[Clockwork Gnome Publishing] Future Products Added to the Release Schedule!


Product Discussion

Clockwork Gnome Publishing

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Three new products in the Campaign Cogs line have just been added to the Clockwork Gnome Publishing Release schedule.

Make sure to visit the Clockwork Gnome Publishing site to catch a look at the new covers as well.

I also want to mention that upcoming releases will now include an improved PDF version loaded with features and a printer friendly version for those who wish to print the book.

Finwicket's Chronicles
Sailing the Starlit Sea

While leading an expedition into the desert kingdom of Khaset, gnomish explorer and natural philosopher Professor Thaddeus Finwicket stumbled upon the find of a lifetime. Buried in the sands lay a relic of a lost age, a magical ship designed to take travelers into the cold void of space. Allowing excitement overcome reason, Finwicket boarded the ship and began a journey that would take him far beyond the familiar lands of his home. These startling tales have now been released to the public! Join this world famous adventure seeker as he plumbs the ultimate frontier and discovers what creatures and wonders lie in the outer reaches of space.

Finwicket's Bestiary: Sailing the Starlit Sea includes:

  • Details on outer space and the hazards one must face in those cold, airless depths.
  • Rules and guidelines for magic-driven starships and other modes of interstellar travel.
  • Four exotic planets and a host of smaller celestial bodies that can be easily dropped into any space fantasy campaign.
  • New creatures that originate from alien stars and planets.

    Designers: Mike Welham and Allen Taliesin
    Estimated Pages: 25

    The Virtuous and the Vile
    Gods of the Outer Void

    After a titanic battle with the Lords of Balance, the qlippoth lords known as the Gods of the Outer Void were imprisoned within the Hungering Star, a hole in the fabric of space and time that devours all that comes near. Tragically, the Whispering Masters eventually discovered a way to project their foul thoughts across the Material Plane and into the fragile minds of mortals. Through the intervening centuries, the Gods of the Outer Void have subtly manipulated events to achieve the utter dissolution of reality. While none may say how close the Outer Gods are to reaching their goal, it cannot be denied their power and influence continues to grow.

    The Virtuous and the Vile: Gods of the Outer Void includes:

  • Myths, origins, and other important traits of the hideous Gods of the Outer Void.
  • An overview of the cults that serve the Whispering Masters, their goals, and the foul rites they employ.
  • A fully mapped and detailed temple of the Outer Gods, including statblocks for the NPCs who worship there.
  • Unique spells, rituals, incantations, and magic items tailored to the followers of Chaos.

    Designer: Allen Taliesin
    Estimated Pages: 15

    Finwicket's Chronicles
    Beyond the Faerie Path

    Sequel to the popular Finwicket's Bestiary: Along the Faerie Path, this book expands upon the Faerie Realm and provides new insight into its mysterious masters. After some reluctance, Professor Thaddeus Finwicket has finally agreed to publish further details of his six-month expedition to that magical and dangerous place. The truths he reveals just might change the way you look at the fey, their home, and the beings who command them.

    Finwicket's Bestiary: Beyond the Faerie Path includes

  • An overview of four dominions in the Faerie Realm and the Ancient Ones who rule them. Each dominion will be fully mapped and major sites of interest will be highlighted.
  • Guidelines on creating your own Faerie Overlords and dominions.
  • Expanded rules and examples for geasa, mystical prohibitions that give mortals an advantage when dealing with the immortal Faerie Overlords.
  • New fey creatures, both whimsical and malign, that call the Faerie Realm home.

    Designer: TBD
    Estimated Pages: 25

  • The Exchange

    Are the outer Gods going to be Cthuliod mythos in form? Or beings from beyond the pale?


    I am very interested to see your take on fantasy space travel Allen. Will it hew closer to Spelljammer or Dragonstar in mechanics feel?

    Clockwork Gnome Publishing

    Crimson Jester wrote:
    Are the outer Gods going to be Cthuliod mythos in form? Or beings from beyond the pale?

    They will definitely have some Lovecraftian elements to them. At their core they are masters of chaos and dissolution, in line with Moorcock's Eternal Champion works. Many details in both of those mythic constructs dovetail nicely and will appear in the Outer Gods.

    Clockwork Gnome Publishing

    Patrick Curtin wrote:
    I am very interested to see your take on fantasy space travel Allen. Will it hew closer to Spelljammer or Dragonstar in mechanics feel?

