Help with Magus Build


Advice


I'm playing a second level Magus now. Elf, Dex based. Dervish Dance on next level and Bladebound Archetype.

I'm pretty good at making builds normally, but this one is eluding me somehow. I'm talking about arcana and feats mostly. The characters idea is to be something of a duelist, he will challenge melee characters as well as spellcasters (so I'm thinking step up chain)

Could you guys help me out with this one?

The stats are pretty awesome considering it's been rolled. So far they are thus:
13 - Str
19 - Dex
12 - Con
18 - Int
11 - Wis
14 - Cha

No, it's not totally optimized, but that's cause there's an RP background, and I live mostly for that.

So, any tips?

Silver Crusade

If your going to be in any melee you will want a higher Con.


This build screams two things weapon finesse certainly...

And the signature weapon of elves the curve blade....

Those two things are really getting me and I see how you can be stuck.

I like the scimitar, but might consider the elven curve blade for when you are out of spells.

I have been thinking about a simlar build for a long time and hope someone is more helpful than I am.

Shadow Lodge

Close range arcana is great for using with spellstrike/spell combat. It lets you get an extra attack with your ranged cantrips riding along.

I've got a similar build for my PFS char, my next arcana I'm thinking will either be Arcane Accuracy or Shield Spell. The arcane accuracy is handy for either hitting something with high ac, or using the bonus then when using spell combat reduce your attack and boost your concentration to make sure you get that spell off that you want. And who doesn't want a shield as an immediate action? Since I usually only get one buff off a combat, I don't always have Shield up, so that arcana would be handy.


I like the idea of shield arcana, I would go for it, just not so sure it's that good cause of the shield spell, it's a first level spell easily usable. Of course, eventually mu Inteligence will be great... but I'm a little adamant. I wasn't going with accuracy at all.... but I've seem tons of people telling me how good it is... so, I'm thinking about that.

I'm really stuck in feats, any thoughts?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Xum wrote:

I like the idea of shield arcana, I would go for it, just not so sure it's that good cause of the shield spell, it's a first level spell easily usable. Of course, eventually mu Inteligence will be great... but I'm a little adamant. I wasn't going with accuracy at all.... but I've seem tons of people telling me how good it is... so, I'm thinking about that.

I'm really stuck in feats, any thoughts?

The shield arcana has one important advantage. You can call up that protection NOW when something is striking you as an interrupt. That's pretty much all it does, but that may be important enough.


Feats
other than weapon finesse and dervish dance?

Dodge?


Combat Casting, Toughness, Nimble Moves, Dodge, are all good choices. Later on Lunge can get help you use spell combat more often (since it offers a means of extending your reach). Uncanny Concentration may or may not be handy for you. I took focused mind as my trait and between that and combat casting I almost always get my spell off (there was one time when in a grapple I failed to cast).


Nimble moves doesn't work for me. I have that trait, so, I'm not taking combat casting. The games I play go on to really high levels, I don't want a feat that's gonna become redundant.

What about u guys helping me out with a progression till 20th?
And what r your thoughts about the step up chain?


Why doesn't nimble moves work for you?

Anyways this is what I would consider:

1 -- Weapon finesse
3 -- dervish dance
A -- Familiar
5 -- power attack
5 -- weapon focus
A -- Arcane Shield
7 -- toughness
9 -- lunge
A -- arcane accuracy
11 -- improved familiar
B -- weapon specialization
A -- Close Range
13 -- greater weapon focus
15 -- Improved critical
A -- Spell Critical

How do you want to use your spells? That will make a huge difference, as you might want to consider things like spell focus and quicken spell, intensify spell and possibly disruptive spell.


Abraham spalding wrote:

Why doesn't nimble moves work for you?

