Plans for Pathfinder computer game?


Licensed Products General Discussion

151 to 200 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Scarab Sages

Azure_Zero wrote:
Aberzombie wrote:
Wouldn't mind seeing Blizzard develop a game.

Blizzard is a great company no doubt, but

I would prefer a company with more RPG experience, like Obsidian (NWN2) or BioWare (BioWare did Balders Gate, NWN1 and Dragon Age).

Yeah, much better choices. Didn't Bioware do the original Knights of the Old Republic?

Scarab Sages

taig wrote:
Hugo Solis wrote:
Scott Betts wrote:
A Pathfinder digital game is something that an established studio (irrespective of size) ought to be handling, not a barely-connected group of fans.
Yeah, leave the fanbois to magazine publishing, website building or other simple stuff like that :)

Hoo boy! No kidding. I'm so glad we went with an established artist for our book. :P

Yeah, fanbois never do a good job with stuff like that. Oh, wait.....

Scarab Sages

bugleyman wrote:
Rather, the question is "why are we arguing about it?"

looks around

Yup. We're still on the internet.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sebastian wrote:

I always thought rogue would be the perfect engine for Pathfinder.

grumble

grumble

linebreak

grumble

-----
|...|
|...|
|.@.+
|...|
-----

Woot!

I suggest this like 2 pages ago. ;)

Liberty's Edge

Pathfinder Rulebook Subscriber

First of all, A HUGE CONGRATS to Lisa and the rest at Paizo for PFRPG's success.

Debates among fans about who should develop a PFRPG computer game are just that: debates among fans. The first question: is there a group of fans willing to do this? If not, what ideas for a computer game can we generate that would create interest among fans or from a software developer?

I'd like to throw my two cents in about what I'm looking for in a computer game. While we have ToEE, Baldur's Gate, and Neverwinter Nights as recent frames of reference, let's not be bound by what those games achieved.

I, for one, am looking for rich interaction with NPCs and a "world" that the old Ultima games provided.

More specifically, what you saw in the Ultima series from Ultima 4 through Ultima 7. I want character portraits, dammit! By the time Ultima 7 came around, the NPCs were almost like living, breathing people, with their own quirks and motivations that you decided whether you cared about and which may or may not have much to do with the overarching plot. They not only went about their day-to-day lives, but you could catch them stealing bread or having affairs or what-not. You really did feel like you were in a small town with its local personalities. Every town would have its reputation: the pirate cove would have its wenches and pirates, the goody-tooshoo Abbey would have its religious nuts.

With the RPG games I have played since Ultima 7, I have felt that NPCs are just frustrating, boring dialogue trees that you have to schlep through to get the vital information needed for your quest. Not interesting at all.

As for game design, I think Kingmaker would be the ideal starting point. You can start with a wide-open space and allow for future expansion as fans expand on the basic structure: adding adventures and dungeons - heck, even porting-in entire Pathfinder modules by placing them in a hex on the map. However, I think there would need to be a small town that is an intermediary between the big cities and Oleg's.


Sebastian wrote:
I always thought rogue would be the perfect engine for Pathfinder.

P@thfinder!

I can't express how happy I am to see both a Rogue-like and a Temple of Apshai shout-out in this thread.

Edit: And the Ultima post by ronaldsf above is spot on!

Scarab Sages

1 person marked this as a favorite.
ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

Spoiler:
Seriously though, my big thing is that I prefer single player games to MMOs. I also like a nice interactive world with plenty of NPCs and multiple quests. Fables was pretty cool in that regard.

Lastly, I like a compelling story, but with PF I don't think we'd have to worry about that.


ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

Single player and Coop play modes, A nice interactive world with plenty of NPCs going and doing things than just standing there waiting, multiple quests, and a compelling story.

NPCs with their own preferences (bias for or against certain races, body shape/type, hair/eye color) for interaction purposes and romance system (from Jade Regent).

