the Free RPG Day module (Richard Pett) is not the same person as the developer of the Pathfinder Society line (Mark Moreland). Richard put the pregenerated goblins together as part of his story. Mark has told us the pregens are on his to-do list, and I'm sure if we're patient they will get done; Paizo needs to balance its priorities though, especially around con season.

Sovereign Court 5/5

Ryan Bolduan wrote:
Todd Lower wrote:
OK, how come we get fully fleshed out goblin pre-gens but can't get new player character pre-gens?
The author of the Free RPG Day module (Richard Pett) is not the same person as the developer of the Pathfinder Society line (Mark Moreland). Richard put the pregenerated goblins together as part of his story. Mark has told us the pregens are on his to-do list, and I'm sure if we're patient they will get done; Paizo needs to balance its priorities though, especially around con season.

OK. :-)

Lantern Lodge 4/5

Todd Lower wrote:
OK, how come we get fully fleshed out goblin pre-gens but can't get new player character pre-gens?

Because they contracted out the task of building pre-gens to Richard Pett, and umm, this is what he came up with?

What, you don't recognise Ezren, Kyra, Merisiel and Valeros in goblin form?

Paizo Employee Director of Brand Strategy

1 person marked this as a favorite.
Stephen White wrote:
What, you don't recognise Ezren, Kyra, Merisiel and Valeros in goblin form?

I had really hoped we could do goblin versions of the iconics for this module's pregens, but I didn't know at the time that James was using this as a sort of prequel to the Jade Regent AP. Turns out the goblins in this have a much larger role to play than just comic relief in this single adventure.

Silver Crusade 5/5

So...will goblins be playable in PFS? That'd be pretty awesome.

Grand Lodge 3/5

This will be treated like the other sanctioned modules, where you are playing another character but applying the chronicle to your PFS character.

So, for now, goblins are not playable in PFS.

Edit: Of course, next year there will a brand-spanking-new Advanced Race Guide coming out....

The Exchange 2/5

Just by looking at the items on the chronicle, I'm guessing I'm going to have a blast playing this on Saturday...

The Exchange 4/5

One more request actually...

Can you add We Be Goblins! to the listing of selectable things to run on the Event Listing / Reporting Page. Thanks!

/I know, I know. I'm sooooo needy.

Lantern Lodge 4/5

Actually, good point! I tried updating my local game store's event page in the Pathfinder Society event finder calendar last night, but "We Be Goblins!" wasn't on the list. It would be good for players to know which stores/locations/groups were running "We Be Goblins!" this weekend.

Cheers,
Stephen (DarkWhite)

Grand Lodge 4/5 5/5

Stephen White wrote:

Actually, good point! I tried updating my local game store's event page in the Pathfinder Society event finder calendar last night, but "We Be Goblins!" wasn't on the list. It would be good for players to know which stores/locations/groups were running "We Be Goblins!" this weekend.

Cheers,
Stephen (DarkWhite)

Indeed, being in the middle of local con season, we decided to have a relaxing game day this coming weekend. Only running this mod.

Paizo Employee Director of Brand Strategy

This module and Academy of Secrets have been added to the reportable scenarios list and will be visible the next time we roll the site.

The Exchange 4/5

Mark Moreland wrote:
This module and Academy of Secrets have been added to the reportable scenarios list and will be visible the next time we roll the site.

You're the best! Thanks so much for getting all this out despite the hectic environment at HQ!

4/5 5/55/5

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Here's the link to the two extra pre-gens created by _metz_, just in case you'd prefer not to double up on the official pre-gens if your tables go over four players, and the extra players don't mind about not getting a Chronicle (as they're unofficial characters).

Grand Lodge 5/5

More Pre-Gens (made by some guy with the initials JB)
Available in pdf or a zip

Enjoy.

The Exchange 2/5

This module was SO MUCH FUN!!!!!!
(Thanks, Steve!)

Liberty's Edge 5/5

teribithia9 wrote:

This module was SO MUCH FUN!!!!!!

(Thanks, Steve!)

+1

I ran and played this on Saturday! I finally got to use my Yoda voice for nearly an entire module! Woo Hoo!

2/5 *

Some players don't like playing low level characters, and I think a special scenario like this is a nice option for leveling a new character.

Liberty's Edge 4/5

Jason S wrote:

Some players don't like playing low level characters, and I think a special scenario like this is a nice option for leveling a new character.