Anyways this is what I would consider:

1 -- Weapon finesse
3 -- dervish dance
A -- Familiar
5 -- power attack
5 -- weapon focus
A -- Arcane Shield
7 -- toughness
9 -- lunge
A -- arcane accuracy
11 -- improved familiar
B -- weapon specialization
A -- Close Range
13 -- greater weapon focus
15 -- Improved critical
A -- Spell Critical

How do you want to use your spells? That will make a huge difference, as you might want to consider things like spell focus and quicken spell, intensify spell and possibly disruptive spell.

Thanks for the help. As I said, my char is basically a duelist. He is trying to spread his art. He will have lots of one on one combat with melee chars and spellcasters alike. Of course, this is "character concept" so, I'll be an essential part of the party. There is only one other arcane caster and he is a summoner, so, they will count on me quite a lot, but I'm more of an individualist, as you may well see.


Ahh, Abraham. I'm a Bladebound Archetype Magus, so, no familiar for me :)


In some ways that make everything much easier -- I would consider intensify spell at level 10 then, and replace the familiar arcane with wand wielder. Toppling spell could be a good choice for you as well -- there are just enough force spells for the magus to make it a good choice.

If you choose to take spell blending I would recommend picking up twilight knife -- it's going to flank with you and if you make it a toppling twilight knife you can keep your opponent on the ground while doing nice damage.


Not familiar with Toppling Spell. Wand Wielder is really that good?
I don't intend on getting spell blending.
What are you guys thoughts on the Step Up Chain and Combat Reflexes? The way I see it, it's awesome against casters, thought about disruptive, but being unable to get spellbreaker it kinda gets pointless, right?


disruptive spell is a metamagic feat -- not the fighter feat. It forces a concentration check on a caster affected by the spell that has disruptive feat put on it. I'm not convinced that spell casters will be around often enough to justify step up -- though it is useful in a number of situations... AoO's don't seem to happen that often either in my opinion and as such I've rarely had need of combat reflexes for AoOs.


About feats:

#Heigthen Spell
#Preferred Spell
#Intensify Spell
#Empower Spell
#Elemental Spell
#Spell Perfection
#Quicken Spell
#Weapon Focus
#Greater Weapon Focus
#Weapon Especialization
#Critical Focus
#Arcane Strike
#Staggering Critical
#Spell Focus
#Greater Spell Focus

All are great feats for a Magus.

Add Magical Lineage (Shocking Grasp and Chain Lightning), or Heirloom Weapon (Scimitar) and Magial Lineage (Shocking Grasp) for a great combination with the metamagic feats.


Xum wrote:

I'm playing a second level Magus now. Elf, Dex based. Dervish Dance on next level and Bladebound Archetype.

I'm pretty good at making builds normally, but this one is eluding me somehow. I'm talking about arcana and feats mostly.

So, any tips?

Here's what I would go with over a 12 level career (for campaigns going further on, adjust as you wish):

Traits: Magical Lineage (Shocking grasp), heirloom weapon
1st Weapon Finesse
3rd Dervish Dance
5th Combat Casting/Intensify spell
7th Arcane Strike
9th WF: Scimitar
10th WSp: Scimitar
11th Improved Crit: Scimitar

Arcana:
3rd & 6th the two wand wielder arcana (wand mastery & wand wielder)
(th & 12th take spell blending
9th pick up False Life and another 2nd level spell (resist energy?)
12th pick up either shadow projection or heroism & another 3rd level spell (non-detection?)

With a 12 CON you will put your favored class bonus into HP and you will focus on temp hps. False life and vamp touch will be your friends.

At 12th you will vamp touch for 6d6 or intensified shocking grasp for 10d6. The former you will replenish with your arcane pool the later via pearl of power 1sts. (Earlier in your career it would be arcana pool, but not after you hit 11th)

-James


Really nice stuff so far, thanks guys.


Arcane Strike works with Arcane pool and the black Blade?


Xum wrote:
Arcane Strike works with Arcane pool and the black Blade?

I don't see why it wouldn't.