Character Generation that is easy, pain less and covers the various player Options. And the PC model system that allows for a customizable face and BODY, (thinking Age of Conan, Phantasy Star Portable 1 and 2).
(If done in the correct method, it will be easy to make all the models need (looking at 3DsMax))

An Editor for the Various Assets (like the Source SDK).

ronaldsf wrote:
As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

What about as an Easter Egg in one of the Dungeons?

Dark Archive Bella Sara Charter Superscriber

1 person marked this as a favorite.
Justin Franklin wrote:


I suggest this like 2 pages ago. ;)

Clearly, you used some sort of precognitive power to read my post before making yours.


I would like to see some Pathfinder-based game on the computer (or game console) but I don't for a second think it has to come from a major publisher or game developing company. I remember some D&D-oriented shareware from the 1990s that ran on my Mac quite well and were well-regarded by computer gamers. And the beauty of the OGL and the PFSRD is that anybody can use and adapt the rules without being able to afford expensive licensing contracts.

There doesn't need to be a single solution to the problem of PF computer game demand being unmet. And not every solution needs to be a glitzy major production.


Bill Dunn wrote:

I would like to see some Pathfinder-based game on the computer (or game console) but I don't for a second think it has to come from a major publisher or game developing company. I remember some D&D-oriented shareware from the 1990s that ran on my Mac quite well and were well-regarded by computer gamers. And the beauty of the OGL and the PFSRD is that anybody can use and adapt the rules without being able to afford expensive licensing contracts.

There doesn't need to be a single solution to the problem of PF computer game demand being unmet. And not every solution needs to be a glitzy major production.

He is right on the money,

Most problems have more than ONE solution.

The thing is HOW may of us on the paizo forums, Know HOW to program, or create assets.(Note I can do both) And those that do would need to agree on certain things, (like the engine (will determine Langauge), model scale, modeling software used, What repository software and location to use, DESIGN DOCUMENT creation, and a few other things).


Hama wrote:
On one hand i would say screw critical success...if an indipendent studio of fans made a pathfinder game, would you buy it? I know i would, even if it turned out to be crap.

This isn't about whether or not I would buy it, or even about whether or not every Pathfinder fan on these forums would buy it. It's about whether it would sell enough copies to be considered successful, and whether it would receive critical acclaim.

Of course some people will buy it no matter how bad it is. There are some Pathfinder fans who will buy anything with the name on it. That doesn't translate into success.

Quote:
Plus fans are more likely to make a GOOD pathfinder game,

No, they're not. They're more likely to not make a game at all, because their "studio" will fall apart 10% of the way through the development process.

Quote:
because studios care about profit first and other things second, and that is not what i am looking at in a PF game.

Profits tend to follow from high-quality games. More importantly, when an IP is licensed to a studio for development, the IP holder typically negotiates a certain amount of input or oversight over the development process in order to ensure that the IP is treated with respect, and that the end product does not tarnish the brand.

Quote:
And as i said, why not let both make a game? Paizo could hire a major game studio to make an officital Pathfinder game, and the fans could be making the unofficial version. And then, if the unofficial version turned out to be good, then Paizo could "officilize" it.

Go for it.

Quote:
Do not underestimate fans.

Oh dear lord.


Instead of a good RPG (which I'd enjoy too) - I would really like to see a good empire-building Pathfinder game. Fantasty Civilization basically. The best game of the type, in my opinion, is Master of Magic from 1994. That's a very long time without a great fantasy XXX game. (That is explore, expand, exterminate, not the other type of XXX game :P)


LoreKeeper wrote:

Instead of a good RPG (which I'd enjoy too) - I would really like to see a good empire-building Pathfinder game. Fantasty Civilization basically. The best game of the type, in my opinion, is Master of Magic from 1994. That's a very long time without a great fantasy XXX game. (That is explore, expand, exterminate, not the other type of XXX game :P)

If you haven't seen it check out Dominions3. The graphics are outdated, the interface takes some learning, but it is by far the deepest fantasy strategy game I've come across. It's not Pathfinder based, but has it's own world, based more on myth than on modern fantasy tropes. It's not for everyone, but if you like that kind of thing, I can't recommend it enough.