    I am a huge fan of both works and I think they each provide a unique view on fantasy space travel. When to comes to Sailing the Starlit Sea, space is a cold, dark, and airless void that stretches between the stars and solar systems of known space. Ships are driven by magic but anyone may pilot a ship. While some of the functions are certainly magic substituting technology, we want to keep that in balance. For instance, there will not be magic-based computers or arcane tricorders but propulsion will be magically generated.

    In addition, there will be rules for the various speeds at which a ship may travel, ship-to-ship combat, and guidelines on ship design. This promises to be a large release and we are going to take the time necessary to really make it sing. Sailing the Starlit Sea will give you everything you need to take your campaigns into space and start exploring the distant worlds of the universe. It will also contain a number of new creatures designed by Mike Welham, who has really established himself as a master of monster design.

    I should note that nearly all of this book will be open content. We did this with Along the Faerie Path as well, where the only closed content were a few proper names and Finwicket's entries.

    In relation to this, just about every book in the Campaign Cogs line has a standing policy that at least 90% of it should be open content.

    The Exchange

    1 person marked this as a favorite.

    I was never a huge fan of Spelljammer. But the concept of fantasy space travel is awesome. I can't wait to see what you come up with.

    Gods of the Outer Void sounds promising as well.


    3 people marked this as a favorite.
    Allen Taliesin wrote:
    Patrick Curtin wrote:
    I am very interested to see your take on fantasy space travel Allen. Will it hew closer to Spelljammer or Dragonstar in mechanics feel?

    I am a huge fan of both works and I think they each provide a unique view on fantasy space travel. When to comes to Sailing the Starlit Sea, space is a cold, dark, and airless void that stretches between the stars and solar systems of known space. Ships are driven by magic but anyone may pilot a ship. While some of the functions are certainly magic substituting technology, we want to keep that in balance. For instance, there will not be magic-based computers or arcane tricorders but propulsion will be magically generated.

    In addition, there will be rules for the various speeds at which a ship may travel, ship-to-ship combat, and guidelines on ship design. This promises to be a large release and we are going to take the time necessary to really make it sing. Sailing the Starlit Sea will give you everything you need to take your campaigns into space and start exploring the distant worlds of the universe. It will also contain a number of new creatures designed by Mike Welham, who has really established himself as a master of monster design.

    I should note that nearly all of this book will be open content. We did this with Along the Faerie Path as well, where the only closed content were a few proper names and Finwicket's entries.

    In relation to this, just about every book in the Campaign Cogs line has a standing policy that at least 90% of it should be open content.

    I have it on good authority that Welham's a hack.

    Clockwork Gnome Publishing

    Wolfthulhu wrote:

    I was never a huge fan of Spelljammer. But the concept of fantasy space travel is awesome. I can't wait to see what you come up with.

    Gods of the Outer Void sounds promising as well.

    I have to say, while I am very excited about Sailing the Starlit Sea, I am particularly worked up about Gods of the Outer Void. Along with the upcoming Morithal, Lord of Unceasing Hunger, it is definitely a personal pet project of some importance.

    The Exchange

    Allen Taliesin wrote:
    Crimson Jester wrote:
    Are the outer Gods going to be Cthuliod mythos in form? Or beings from beyond the pale?
    They will definitely have some Lovecraftian elements to them. At their core they are masters of chaos and dissolution, in line with Moorcock's Eternal Champion works. Many details in both of those mythic constructs dovetail nicely and will appear in the Outer Gods.

    Any chance of the Lords of Order/Chaos Dichotomy? Or maybe something along the lines of Ungoliant from Lord of the rings?

    I like the eternal Champion's concept from Moorcock, especially with the time travel analogs he sometime throws in.

    Clockwork Gnome Publishing

    Wet Blanket wrote:
    Allen Taliesin wrote:
    Patrick Curtin wrote:
    I am very interested to see your take on fantasy space travel Allen. Will it hew closer to Spelljammer or Dragonstar in mechanics feel?

    I am a huge fan of both works and I think they each provide a unique view on fantasy space travel. When to comes to Sailing the Starlit Sea, space is a cold, dark, and airless void that stretches between the stars and solar systems of known space. Ships are driven by magic but anyone may pilot a ship. While some of the functions are certainly magic substituting technology, we want to keep that in balance. For instance, there will not be magic-based computers or arcane tricorders but propulsion will be magically generated.