They had some ambiguous language in the playtest but it got removed in the final write up I believe... double check to be sure.

-James


Preferred Spell I'm unfamiliar with. And quicken will rarelly be usefull, except for the Spell perfection one.


What spell would you take for Spell Perfection?

Also, I'm thinking about getting magical lineage at 9th level, what spell would you take to benefit from it then?


I dont see spell penetration in any of these builds. That feels like a recipe for lots and lots of resists.


I would probably spell perfection dragon's breath myself -- but there are several good choices.


Xum wrote:
Preferred Spell I'm unfamiliar with. And quicken will rarelly be usefull, except for the Spell perfection one.

Depends how much you value a swift action attack. Certainly spell perfection can take the sting out of it, as can magical lineage.

-James


james maissen wrote:
Xum wrote:
Arcane Strike works with Arcane pool and the black Blade?

I don't see why it wouldn't.

They had some ambiguous language in the playtest but it got removed in the final write up I believe... double check to be sure.

-James

Arcane strike should work as the damage bonus is untyped in the feat. The black blade strike is also untyped. The arcane pool is an enhancement bonus.

James-

Your build is using Elf as the race and NOT bladebound, is that correct? You took an arcana at 3rd which you don't get since you gain Black Blade at 3rd level.


I think you should take a look at Vampire's Thrust from undefeated fighter. You can't take it till level 13, but on the Magus it's very potent. You heal 1/5th the damage you deal out. On a spellstrike that crits that becomes a lot of health.


B0sh1 wrote:


James-

Your build is using Elf as the race and NOT bladebound, is that correct? You took an arcana at 3rd which you don't get since you gain Black Blade at 3rd level.

True, I don't care much for bladebound.

If you want an intelligent sword, go get one.. it'll work better than the black blade for the most part.

I'd rather a magus use a spell-storing weapon as I see it meshing better. You can use greater magic weapon and then arcana pool to make sure the weapon is top-notch.

The rest of the arcana pool is best spent recharging spell casting... at 4-10 it gives back 1st level shocking grasps and at 11+ it gives back vamp touches and force hooks, if not the occasional 5th level spell. Moreover it lets you burn a GMW for your weapon (perhaps 2 if you want a defending weapon in there for AC) and then use the slot for other things (say the aforementioned vamp touch, et al).

But to each your own, I just don't see the black blade delivering as well as a normal intelligent weapon could.

-James


james maissen wrote:
B0sh1 wrote:


James-

Your build is using Elf as the race and NOT bladebound, is that correct? You took an arcana at 3rd which you don't get since you gain Black Blade at 3rd level.

True, I don't care much for bladebound.

If you want an intelligent sword, go get one.. it'll work better than the black blade for the most part.

I'd rather a magus use a spell-storing weapon as I see it meshing better. You can use greater magic weapon and then arcana pool to make sure the weapon is top-notch.

The rest of the arcana pool is best spent recharging spell casting... at 4-10 it gives back 1st level shocking grasps and at 11+ it gives back vamp touches and force hooks, if not the occasional 5th level spell. Moreover it lets you burn a GMW for your weapon (perhaps 2 if you want a defending weapon in there for AC) and then use the slot for other things (say the aforementioned vamp touch, et al).

But to each your own, I just don't see the black blade delivering as well as a normal intelligent weapon could.

-James

I do like the idea of the Black Blade, it's very stylish and fits my char. Besides, it can be normally enhanced, so, it can get some neat abilities. And the loss is very small considering. There is no AWESOME Arcana I can get at that level anyhow and the arcane pool set back can be improved through feats and some high inteligence. I may be wrong though.


Personally I'm a fierce proponent of the wand wielder arcana, one of the things that people complain about the Magus is it's high nova potential, and wand wielder and a few low level wands helps offset this. Shield, grease, true strike, obscuring mist are just a few 1st level spells that don't really improve with level or by intelligence modifier (especially true strike), so are all viable options.

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