Liberty's Edge

Pathfinder Rulebook Subscriber
LoreKeeper wrote:

Instead of a good RPG (which I'd enjoy too) - I would really like to see a good empire-building Pathfinder game. Fantasty Civilization basically. The best game of the type, in my opinion, is Master of Magic from 1994. That's a very long time without a great fantasy XXX game. (That is explore, expand, exterminate, not the other type of XXX game :P)

I LOVED Master of Magic, and am unhappy there has been no update to that game. Have you by any chance tried Fall From Heaven 2, the Civ 4 mod? There is one example of an excellent fan-created production. It was developed over the past 5 years by a team of 20+ people headed by someone who had been a long-term D&D player and designed the civilizations after nation-states from his long-running D&D campaign.

Liberty's Edge

Pathfinder Rulebook Subscriber
Jeff MacDonald wrote:
If you haven't seen it check out Dominions3. The graphics are outdated, the interface takes some learning, but it is by far the deepest fantasy strategy game I've come across. It's not Pathfinder based, but has it's own world, based more on myth than on modern fantasy tropes. It's not for everyone, but if you like that kind of thing, I can't recommend it enough.

I haven't heard of it before - how does it compare to FFH2? I'm willing to try it out.


bugleyman wrote:
Lisa Stevens wrote:
Pathfinder has surpassed D&D in most of the markets that I check.
Holy crap...that's amazing. A few years ago I considered that flat-out impossible. You guys realize this is not unlike RC outselling Coke, right?

If RC actually tasted better than Coke, then I'd stand behind that.


Azure_Zero wrote:
deinol wrote:
Scott Betts wrote:
deinol wrote:
Why haven't the fans already done this?
Boundless ambition kills fan projects faster than a bullet to the head?

My point exactly. "normal people could make content for it" is usually a meaningless feature. Most content worth downloading is worth paying for.

Which leads us back to finding a real game company to produce a real licensed product. Too bad Pathfinder isn't yet a name big enough to be worth licensing at the scale computer games are budgeted/sold.

I can argue against that, look at mods of some games, Like I don't know, Counter-Strike (which started as a mod made by half-life players). It is possible to make great looking games without a company, Look at some some mods and Total Conversions (TC) for some games, they are well done.

Dude. CS. Best computer game ever. I started on beta 4 I think, and I still play sometimes.


ronaldsf wrote:
Jeff MacDonald wrote:
If you haven't seen it check out Dominions3. The graphics are outdated, the interface takes some learning, but it is by far the deepest fantasy strategy game I've come across. It's not Pathfinder based, but has it's own world, based more on myth than on modern fantasy tropes. It's not for everyone, but if you like that kind of thing, I can't recommend it enough.
I haven't heard of it before - how does it compare to FFH2? I'm willing to try it out.

I haven't actually played FFH2. From what I know of it and extrapolation from Civ, Dominions is more of a wargame, much less of a build cities game. The build aspect comes more in researching magic so your mages can slaughter armies or summon and equip creatures to do it for them.

It's not fan-made, but it's written by 2 part-time game designers, at one of whom teaches comparative religion as his real job, which leads to much of the depth in the game world.

There's a demo, which gives a good feel for how the game plays. IIRC, it cuts off research past a certain point and doesn't give you all the nations, but it's enough for a basic intro.

</free plug>


A couple of comments
Seems this discussion is going in many directions

I would like to know (from someone in the know)

Are there any plans for a Pathfinder Computer game?
Is all this discussion just talk, or any real plans?