    In addition, there will be rules for the various speeds at which a ship may travel, ship-to-ship combat, and guidelines on ship design. This promises to be a large release and we are going to take the time necessary to really make it sing. Sailing the Starlit Sea will give you everything you need to take your campaigns into space and start exploring the distant worlds of the universe. It will also contain a number of new creatures designed by Mike Welham, who has really established himself as a master of monster design.

    I should note that nearly all of this book will be open content. We did this with Along the Faerie Path as well, where the only closed content were a few proper names and Finwicket's entries.

    In relation to this, just about every book in the Campaign Cogs line has a standing policy that at least 90% of it should be open content.

    I have it on good authority that Welham's a hack.

    I had heard that rumor, but I do not believe it. ;)

    Dark Archive

    Pathfinder Adventure Subscriber

    I'm interested that Sailing the Starlit Sea defines space as an airless void - is your depiction of outer space based upon modern scientific concepts or do you have something else in mind?

    Clockwork Gnome Publishing

    Crimson Jester wrote:
    Allen Taliesin wrote:
    Crimson Jester wrote:
    Are the outer Gods going to be Cthuliod mythos in form? Or beings from beyond the pale?
    They will definitely have some Lovecraftian elements to them. At their core they are masters of chaos and dissolution, in line with Moorcock's Eternal Champion works. Many details in both of those mythic constructs dovetail nicely and will appear in the Outer Gods.

    Any chance of the Lords of Order/Chaos Dichotomy? Or maybe something along the lines of Ungoliant from Lord of the rings?

    I like the eternal Champion's concept from Moorcock, especially with the time travel analogs he sometime throws in.

    The Law-Chaos struggle kept in check by Balance is a theme I think has a lot of life in it. The Outer Gods are definitely creatures who participate in that battle and seek to overthrow the Balance with their release.


    Allen Taliesin wrote:
    It will also contain a number of new creatures designed by Mike Welham, who has really established himself as a master of monster design.

    Indeed. I was impressed by his blink monkey =P

    Wet Blanket wrote:
    I have it on good authority that Welham's a hack.

    Scurrilous lies! The badger is a noble beast! And look at his ergonomic design style!

    Pirouetts

    *blink*

    Liberty's Edge Contributor, RPG Superstar 2012

    I'm definitely looking forward to the books I'm not involved in (wait...that really didn't come out right), although I might pitch a creature to you for Beyond the Faerie Path.

    Clockwork Gnome Publishing

    Prime Evil wrote:

    I'm interested that Sailing the Starlit Sea defines space as an airless void - is your depiction of outer space based upon modern scientific concepts or do you have something else in mind?

    It will be based on modern concepts, for the most part. Some allowances will need to be made, but the starship designs will have mechanisms for things like breathable air and warmth.

    Paizo took a step towards this idea with their presentation of Golarion's solar system. I know nearly everyone is aware but I do want to state, that setting is entirely the property of Paizo and will not appear in this book. That said, with the material in this book a GM could use any setting as a launching point for space-based adventures.

    However, we want to insure this book is useful to as many GMs as possible. The mechanism for interstellar travel will be fairly instantaneous through the use gates, so if a GM prefers to utilize crystal spheres, most of the rules and ideas in Sailing the Starlit Sea can enrich their campaign, especially the sections on new planets and new creatures.

    When it comes to planetary ecology, physical laws will be stretched, though not much more than what you would find in a standard fantasy setting. These locales will be exotic in feel and some may lie closer or further from a star than would normally be possible, the pull of gravity will be lessened, etc. Which isn't to say there might not be a planet/planets lacking traditional conditions that support life, just that characters will need to be prepared before going to such a place.

    Clockwork Gnome Publishing

    taig wrote:

    I'm definitely looking forward to the books I'm not involved in (wait...that really didn't come out right), although I might pitch a creature to you for Beyond the Faerie Path.

    I would be happy to see any creature you want to pitch my way. Beyond the Faerie Path is likely going to be longer than its predecessor.

    Liberty's Edge Contributor, RPG Superstar 2012

    Just for Urizen: space swarms!

    Oh, if other folks would like space swarms, all the better!

    Clockwork Gnome Publishing

    taig wrote:

    Just for Urizen: space swarms!

    Oh, if other folks would like space swarms, all the better!

    Well, the living ship needs them. :D


    taig wrote:

    Just for Urizen: space swarms!

    Oh, if other folks would like space swarms, all the better!

    Mad Badger is mad.


    For Devo fans, please include Space Junk.

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