I actually prefer lower level play.

Mike

Liberty's Edge 5/5

Alex McGuire wrote:
So...will goblins be playable in PFS? That'd be pretty awesome.

Please say no, how would a goblin be ingratiated into the society? If we go with Goblins then why not succubus and half fiends and oh wait vampires or heck a medusa race.

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

How did people run with more than 4 players that want chronicles for this? Did you just double up on the pre-gens and rename?

As far as I can tell there is no other legal way to do it. Is that right?

Lantern Lodge 4/5

sanwah68 wrote:

How did people run with more than 4 players that want chronicles for this? Did you just double up on the pre-gens and rename?

As far as I can tell there is no other legal way to do it. Is that right?

You have this correct.

However, there were a few fan-built pre-gens linked to on the boards, and I hear some GMs turned a blind-eye in order to not duplicate pre-gens and not penalise their players.

Reason this is not recommended is the pre-gens supplied with the Module were purpose-built for that adventure, not built as a player might build a character. They were built for fun in mind, not optimisation.

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

I know nothink...nothink (said in a really bad German accent)

The Exchange 5/5

I created an I BE GOBLIN online campaign for more goblin presence on the web JP ON GAMING

JP


I don't see a problem with Goblins as PCs. I think it could be fun. Heck, expand it to other races. I'd love to see orc, gnoll, or hobgoblin PCs. The Society would be a perfect place for wayward orcs and such that want to get away from their evil brethren.

Sovereign Court 5/5

lalallaalal wrote:
I don't see a problem with Goblins as PCs. I think it could be fun. Heck, expand it to other races. I'd love to see orc, gnoll, or hobgoblin PCs. The Society would be a perfect place for wayward orcs and such that want to get away from their evil brethren.

And be murdered at the first bar or store or inn that they go into. These type of characters are MONSTERS!!!!

Oh, I forgot to mention - EVIL MONSTERS!!!!

Shadow Lodge 2/5

lalallaalal wrote:
I don't see a problem with Goblins as PCs. I think it could be fun. Heck, expand it to other races. I'd love to see orc, gnoll, or hobgoblin PCs. The Society would be a perfect place for wayward orcs and such that want to get away from their evil brethren.

Umm... no thanks. We be Goblins is a fun module but you can't just drop goblins or orc into normal PFS missions. The fun thing about this module is you can play goblins the way goblins are meant to be, small engines of raw chaos and destruction. This doesn't really work when you need to go to a wedding or into the museum of a wealthy merchant family in Absolom.

The Exchange 5/5

+1 on no goblin PCs. We don't need vermin in the society. Kill them on-sight and don't feel bad.

5/5

JP Chapleau wrote:
+1 on no goblin PCs. We don't need vermin in the society. Kill them on-sight and don't feel bad.

It's going to be bad enough when the Advanced Race Guide comes out and PFS opens up the race options*.

*only logical guess since PFS is designed to promote PFRPG.

Sovereign Court

Kyle Baird wrote:


It's going to be bad enough when the Advanced Race Guide comes out and PFS opens up the race options*.

*only logical guess since PFS is designed to promote PFRPG.

Well there will also be a lot of stuff for the current races that will be applicable for PFS. There is no need for PFS to use all portions of a paizo book. For example we do not have words of power in use in PFS. It is possible that they will do the same thing with the advanced race guide.

Shadow Lodge 2/5

Kyle Baird wrote:
JP Chapleau wrote:
+1 on no goblin PCs. We don't need vermin in the society. Kill them on-sight and don't feel bad.

It's going to be bad enough when the Advanced Race Guide comes out and PFS opens up the race options*.

*only logical guess since PFS is designed to promote PFRPG.

Well keep in mind they did resist the urge to keep the Goblin book out of PFS, hopefully they will similarly resist the urge to add gobs of new race options with ARG! (which will make me go ARGH!!)

Shadow Lodge

I personally would still like to see -some- alternate race options presented in some format, someday. But I honestly have no idea if or when they'd even do anything like that.

Shadow Lodge 1/5 Contributor, RPG Superstar 2010 Top 8

With the Tian influence on season 3, and the new Tian-themed faction, it'd be cool to see some of the new Tian races from the Dragon Empires Gazetteer become available for PFS play.

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