Point 2: some of this discussion is about the type of Computer game
Turn Based Combat (like Temple of Elem Evil) Vs Neverwinter Nights style

I strongly prefer the turn based style, I thought ToEE gave the best feel of D&D of any Computer games. (esp with the Co8 fixes)

My question (for someone who knows about game design)
Would it be possible to design a RPG Computer game that has Both options?
I imagine at the start up of a game, one of the options would be Turn Based Vs Live Action (or whatever you call it)
Many games have choices and option at the start of the game, would that option be possible?

Sovereign Court

Fallout tactics did it pretty decently...you could always flip a switch and decide between turn based combat and real time combat...


DeathBecomesus wrote:

A couple of comments

Seems this discussion is going in many directions

I would like to know (from someone in the know)

Are there any plans for a Pathfinder Computer game?

Nope, not anything that's been announced or really even hinted at.

Quote:
Is all this discussion just talk, or any real plans?

This is all talk.

Quote:

My question (for someone who knows about game design)

Would it be possible to design a RPG Computer game that has Both options?
I imagine at the start up of a game, one of the options would be Turn Based Vs Live Action (or whatever you call it)
Many games have choices and option at the start of the game, would that option be possible?

Many games have already done exactly this, but it does add to the complexity of the design, and there has been an industry shift away from this sort of flexibility towards a more defined game experience.

The "standard" now for Western, squad-based RPG video games is to have the action occur in real time, but with the ability to pause the action in order to make decisions and issue commands.

Dark Archive

Aberzombie wrote:
ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

** spoiler omitted **

BAH! A dancing, naked, fiendish dwarven librarian is FAR more interesting (both as a BBEG or a protagonist, mind you) than a zombie lord with some commoner levels! ;)

Scarab Sages

1 person marked this as a favorite.
Scott Betts wrote:

This is all talk.

Wow, I'm jealous. I don't have access to Paizo meetings, emails, or files that would let me make such a statement.

Scarab Sages

Asgetrion wrote:
Aberzombie wrote:
ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

** spoiler omitted **

BAH! A dancing, naked, fiendish dwarven librarian is FAR more interesting (both as a BBEG or a protagonist, mind you) than a zombie lord with some commoner levels! ;)

Who are you again?

The Exchange

Kruelaid wrote:
bugleyman wrote:
Lisa Stevens wrote:
Pathfinder has surpassed D&D in most of the markets that I check.
Holy crap...that's amazing. A few years ago I considered that flat-out impossible. You guys realize this is not unlike RC outselling Coke, right?
If RC actually tasted better than Coke, then I'd stand behind that.

but.

it.
is.
:/


3 people marked this as a favorite.
Crimson Jester wrote:
Kruelaid wrote:
If RC actually tasted better than Coke, then I'd stand behind that.

but.

it.
is.
:/

You don't like beer, CJ, so clearly your taste buds cannot be trusted.

Scarab Sages

4 people marked this as a favorite.
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.

Marked as favorite!

The Exchange

I have 2 avenues toward what I would like to see in a Pathfinder game....

1. 3X--Explore, expand, exterminate. A Stronghold remake/reimagining.....This one. I still play this game sometimes and would love something like this based on the Golarion map and the Pathfinder setting.

2. RPG Game....A remake/reimagining of Might and Magic: World of Xeen...Clouds and Darkside combined together to become World of Xeen. It was an awesome way to play and I miss this type of gameplay which was used for many years in many games like Eye of the Beholder III, Stonekeep, Thunderscape and countless others. The perspective and character/party interfaces were good and need to comeback.

That's my thought.

The Exchange

3 people marked this as a favorite.
DeathBecomesus wrote:


My question (for someone who knows about game design)
Would it be possible to design a RPG Computer game that has Both options?
I imagine at the start up of a game, one of the options would be Turn Based Vs Live Action (or whatever you call it)
Many games have choices and option at the start of the game, would that option be possible?

I have always imagined a game where you play in turn-based for combats but afterward could view a cinematic that replays your party's moves in a realtime setting to show the combat realistically. It could be a cool gimmick to get people interested. I would like to see the 10-15 minutes of turn-based condensed into the 45-60 seconds of combat and see how it would play out.


Asgetrion wrote:
Aberzombie wrote:
ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

** spoiler omitted **

BAH! A dancing, naked, fiendish dwarven librarian is FAR more interesting (both as a BBEG or a protagonist, mind you) than a zombie lord with some commoner levels! ;)

{calls bookie, puts $100 on the zombie lord over stumpy}

Liberty's Edge

Aberzombie wrote:
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.
Marked as favorite!

Marked as favorite!

The Exchange

Aberzombie wrote:
Scott Betts wrote:

This is all talk.

Wow, I'm jealous. I don't have access to Paizo meetings, emails, or files that would let me make such a statement.

Well to be fair, this is us talking. I am sure Vic and Lise, hence forth known as The Powers that BE can and are doing more than talking. What that is I am sure they will tell when and if it comes to fruition.

RPG Superstar 2012

4 people marked this as a favorite.
Studpuffin wrote:
Aberzombie wrote:
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.
Marked as favorite!
Marked as favorite!

Link showing who marked as favorite

Liberty's Edge

taig wrote:
Studpuffin wrote:
Aberzombie wrote:
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.
Marked as favorite!
Marked as favorite!

Link showing who marked as favorite

Whoa!

Also marked as favorite!

The Exchange

Studpuffin wrote:
Aberzombie wrote:
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.
Marked as favorite!
Marked as favorite!

See if I ever cook for any of you :P

Liberty's Edge

1 person marked this as a favorite.
Crimson Jester wrote:
Studpuffin wrote:
Aberzombie wrote:
Ambrosia Slaad wrote:
You don't like beer, CJ, so clearly your taste buds cannot be trusted.
Marked as favorite!
Marked as favorite!
See if I ever cook for any of you :P

Come over to my place for BBQ. We'll have beer-braised chicken, beer pork steaks, and beer corn on the cob. There will also be cole slaw, but it's beer free.


Aberzombie wrote:
Scott Betts wrote:

This is all talk.

Wow, I'm jealous. I don't have access to Paizo meetings, emails, or files that would let me make such a statement.

Neither do I. DeathBecomesus asked if all this discussion was just talk, or involved any actual plans. I answered that this discussion was all talk. It may very well be that there are plans percolating within Paizo, but Vic stated on the first page that they have nothing to announce, and that's not what DeathBecomesus asked about anyway.

So you can understand why I'd be a little confused at your sarcastic tone.


For every one Counterstrike, there are fifty Zybourne Clocks.

"Let independent fans group together and do it!" simply does not work out.


ProfessorCirno wrote:

For every one Counterstrike, there are fifty Zybourne Clocks.

"Let independent fans group together and do it!" simply does not work out.

God help me I agree with you.

Dark Archive

Aberzombie wrote:
Asgetrion wrote:
Aberzombie wrote:
ronaldsf wrote:

.....what ideas for a computer game can we generate that would create interest among fans or from a software developer?

As long as they put the Aberzombie in as a hidden, unlockable character, I'm cool.

** spoiler omitted **

BAH! A dancing, naked, fiendish dwarven librarian is FAR more interesting (both as a BBEG or a protagonist, mind you) than a zombie lord with some commoner levels! ;)
Who are you again?

Are you talking to me, eh, rotboy? ;P

Scarab Sages

1 person marked this as a favorite.
Scott Betts wrote:
So you can understand why I'd be a little confused at your sarcastic tone.

I have that effect on people. It's a gift and a curse.

Scarab Sages

Asgetrion wrote:
Are you talking to me, eh, rotboy? ;P

Rotboy.....Hmmmmm....I think I smell a new alias....literally!

Scarab Sages

Kruelaid wrote:
ProfessorCirno wrote:

For every one Counterstrike, there are fifty Zybourne Clocks.

"Let independent fans group together and do it!" simply does not work out.

God help me I agree with you.

There was no link, so I'm going to guess that I'm better off not knowing what a Zybourne Clock is, and do my best to resist doing a search on that term.


Lisa Stevens wrote:
Scott Betts wrote:
Jeranimus Rex wrote:
wizoroc wrote:


So unless a real study on marketshare or sales is made public, I just don't see this.

I actually heard from somewhere that Pathfinder and D&D now have a roughly equal share at the moment.
Afraid not.

Scott is totally right here. Pathfinder has surpassed D&D in most of the markets that I check.

Thanks for ninja'ing me Scott!

-Lisa

I am an avid supporter of 4th edition but I wanted to congratulate you on your success. I like WotC products but I am very glad to know that another company is having great success. I don't like the notion of just D&D owning the lion's share of the market. You have great products (from what I've seen at my FLGS) and good products deserve success.

Liberty's Edge Contributor, RPG Superstar 2012

Aberzombie wrote:
Scott Betts wrote:
So you can understand why I'd be a little confused at your sarcastic tone.
I have that effect on people. It's a gift and a curse.

I've heard being undead increases one's midisarcastrian levels. Is that true?

Scarab Sages

taig wrote:
Aberzombie wrote:
Scott Betts wrote:
So you can understand why I'd be a little confused at your sarcastic tone.
I have that effect on people. It's a gift and a curse.

I've heard being undead increases one's midisarcastrian levels. Is that true?

This is not the zombie you're looking for.


Hunterian7 wrote:
Lisa Stevens wrote:
Scott Betts wrote:
Jeranimus Rex wrote:
wizoroc wrote:


So unless a real study on marketshare or sales is made public, I just don't see this.

I actually heard from somewhere that Pathfinder and D&D now have a roughly equal share at the moment.
Afraid not.

Scott is totally right here. Pathfinder has surpassed D&D in most of the markets that I check.

Thanks for ninja'ing me Scott!

-Lisa

I am an avid supporter of 4th edition but I wanted to congratulate you on your success. I like WotC products but I am very glad to know that another company is having great success. I don't like the notion of just D&D owning the lion's share of the market. You have great products (from what I've seen at my FLGS) and good products deserve success.

I'm still hoping for GLORIOUS TABLETOP REVOLUTION in which no one game has all the shares and excellent games of all genres exist and are popular B)

To be fair, the middle part certainly exists. Now's a pretty dang good time to be a gamer.

Sovereign Court

Oh yes, now's an awesome time to be a gamer...one of the greatest after the 80s...


Gern Blacktusk wrote:
(what the hell does it mean to 'mong' something?)

You don't mong as a monger, just like you don't fing with your finger.

You monger. If you monger, you are a monger. It's a synonym for trader. Usually used for fear..., hate... or war...

In fantasy stories, I have also seen fishmonger and the like.

Hama wrote:

A proper Pathfinder game is a nwn1 game with better graphics, pathfinder ruleset and a story worthy of an Adventure path.

Exactly. Well, almost. I guess a lot of the engine itself would have to be improved - or just go and replace it wholesale - but NWN was the game that to me at least came closer to the D&D experience than any other computer game ever had before - or since. NWN2 can't begin to compete.

So let's combine the NWN feeling with a state-of-the-art game engine (maybe the stuff from Witcher 2, or maybe the upcoming Battlefield 3 stuff :D) and the superior Paizo storytelling, and you have yourself the CRPG of the year, decade, century, millennium, aeon.

Lisa Stevens wrote:
Pathfinder has surpassed D&D in most of the markets that I check.

Huzza!

151 to 200 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Paizo / Licensed Products / General Discussion / Plans for Pathfinder computer game? All Messageboards

Want to post a reply? Sign in.